Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Groundhog
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

Remove a +1/+1 counter from Doublechuck: Doublechuck gains doublestrike until end of turn.
3/3
 U 
Snow Creature – Wolf Warrior
Thawing- Whenever you cast a nonsnow spell for the first time each turn, you may have Coldfang Protector fight target creature.
Humans moving through our forest, taking our game. We'll push them back to the frozen lands.
2/2
 U 
Enchantment
When Pack's Howl enters the battlefield create a 2/2 green Wolf Warrior token.

If you control a Wolf at the beginning of your upkeep create a 2/2 green Wolf Warrior token.
 U 
Snow Land
Freeze-Thaw Tributaries enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Tributaries becomes a plains and a swamp until end of turn.
 C 
Instant
As an additional cost to cast Grim Gains, sacrifice a creature you control.

Target creature you control gets +2/+2 and becomes indestructible until end of turn.
 C 
Sorcery
Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.

Morbid- If a creature died this turn, that creature also gets +2/+0.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains "{t}: Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead."
 C 
Snow Land
Arctic Flats enters the battlefield tapped.

{t}: Add {g} or {w}.
The White Wastes south of Majukit at jagged casts of the world that was before the Cold.
 C 
Snow Creature – Human Wizard
When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
 C 
Instant
Tap target creature. That creature's controller puts the top 2 cards of their library into their graveyard.
Stoneglare was suddenly too tired to hunt with his pack.
 C 
Snow Land
Icicle Geyser enters the battlefield tapped.

{t}: Add {u} or {r} to your mana pool.
Far north in Ulaqat, the scalding water of the geyser is chilled to shards once it shoots into the air.
 C 
Creature – Bear
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
 C 
Snow Creature – Human Warrior
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
 C 
Snow Sorcery
Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
Island
 
 B 
Basic Land – Island

Doublechuck (rare)
Coldfang Protector (uncommon)
Pack's Howl (uncommon)
Freeze-Thaw Tributaries (uncommon)
Grim Gains (common)
Whelp's Rebellion (common)
Migrationer's Rummage (common)
Arctic Flats (common)
Icewind Sage (common)
Sudden Sleep (common)
Icicle Geyser (common)
Cave Bear (common)
Ice Fisher (common)
Bleak End (common)
Island (basic)