Ulaqat by Sorrow

213 cards in Multiverse

95 commons, 66 uncommons, 42 rares, 10 mythics

36 white, 39 blue, 37 black, 39 red,
38 green, 2 multicolour, 10 artifact, 12 land

206 comments total

Snow World

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference

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On Bloodied Barren (reply):

Too strong? I'm not feeling strongly about having this card in the set, so if it's too hard to adapt I'd be fine replacing it.

On Guard Circle (reply):

This was a pretty wonky idea to translate to a card. I dabbled with X, allowing the player to tap multiple creatures to "protect" multiple creatures instead. For a while, I wanted to include that the target creature have less power or toughness than the creature the player tapped for Guard Circle, but just didn't look good. I gave up on that end, and just let the player choose any creature. I then added that should damage be dealt by an attacking creature, that the attacking creature would be dealt 3 damage. I'm not sure if I need to say what deals that damage (is it Guard Circle? I think it should be Guard Circle if it's not).

Recently active cards: (all recent activity)

Target creature you control gains Menace until end of turn.

Target creature you control gains Lifelink until end of turn.
"My heart beats steady, calmed by the warmths I've taken from the deceased, the warmths Nulun has shown to us."- Kanguq.
Creature – Wolverine
When Vengeful Wolverine enters the battlefield, if your opponents control any creatures with counters on them, put a +1/+1 counter on Vengeful Wolverine.
Snow Creature – Bird Rogue

Thawing- Whenever you cast a nonsnow spell for the first time each turn, you may gain control of target artifact, land, or enchantment.
Snow Instant
Target player puts the top X cards of their library into their graveyard, where X is the number of snow cards in your graveyard.
Individual snowflakes seem so frail and insignificant but powered by the Cold they can cover all.
Snow Creature – Yeti Scout

Whenever you cast a snow spell, Snowthrower gets +1/+1 until end of turn.
Masters of the Cold, Yetis are aware to all its changes.

Recent comments: (all recent activity)
On Lone Raven:

There is no flavor.

On Heart of Winter:

I meant the card to be "If Heart of Winter is untapped", but my lack of proofreading had me miss the "is." While I figured mana acceleration would be the primary use of this card, that was only secondary. I wanted the first ability as a shout-out to Icy Manipulator and then added the second ability to give Heart of Winter a reason it might be tapped.

On Heart of Winter:

Oh geez. My reading comprehension skills are through the floor lately. I read that as "If Heart of Winter {is} untapped at the beginning of a player's upkeep, do X" not "if it untapped, do X". I thought it was tapping down a random permanent your opponent controlled during their upkeep, as long as your artifact was untapped. That's a very different card and now I don't know what's going on.

That said, "When ~ untaps" might have stopped me from making that mistake. But probably not.

On Heart of Winter:

It doens't get a free land untap; it untaps a thing now, at the cost of your tapping something (probably a land) later. So it's not great at making mana. I guess it gives you a quick mana bump now, pay it back later - and of course it colour fixes.

It also has a 'sneaky mode' if you can get it itself to untap on an opponents upkeep. It's a pretty interesting combo with Unwinding Clock. Which, unfortunately, probably also does mean it needs a slight upcost.

On Heart of Winter:

[Edit: I misread the card, so half of this diatribe is useless. I'm leaving it intact, though, as a reminder of just how much of a n00b I can be sometimes. Feel free to skip it all, though. Too much thought went into a completely different spell that you didn't design. 🙄]

At its worst, as Vitenka points out, it untaps a land every turn. I would think that's a hair weaker than Manalith. Admittedly, it's got a problem that if you never drew into the right color, it won't give you the right color mana. But if you have the right colors out, it produces every color.

This is, of course, unless there's a reason to not go all-in with snow land in Ulaqat. I'm assuming that this is a set where, if you have a few snow lands, you might as well be all snow lands. But cards that hurt only when a player has a lot of snow lands seems viable (a Mana Leak equal to the number of snow permanents the opponent controls for example.) Also, good non-snow nonbasic lands can cut into a mana base, cutting into the general utility of this card.

But Vitenka is also missing the absolute worst case scenario, where you don't have any other snow permanents. It still does something, messing with your opponent's tempo. That pushes the power of this card past Manalith in my opinion. I would gladly trade out a Manalith for a rock that only produced colorless mana if it forced my opponent to tap a permanent on the rounds I didn't have a use for one extra mana (which is most rounds.) Sure, that ability won't do much most of the time... but there will be games where you won because your opponent needs to choose between keeping up a blocker and casting a spell. The ability is even better if you can cast spells during your opponent's turn, allowing you to get the best of both worlds.

If you combine both worst case scenarios with even marginal better case scenarios (I use it to untap my 4/4 snow creature... after my opponent declares attackers and after my opponent had to tap a nonsnow permanent) then this card starts to become very strong. Stronger than Chromatic Lantern as far as I'm concerned. And we haven't even begun to explore combo potential. If an artifact is stronger than Chromatic Lantern, I don't think it should stay at {3}.

Which is unfortunate, because I assume you intend this to mostly be a mana accelerator, but you also couldn't resist keeping that first line. If you want the card to remain balanced, though, I think you either need to remove the first line (you could always sneak it onto a different card. Perhaps an Arcane Encyclopedia variant?) or increase the cost to {4}.

On Heart of Winter:

Really depends on how good your best snow card (that you get to use twice as much) is, compared to your worst one (snow land, I guess?)

On Heart of Winter:

Not sure what the CMC should be.

On Underdog's Disruption:

­Aetherspouts and Whisk Away also care. Sweep Away cares as a bonus, not a restriction. I think blue might be secondary in caring about creatures attacking.

On Underdog's Disruption:

Yeah; that's a white spell that somehow got printed in blue.

On Underdog's Disruption:

The attacking restriction came from Aetherize.

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