Ulaqat: Virtual Booster
| Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Sacrifice Bloodmaw Bear: Target creature gains menace until end of turn.
Most peoples of Ulaqat consider bears the most terrifying creatures. That terror is often evoked in effigies made from bears' remains.
2/1
|
Whenever you cast a snow spell put a +1/+1 counter on Flat Desert Warden.
Remove X +1/+1 counters from Flat Desert Warden: Destroy target attacking or blocking creature with a power of X or less. 2/3
|
Whenever a player casts a nonsnow spell, exile Reclusive Mountain Strider until end of turn.
You only need to be worried when the yeti isn't running.
3/1
|
Deathtouch
Absolute Cold must be blocked by each non-snow creature if possible unless that creature's controller pays for each non-snow creature they control.1/1
|
Enchant creature
Whenever enchanted creature is dealt damage, each player loses 2 life. Pain perfectly etched into wood.
|
|
Trusty Packmate gets +1/+1 as long as you control another wolf.
Wolves of the forests are strong and wise on their own, and they're stronger and wiser when their friends are around.
4/4
|
Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
|
Icicle Geyser enters the battlefield tapped.
: Add or to your mana pool.Far north in Ulaqat, the scalding water of the geyser is chilled to shards once it shoots into the air.
|
Target player reveals their hand. You choose a nonland snow card. That player discards that card.
|
As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn. |
|
Flash
When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn. 3/3
|
: Submerging Whale gains hexproof until end of turn.Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
|
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
|
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
|
|
Bloodmaw Bear
(common, foil)
Flat Desert Warden
(mythic)
Reclusive Mountain Strider
(uncommon)
Absolute Cold
(uncommon)
Mask of Agony
(uncommon)
Trusty Packmate
(common)
Flame Zagger
(common)
Icicle Geyser
(common)
Warm Thoughts
(common)
Grim Gains
(common)
Stalwart Peacekeeper
(common)
Submerging Whale
(common)
Ice Fisher
(common)
Ambitious Evergreen
(common)
Forest
(basic)




: Add
or