Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
At the beginning of your endstep, if you cast no snow spells this turn, create a token copy of Wildfire Elemental.
Fires in the Green Band are a reminder that even the most necessary things can become dangerous if not controlled.
3/2
 U 
Creature – Fish
Frigid Waters Shark's power can't become less than 3.

Frigid Waters Shark's toughness can't become less than 3.
3/3
 U 
Snow Creature – Elemental
Flying

Whenever Sleet Elemental deals combat damage to a player you may pay {s}. If you do, that player puts the top 3 cards of their library into their graveyard.
2/4
 U 
Snow Creature – Elk
{s}{s}: Frostcrown Reindeer gains doublestrike until end of turn.
Docile while undisturbed, reindeer are creatures of wrath and vengeance when provoked.
3/3
 C 
Instant
Exile target attacking creature.
The reflection of light off of the glaciers is dangerous, worse than blinding.
 C 
Snow Creature – Elemental
{s}, Sacrifice Snowdrifter: Return target creature you control to your hand.
Wolf weather shamans can track the fresh Snow's movements and make use of it when hunting.
1/1
 C 
Instant
Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
 C 
Snow Land
Barren Patch enters the battlefield tapped.

{t}: Add {w} or {b}.
Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
 C 
Creature – Bear
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
 C 
Creature – Mintoaur Warrior
Morbid- When Murderous Initiate enters the battlefield, if a creature died this turn, each opponent loses 2 life and you gain 2 life
Kulku showed the Nulukanek the first step towards greatness- power over others' lives.
2/3
 C 
Artifact
{t}: Scry 1.

{3}: Carved Tusk becomes a 3/3 blue seal until end of turn.
Carved in the likeness of its origin, the tusk is both a mage's instrument and weapon.
 C 
Sorcery
Until end of turn target creature gains "creatures blocking this creature get -3/-3 until end of turn."
Kulku left the white snow red and mortals in a panic.
 C 
Snow Sorcery
Falling Icicles deals 1 damage to each creature.

Avalanche- If you cast another snow spell this turn Falling Icicles deals 2 damage to each opponent.
 C 
Sorcery
Target creature can't block until end of turn.

Morbid- If a creature died this turn, target creature and each creature sharing a color with it can't block this turn instead.
Swamp
 
 B 
Basic Land – Swamp

Wildfire Elemental (rare)
Frigid Waters Shark (uncommon)
Sleet Elemental (uncommon)
Frostcrown Reindeer (uncommon)
Radiant Glare (common)
Snowdrifter (common)
Hug of Resistance (common)
Barren Patch (common)
Cave Bear (common)
Murderous Initiate (common)
Carved Tusk (common)
Frozen in Fear (common)
Falling Icicles (common)
Succumb to Sorrow (common)
Swamp (basic)