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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
Recent updates to Ulaqat: (Generated at 2024-05-07 18:13:37)
There isn't always time to go into details + it might already be that you would know what the changes are implying.
Auras are always somewhat disadvantageous so having the creature removed on opponent's next turn before it had any time to activate would be really sad. With end step it also mimicks the common sorcery fight spells that makes it easy to grokk and remember. Given that the card seems a bit weak and the end step change makes it a bit stronger seems nice as well.
"Up to one target" changes it so that it doesn't have to fight your own snow creatures if there aren't any other snow creatures on the field. "Up to one" instead of "may" makes it so that you don't have to target anything (illusions creatures would die for example + that's unintuitive anyway).
Creatures don't "get" counters instead they are "put on them".
"Then" provides a clear sense on how / in which order the operations / triggers are sequenced together.
Upkeep seemed more natural, but Vitenka is right: the ability doesn't need to be delayed by an additional word. Used Tahazzar's suggestion. @Tahazzar: Why no make it clear why you made your suggestion?
Yeah; the "Don't do it till your next upkeep" on enchantments is for alt-win conditions; where the opponent REALLY needs to be given a decent chance to respond.
This just kills one of their creatures and makes yours a bit bigger. No real reason to delay it.
I would recommend
> At the beginning of your end step, put a +1/+1 counter on enchanted creature, then it fights up to one target snow creature.
+1/+1 was not specified UEOT (was intended to be), now is a counter because it looked really bad before and now is not as bad
no longer cares about which player's endstep so hopefully the ability will be remembered more easily.
While you control every snow, ~ has abilties.
Makes sense.
Added hexproof. I'm not sure if I intentionally left hexproof off at first, but it looks like the second ability was granting all evergreen keywords that green gets with any frequency, which makes me believe hexproof's absence was accidental. While editing this, I figured reach should be on there as well by the same logic that deathtouch is.
I think it's more "The player is likely to forget the trigger, especially given when it happens"
Ayy, it's probably not a standout card. I wanted to make a not-so-powerful creature card that could be recurred. I had thought I had given it 4 power instead of 5, but I guess not
Easily forgotten?
Added flavor text
Added non-token so this shouldn't go infinite with more than one on the battlefield.