Ulaqat: Virtual Booster
| Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Until end of turn double all damage that would be dealt to blocking creatures.
The ice, fur, flesh, and bone all yielded with ease to Rukat's single strike.
|
Envious Entity enters the battlefield as a copy of any creature in your graveyard except it gains haste and "sacrifice this creature at the beginning of your next endstep."
0/0
|
Exile target creature. That creature's controller creates a 2/2 blue Fish token.
Life began in the ocean, and some feel compelled to return to where life began.
|
Daunting Tuurngaq can't block.
Morbid- When Daunting Tuurngaq enters the battlefield, if a creature died this turn, draw a card and lose 1 life. A Tuurngaq that brings misery will not cease in its endeavors.
4/2
|
Until end of turn, whenever a player is dealt combat damage, that player discards a card.
"As you bleed out, you will lose sanity and reason. You may even escape your pain."- Kulku
|
|
Destroy target creature. That creature's controller loses 3 life.
Taking a life did not satisfy Kulku. She needed others to know life had been taken and squirm in fear that their life would be next.
|
Flash
When Wavecrash Sage enters the battlefield if you control more nonsnow lands than each opponent you may untap target creature you control. 2/2
|
Enchant creature
Enchanted creature gets +2/+2. Sacrifice Bear Mask: Target creature gets +3/+3. |
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Remove a +1/+1 counter from Lacksadaisy Guard: Lacksadaisy Guard gains first strike until end of turn. 2/2
|
Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
|
|
Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
|
Highland Weald enters the battlefield tapped.
: Add or .Mivivuk lies hidden, secluded between the southern tip of the Salkutun mountains and the enormous trees at the end of the northern forests.
|
Add
![]() ![]()
Avalanche- If you cast another snow spell this turn add ![]() ![]() ![]() instead. |
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
When Wailing Seal enters the battlefield, you may tap this card. If you do, untap another target creature. The sounds of pinnipeds, despite their varied purposes, are usually cacophonous to the ears of others.
0/2
|
|
Brutal Offensive
(common, foil)
Envious Entity
(rare)
Taken to the Sea
(uncommon)
Daunting Tuurngaq
(uncommon)
Bloodied Barren
(uncommon)
Kulku's Butchery
(common)
Wavecrash Sage
(common)
Bear Mask
(common)
Lacksadaisy Guard
(common)
Snowball Fight
(common)
Defiance By Fire
(common)
Highland Weald
(common)
Harness the Cold
(common)
Wailing Seal
(common)
Forest
(basic)





: Add