Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tap target creature. That creature's controller puts the top 2 cards of their library into their graveyard.
Stoneglare was suddenly too tired to hunt with his pack.
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Return target attacking creature to its owner's hand. Then, you may put a creature with a converted mana cost of 3 or less from your hand onto the battlefield.
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Return up to two target snow permanents with a converted mana cost of 3 or less to their owner's hands.
There are rare days when Ulaqat's nature fights back against the Cold and Winter.
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![]() : Frostcrown Reindeer gains doublestrike until end of turn.Docile while undisturbed, reindeer are creatures of wrath and vengeance when provoked.
3/3
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Wandering Mammoth enters the battlefield tapped unless you return a creature you control to its owner's hand. 4/2
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Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
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Foul Peaks enters the battlefield tapped.
: Add or .The peaks of Salkutun are covered in red ice, blood from an ancient battle.
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When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
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Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
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When Nutritious Char dies you may draw a card.
The seas provide sustenance for many of the Ulaqat's humans.
1/2
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Destroy target enchantment.
Avalanche- If you cast another snow spell this turn, you may exile target artifact or enchantment instead. |
Defender
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn. 3/5
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gains haste until end of turn.
She revels and rallies at the first thaw.
1/1
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Enchant creature
Enchanted creature gains "when this creature dies search your library for a basic land and put it onto the battlefield tapped." |
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Sudden Sleep
(common, foil)
Underdog's Disruption
(rare)
Unexpected Thaw
(uncommon)
Frostcrown Reindeer
(uncommon)
Wandering Mammoth
(uncommon)
Cloak of Frost
(common)
Foul Peaks
(common)
High Summit Lookout
(common)
Defiance By Fire
(common)
Nutritious Char
(common)
Obliterating Cold
(common)
Ghost in the Ice
(common)
Unfrozen Rager
(common)
Final Discovery
(common)
Swamp
(basic)





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