Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all nonsnow creatures.
Avalanche- If you cast another snow spell this turn exile all nonsnow creatures and planeswalkers instead. |
As an additional cost to cast Guard Circle, tap a creature you control.
Until end of turn, target creature you control gains indestructible. If a creature would deal damage to the targeted creature, the creature that would have dealt damage is dealt 3 damage instead. |
Enchant creature
Enchanted creature becomes tapped and doesn't untap during its controller's untap step. At the beginning of your upkeep you may pay ![]() . If you do, you may attach Freezing Hex to another creature. |
When Pouncing Lynx enters the battlefield you may exile target creature with power 1 or less. If you do, gain 2 life.
Lynx make up for their small size with superior hunting efficiency.
3/2
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: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
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As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn. |
Target creature gets +2/+1 until end of turn. If target creature is a snow creature it gains menace until end of turn.
A crown one trembles to behold and to adorn.
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Ice Plateau enters the battlefield tapped.
: Add or .The structures jut up brazenly against the sunlight.
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Arctic Flats enters the battlefield tapped.
: Add or .The White Wastes south of Majukit at jagged casts of the world that was before the Cold.
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
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Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
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Draw a card.
Target player reveals their hand. Unless a snow card was revealed this way, discard a card. |
When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
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White Death
(rare)
Guard Circle
(uncommon)
Freezing Hex
(uncommon)
Pouncing Lynx
(uncommon)
Pine Druid
(common)
Grim Gains
(common)
Wreath of Ice Daggers
(common)
Ice Plateau
(common)
Arctic Flats
(common)
Icewind Sage
(common)
Zombies in the Snow
(common)
Raven Trader
(common)
Weather Forecast
(common)
High Summit Lookout
(common)
Mountain
(basic)




: Untap target snow land.