Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, deathtouch
When Reaping Wind dies, each player sacrifices a nonsnow creature. Death roars and howls, but it is swift and sudden.
3/3
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Draw two cards. Then, if you've drawn five or more cards this turn create a blue 3/3 Whale token.
Where, when, the whale, the water, all combined make whales a challenge to hunt.
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Freeze-Thaw Slough enters the battlefield tapped.
: Add to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Slough becomes an island and a mountain until end of turn. |
Enchant creature
![]() : Until end of turn enchanted creature gains indestructible and "Whenever this creature deals damage to a player, that player exiles their graveyard." |
When Nulun's Falsifier enters the battlefield gain 4 life if a creature you control attacked this turn.
"Nulun led humanity to where we could survive. The hearty stayed out in the frozen wastes, while we followed Nulun through the Green Band."
1/2
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Whenever Salkutun Shardslinger deals damage to a creature you may pay
. If you do, Salkutun Shardslinger deals 1 damage to that creature's controller.2/2
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Target creature gets +3/+3 until end of turn.
Morbid- If a creature died this turn, target creature gets +4/+4 and gains trample instead. |
Ice Plateau enters the battlefield tapped.
: Add or .The structures jut up brazenly against the sunlight.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Horned Guardian can block an additional creature each combat as long as Horned Guardian has a +1/+1 counter on it. 1/2
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Falling Icicles deals 1 damage to each creature.
Avalanche- If you cast another snow spell this turn Falling Icicles deals 2 damage to each opponent. |
Counter target snow spell with a converted mana cost of 2 or less.
The Green Band takes its name from the fact no snow ever touches on the land there.
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Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
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Reaping Wind
(rare)
Whaling Tactics
(uncommon)
Freeze-Thaw Slough
(uncommon)
Permafrost's Fortitude
(uncommon)
Nulun's Falsifier
(common)
Salkutun Shardslinger
(common)
Wolf's Hunger
(common)
Ice Plateau
(common)
Frozen Pandemic
(common)
Slaughtering Savior
(common)
Horned Guardian
(common)
Falling Icicles
(common)
Touch of Warmth
(common)
Snowball Fight
(common)
Plains
(basic)



: Add
: Until end of turn enchanted creature gains indestructible and "Whenever this creature deals damage to a player, that player exiles their graveyard."

