Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Other creatures you control with flying get +1/+1 Morbid- If a creature died this turn, Bird spells you cast cost less.3/3
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Until end of turn snow creatures can't be blocked by nonsnow creatures.
The suddenness of an early Winter is often fatal.
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Enchant creature
Enchanted creature becomes tapped and doesn't untap during its controller's untap step. At the beginning of your upkeep you may pay ![]() . If you do, you may attach Freezing Hex to another creature. |
When Pack's Howl enters the battlefield create a 2/2 green Wolf Warrior token.
If you control a Wolf at the beginning of your upkeep create a 2/2 green Wolf Warrior token. |
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
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Arctic Flats enters the battlefield tapped.
: Add or .The White Wastes south of Majukit at jagged casts of the world that was before the Cold.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
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: Add .
, sacrifice Breadth of Color: Add one mana of any color.The Green Band is filled with so much color in contrast to the stark white areas ruled by the Cold.
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Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
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Flying
Whenever Bloodbeak Tulukarug attacks, you may pay . If you do, each opponent loses 1 life and you gain 1 life.1/1
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Morbid- When Bestial Harvester enters the battlefield, if a creature died this turn, gain 5 life.
Predators in the Green Band are aware when humans from the Northern and Southern Forests migrate in for the Winter.
5/5
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Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
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As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn. |
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
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Chikuk, the White Feathered
(rare)
Early Winter
(uncommon)
Freezing Hex
(uncommon)
Pack's Howl
(uncommon)
Ambitious Evergreen
(common)
Arctic Flats
(common)
Ice Fisher
(common)
Breadth of Color
(common)
Raven Trader
(common)
Bloodbeak Tulukarug
(common)
Bestial Harvester
(common)
Defiance By Fire
(common)
Grim Gains
(common)
Brainfreeze Elemental
(common)
Plains
(basic)


less.


: Add
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. If you do, each opponent loses 1 life and you gain 1 life.
