Infinite Potential Well: Recent Activity
Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-07-13 15:11:46)
See Izustumi, Beast-man Retainer. Moxtober day 11: mouse
See Catastrophic Failure. Moxtober day 10: cat
See Phase Transition. Moxtober day 8: trial
See Audacious Paleontologist. Moxtober day 7: water
See Gloom. Moxtober day 6: oil
See Cracks of Doom. Moxtober day 5: gloom
See Funhouse Mirror. Moxtober day 4: doom
See Kami of Smoke. Moxtober day 3: mirrors
Moxtober day 1: alpha
Yeah, dungeons are a higher level of complexity and buy-in than they necessarily want in a premier set. But in a supplemental set, maybe
And I personally love dungeons. I have two different decks built around it
It's survival!
Re: Venture into the House
I definitely feel the dungeon approach, but I also very much agree with WotC's hesitancy about extra decks/player aides. Dungeons, as they are, come with a variety of flaws. Some of that actually gets addressed with an extra deck, but extra decks bring their own issues.
I rate "venture into the house" tentatively higher than "venture into the dungeon". I'm happy it's not in the actual Duskmourn though.
See Plucky Investigator.
See Survivors' Van.
See Investigate the Noise.
See Improved Glimmerlight.