Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
At the beginning of your endstep, if you cast no snow spells this turn, create a token copy of Wildfire Elemental.
Fires in the Green Band are a reminder that even the most necessary things can become dangerous if not controlled.
3/2
 U 
Snow Land
Freeze-Thaw Tributaries enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Tributaries becomes a plains and a swamp until end of turn.
 U 
Snow Creature – Yeti
Whenever a player casts a nonsnow spell, exile Reclusive Mountain Strider until end of turn.
You only need to be worried when the yeti isn't running.
3/1
 U 
Snow Instant
Target player puts the top X cards of their library into their graveyard, where X is the number of snow cards in your graveyard.
Individual snowflakes seem so frail and insignificant but powered by the Cold they can cover all.
 C 
Creature – Elk
Grand Caribou has trample as long as you control at least three other creatures.
Wandering out in the wilds, caribou will fiercely protect their herds.
3/2
 C 
Creature – Bird Scout
Flying
You may cast Tulukarug Watcher as if this card has flash if you've cast a spell this turn.
The Tulukarug are always informed because they're always around.
1/1
 C 
Creature – Squirrel
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

When Gorging Marmot enters the battlefield tap target snow creature.
2/2
 C 
Snow Creature – Minotaur Berserker
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gains haste until end of turn.
She revels and rallies at the first thaw.
1/1
 C 
Snow Artifact
When Arcane Icicle enters the battlefield, snow instants and sorceries you cast cost {1} less until end of turn.

{1}, Sacrifice Arcane Icicle: Deal 1 damage to target creature.
 C 
Snow Sorcery
Falling Icicles deals 1 damage to each creature.

Avalanche- If you cast another snow spell this turn Falling Icicles deals 2 damage to each opponent.
 C 
Snow Creature – Germ
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
 C 
Instant
Tap target creature. That creature's controller puts the top 2 cards of their library into their graveyard.
Stoneglare was suddenly too tired to hunt with his pack.
 C 
Sorcery
Target creature you control gains Menace until end of turn.

Target creature you control gains Lifelink until end of turn.
"My heart beats steady, calmed by the warmths I've taken from the deceased, the warmths Nulun has shown to us."- Kanguq.
 C 
Snow Land
Barren Patch enters the battlefield tapped.

{t}: Add {w} or {b}.
Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
Swamp
 
 B 
Basic Land – Swamp

Wildfire Elemental (rare)
Freeze-Thaw Tributaries (uncommon)
Reclusive Mountain Strider (uncommon)
Buried Beneath (uncommon)
Grand Caribou (common)
Tulukarug Watcher (common)
Gorging Marmot (common)
Unfrozen Rager (common)
Arcane Icicle (common)
Falling Icicles (common)
Frozen Pandemic (common)
Sudden Sleep (common)
Ruthless Necessity (common)
Barren Patch (common)
Swamp (basic)