Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
Morbid- When Bloodshed Priest attacks, if a creature died this turn, Bloodshed Priest gains lifelink and gets +3/+3 until end of turn.
Nulun taught life through death, and the choice has been easy ever since.
1/2
 U 
Enchantment – Aura
Enchant creature

Enchanted creature becomes tapped and doesn't untap during its controller's untap step. At the beginning of your upkeep you may pay {1}{u}. If you do, you may attach Freezing Hex to another creature.
 U 
Creature – Minotaur Warrior
When Warmwrath Nulukanek enters the battlefield destroy target artifact. If a snow artifact was destroyed this way add {r}{r}.
Some nulukanek embrace the cruel Cold. Others would fight it at every chance.
1/3
 U 
Enchantment – Aura
Enchant creature

Whenever enchanted creature is dealt damage, each player loses 2 life.
Pain perfectly etched into wood.
 C 
Snow Creature – Human Pirate
Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
 C 
Instant
Draw a card.

Target player reveals their hand. Unless a snow card was revealed this way, discard a card.

 C 
Snow Creature – Yeti Scout
Reach

Whenever you cast a snow spell, Snowthrower gets +1/+1 until end of turn.
Masters of the Cold, Yetis are aware to all its changes.
2/2
 C 
Snow Land
Icicle Geyser enters the battlefield tapped.

{t}: Add {u} or {r} to your mana pool.
Far north in Ulaqat, the scalding water of the geyser is chilled to shards once it shoots into the air.
 C 
Creature – Minotaur Wizard
Flash

When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn.
3/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains "{t}: Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead."
 C 
Sorcery
Target creature can't block until end of turn.

Morbid- If a creature died this turn, target creature and each creature sharing a color with it can't block this turn instead.
 C 
Snow Creature – Spirit
Defender

Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn.
3/5
 C 
Creature – Bird Scout
Fliyng
When Cawfriend enters the battlefield you may put a +1/+1 counter on another target creature with flying and untap that creature.
Loudmouth Tulukurug are some of the most trustworthy.
1/2
 C 
Creature – Wolf Warrior
Trusty Packmate gets +1/+1 as long as you control another wolf.
Wolves of the forests are strong and wise on their own, and they're stronger and wiser when their friends are around.
4/4
Forest
 
 B 
Basic Land – Forest

Bloodshed Priest (rare)
Freezing Hex (uncommon)
Warmwrath Nulukanek (uncommon)
Mask of Agony (uncommon)
Miqtun Raider (common)
Weather Forecast (common)
Snowthrower (common)
Icicle Geyser (common)
Stalwart Peacekeeper (common)
Migrationer's Rummage (common)
Succumb to Sorrow (common)
Ghost in the Ice (common)
Cawfriend (common)
Trusty Packmate (common)
Forest (basic)