Ignoring all the incomprehsible stuff... this is... maybe balanced for a titan? I mean; it's ridiculous (8/8 trample for six) but its extra ability isn't too horrendous, considering how ridiculous the other titans are.
the why not may be it's too good now. it kind of is
this card without any prot would be weak to all colors cause they all got removal.
it being an 8/8 kinda shuts down red and having recurring shuts down black, even its no-regen spells, because this aint that
blue was this mains weakness, and it should stay that way. So adding the reach allows it to hit blue fliers, which is making it stronger against it's weakness...
but i suppose green likes to fight back. the number one reason to keep it out is it is kind of being overloaded, no reason to have it, if its just cos wy not lol well then not a good reason :p
it does that already, does it not? the whoel card is about growing in power. Working great in discard decks, AND card draw decks.
If by power up you mean, make it 'better' then i dont think i can while keeping it reasonable. Think about the interactiosn with things like Dream salvagehypnotic specterwindfall and even MY OWN CARD Shadowmaster
Not sure if hexproof AND no counter is too good. i guess Carnage Tyrant was printed, still this is far better stats - and that card was pushed apparently - so idk. might work.
i'd actually prefer if this couldnt be countered rather than having hexproof, because it is big enough that burn will struggle with it and if black gets it you can activate it's ability. the main problem is if it is countered and you get no use out of it.
Anyways, I'm not a huge fan of negative power. Making this card splashy might be really difficult... i guess powerful one drops can't be mythic. I'm not sure what to use as a baseline here. Warden of the first tree is the only 1 drop mythic i can think of, and it passes the 'splashy' test. Hmmm... Maybe there is another way I can get the same idea across, while still having a decent design, that passes as a mythic. not sure, you?
sort of like what i did in Draconica by making it a creature type and otherwise being terrible
tldr: its too common of a word that we should limit it to a single proto-type
maybe its a new take on titanicism
Um, wat?
Ignoring all the incomprehsible stuff... this is... maybe balanced for a titan? I mean; it's ridiculous (8/8 trample for six) but its extra ability isn't too horrendous, considering how ridiculous the other titans are.
;_; never forget
omg stop
:)
ok fine w/ me
MISSION PASSED Respect +
bye bye flying would have been sadder because pokemon ptsd
/shapeshift radgoogle
did you mean, k fare nuff
bye bye reach
ok fair enough.
its best to give it a mana cost, blue doesnt ever do that and this is hybrid, and works very well that way :)
would paying 3 life be too good?
asking for a friend XD
fix lol
:)
the why not may be it's too good now. it kind of is
this card without any prot would be weak to all colors cause they all got removal.
it being an 8/8 kinda shuts down red and having recurring shuts down black, even its no-regen spells, because this aint that
blue was this mains weakness, and it should stay that way. So adding the reach allows it to hit blue fliers, which is making it stronger against it's weakness...
but i suppose green likes to fight back. the number one reason to keep it out is it is kind of being overloaded, no reason to have it, if its just cos wy not lol well then not a good reason :p
boom.
YOU'RE A FREAKING LEGEND!
ok edit inc
omg yes.
would a sphinx be a 3-drop?
in my mind she was like an older woman with wings and asguardian-esque armor with feathers all over her, she had an army of birds and shit.
But a sphinx... thats actually pretty cool!
we need more sphinxwalkers so SURE! haha
i was saying it is TOO good right now, it grows too quickly.
Luckily for you, i have an idea which fixes everything (and seems to be the way that you have to make these kinds of cards):
add a clause so when the trigger happens you may pay or and if you do, you get the buff.
This makes it much more appropriate
no hexproof + counterproof lol. added reach cos why not
ah ok.
it does that already, does it not? the whoel card is about growing in power. Working great in discard decks, AND card draw decks.
If by power up you mean, make it 'better' then i dont think i can while keeping it reasonable. Think about the interactiosn with things like Dream salvage hypnotic specter windfall and even MY OWN CARD Shadowmaster
explain pl0x, sorry if im dumbface lol
i said rather than having hexproof
yes it would be too pushed with both
hmmm, yeah good point.
Not sure if hexproof AND no counter is too good. i guess Carnage Tyrant was printed, still this is far better stats - and that card was pushed apparently - so idk. might work.
tell me she's a sphynx <3 <3 <3
what i notice on that card and what i think the 'baseline' for 1-drop mythic is and logically should be is it needs to have to power up.
this is a bit too efficient, but its splashy enough. so just find a way to make it power up first.
i'd actually prefer if this couldnt be countered rather than having hexproof, because it is big enough that burn will struggle with it and if black gets it you can activate it's ability. the main problem is if it is countered and you get no use out of it.
just a minor thought
the spambot tried guys, hahaha.
Anyways, I'm not a huge fan of negative power. Making this card splashy might be really difficult... i guess powerful one drops can't be mythic. I'm not sure what to use as a baseline here. Warden of the first tree is the only 1 drop mythic i can think of, and it passes the 'splashy' test. Hmmm... Maybe there is another way I can get the same idea across, while still having a decent design, that passes as a mythic. not sure, you?
definitely. green has many big things.
Terra Stomper Aggressive Mammoth Gigantosaurus