Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Snow Creature – Elemental
The Cold, Barren World's power and toughness are equal to the number of snow lands you control.

As long as you control at least five snow lands with different names The Cold, Barren World has haste, hexproof, deathtouch, reach trample, and vigilance.
*/*
 U 
Sorcery
You gain X life and each opponent loses X life, where X is the number of spirits in your graveyard. Then, return a spirit from your graveyard to your hand.
 U 
Creature – Elephant
Trample

Morbid- When Broken-Tusk Stray enters the battlefield, if a creature died this turn create a 2/2 green Wolf Warrior token.
4/4
 U 
Creature – Wolf Wizard
When Frostbane enters the battlefield players can't cast snow spells or activate non-mana abilities of snow permanents until end of turn.
A stillness to halt even the mighty Winter.
2/1
 C 
Snow Sorcery
Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
 C 
Sorcery
Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
 C 
Snow Land
Boreal Shelf enters the battlefield tapped.

{t}: Add {w} or {u}.
Nature's solitude, witnessed by only passing birds.
 C 
Instant
Target creature gets +3/+3 until end of turn.

Morbid- If a creature died this turn, target creature gets +4/+4 and gains trample instead.
 C 
Sorcery
Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
 C 
Creature – Human Shaman
Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
 C 
Snow Creature – Elemental
{s}, Sacrifice Snowdrifter: Return target creature you control to your hand.
Wolf weather shamans can track the fresh Snow's movements and make use of it when hunting.
1/1
 C 
Creature – Minotaur Warrior
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

Horned Guardian can block an additional creature each combat as long as Horned Guardian has a +1/+1 counter on it.
1/2
 C 
Sorcery
Creatures can't be the target of spells or abilities during the next combat phase this turn.
Invoke clever and chaotic spirits that leave foes in a stupor.
 C 
Creature – Plant
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
Forest
 
 B 
Basic Land – Forest

The Cold, Barren World (mythic)
Commune With the Spirits (uncommon)
Broken-Tusk Stray (uncommon)
Frostbane (uncommon)
Bleak End (common)
Nature's Assault (common)
Boreal Shelf (common)
Wolf's Hunger (common)
Defiance By Fire (common)
Slaughtering Savior (common)
Snowdrifter (common)
Horned Guardian (common)
Shaman's Cover (common)
Ambitious Evergreen (common)
Forest (basic)