Ulaqat: Virtual Booster
| Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Frost Elemental enters the battlefield snow creatures you control get +1/+1 until end of turn.
Some call the inhospitable home.
2/2
|
![]() ![]() , : Cast any number of instants or sorceries from your hand with a total converted mana cost of 6 without paying their mana cost. Spells cast this way gain the snow supertype.4/4
|
When Ice Artisan enters the battlefield snow artifacts you cast cost
less until end of turn.
Morbid- If a creature died this turn, when Ice Artisan enters the battlefield snow artifacts cost less until end of turn instead.2/3
|
Whenever a player casts a nonsnow spell, that player loses 1 life.
Yetis are armed with the Cold, making them formidable opponents when they do appear.
2/3
|
Flash, Flying
When Wind Wrangler enters the battlefield target creature gets -2/-0 until end of turn. Wind delays even a skilled flier. A master flier knows when the wind will delay others.
2/2
|
|
Destroy target enchantment.
Avalanche- If you cast another snow spell this turn, you may exile target artifact or enchantment instead. |
When Ringed Seal enters the battlefield Fish you don't control get -1/-0 until end of turn.
Common food on most of Ulaqat, Ayuat fishers have trained the seals to help them with their work.
1/3
|
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
|
Defender
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn. 3/5
|
Until end of turn double all damage that would be dealt to blocking creatures.
The ice, fur, flesh, and bone all yielded with ease to Rukat's single strike.
|
|
When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
|
As an additional cost to play Snowy Terrain, sacrifice a non-snow land you control. Search your library for a snow land and put it onto the battlefield.
Those who can't escape to the Green Band during the Winters must make do.
|
Whenever Salkutun Shardslinger deals damage to a creature you may pay
. If you do, Salkutun Shardslinger deals 1 damage to that creature's controller.2/2
|
Ice Plateau enters the battlefield tapped.
: Add or .The structures jut up brazenly against the sunlight.
|
|
Frost Elemental
(common, foil)
Ttunli, Story Keeper
(rare)
Ice Artisan
(uncommon)
Chillcoat Sorceress
(uncommon)
Wind Wrangler
(uncommon)
Obliterating Cold
(common)
Ringed Seal
(common)
Cave Bear
(common)
Ghost in the Ice
(common)
Brutal Offensive
(common)
High Summit Lookout
(common)
Snowy Terrain
(common)
Salkutun Shardslinger
(common)
Ice Plateau
(common)
Forest
(basic)



: Cast any number of instants or sorceries from your hand with a total converted mana cost of 6 without paying their mana cost. Spells cast this way gain the snow supertype.
less until end of turn.
less until end of turn instead.