Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep reveal the top two cards of your library. Add any cards revealed this way with a converted mana cost of 6 or greater to your hand. Put any permanents revealed this way with a converted mana cost of 2 or less onto the battlefield.
4/4
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Draw four cards, then discard three cards unless you discard a snow card.
Every year many travel to the Green Band during the winter. Packing and moving becomes routine.
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Enchant creature
Enchanted creature gets +2/+2, flying, and vigilance No Tulukarug flies alone, and many wish to fly with the great Chikuk.
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Fir-Bound Colossus can't attack or block unless you control a snow forest.
: Target snow land becomes indestructible until end of turn.A dryad can grow as large as its home.
7/7
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When Iquoonu Baron attacks Iquoonu Baron deals 1 damage to target player if you control no snow permanents.
Iquoonu lies in the heart of the Green Band, where the Cold and Winter never touch. Those who live there are often resentful of those who try and migrate to Iquoonu for the winter.
1/2
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Arctic Flats enters the battlefield tapped.
: Add or .The White Wastes south of Majukit at jagged casts of the world that was before the Cold.
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As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn. |
Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
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Counter target snow spell with a converted mana cost of 2 or less.
The Green Band takes its name from the fact no snow ever touches on the land there.
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Tap target creature. That creature's controller puts the top 2 cards of their library into their graveyard.
Stoneglare was suddenly too tired to hunt with his pack.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
You may have Antlered Majesty enter the battlefield tapped, if you do, target creature gains vigilance until end of turn. 1/4
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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Morbid- When Bestial Harvester enters the battlefield, if a creature died this turn, gain 5 life.
Predators in the Green Band are aware when humans from the Northern and Southern Forests migrate in for the Winter.
5/5
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Shaman of Might & Many
(rare)
Migratory Preparations
(uncommon)
Chikuk's Service
(uncommon)
Fir-Bound Colossus
(uncommon)
Iquoonu Baron
(common)
Arctic Flats
(common)
Grim Gains
(common)
Frost Marsh
(common)
Touch of Warmth
(common)
Sudden Sleep
(common)
Ice Fisher
(common)
Antlered Majesty
(common)
Icewind Sage
(common)
Bestial Harvester
(common)
Swamp
(basic)





: Target snow land becomes indestructible until end of turn.
: Add