Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you control dies, you may untap target land you control.
Creatures and enchantments you own have flash. |
Trample
Morbid- When Broken-Tusk Stray enters the battlefield, if a creature died this turn create a 2/2 green Wolf Warrior token. 4/4
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Fir-Bound Colossus can't attack or block unless you control a snow forest.
: Target snow land becomes indestructible until end of turn.A dryad can grow as large as its home.
7/7
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Whenever you cast a snow spell, Mobile Glacier gains indestructible until end of turn.
The White Wastes are perilous, the landscape leaving its ghosts dressed in death to fell the living.
3/3
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When Frost Elemental enters the battlefield snow creatures you control get +1/+1 until end of turn.
Some call the inhospitable home.
2/2
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Enchant creature
Enchanted creature gains " : Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead." |
Reach
Whenever you cast a snow spell, Snowthrower gets +1/+1 until end of turn. Masters of the Cold, Yetis are aware to all its changes.
2/2
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Exile target attacking creature.
The reflection of light off of the glaciers is dangerous, worse than blinding.
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Foul Peaks enters the battlefield tapped.
: Add or .The peaks of Salkutun are covered in red ice, blood from an ancient battle.
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: Scry 1.
: Carved Tusk becomes a 3/3 blue seal until end of turn.Carved in the likeness of its origin, the tusk is both a mage's instrument and weapon.
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Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
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Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
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, Sacrifice White-Whiskered Ancestor: Exile the top card your library. You may play that card until end of turn.The eldest wolves do not leave the pack so soon after death.
2/1
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Flying
Whenever Bloodbeak Tulukarug attacks, you may pay . If you do, each opponent loses 1 life and you gain 1 life.1/1
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Bounty By Blood
(rare)
Broken-Tusk Stray
(uncommon)
Fir-Bound Colossus
(uncommon)
Mobile Glacier
(uncommon)
Frost Elemental
(common)
Migrationer's Rummage
(common)
Snowthrower
(common)
Radiant Glare
(common)
Foul Peaks
(common)
Carved Tusk
(common)
Raven Trader
(common)
Zombies in the Snow
(common)
White-Whiskered Ancestor
(common)
Bloodbeak Tulukarug
(common)
Island
(basic)


: Target snow land becomes indestructible until end of turn.

: Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead."
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