Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Creature – Yeti Shaman
Whenever an opponent is dealt damage by a creature or spell you control you may pay {s}. If you do, opponents can't gain life until end of turn.
A sweat of fear colder than Winter.
3/3
 U 
Creature – Spirit
Sacrifice Nulun's Tuurngaq: Target creature gets -2/-2 until end of turn.
Nulun sends his spirits of ill-fortune to take revenge on those who murder without praising the Grim Idol.
2/2
 U 
Instant
Until end of turn, whenever a player is dealt combat damage, that player discards a card.
"As you bleed out, you will lose sanity and reason. You may even escape your pain."- Kulku
 U 
Instant
Target creature you control gains indestructible until end of turn. Then, choose 1:
• Create a 1/1 white Warrior token.
• Gain 4 life.
 C 
Creature – Human Shaman
Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
 C 
Instant
Exile target attacking creature.
The reflection of light off of the glaciers is dangerous, worse than blinding.
 C 
Sorcery
Gain 3 life. Then, if you have the most life create a 1/1 white Warrior token.
The stretch untouched by Winter is celebration for many who travel.
 C 
Snow Instant
Counter target creature or planeswalker spell.

Avalanche- If you cast another snow spell this turn you may counter any target spell instead.
 C 
Snow Land
Arctic Flats enters the battlefield tapped.

{t}: Add {g} or {w}.
The White Wastes south of Majukit at jagged casts of the world that was before the Cold.
 C 
Creature – Human Advisor
When Iquoonu Baron attacks Iquoonu Baron deals 1 damage to target player if you control no snow permanents.
Iquoonu lies in the heart of the Green Band, where the Cold and Winter never touch. Those who live there are often resentful of those who try and migrate to Iquoonu for the winter.
1/2
 C 
Sorcery
Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.

Morbid- If a creature died this turn, that creature also gets +2/+0.
 C 
Snow Artifact – Equipment
Equipped creature gains hexproof from nonsnow.

Equip {s}
Graced in pure ice, one can wrap themself in the power of the Cold.
 C 
Snow Sorcery
Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
 C 
Sorcery
Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
Island
 
 B 
Basic Land – Island

Frostblood Frightener (rare)
Nulun's Tuurngaq (uncommon)
Bloodied Barren (uncommon)
Gift of Survival (uncommon)
Slaughtering Savior (common)
Radiant Glare (common)
Green Band's Bounty (common)
Icy Unwelcoming (common)
Arctic Flats (common)
Iquoonu Baron (common)
Whelp's Rebellion (common)
Cloak of Frost (common)
Bleak End (common)
Nature's Assault (common)
Island (basic)