Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, Flying
When Wind Wrangler enters the battlefield target creature gets -2/-0 until end of turn. Wind delays even a skilled flier. A master flier knows when the wind will delay others.
2/2
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Whenever an opponent spends mana produced by a snow land Pinemuzzle gets +1/+1 until end of turn.
: Gain life equal to Pinemuzzle's power.2/2
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Exile target creature. That creature's controller creates a 2/2 blue Fish token.
Life began in the ocean, and some feel compelled to return to where life began.
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Flying
Whenever Sleet Elemental deals combat damage to a player you may pay . If you do, that player puts the top 3 cards of their library into their graveyard.2/4
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When Warring Natures enters the battlefield choose 1-
• Nonsnow elementals you control gain : Deal 1 damage to target creature.
• This card gains the snow supertype and snow elemental creatures you control get +2/+0. |
: Scry 1.
: Carved Tusk becomes a 3/3 blue seal until end of turn.Carved in the likeness of its origin, the tusk is both a mage's instrument and weapon.
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Draw a card.
Target player reveals their hand. Unless a snow card was revealed this way, discard a card. |
Whenever Salkutun Shardslinger deals damage to a creature you may pay
. If you do, Salkutun Shardslinger deals 1 damage to that creature's controller.2/2
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Icicle Geyser enters the battlefield tapped.
: Add or to your mana pool.Far north in Ulaqat, the scalding water of the geyser is chilled to shards once it shoots into the air.
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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Target creature you control gains Menace until end of turn.
Target creature you control gains Lifelink until end of turn. "My heart beats steady, calmed by the warmths I've taken from the deceased, the warmths Nulun has shown to us."- Kanguq.
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When Nulun's Falsifier enters the battlefield gain 4 life if a creature you control attacked this turn.
"Nulun led humanity to where we could survive. The hearty stayed out in the frozen wastes, while we followed Nulun through the Green Band."
1/2
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Target creature gets +2/+1 until end of turn. If target creature is a snow creature it gains menace until end of turn.
A crown one trembles to behold and to adorn.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Wind Wrangler
(uncommon, foil)
Pinemuzzle
(rare)
Taken to the Sea
(uncommon)
Sleet Elemental
(uncommon)
Warring Natures
(uncommon)
Carved Tusk
(common)
Weather Forecast
(common)
Salkutun Shardslinger
(common)
Icicle Geyser
(common)
Icewind Sage
(common)
Ruthless Necessity
(common)
Nulun's Falsifier
(common)
Wreath of Ice Daggers
(common)
Frozen Pandemic
(common)
Forest
(basic)

: Gain life equal to Pinemuzzle's power.

. If you do, that player puts the top 3 cards of their library into their graveyard.