Ulaqat
Ulaqat by Sorrow
249 cards in Multiverse
101 commons, 80 uncommons, 53 rares, 15 mythics
44 white, 43 blue, 44 black, 44 red,
43 green, 2 multicolour, 12 artifact, 17 land
258 comments total
Snow World
Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
The set creator would like to draw your attention to these comments:
On Bloodied Barren (reply):
on 07 Oct 2018
by
Sorrow:
Too strong? I'm not feeling strongly about having this card in the set, so if it's too hard to adapt I'd be fine replacing it. |
On Guard Circle (reply):
on 26 Aug 2018
by
Sorrow:
This was a pretty wonky idea to translate to a card. I dabbled with X, allowing the player to tap multiple creatures to "protect" multiple creatures instead. For a while, I wanted to include that the target creature have less power or toughness than the creature the player tapped for Guard Circle, but just didn't look good. I gave up on that end, and just let the player choose any creature. I then added that should damage be dealt by an attacking creature, that the attacking creature would be dealt 3 damage. I'm not sure if I need to say what deals that damage (is it Guard Circle? I think it should be Guard Circle if it's not). |
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Other creatures you control with flying get +1/+1
Morbid- If a creature died this turn, Bird spells you cast cost less.
• Create a 1/1 white Warrior token.
• Gain 4 life.
If nothing else, one way to make the abilities have positive synergy is extending the first ability "until the end of your next turn."
I wonder how I would translate Kulku's Butchery's flavor text into a planeswalker card. Not merely physical threats like Murder and life loss, but maybe something like Do or Die, Make an Example and maybe involving discard to show how the character doesn't simply kill, but enjoys rattling their mind.
The neat thing is you might be able to spread this over multiple loyalty abilities.
You are aware that counter names are not supposed to be capitalized, right?
I'm glad this shares the similarity of tapping creatures down and skipping their next untap with Icebreaker Kraken.
There are snow instants (and presumably sorceries) as of Kaldheim.
Is it in the rules that only permanents can have the snow supertype? Benefits of the Snow supertype in this set are that it can set up for spell with the Avalanche mechanic. Also, this can be tutored out by Crystal Crown Jelly. There are also cards that care about Snow being discarded or total amount of Snow cards in the graveyard.
For Ulaqat, with one exception, cards gained the snow supertype either by referencing the Snow supertype in an ability of the card (barring cards that would destroy or otherwise remove snow cards for obvious flavor reasons), having the Avalanche or Thawing mechanics, or referencing snow mana. To me, that was the most logical determination of whether or not a card should have the snow supertype. Zombies in the Snow was granted a pass only due to the name.
Why is this snow, and why is the copied spell snow? Snow doesn't do anything on non-permanents
See also Wild Ricochet. Countering vs changing targets are fairly comparable - sometimes one's better (vs Wrath), sometimes the other (targeted stuff). So this seems about right.
Updated my suggestion to avoid the Unsummon cheese. It's the normal template
Combos with Unsummon to keep the tokens.
"Whenever ~ attacks, for each other nontoken creature you control with equal power, create a token that's a copy of that creature and that's tapped and attacking. Exile those tokens at the beginning of the next end step."