Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature dies put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
![]() , Sacrifice a creature: Draw a card. |
: Target creature you control gains lifelink and first strike until end of turn.Not the most frightening creatures in the Cold, foxes are the most fun.
2/1
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You gain X life and each opponent loses X life, where X is the number of spirits in your graveyard. Then, return a spirit from your graveyard to your hand.
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Flying
When Migrating Pair enters the battlefield, create a 1/1 white Bird creature token with flying 1/1
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Horned Guardian can block an additional creature each combat as long as Horned Guardian has a +1/+1 counter on it. 1/2
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Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
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When Mummified Mammoth enters the battlefield each player loses 1 life.
Some things should have been left in the ice.
4/4
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Destroy target enchantment.
Avalanche- If you cast another snow spell this turn, you may exile target artifact or enchantment instead. |
Add
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Avalanche- If you cast another snow spell this turn add ![]() ![]() ![]() instead. |
When Green Band Naturalist enters the battlefield, destroy target snow artifact, snow enchantment, or snow land.
1/3
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Barren Patch enters the battlefield tapped.
: Add or .Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
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As an additional cost to play Snowy Terrain, sacrifice a non-snow land you control. Search your library for a snow land and put it onto the battlefield.
Those who can't escape to the Green Band during the Winters must make do.
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
You may have Antlered Majesty enter the battlefield tapped, if you do, target creature gains vigilance until end of turn. 1/4
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Murder Ritual
(mythic)
Fetching Fox
(uncommon)
Commune With the Spirits
(uncommon)
Migrating Pair
(uncommon)
Horned Guardian
(common)
Raven Trader
(common)
Mummified Mammoth
(common)
Obliterating Cold
(common)
Harness the Cold
(common)
Green Band Naturalist
(common)
Frozen Pandemic
(common)
Barren Patch
(common)
Snowy Terrain
(common)
Antlered Majesty
(common)
Mountain
(basic)



: Target creature you control gains lifelink and first strike until end of turn.