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Recent updates to Anydria Storage: (Generated at 2025-05-01 15:51:15)
Reach? Block n additional creatures? Add mana?
What's a green ability that's completely non- blue to which I can give a number? The other colors are all easy, but the current green ability here is also blue. Giving a creature +4/+4 seems too similar to either the black or the red ability in the end result.
Also I'm unsure how any version of deluge would allow you to cast Time Warp using one-cost spells.
I'm a little unclear as to what you're suggesting. Are you suggesting deluge should be be "When you cat this spell, you may cast an instant or sorcery spell from your graveyard that costs less without paying its mana cost. If you do, exile that work when it resolves?"
Are you actively trying to avoid abusive combos with constantly casting the same non-deluge sorcery over and over again from your graveyard? Because I was going to suggest it, but yeah... it's probably abusive to keep casting Time Warp off of a string of one-cost deluge spells...
It's a shame, though, since that would have made Deluge non-parasitic. Though, I suppose you could get away with it if you exiled the spell. It would offer more variance, too, than deluging into the same spell over and over again, and reinforce "Blue likes instants/sorceries" since you need a lot more to make deluge work for you, if that's what you're going for.
Deluge is currently "When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost."
Possible alternate versions:
The first alternate is sort of like cascade-flashback. The second is like a slightly worse cascade (which was quite powerful, so I'm okay with that.)
Okay, I was thinking of changing Deluge to "You may cast this spell for its deluge cost from your hand or graveyard whenever you cast another spell with deluge that costs more." However, while that adds a cost, it also means you can cast any number of, for example, two-cost Deluge cards when you cast a deluge card with 3 CMC. It also opens up confusion as to whether "costs more" refers to the converted mana cost or the deluge cost. At least with the current version, you can only cast one spell of each CMC.
I was thinking that Deluge could be this set's Cascade/Rebound/Phyrexian mana "freebie" keyword. I'm realizing now that it's a lot more powerful than I thought at first. I'm going to change it to something easier to balance, which means, like your suggestion, adding a mana cost to Deluge.
To be honest, Deluge might be a lot less exciting if you had to pay the mana cost for everything, but a lot easier to balance (and still, a crazy good ability. Consuming Vapors, for example, saw heavy use in a number of tier one tournament decks... often with no other arcane spell in the player's deck.)
Risks being annoyingly parasitic, even more than Soulshift was; but I guess it might be exciting enough to be worth it?
It's also kinda reminiscent of Splice (also parasitic), Slivers (parasitic but deciduous and popular), and Anger (stuff you think is gone is actually forever improving my board state).
I mean, this card actually says "And all my deluge cards, from now on, are cantrips." Depends what the other deluge cards do how scary that could be.
I suppose it is somewhat similar, though this is worse in multiple ways. I should have created this in the storage set because I'm not very sure about it.