Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference

CardName: Icy Reflection Cost: 2UU Type: Snow Instant Pow/Tgh: / Rules Text: Counter target instant or sorcery spell. You may cast a copy of that spell without paying its mana cost, except the copy gains the snow supertype. You may choose new targets for the copy. Flavour Text: Set/Rarity: Ulaqat Rare

Icy Reflection
{2}{u}{u}
 
 R 
Snow Instant
Counter target instant or sorcery spell. You may cast a copy of that spell without paying its mana cost, except the copy gains the snow supertype. You may choose new targets for the copy.
Updated on 07 Jan 2021 by Sorrow

History: [-]

2018-09-10 19:59:28: Sorrow created the card Icy Reflection
2020-06-07 20:29:04: Sorrow edited Icy Reflection

So steal a spell? Probably wants to have double-blue in it; since it is at a minimum a hard-counter.

I think it counts as a soft counter since it can only counter a subset of spells

That is one heck of a Negate variant. Did the opponent spend rounds one and two using resources on fast mana to cast a Bestial Menace on round 3? Whatever. It's mine now.

Maybe an argument could be made for this card's casting cost if it couldn't stop global effects like Wrath of God from going off. But the 'You may cast a copy' means you don't need to cast the copy if you don't want to.

I have a hard time imagining this costing less than Mind Control to be honest. Maybe {4}{u} because of soft counter reasons.

Best comparison might be Narset's Reversal

2020-06-08 01:23:24: Sorrow edited Icy Reflection:

Increased CMC from 3 to 4. I think 5 is overboard, because you're only hitting an instant or sorcery, which has variability in actual usefulness. I was at first going to do {3}{u}, but then changed to {2}{u}{u}, since I figured two blue abilities, counter and copying, warranted the blue mana symbol to appear twice. Kheru Spellsnatcher is the first reference I think of, but that has much more variability in what it can affect.

The only other card I could mentally compare this to was Commandeer. But between the extra targets, and the alternative casting cost, it didn't seem reasonable to mention it when when talking about appropriate costs.

See also Wild Ricochet. Countering vs changing targets are fairly comparable - sometimes one's better (vs Wrath), sometimes the other (targeted stuff). So this seems about right.

Why is this snow, and why is the copied spell snow? Snow doesn't do anything on non-permanents

Is it in the rules that only permanents can have the snow supertype? Benefits of the Snow supertype in this set are that it can set up for spell with the Avalanche mechanic. Also, this can be tutored out by Crystal Crown Jelly. There are also cards that care about Snow being discarded or total amount of Snow cards in the graveyard.
For Ulaqat, with one exception, cards gained the snow supertype either by referencing the Snow supertype in an ability of the card (barring cards that would destroy or otherwise remove snow cards for obvious flavor reasons), having the Avalanche or Thawing mechanics, or referencing snow mana. To me, that was the most logical determination of whether or not a card should have the snow supertype. Zombies in the Snow was granted a pass only due to the name.

There are snow instants (and presumably sorceries) as of Kaldheim.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Searing Wind
(Signed-in users don't get captchas and can edit their comments)