Mythics
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Lifelink
Avatar of Ascension's power and toughness are each equal to your life total
Avatar of Ascension's power and toughness are each equal to your life total
The one true salvation
*/*
Enchant Creature
Enchanted creature has +3/+3 and gains flying
When enchanted creature dies, return Divine Purpose to it's owners hand and create three 1/1 white Spirit creature tokens with Flying
Enchanted creature has +3/+3 and gains flying
When enchanted creature dies, return Divine Purpose to it's owners hand and create three 1/1 white Spirit creature tokens with Flying
At the beginning of your upkeep, draw a card.
: Put a token onto the battlefield that's a copy of Knowledge Multiplier.
: Put a token onto the battlefield that's a copy of Knowledge Multiplier.
There is only one thing it wants to know: everything.
5/3
Whenever another player casts a spell, you may cast a spell from your hand without paying its mana cost.
The world exists to be used.
Counter target spell, it's controller draws three cards.
Take X extra turns after this one. Exile Timeplex.
Flying, Trample
When Archdemon of Devotion dies, you lose the game
When Archdemon of Devotion dies, you lose the game
"You summoned me only because I let you, now you exist for the same reason."
6/3
Target player loses 7 life, discards seven cards, and sacrifices seven permanents. Exile Demonic Punishment.
There are some fates so wretched, that no sin or crime can make one worthy.
Search your library for a card, then put that card into your hand. Exile all other cards from your library, hand and graveyard.
Only in the darkest depths of the mind, can true power be found.
Deathtouch, Lifelink
Pay X life, sacrifice Moon Priest: Search your library for a card with converted mana cost X, put that card into your hand, then shuffle you library.
Pay X life, sacrifice Moon Priest: Search your library for a card with converted mana cost X, put that card into your hand, then shuffle you library.
3/3
Instead of paying the mana costs of spells you cast, you may pay an amount of life equal to that spells converted mana cost
Whenever a creature enters the battlefield, it's controller loses 1 life.
Whenever a creature dies, it's controller loses 1 life.
Whenever a creature dies, it's controller loses 1 life.
'Endless power brings only endless anguish...'
When Bearer of Life dies, search your library for a creature card, put that card onto the battlefield, then shuffle your library.
It lives for centuries, and upon it's death, another is born. Thus the cycle begins once more.
6/6
Overgrowth Titan can't be countered.
Trample.
Sacrifice two forests: Return Overgrowth Titan from your graveyard to your hand.
Trample.
Sacrifice two forests: Return Overgrowth Titan from your graveyard to your hand.
8/8
Whenever you cast a spell, create a 1/1 green Spider creature token and you gain 1 life
He was the first born, and will be the last to die
3/3
Destroy target land. Search your library for up to three basic land cards and put them onto the battlefield tapped, then shuffle your library.
If Planar Paradise would enter the battlefield, pay instead. If you do, put Planar Paradise onto the battlefield. If you don't, exile Planar Paradise.
Lands you control have ": Add three mana in any combination of colors."
Lands you control have ": Add three mana in any combination of colors."
At the beginning of your upkeep, reveal the top card of your library. You may put that card on the bottom of your library if it is a nonland card
: Cast the bottom card of your library without paying its mana cost
: Cast the bottom card of your library without paying its mana cost
Enchant Creature
Enchanted creature gets +3/+3, gains flying.
Enchanted creature has indestructible as long as it's your turn.
Enchanted creature gets +3/+3, gains flying.
Enchanted creature has indestructible as long as it's your turn.
+1: Create a 1/1 white Bird creature token with Flying.
-3: You get an emblem with "Creatures you control with flying get +1/+1"
-5: You draw X cards and gain X life, where X is the number of creatures you control with flying.
-3: You get an emblem with "Creatures you control with flying get +1/+1"
-5: You draw X cards and gain X life, where X is the number of creatures you control with flying.
3
Take an extra turn after this one, you lose the game at the end step of that turn.
Shadowmaster can't be blocked.
Whenever Shadowmaster deals combat damage to a player, that player discards a card and you draw a card.
Whenever Shadowmaster deals combat damage to a player, that player discards a card and you draw a card.
Whenever you feel you are being watched... you probably are.
3/3
Flying, Haste
Whenever Hell Specter deals damage to an opponent, they discards that many cards.
Whenever Hell Specter deals damage to an opponent, they discards that many cards.
4/4
Trample, Indestructible.
When Rampaging Mountain enters the battlefield, destroy four target lands.
When Rampaging Mountain enters the battlefield, destroy four target lands.
10/10
Each creature you control gets +1/+1 for each other creature you control.
+1: Populate.
0: Gain 1 life for each creature you control.
-3: Put a +1/+1 counter on each creature you control.
0: Gain 1 life for each creature you control.
-3: Put a +1/+1 counter on each creature you control.
3
Exile all creatures, each opponent loses X life and you gain X life where X is the number of creatures exiled this way.
Create a 1/1 Black and Green Insect creature token for each card in your graveyard.
Things live, then die. Then those who feed off death are brought to life.
Trample, Deathtouch.
Sacrifice a creature: Put a +1/+1 counter on Hungering One.
Sacrifice a land: Regenerate Hungering One.
Sacrifice a creature: Put a +1/+1 counter on Hungering One.
Sacrifice a land: Regenerate Hungering One.
6/6
Tap three untapped creatures you control: Put a creature card from your hand onto the battlefield. Activate this ability only once each turn.
You may reveal a land card from your hand as you draw it. When you reveal a card this way, you may put it onto the battlefield tapped.
5/5
Flying, Haste
Whenever you cast an instant or sorcery spell, you may return Phantom Phoenix from your graveyard to the battlefield. If you do, return it to your hand at the beginning of the next end step.
Whenever you cast an instant or sorcery spell, you may return Phantom Phoenix from your graveyard to the battlefield. If you do, return it to your hand at the beginning of the next end step.
3/1
If a source you control would deal damage, it deals twice that much damage instead
If you would gain life, you gain twice that much life instead
If you would gain life, you gain twice that much life instead
+1: Scry 2. Prevent all damage that would be dealt to Ace Matrix until your next turn.
-3: Ace Matrix deals 3 damage to any target and you gain 3 life.
-10: Exile up to two target permanents. You may cast up to two spells from your hand without paying their mana costs.
-3: Ace Matrix deals 3 damage to any target and you gain 3 life.
-10: Exile up to two target permanents. You may cast up to two spells from your hand without paying their mana costs.
5
As long as you control five or more other enchantments, Nyx Titan gets +5/+5 and gains indestructible
Lord of stars, second to the gods themselves...
5/5
Flying
Whenever a player discards a card, you may pay . If you do, Insidious One gets +1/+1 until end of turn.
Whenever a player draws a card, you may pay . If you do, Insidious One gets +1/+1 until end of turn.
Whenever a player discards a card, you may pay . If you do, Insidious One gets +1/+1 until end of turn.
Whenever a player draws a card, you may pay . If you do, Insidious One gets +1/+1 until end of turn.
1/1
, Skip your next turn: Draw three cards. Activate this ability only once each turn, and only on your own turn.
The most powerful tools are those that only the most powerful can master.
Ancient Hallow Enters the battlefield tapped
At the beginning of your upkeep sacrifice Ancient Hallow unless you pay
: Add for each land card in your graveyard
At the beginning of your upkeep sacrifice Ancient Hallow unless you pay
: Add for each land card in your graveyard
Whenever you tap another land for mana, exile that land, then put a charge counter on Obelisk of Energies.
, Exile Obelisk of Energies: Add for each charge counter on Obelisk of Energies.
Pay 10 life: Return Obelisk of Energies from exile to the battlefield tapped.
, Exile Obelisk of Energies: Add for each charge counter on Obelisk of Energies.
Pay 10 life: Return Obelisk of Energies from exile to the battlefield tapped.
: Add
At the beginning of your end step, sacrifice Volcanic Pinnacle.
At the beginning of your end step, sacrifice Volcanic Pinnacle.
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last 2018-06-20 12:55:26 by Froggychum