Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose 1:
•Destroy up to X target creatures with counters on them, where X is the number of artifacts and enchantments you control. •Destroy up to X target artifacts or enchantments, where X is the number of creatures you control with counters on them. |
Frigid Waters Shark's power can't become less than 3.
Frigid Waters Shark's toughness can't become less than 3. 3/3
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Reach
Torpor (You may put a +1/+1 on this creature instead of untapping it.) Simisuk Wolfspider has deathtouch as long as Simisuk Wolfspider has a counter on it. 1/4
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When Ice Artisan enters the battlefield snow artifacts you cast cost
less until end of turn.
Morbid- If a creature died this turn, when Ice Artisan enters the battlefield snow artifacts cost less until end of turn instead.2/3
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Nulukanek War-Singer gets +2/+0 until end of turn.
A song to give courage.
2/1
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: Submerging Whale gains hexproof until end of turn.Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
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Ice Plateau enters the battlefield tapped.
: Add or .The structures jut up brazenly against the sunlight.
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Draw a card.
Target player reveals their hand. Unless a snow card was revealed this way, discard a card. |
Reach
Whenever you cast a snow spell, Snowthrower gets +1/+1 until end of turn. Masters of the Cold, Yetis are aware to all its changes.
2/2
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Target creature gets +2/+1 until end of turn. If target creature is a snow creature it gains menace until end of turn.
A crown one trembles to behold and to adorn.
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Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
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Creatures can't be the target of spells or abilities during the next combat phase this turn.
Invoke clever and chaotic spirits that leave foes in a stupor.
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As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn. |
Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
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Body or Blanket
(rare)
Frigid Waters Shark
(uncommon)
Simisuk Wolfspider
(uncommon)
Ice Artisan
(uncommon)
Nulukanek War-Singer
(common)
Submerging Whale
(common)
Ice Plateau
(common)
Weather Forecast
(common)
Snowthrower
(common)
Wreath of Ice Daggers
(common)
Cloak of Frost
(common)
Shaman's Cover
(common)
Grim Gains
(common)
Hug of Resistance
(common)
Plains
(basic)





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