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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
Recent updates to Ulaqat: (Generated at 2024-05-07 21:56:45)
Reduced from 7GGG to 6GG
had "if a creature died this turn" twice.
*specified to non-mana
"a" to "target"
This is weird. It's sort of less powerful if you trigger it; since they get more choice.
But it does let it do something in the cases where they have 2-power and no 1-power creatures. And you can almost always choose to not trigger it before casting it. So maybe? It's just werid that it reads like "Trigger - bigger number - must be good! Wait a moment..."
Hits token creatures, so there are some sets where this is more valuable than others. Pack 4x Hunted Lammasu for profit.
Oops my bad, read the cards as the same targets. Yeah this is definitely fine then, sorry :)
I was doing each opponent (there is a sorcery like that, but I can't recall the name at the moment). I wanted a low cost for the card, so I tried to design around that?
This is worse than innocent blood even if you activate the morbid...
Is it supposed to be low-power?
Had a p/t for some reason
1UU to 2U
Forgot to remove snow spr type
Missing "and."
Followe suggestions made by dude1818
"When ~ attacks, if a creature died this turn, ~ gains..."? Reads a little better
Discard, targeted drain, target player sacs.
I was originally going for something wonky (Torpor with vigi, but it taps itself whenever a creature ETBs under your control). Realizing that sounded like a mess, I thought why not just a boon from being tapped? White's player hexproof just seemed like the right kind of bonus to agree with the way the creature plays.
Um. Ok, so getting it tapped in the first place is a hoop you have to jump through. And after that it's giving you two advantages forever? Seems a bit strong.
Though I guess anyone wanting to direct-damage you can probably shoot the squirrel first. So this really only limits, what, people wanting to curse you?
3 increased to 5
Removed "Destroy target nonsnow permanent that is an artifact or enchantment. If you control a snow creature, you may destroy target artifact or enchantment instead." Removed snow supertype as I could not justify the supertype with any new ability. The card ended up antisnow.
This is an annoying card to read through. Maybe simplify it a bit?
For example I could see
> Yeti's Assault
> Snow Sorcery
> ~ costs less to cast if it targets a snow permanent or if you control a snow creature.
> Destroy target artifact or enchantment.
Snow on nonpermanent types isn't really a thing btw, but I guess it's an expansion of the mechanic.
Named changed from "Ocean Reflection" to "Oceanic Mirror"
Removed "If you control a snow creature, you may cast Yeti's Assault as though it had flash. " and added clause that allows control of a snow creature to target any artifact or enchantment. While lacking flavor, this choice was made due to the number of snow enchantments in the set and lack of universal artifact and enchantment removal in green at common.