Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
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Counter target instant or sorcery spell. You may cast a copy of that spell without paying its mana cost, except the copy gains the snow supertype. You may choose new targets for the copy.
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Exchange control of two target noncreature permanents until end of turn.
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When Frostbane enters the battlefield players can't cast snow spells or activate non-mana abilities of snow permanents until end of turn.
A stillness to halt even the mighty Winter.
2/1
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Whenever you cast a snow spell add
.Yukanaq may be a myth, so far north in the Ice and Cold that few could imagine anyone living there.
1/2
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Arctic Flats enters the battlefield tapped.
: Add or .The White Wastes south of Majukit at jagged casts of the world that was before the Cold.
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Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Counter target snow spell with a converted mana cost of 2 or less.
The Green Band takes its name from the fact no snow ever touches on the land there.
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When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
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Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
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When Pack Rebel enters the battlefield, Pack Rebel deals 1 damage to you.
When Pack Rebel dies, Pack Rebel deals 1 damage to you. There are many tales of amazing wolfpacks on Ulaqat, and many tales of amazing lone wolves.
3/3
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Enchant creature
Enchanted creature gets +2/+2. Sacrifice Bear Mask: Target creature gets +3/+3. |
Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
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Miqtun Raider
(common, foil)
Icy Reflection
(rare)
Raven's Deceit
(uncommon)
Frostbane
(uncommon)
Yukanaq Hermit
(uncommon)
Arctic Flats
(common)
Lone Raven
(common)
Frozen Pandemic
(common)
Touch of Warmth
(common)
High Summit Lookout
(common)
Defiance By Fire
(common)
Pack Rebel
(common)
Bear Mask
(common)
Cloak of Frost
(common)
Forest
(basic)


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