I personally would solve it by putting Pattern of Rebirth on the creature, then. The repeatable option from hand just makes it less likely that the death-trigger actually will matter once you get to attack.
Or, personally, just make this a rare and live with the variance as something you build around.
Idk, IMO even Deathrender feels more mythic than this. This card is a very sad thing if you don't have any (desirable) creatures in hand or if its removed in a way that doesn't trigger the "dies" trigger.
Do you like creatures dying at end of combat rather than during combat? In that case your going to love "Enchanted creature has indestructible as long as it's attacking." Otherwise you may prefer Zurgo Helmsmasher's ability.
Instead, I could try to shorten the card, maybe instead of tapping (problematic at its core) it could prevent damage. I am going to whip up a new draft for it, tell me what u think.
The first part of the card is very good for an aura, but boring as a mythic, then adding that tap ability is problematic, because as Vitenka said it doesnt just make this unblockable, makes all your creatures that way (essentialy because enemies are tapped).
I'd say it's vulnerability still makes it too good, not to mention this is repeatable each turn. Also why the flying AND full tapping out? Are you scared of a reacher? Well you should be, no? Seems cheaty to get flying and be unblocked.
Maybe it could be +3/+3, flying and tap each creature without flying or reach. Also it would be doubly necessary imo to add a line saying if enchanted creature attacks, other creatures you control cannot attack. For 3 mana you are getting a likely chance of 3 dmg each turn (not to mention if the body is large already or has lifelink ooof)
that's a relief. :D I might try to keep it like this for a while until i come up w/ something better. Thanks everyone for the help. Also, legacy could use and abuse something like this. Seems if it was real like a 50/50 of getting banned/restricted. Maybe I just really like spike stuff, LOL
Poor wurmy thing is burned out... It's not too bad, just really, really spikey. Definitely a legacy kind of card. But also something you wouldnt see in mythic in a non-masters set, and im pretty sure masters doesnt make new cards :P
It's fine, cool design, just something I personally wouldn't play except in a combo deck tech, which is not my preferred gameplay.
agreed. at this point, i'm open to anyone just designing the card for me. it's a difficult thing to make work, and I'm running out of possible rules texts that still convey the idea I was going for. What do you think would improve this design? The card seems like edit after edit just gonna keep being dysfunctional.
> "Exile all cards you own that aren't on the battlefield, spells you own, and permanents you own (and control?)."
Or something like that. Idk, kind of messy. I would hope that 'Exile all cards you own' could work or at least could be written into rules so that it would work as intended.
Also, is it even that crucial to exile your lands? There's a lot of knobs to toggle with.
Hmm, I think it might be appropriate to specify that the tutored card isn't exiled. Right now it might be read so that this Wish card itself isn't be exiled but that the tutored card would be. Not sure how to word that.
I would wager that exiling all the things you own is faulty wording.
Something more reasonable would probably be:
> Exile all permanents you control and all cards from your hand, graveyard, and library.
It's obviously also functionally slightly different.
EDIT1:
To resolve the wish issue as well, I could see this being
> As an additional cost to cast ~, exile all permanents you control and all cards from your hand, graveyard, and library.
> Choose a card you own from outside the game and put it into your hand.
oh yes, sorry tahaz forgot when the draw step was :P
Also this is better than I thought at first by timing, however i still think it is a mythic i would HATE to see, i'd be fine with it as a rare, it's by no means a bad card. But in one of my 15 mythic slots this is one that would rarely see play. But again, Tahaz has proven me wrong once, and maybe this is more versatile than i thought.
Tutoring for a card and casting it without paying would be an insta-win card. Just search for something that deals crazy amounts of damage to a player or whatever.
With my 'exile everything else', you could tap a Swamp and a Mountain, float your , cast the spell and tutor for a Lightning Bolt ftw if the opponent is at 3 life for example - or to assemble your combo if you are missing that one crucial card.
You only lose to milling if you would draw a card while your library has no cards in it - meaning that you would live till your next draw step.
Oof. good point, that is a problem.
disregard my comment, it's clearer as it is.
Though seems weird to see two lines beginning with enchanted creature
good idea, that's definitely getting added.
I personally would solve it by putting Pattern of Rebirth on the creature, then. The repeatable option from hand just makes it less likely that the death-trigger actually will matter once you get to attack.
Or, personally, just make this a rare and live with the variance as something you build around.
Yeah; "attacks or dies" would be much more "Wow"
Right now, this is just a moderately meaty vanilla that opponents are a little bit scared to kill.
Idk, IMO even Deathrender feels more mythic than this. This card is a very sad thing if you don't have any (desirable) creatures in hand or if its removed in a way that doesn't trigger the "dies" trigger.
Make it cost xD (please don't)
@Froggychum: Wouldn't your wording be ambiguous regarding whether the "+3/+3 and fyling" part is also restricted to the controller's turn?
this could be shortened to: Enchanted creature gets +3/+3, gains Flying and has indestructible as long as it's your turn
Agreed. That is much better.
Do you like creatures dying at end of combat rather than during combat? In that case your going to love "Enchanted creature has indestructible as long as it's attacking." Otherwise you may prefer Zurgo Helmsmasher's ability.
trying new idea, perhaps less crazy
Instead, I could try to shorten the card, maybe instead of tapping (problematic at its core) it could prevent damage. I am going to whip up a new draft for it, tell me what u think.
The first part of the card is very good for an aura, but boring as a mythic, then adding that tap ability is problematic, because as Vitenka said it doesnt just make this unblockable, makes all your creatures that way (essentialy because enemies are tapped).
I'd say it's vulnerability still makes it too good, not to mention this is repeatable each turn. Also why the flying AND full tapping out? Are you scared of a reacher? Well you should be, no? Seems cheaty to get flying and be unblocked.
Maybe it could be +3/+3, flying and tap each creature without flying or reach. Also it would be doubly necessary imo to add a line saying if enchanted creature attacks, other creatures you control cannot attack. For 3 mana you are getting a likely chance of 3 dmg each turn (not to mention if the body is large already or has lifelink ooof)
Gibber. "Your creatures are unblockable" and then some more on top of it. (Was: "Tap all opponents creatures", isn't any more)
I guessss it's on an aura, so it's doubly vulnerable. So maybe the cost is appropriate.
The flying is just pure trinket text though. Which is nice.
Took Froggychum's advice, sorry it took so long to get back to you :P
that's a relief. :D I might try to keep it like this for a while until i come up w/ something better. Thanks everyone for the help. Also, legacy could use and abuse something like this. Seems if it was real like a 50/50 of getting banned/restricted. Maybe I just really like spike stuff, LOL
Poor wurmy thing is burned out... It's not too bad, just really, really spikey. Definitely a legacy kind of card. But also something you wouldnt see in mythic in a non-masters set, and im pretty sure masters doesnt make new cards :P
It's fine, cool design, just something I personally wouldn't play except in a combo deck tech, which is not my preferred gameplay.
It works tho mostly
agreed. at this point, i'm open to anyone just designing the card for me. it's a difficult thing to make work, and I'm running out of possible rules texts that still convey the idea I was going for. What do you think would improve this design? The card seems like edit after edit just gonna keep being dysfunctional.
Well i think this might be an even worse version. Basically you keep everything that is the main leverage, but still lose next draw step?
Not feeling it at all
This one gets rid of everything except board state and maybe its ok like this?
I think losing the lands is pretty harsh, because that basically means the end of a game.
Could be exile all nonland cards?
Yeah, thinking further upon it, I think the wording would likely be some variation of Mycosynth Lattice and Painter's Servant...
> "Exile all cards you own that aren't on the battlefield, spells you own, and permanents you own (and control?)."
Or something like that. Idk, kind of messy. I would hope that 'Exile all cards you own' could work or at least could be written into rules so that it would work as intended.
Also, is it even that crucial to exile your lands? There's a lot of knobs to toggle with.
That would make sense, and the 2 abilities would click nicely together and both solve a problem
EDIT: I assume you're leaving the stack out of this because that is where this is/isgoing?
Hmm, I think it might be appropriate to specify that the tutored card isn't exiled. Right now it might be read so that this Wish card itself isn't be exiled but that the tutored card would be. Not sure how to word that.
I would wager that exiling all the things you own is faulty wording.
Something more reasonable would probably be:
> Exile all permanents you control and all cards from your hand, graveyard, and library.
It's obviously also functionally slightly different.
EDIT1:
To resolve the wish issue as well, I could see this being
> As an additional cost to cast ~, exile all permanents you control and all cards from your hand, graveyard, and library.
> Choose a card you own from outside the game and put it into your hand.
oh yes, sorry tahaz forgot when the draw step was :P
Also this is better than I thought at first by timing, however i still think it is a mythic i would HATE to see, i'd be fine with it as a rare, it's by no means a bad card. But in one of my 15 mythic slots this is one that would rarely see play. But again, Tahaz has proven me wrong once, and maybe this is more versatile than i thought.
hope this is better.
trying out Tahazzar's design, looks cool
@Froggychum:
Tutoring for a card and casting it without paying would be an insta-win card. Just search for something that deals crazy amounts of damage to a player or whatever.
With my 'exile everything else', you could tap a Swamp and a Mountain, float your , cast the spell and tutor for a Lightning Bolt ftw if the opponent is at 3 life for example - or to assemble your combo if you are missing that one crucial card.
You only lose to milling if you would draw a card while your library has no cards in it - meaning that you would live till your next draw step.