Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose 1:
•Destroy up to X target creatures with counters on them, where X is the number of artifacts and enchantments you control. •Destroy up to X target artifacts or enchantments, where X is the number of creatures you control with counters on them. |
Freeze-Thaw Tributaries enters the battlefield tapped.
: Add to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Tributaries becomes a plains and a swamp until end of turn. |
Target creature you control gains indestructible until end of turn. Then, choose 1:
• Create a 1/1 white Warrior token. • Gain 4 life. |
When Pack's Howl enters the battlefield create a 2/2 green Wolf Warrior token.
If you control a Wolf at the beginning of your upkeep create a 2/2 green Wolf Warrior token. |
When Iquoonu Baron attacks Iquoonu Baron deals 1 damage to target player if you control no snow permanents.
Iquoonu lies in the heart of the Green Band, where the Cold and Winter never touch. Those who live there are often resentful of those who try and migrate to Iquoonu for the winter.
1/2
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Reach
Whenever you cast a snow spell, Snowthrower gets +1/+1 until end of turn. Masters of the Cold, Yetis are aware to all its changes.
2/2
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
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When Nutritious Char dies you may draw a card.
The seas provide sustenance for many of the Ulaqat's humans.
1/2
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Icicle Geyser enters the battlefield tapped.
: Add or to your mana pool.Far north in Ulaqat, the scalding water of the geyser is chilled to shards once it shoots into the air.
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Target creature gets +3/+3 until end of turn.
Morbid- If a creature died this turn, target creature gets +4/+4 and gains trample instead. |
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When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
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Target creature you control gains Menace until end of turn.
Target creature you control gains Lifelink until end of turn. "My heart beats steady, calmed by the warmths I've taken from the deceased, the warmths Nulun has shown to us."- Kanguq.
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Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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Body or Blanket
(rare)
Freeze-Thaw Tributaries
(uncommon)
Gift of Survival
(uncommon)
Pack's Howl
(uncommon)
Iquoonu Baron
(common)
Snowthrower
(common)
Ambitious Evergreen
(common)
Nutritious Char
(common)
Icicle Geyser
(common)
Wolf's Hunger
(common)
High Summit Lookout
(common)
Ruthless Necessity
(common)
Bleak End
(common)
Icewind Sage
(common)
Island
(basic)

: Add
to your mana pool.



