Ulaqat

Ulaqat by Sorrow

249 cards in Multiverse

101 commons, 80 uncommons, 53 rares, 15 mythics

44 white, 43 blue, 44 black, 44 red,
43 green, 2 multicolour, 12 artifact, 17 land

258 comments total

Snow World

Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference

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On Bloodied Barren (reply):

Too strong? I'm not feeling strongly about having this card in the set, so if it's too hard to adapt I'd be fine replacing it.

On Guard Circle (reply):

This was a pretty wonky idea to translate to a card. I dabbled with X, allowing the player to tap multiple creatures to "protect" multiple creatures instead. For a while, I wanted to include that the target creature have less power or toughness than the creature the player tapped for Guard Circle, but just didn't look good. I gave up on that end, and just let the player choose any creature. I then added that should damage be dealt by an attacking creature, that the attacking creature would be dealt 3 damage. I'm not sure if I need to say what deals that damage (is it Guard Circle? I think it should be Guard Circle if it's not).

Recently active cards: (all recent activity)

 R 
Legendary Creature – Bird Advisor
Flying
Other creatures you control with flying get +1/+1
Morbid- If a creature died this turn, Bird spells you cast cost {2} less.
3/3
1 comment
2018-10-13 04:03:22 by Sorrow
 C 
Sorcery
Gain 3 life. Then, if you have the most life create a 1/1 white Warrior token.
The stretch untouched by Winter is celebration for many who travel.
 U 
Instant
Target creature you control gains indestructible until end of turn. Then, choose 1:
• Create a 1/1 white Warrior token.
• Gain 4 life.
 U 
Snow Sorcery
Snow creatures you control get +X/+X until end of turn, where X is the number of nonland snow permanents you control.
Winter is a rage of a season, even at its lullest the cold calmly destroys lives.
1 comment
2018-09-20 08:11:29 by Vitenka
 U 
Sorcery
Draw two cards. Then, if you've drawn five or more cards this turn create a blue 3/3 Whale token.
Where, when, the whale, the water, all combined make whales a challenge to hunt.

Recent comments: (all recent activity)
On Kulku, the Carver:

If nothing else, one way to make the abilities have positive synergy is extending the first ability "until the end of your next turn."

I wonder how I would translate Kulku's Butchery's flavor text into a planeswalker card. Not merely physical threats like Murder and life loss, but maybe something like Do or Die, Make an Example and maybe involving discard to show how the character doesn't simply kill, but enjoys rattling their mind.

  • "Target player chooses a creature they control and reveals a card from their hand. They sacrifice that creature unless you have them discard that card."

The neat thing is you might be able to spread this over multiple loyalty abilities.

On Nulun's Temple:

You are aware that counter names are not supposed to be capitalized, right?

On Tentacled Titan:

I'm glad this shares the similarity of tapping creatures down and skipping their next untap with Icebreaker Kraken.

On Icy Reflection:

There are snow instants (and presumably sorceries) as of Kaldheim.

On Icy Reflection:

Is it in the rules that only permanents can have the snow supertype? Benefits of the Snow supertype in this set are that it can set up for spell with the Avalanche mechanic. Also, this can be tutored out by Crystal Crown Jelly. There are also cards that care about Snow being discarded or total amount of Snow cards in the graveyard.
For Ulaqat, with one exception, cards gained the snow supertype either by referencing the Snow supertype in an ability of the card (barring cards that would destroy or otherwise remove snow cards for obvious flavor reasons), having the Avalanche or Thawing mechanics, or referencing snow mana. To me, that was the most logical determination of whether or not a card should have the snow supertype. Zombies in the Snow was granted a pass only due to the name.

On Icy Reflection:

Why is this snow, and why is the copied spell snow? Snow doesn't do anything on non-permanents

On Icy Reflection:

See also Wild Ricochet. Countering vs changing targets are fairly comparable - sometimes one's better (vs Wrath), sometimes the other (targeted stuff). So this seems about right.

On Masked Shaman:

Updated my suggestion to avoid the Unsummon cheese. It's the normal template

On Masked Shaman:

Combos with Unsummon to keep the tokens.

On Masked Shaman:

"Whenever ~ attacks, for each other nontoken creature you control with equal power, create a token that's a copy of that creature and that's tapped and attacking. Exile those tokens at the beginning of the next end step."

(All recent activity)
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