Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose 1:
•Destroy up to X target creatures with counters on them, where X is the number of artifacts and enchantments you control.
•Destroy up to X target artifacts or enchantments, where X is the number of creatures you control with counters on them.
 U 
Creature – Minotaur Warrior
When Warmwrath Nulukanek enters the battlefield destroy target artifact. If a snow artifact was destroyed this way add {r}{r}.
Some nulukanek embrace the cruel Cold. Others would fight it at every chance.
1/3
 U 
Snow Creature – Human Druid
Whenever you cast a snow spell add {s}.
Yukanaq may be a myth, so far north in the Ice and Cold that few could imagine anyone living there.
1/2
 U 
Sorcery
Exchange control of two target noncreature permanents until end of turn.
 C 
Sorcery
Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
 C 
Snow Sorcery
Add {r}{r}{r}

Avalanche- If you cast another snow spell this turn add {r}{r}{r}{r} instead.
 C 
Sorcery
Gain 3 life. Then, if you have the most life create a 1/1 white Warrior token.
The stretch untouched by Winter is celebration for many who travel.
 C 
Instant
Tap target creature. That creature's controller puts the top 2 cards of their library into their graveyard.
Stoneglare was suddenly too tired to hunt with his pack.
 C 
Snow Creature – Elemental
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
 C 
Creature – Wolf Warrior
Trusty Packmate gets +1/+1 as long as you control another wolf.
Wolves of the forests are strong and wise on their own, and they're stronger and wiser when their friends are around.
4/4
 C 
Snow Creature – Zombie
Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2.

Sacrifice Bear Mask: Target creature gets +3/+3.
 C 
Snow Land
Ice Plateau enters the battlefield tapped.

{t}: Add {r} or {w}.
The structures jut up brazenly against the sunlight.
 C 
Snow Sorcery
Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
Plains
 
 B 
Basic Land – Plains

Body or Blanket (rare)
Warmwrath Nulukanek (uncommon)
Yukanaq Hermit (uncommon)
Raven's Deceit (uncommon)
Nature's Assault (common)
Harness the Cold (common)
Green Band's Bounty (common)
Sudden Sleep (common)
Brainfreeze Elemental (common)
Trusty Packmate (common)
Zombies in the Snow (common)
Bear Mask (common)
Ice Plateau (common)
Bleak End (common)
Plains (basic)