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Recent updates to Anydria Storage: (Generated at 2025-12-05 11:34:23)
A few brainstormed ideas for your "blue feel" cards:
Thanks, Jack.
The one thing I'm most unsure about right now is React. I'm starting to wonder if it's a bad idea.
Yes, it's intended that the creature has to be tapped in order to focus.
I abandoned Focus because it seemed like a feel-bad mechanic. Keeping your creature tapped to get an additional benefit? It has to be a pretty good benefit in order to pay off. I don't think people would enjoy Focus. I guess I'd have to playtest with it to know for sure, though.
I decided against using Response because it's so narrow in application, though I may use it in one of the next two sets.
Whoa, that's pretty spicy. Need to get through with it once, but after that it's... hm. Cast on turn 1, attack on turn 2. Turn 3 focus it and it's a tapped 3/3; turn 4 either attack as a 3/3 or focus it into a 5/5 that attacks on turn 5... Yeah, I guess that's all reasonable. It's a very good one-drop, but not overpowered. Especially since when you draw it on turn 6 it's not going to be easy to get it tapped.
(I assume focus doesn't apply if the creature is already untapped?)
It's going to be confusing having a card named "Defender" that doesn't have defender.
That apart, I like the idea.
FWIW, I had a look over the mechanics and skeleton, and it looks pretty good to me. I'd not realised how well it was coming together from seeing individual cards.
I welcome any card or setting suggestions, and polite criticism. As the sole person designing the set, it's a lot to do (as you all well know!), and I thought opening it up for a bit of discussion would help me drive forward toward completion.
Note that I do already know that this is likely not a set that Wizards would ever print. This is something I'm making for my own personal enjoyment.
By the way, I have nobody with whom to playtest, since getting Jon to help out with that sort of thing is an utter chore and makes neither of us happy. So if anybody ever feels like doing so once the set is more fleshed out, I would be much obliged and very happy to hear the results.
Thanks. Partial credit goes to Jack V for the current wording, of course.
I think this is better. This is pretty cool.
Was "That card's controller may cast it during his or her next turn without paying its mana cost."
To me the problem with that was that it made this better than Remand except for the card draw... Though I'm pretty sure the card draw is what makes Remand so good, coupled with making them pay for the card. I don't know, though. I'm not a developer or a highly competitive Magic player.
Oh yes, this seems like a very good use of red doing things temporarily. Normally other-colour counterspells are a stretch, but I think this makes sense.
White has played in the "nearly-counterpsell" space too, but I think there's a clear difference and this makes sense in red.
I'm not sure if it needs double-red or not. Blue counterspells always do, so it makes sense to be careful in a first design. But this isn't a hard counter, so I don't know if there's any harm in letting people splash it or not.
I think it might be better without "without paying its mana cost". I see why that's there, but I don't think it makes that much difference. I'd go for "Exile target spell. Return it to its owner's hand at the beginning of their next upkeep," although I may have missed some problems with that.
I've never even heard of Howl from Beyond or seen it before in my life. This does definitely obsolete Enrage, though.
It's better than Howl from Beyond... that's a pretty potent and memorable card to obsolete.
But then again, should red get better creature pump than black? Probably.
Although now I'm unsure. Link's right that if Untamed Might is common, this could be too. I guess strengthwise this is OK for common, but red gets less-good creature-pump in exchange for being the only colour to get direct damage?
Up in rarity.
Oops. I was only thinking of Untamed Might when I made this.
I think it's too good for common, since it's creature removal and also unbounded player damage. But it would be fine at uncommon or rare. It's an X version of these cards that costs one more. Like fireball is to shock :)