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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
Recent updates to Ulaqat: (Generated at 2024-04-26 15:53:46)
Wait, do you copy all of your 3-power creatures, or do you copy all of your creatures and give them 3 power?
"each other creature" to "each other token creature"
The only other card I could mentally compare this to was Commandeer. But between the extra targets, and the alternative casting cost, it didn't seem reasonable to mention it when when talking about appropriate costs.
Increased CMC from 3 to 4. I think 5 is overboard, because you're only hitting an instant or sorcery, which has variability in actual usefulness. I was at first going to do , but then changed to , since I figured two blue abilities, counter and copying, warranted the blue mana symbol to appear twice. Kheru Spellsnatcher is the first reference I think of, but that has much more variability in what it can affect.
Best comparison might be Narset's Reversal
That is one heck of a Negate variant. Did the opponent spend rounds one and two using resources on fast mana to cast a Bestial Menace on round 3? Whatever. It's mine now.
Maybe an argument could be made for this card's casting cost if it couldn't stop global effects like Wrath of God from going off. But the 'You may cast a copy' means you don't need to cast the copy if you don't want to.
I have a hard time imagining this costing less than Mind Control to be honest. Maybe because of soft counter reasons.
I think it counts as a soft counter since it can only counter a subset of spells
So steal a spell? Probably wants to have double-blue in it; since it is at a minimum a hard-counter.
followed SecretInfiltrator's suggestion
Thanks dude1818!
Right now this is written halfway between a static ability and a triggered ability. Depending on which it is, that affects how it interacts with other cards. My preferred template is
> When a creature you don't control attacks, it loses all abilities until end of [turn or combat].
In this case, attack triggers go on the stack, then the creature loses all abilities, then the attack trigger resolves. That's very straightforward. Otoh, it looks like you were going for a static ability, which would be
> Attacking creatures you don't control lose all abilities.
In this case, no attack triggers happen, since those go on the stack as the last step (508.1m) of the "declare attackers" turn-based action, but they lose all abilities in the step before (508.1k). That's confusing though.
I don't know Magic rues. Would I be correct that a "when ~ attacks" type ability would go on the stack, and therefore, still resolve?
I kinda like the ability.
I kidna fear the fights that will break out about whether "When ~ attacks..." style abilities get suppressed or not.
added UEOT
Any suggestions?
Seems really bad. Wit's End is already a horrible card and this is much more harder to pull off for mere - discount.
Was -sorcery- Destroy target land. Until the end of your next turn lands you control produce instead of what colors they would normally produce." Now is totally unrelated.
So after thinking about this, this probably could mess up an eternal format, so it's worth changing.
Removed legendary supertyping.
Legendary is a real burning question on this one.
Imagine playing second and having to contemplate your mulligan in a world where this card exists. I think the amount of hands you dare to keep drastically goes down. I wouldn't want this card in my set.
Cheap LD is not just about raw power ("too strong"), but about how it shapes the meta game and play patterns just by the chance of being around. And I could imagine setting out a turn casting for a sever early blow to an opponent's mana base - and with good colorless cards (artifacts?) to cast/use with this colorless mana you might not even lose a turn.
Changed name as old name was too similar to Slaughtering Savior
Token had "Sacrifice ~: Target player loses 1 life" I think that was me messing up and likely the token was what had a sac ability. I have adjusted it so that the token now has a sac ability.
fixed flavor text
Yukanaq and Onyat are both remote coastal fishing communities (at present).
Tried editing to Secret Infiltrator's suggestion.
I wish the flavor text told me more about Yukanaq and Onyat e. g. "from the spires of Yukanaq in the north to the shores of Onyat in the south" except you know better what those two places are and whether they maybe have farmsteads instead of spires or breeding pits instead of shores etc.
Card text doesn't need "a", but should talk about "creature card".
The card text could need some improvement with regards to making clear whether you put counters only on creatures untapped this way or the others as well.