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CardName: Ace Matrix Cost: 1wur Type: Legendary Planeswalker - Ace Pow/Tgh: /5 Rules Text: [+1]: Scry 3. Prevent all damage that would be dealt to Ace Matrix until your next turn. [-3]: Ace Matrix deals 5 damage to any target and you gain 5 life. [-10]: Exile up to three target permanents. You may cast up to three spells from your hand without paying their mana costs. Flavour Text: Set/Rarity: Mythics Mythic

Ace Matrix
{1}{w}{u}{r}
 
 M 
Legendary Planeswalker – Ace
+1: Scry 3. Prevent all damage that would be dealt to Ace Matrix until your next turn.
-3: Ace Matrix deals 5 damage to any target and you gain 5 life.
-10: Exile up to three target permanents. You may cast up to three spells from your hand without paying their mana costs.
5
Updated on 24 Aug 2018 by wurms

History: [-]

2018-08-12 15:51:03: wurms created the card Ace Matrix

This is me :D

middle ability seems like it should certainly be two separate ones.

should the last ability say permanents you control? that would make a lot more sense.

the middle ability is three iconic abilities of the cards three colwrs put together. Four abilities is a lot, but maybe it can work. The last ability is a sort of mass removal spell that givrs you free stuff, like "kill everything and start over" It's a -10, so its worth working up to, and your own permanents makes it a lose something gain something, which i wouldnt use for any ultimate on a walker.

2018-08-12 15:57:13: wurms edited Ace Matrix:

he protecc

i understanded that about the middle ability, but it's way too long winded and they dont have much synergy.

as for the ult, it's not like that at all, since you choose the permanents, you can in theory exile an opponents board state, and then you get advantage for an already advantageous ability.

If you dont wanna use lose / gains on a walkers ult thats up to you, but this ability isn't fun to play against at all, it's basically an overcomplicated win spell.. This only hits your perms if you want it to. Most the time this just wins, which i guess is cost balanced, but not interesting.

It would be more interesting to see either of those two abilities on their own or in a more synergizing combo.

If you wanna do a color's significatn, maybe just remove the suffix off of -3 and add a 0 that gains life. (actually maybe switch the scry and life gain, as scrying takes a lot of time)

the last ability is a very white and blue thing, but there are many other ways they could work well together, and this isn't one

2018-08-12 16:06:42: wurms edited Ace Matrix:

make be the good more now.

2018-08-12 16:06:54: wurms edited Ace Matrix

This is much nicer. well done

­:) i did good

u did good :)

...isn't the middle ability pure-black now?

That's a very aspirational ultimate ability. And, uh, Doubling Season puts you into it immediately.

middle is supposed to be White-Red (See Lightning Helix)

True, Doubling Season makes this card bonkers, but it does that for every walker. Especially the infinite combo with Jace, Cunning Castaway. Still, putting the ultimate @ higher loyalty cost means the card is just too slow. Of course, I can change the [+1] to [+2] or something.

agree with wurms completely.

maybe you could also make the ultimate's first part be up to as well, it's unlikely, but possible you'd have to target your own things.

2018-08-24 17:26:13: wurms edited Ace Matrix

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