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CardName: Archdemon of Devotion Cost: bbb Type: Creature - Demon Pow/Tgh: 6/3 Rules Text: Flying, Trample When Archdemon of Devotion dies, you lose the game Flavour Text: "You summoned me only because I let you, now you exist for the same reason." Set/Rarity: Mythics Mythic |
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wow. I understand the point but this is far too good.. i mean swinging for 9 on turn 3? cant be blocked? not to mention this could be done on turn 1 in vintage with a black lotus. that is half your health gone on turn 1! realllly strong.
i will change to have only 1 toughness, that way it is probs gonna kill you turn 4. does that make it ok? :/
I'm afraid this is basically never ok. It's either "Cast this, swing, win" or "cast this, zap, lose". Neither of those is fun.
I actually wouldn't think this would be that good in vintage.
Regardless, 'swinginess' is indeed the main issue here. This isn't just us talking btw, as intimidate and protection that were mechanics that were in part removed from their evergreen status due to their swingy nature. Cards with random effects are usually toned down a lot because of this as well since having swingy competitive environments is only fun so far...
Though doesn't Hearthstone have this issue? I merely touched on that game years ago so I don't know a lot about its metagames or anything. It's peculiar though as that game is very popular. I think there have been some theories at least that was so that the game wouldn't be so skill-intensive and would have wider appeal..?
i see your point, i am gonna remove the haste. 9 dmg on turn 3 is too much.
removed haste
Even my When Chulunlla of the End cost 7 (though it had a better body).
i ve made this mistake a lot, it just doesnt seem fun to play or have played against you. maybe go for something devotion based and redo the card, i mean the name would make sense that way
No more turn 3 nine dmg swings :P
this seems fine, but what are everyone's ideas on you losing when this leaves rather than specifically dies? would really make it azorphobic