Anydria Storage: Recent Activity
Anydria Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
Recent updates to Anydria Storage: (Generated at 2025-05-01 15:57:21)
Hee. I like that this can "effectively" be Stone Rain - i.e. play it on turn 3 assuming one of your turn 1-2 lands was a Mountain and spend all your mana on it - but it's rather worse because it sets you back a land drop.
She's white, so haste would be out-of-pie for her.
would she be broken, if she had haste? She's still super vulnerable on account of being a planeswalker.
Ouchie. It's like Strip Mine and Stone Rain got together to have babies, and then modern stepped in to make them weak again.
For extra fun, add Lich or Nefarious Lich.
+4/-4 feels red-black to me, and -4/+4 is a but of a stretch to put in white while also not being particularly useful on your turn, when you're most likely to be drawing cards.
Technically, gain 4 life is just as green as it is white, so you could justify swapping it to either color. I was going to suggest cutting deal 4 damage to a creature and adding +4/-4 for red, and -4/+4 for white, and call green life gain. But, the +/- thing is fine for one color... once you put in both, it looks blue again...
Reach doesn't really work as something to grand on your "upkeep," which is usually when you're going to forgo drawing. Neither does blocking additional creatures, which I think is white anyway. Adding mana could work, but I'd have to add an annoyingly long clause about it not emptying from your mana pool for a turn.
Maybe returning land cards from graveyard to hand would be good.
I should probably add the tag "If you do, exile that spell."
I like the latest version. I was thinking something similar, working with non-deluge cards is very nice.
Ideally I'd like it that you can build up to a big deluge by playing a 1-cost spell, a 2-cost deluge spell getting both, and a 3-cost deluge spell getting all three, because that's awesome, but not that you can play a 1-cost removal spell, and then just keep hammering it with repeated 2- and 3-cost deluge spells because that's boring, and all the cards would have to be a lot more expensive. But I'm not sure how to achieve that.
I'm pretty keen on changing deluge from its current functionality. I've made two possible suggestions above for changes, and I'll add a third to the list:
This removes concerns of parasitism, though you'd still be able to chain deluge spells together. Honestly, the strength of that depends on there strength of the deluge spells. I would just have to be careful.
All this conversation is moot unless I actually decide to use deluge, which I may not.
I don't know how this mechanic is going to be balanced, but FWIW, I love the feel of it.
Yes. It doesn't care about casting order or anything - just "Ok, I casts my CMC X+1 spell, and splice onto it every CMC X or less spell I have drawn or cast so far this game"
Which is... stupidly powerful. Even if every individual effect is relatively small.
Maybe make a deluge trigger exile the card? So you get one free use from hand (but that's costing you a card) or you get a second casting from graveyard (but only one) which is still nice but not as broken and needs a little more thought than just using them every time.
Also - even if this IS good, it's gonna wither like arcane did out of set; there's nothing out-of-set to trigger it. So quite parasitic.
If it just read from graveyard sure but it currently reads from hand and graveyard. Also this means a heavy Deluge deck will just recast most any spell it's cast that game so long as it's cheaper than the one it pays mana for. I just think that as is this mechanic is just way too strong. If it exiled the recast spell some how it would be far more balanced.
I think that's the point: if you can get the 3-cost Deluge spell, the 2-cost Deluge spell and the 1-cost Deluge spell into your graveyard, you get them all every time you cast a bigger Deluge spell. But that's actually quite a big "if". I think it'd play interestingly but not brokenly.
As the ability reads now. You can cast a 5-CMC spell with Deluge then a 4-cmc deluge spell from hand or graveyard for free, then a 3-cmc from hand or graveyard for free etc. I think Deluge needs to check that you spent mana on the spell before it lets you get another one for free.