Ulaqat: Recent Activity
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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
Recent updates to Ulaqat: (Generated at 2024-05-08 03:08:17)
Emblem to Idol in title, since emblems are a thing in Magic unrelated to this card.
Giant type was added only because I put "Colossus" in the name. I put "Colossus" in the name in reference to the creature's stats, which I envisioned this as the dryad of an immense evergreen.
Changed name
Old card was too similar to Ghost in the Ice. Replaced with a generic ability for a snow creature in the rare slot. I decided I didn't want this to be an intelligent creature just because. The alternative were the seal type named "Rune-Tusked Walrus." I was considering fish, but fish weren't feeling too instanty. I did want to include a barnacle, but then I remembered this needs to attack, and I can't see a barnacle attacking.
"When ~ ETBs scry 2 if a creature died this turn" to "Morbid- When ~ ETBs, if a creature died this turn, if a creature died this turn, scry 2." Unrelated, while I tried to only apply the snow supertype to cards that either reference snow or have the thawing ability, this card got the supertype only because of its name.
How should the card tell you what she does? Her passions are Murder and watching others fear for their life and safety. Murder being her big thing, creature and planeswalker destruction is the obvious route.
I wasn't designing with the idea that Kulku would be used with any of the cards allowing multiple uses of a planeswalker ability in a turn, so I did not consider her abilities' inability to combo. Looking at this again, her -1 ability does look sad against her -8, even if play would say otherwise.
What would you suggest for a planeswalker define by murder?
Who's Kulku? The card doesn't tell me that much and considering it's a planeswalker card that's an issue. Destroying things? Seems generic.
The abilities seem anti-synergistic - I would expect them to be at least just non-synergistic if not synergistic. The first ability wants to set up you destroying things, but you can't combo that with the other abilities. Using them lessens the chance of the first one happening. The two last abilities eat on the same space.
Half of Gravitational Shift kinda. Probably not that fun.
The if-clause should be intervening on a triggered ability.
Added Scout type
Removed unnecessary "this turn"
Why is there a "this turn" in the inner ability? On what other turn are you going to deal damage able to trigger this ability?
Forgot UEOT.