Ulaqat by Sorrow

143 cards in Multiverse

75 commons, 37 uncommons, 25 rares, 6 mythics

23 white, 26 blue, 25 black, 25 red,
24 green, 2 multicolour, 6 artifact, 12 land

158 comments total

Snow World

Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Ulaqat Map

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The set creator would like to draw your attention to these comments:

On Guard Circle (reply):

This was a pretty wonky idea to translate to a card. I dabbled with X, allowing the player to tap multiple creatures to "protect" multiple creatures instead. For a while, I wanted to include that the target creature have less power or toughness than the creature the player tapped for Guard Circle, but just didn't look good. I gave up on that end, and just let the player choose any creature. I then added that should damage be dealt by an attacking creature, that the attacking creature would be dealt 3 damage. I'm not sure if I need to say what deals that damage (is it Guard Circle? I think it should be Guard Circle if it's not).

Recently active cards: (all recent activity)

Legendary Planeswalker – Kulku
+1: Until your next turn, whenever a creature dies, each opponent loses 1 life.
-1: Destroy target tapped creature.
-8: Destroy any number of target creatures or planeswalkers.
1 comment
2018-09-22 20:47:40 by Tahazzar
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2.

Sacrifice Bear Mask: Target creature gets +3/+3.
last 2018-09-22 20:51:52 by Tahazzar
Creature – Whale
{u}: Submerging Whale gains hexproof until end of turn.
Whales have a natural defense in the icy depths of Ulaqat's oceans.
1 comment
2018-09-22 20:45:21 by Tahazzar
Exile target attacking creature.
The reflection of light off of the glaciers is dangerous, worse than blinding.
last 2018-09-22 20:43:56 by Tahazzar
Snow Creature – Bear
{s}{s}: Imposing Bear gets +4/+4 until end of turn. Activate this ability only once each turn and only when you could cast a sorcery.
Bears are enviable because they are known to overcome whatever odds nature places in their path.
last 2018-09-22 16:38:51 by Vitenka (unlogged)

Recent comments: (all recent activity)
On Bear Mask:

This adds a lot of board complexity which means it would get red-flagged. Especially in multiples, I could see this creating really hard to parse combat scenarios.

On Kulku, the Carver:

"Until your next turn, ..." ?

On Submerging Whale:

Cool - evocative and simple package.

On Radiant Glare:

Closest comparison to this right now would be Order // Chaos.

On Imposing Bear:
on 2018-09-22 16:38:51 by Vitenka (unlogged):

I'm rather fond of "as a sorcery:"

On Imposing Bear:

Can we just say "sorcery speed

On United Frost:

Seems slightly cheap for a rampage-style finisher. Especially as an "Oh, you didn't block them all? Shame." instant. But a perfectly good rampage-style finisher.

On Snowy Terrain:

It's a nerfed Crop Rotation, which is probably only used to fetch non-basic lands anyway. Why can't this get any snow land?

On Snowy Terrain:

Interesting. Lets you upgrade a land, or colour fix. Also sort of cast for free. But isn't actually a ramp, so often Wild Growth would be preferable.

On Kanguq, Angakkuq to Nulun:

Kanguq was envisioned as a high priest or priestess to Nulun. She is supposed to embody how people survived by listening to Nulun, rather than a wonton murderer like Kulku, the Carver.

This design came about because I wanted a creature with "{t}: Destroy target creature token."

I had trouble deciding between cleric and shaman. It turns out that black has a lot of shamans though, so that's all good.

(All recent activity)
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