Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Target player reveals their hand. You choose a nonland snow card. That player discards that card.
 
 R 
Instant
Choose 1:
•Destroy up to X target creatures with counters on them, where X is the number of artifacts and enchantments you control.
•Destroy up to X target artifacts or enchantments, where X is the number of creatures you control with counters on them.
 U 
Snow Creature – Human Artificer
When Ice Artisan enters the battlefield snow artifacts you cast cost {1} less until end of turn.

Morbid- If a creature died this turn, when Ice Artisan enters the battlefield snow artifacts cost {3} less until end of turn instead.
2/3
 U 
Creature – Bird Wizard
Flash, Flying

When Wind Wrangler enters the battlefield target creature gets -2/-0 until end of turn.
Wind delays even a skilled flier. A master flier knows when the wind will delay others.
2/2
 U 
Snow Instant
Deal 3 damage to any target.

Avalanche- If you cast another snow spell this turn, Arctic Thunder can't be countered.
"Louder than the fiercest winds"- Ttunli
 C 
Snow Land
Icicle Geyser enters the battlefield tapped.

{t}: Add {u} or {r} to your mana pool.
Far north in Ulaqat, the scalding water of the geyser is chilled to shards once it shoots into the air.
 C 
Sorcery
Deal 2 damage to target creature. If that creature was a snow creature, Burning Kiss deals 4 damage to that creature instead.
 C 
Snow Creature – Minotaur Berserker
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gains haste until end of turn.
She revels and rallies at the first thaw.
1/1
 C 
Snow Creature – Yeti Scout
Reach

Whenever you cast a snow spell, Snowthrower gets +1/+1 until end of turn.
Masters of the Cold, Yetis are aware to all its changes.
2/2
 C 
Creature – Bear
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
 C 
Creature – Bird Scout
Fliyng
When Cawfriend enters the battlefield you may put a +1/+1 counter on another target creature with flying and untap that creature.
Loudmouth Tulukurug are some of the most trustworthy.
1/2
 C 
Creature – Whale
{u}: Submerging Whale gains hexproof until end of turn.
Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
 C 
Snow Creature – Human Wizard
When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
 C 
Snow Creature – Spirit
Defender

Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn.
3/5
Mountain
 
 B 
Basic Land – Mountain

Warm Thoughts (common, foil)
Body or Blanket (rare)
Ice Artisan (uncommon)
Wind Wrangler (uncommon)
Arctic Thunder (uncommon)
Icicle Geyser (common)
Burning Kiss (common)
Unfrozen Rager (common)
Snowthrower (common)
Cave Bear (common)
Cawfriend (common)
Submerging Whale (common)
Icewind Sage (common)
Ghost in the Ice (common)
Mountain (basic)