Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
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Whenever Masked Shaman attacks, for each other nontoken creature you control with equal power, create a token that's a copy of that creature and that's tapped and attacking.
At the beginning of your endstep, exile each other token creature that attacked this turn. 3/2
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Create a 1/1 red Elemental token with haste. Then, if you control 5 or more Elementals, Elementals gain first strike until end of turn.
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When Pack's Howl enters the battlefield create a 2/2 green Wolf Warrior token.
If you control a Wolf at the beginning of your upkeep create a 2/2 green Wolf Warrior token. |
![]() : Imposing Bear gets +4/+4 until end of turn. Activate this ability only once each turn and only when you could cast a sorcery.Bears are enviable because they are known to overcome whatever odds nature places in their path.
2/3
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
You may have Antlered Majesty enter the battlefield tapped, if you do, target creature gains vigilance until end of turn. 1/4
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When Nutritious Char dies you may draw a card.
The seas provide sustenance for many of the Ulaqat's humans.
1/2
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When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
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Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Nulukanek War-Singer gets +2/+0 until end of turn.
A song to give courage.
2/1
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Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
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When Winterheart enters the battlefield, gain 1 life for each snow permanent you control.
Yeti culture remains undecipherable Ulaqat's other inhabitants.
5/5
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As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn. |
Lichen Atoll enters the battlefield tapped.
: Add or to your mana pool.Reds and greens surround the ruins of Yuntuq and its islands; life on Ulaqat will endure.
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Pine Druid
(common, foil)
Masked Shaman
(mythic)
Burning Wave
(uncommon)
Pack's Howl
(uncommon)
Imposing Bear
(uncommon)
Antlered Majesty
(common)
Nutritious Char
(common)
High Summit Lookout
(common)
Lone Raven
(common)
Nulukanek War-Singer
(common)
Zombies in the Snow
(common)
Winterheart
(common)
Grim Gains
(common)
Lichen Atoll
(common)
Mountain
(basic)
: Untap target snow land.


