Ulaqat

Ulaqat by Sorrow

249 cards in Multiverse

101 commons, 80 uncommons, 53 rares, 15 mythics

44 white, 43 blue, 44 black, 44 red,
43 green, 2 multicolour, 12 artifact, 17 land

256 comments total

Snow World

Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference

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The set creator would like to draw your attention to these comments:

On Bloodied Barren (reply):

Too strong? I'm not feeling strongly about having this card in the set, so if it's too hard to adapt I'd be fine replacing it.

On Guard Circle (reply):

This was a pretty wonky idea to translate to a card. I dabbled with X, allowing the player to tap multiple creatures to "protect" multiple creatures instead. For a while, I wanted to include that the target creature have less power or toughness than the creature the player tapped for Guard Circle, but just didn't look good. I gave up on that end, and just let the player choose any creature. I then added that should damage be dealt by an attacking creature, that the attacking creature would be dealt 3 damage. I'm not sure if I need to say what deals that damage (is it Guard Circle? I think it should be Guard Circle if it's not).

Recently active cards: (all recent activity)

 M 
Snow Creature – Squid
When Tentacled Titan enters the battlefield tap up to 8 target creatures. Those creatures don't untap during their controller's next untap step.

At the beginning of your upkeep you pay {s}{s}. If you do, return up to two target creatures with a total power less than Tentacled Titan to their owner's hand.
10/10
4 comments
last 2021-01-20 03:14:55 by Sorrow
 R 
Snow Instant
Counter target instant or sorcery spell. You may cast a copy of that spell without paying its mana cost, except the copy gains the snow supertype. You may choose new targets for the copy.
9 comments
last 2021-01-07 18:28:57 by Sorrow
 M 
Creature – Minotaur Shaman
Whenever Masked Shaman attacks, for each other nontoken creature you control with equal power, create a token that's a copy of that creature and that's tapped and attacking.
At the beginning of your endstep, exile each other token creature that attacked this turn.
3/2
5 comments
last 2020-12-22 22:41:01 by dude1818
 U 
Snow Creature – Bird Rogue Warlock
Flying

Whenever an opponent draws a card other than during their draw step you may pay {s}. If you do, that player loses 2 life.
3/1
1 comment
2018-09-02 02:46:59 by dude1818
 U 
Snow Creature – Human Pirate
Icestorm Rower can't be blocked.
{t}: Target instant or sorcery spell gains the snow supertype.
Those who cannot create yields on their own turn to piracy to gather what they need.
1/2
1 comment
2018-08-27 09:16:32 by SecretInfiltrator

Recent comments: (all recent activity)
On Tentacled Titan:

I'm glad this shares the similarity of tapping creatures down and skipping their next untap with Icebreaker Kraken.

On Icy Reflection:

There are snow instants (and presumably sorceries) as of Kaldheim.

On Icy Reflection:

Is it in the rules that only permanents can have the snow supertype? Benefits of the Snow supertype in this set are that it can set up for spell with the Avalanche mechanic. Also, this can be tutored out by Crystal Crown Jelly. There are also cards that care about Snow being discarded or total amount of Snow cards in the graveyard.
For Ulaqat, with one exception, cards gained the snow supertype either by referencing the Snow supertype in an ability of the card (barring cards that would destroy or otherwise remove snow cards for obvious flavor reasons), having the Avalanche or Thawing mechanics, or referencing snow mana. To me, that was the most logical determination of whether or not a card should have the snow supertype. Zombies in the Snow was granted a pass only due to the name.

On Icy Reflection:

Why is this snow, and why is the copied spell snow? Snow doesn't do anything on non-permanents

On Icy Reflection:

See also Wild Ricochet. Countering vs changing targets are fairly comparable - sometimes one's better (vs Wrath), sometimes the other (targeted stuff). So this seems about right.

On Masked Shaman:

Updated my suggestion to avoid the Unsummon cheese. It's the normal template

On Masked Shaman:

Combos with Unsummon to keep the tokens.

On Masked Shaman:

"Whenever ~ attacks, for each other nontoken creature you control with equal power, create a token that's a copy of that creature and that's tapped and attacking. Exile those tokens at the beginning of the next end step."

On Masked Shaman:

Copy all your 3-power creatures.

On Masked Shaman:

Wait, do you copy all of your 3-power creatures, or do you copy all of your creatures and give them 3 power?

(All recent activity)
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