Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Destroy target creature token.
Whenever a creature you don't control dies you may scry 2. I have no zeal for choosing which spirits stay with me and which are chosen to become ethereal.
3/5
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When Grisly Exploitation enters the battlefield create a 1/1 black Cleric token with "Sacrifice this creature: Target player loses 1 life."
Whenever you sacrifice a creature, you may add to your mana pool. |
Until end of turn, whenever a player is dealt combat damage, that player discards a card.
"As you bleed out, you will lose sanity and reason. You may even escape your pain."- Kulku
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, you may have Coldfang Protector fight target creature.
Humans moving through our forest, taking our game. We'll push them back to the frozen lands.
2/2
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Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
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Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.
Morbid- If a creature died this turn, that creature also gets +2/+0. |
Until end of turn double all damage that would be dealt to blocking creatures.
The ice, fur, flesh, and bone all yielded with ease to Rukat's single strike.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
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When Mummified Mammoth enters the battlefield each player loses 1 life.
Some things should have been left in the ice.
4/4
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: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
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: Scry 1.
: Carved Tusk becomes a 3/3 blue seal until end of turn.Carved in the likeness of its origin, the tusk is both a mage's instrument and weapon.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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When Frost Elemental enters the battlefield snow creatures you control get +1/+1 until end of turn.
Some call the inhospitable home.
2/2
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Permafrost Grave enters the battlefield tapped.
: Add or .The Cold shudders even rot and decay. Flora and fauna alike remain in icy tombs.
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Kanguq, Angakkuq to Nulun
(rare)
Grisly Exploitation
(uncommon)
Bloodied Barren
(uncommon)
Coldfang Protector
(uncommon)
Raven Trader
(common)
Whelp's Rebellion
(common)
Brutal Offensive
(common)
Brainfreeze Elemental
(common)
Mummified Mammoth
(common)
Pine Druid
(common)
Carved Tusk
(common)
Frozen Pandemic
(common)
Frost Elemental
(common)
Permafrost Grave
(common)
Island
(basic)


: Destroy target creature token.


