Ulaqat: Virtual Booster

Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Groundhog
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

Remove a +1/+1 counter from Doublechuck: Doublechuck gains doublestrike until end of turn.
3/3
 U 
Instant
Return up to two target snow permanents with a converted mana cost of 3 or less to their owner's hands.
There are rare days when Ulaqat's nature fights back against the Cold and Winter.
 U 
Instant
As an additional cost to cast Guard Circle, tap a creature you control.

Until end of turn, target creature you control gains indestructible. If a creature would deal damage to the targeted creature, the creature that would have dealt damage is dealt 3 damage instead.
 U 
Creature – Human Shaman
When Tunghit Flamewarden enters the battlefield, if an opponent controls five or more snow lands, you may destroy target snow land that player controls.
2/5
 C 
Creature – Elephant Zombie
When Mummified Mammoth enters the battlefield each player loses 1 life.
Some things should have been left in the ice.
4/4
 C 
Sorcery
Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
 C 
Snow Creature – Bird Wizard
Flying
Whenever Bloodbeak Tulukarug attacks, you may pay {s}. If you do, each opponent loses 1 life and you gain 1 life.
1/1
 C 
Creature – Moose Squirrel
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

You may have Antlered Majesty enter the battlefield tapped, if you do, target creature gains vigilance until end of turn.
1/4
 C 
Snow Creature – Yeti Scout
When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
 C 
Creature – Minotaur Wizard
Flash

When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn.
3/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.

Equip {0}
Trekking the White Wastes can be treacherous when one isn't properly equipped.
 C 
Snow Sorcery
Falling Icicles deals 1 damage to each creature.

Avalanche- If you cast another snow spell this turn Falling Icicles deals 2 damage to each opponent.
 C 
Creature – Human Wizard
Whenever a creature deals damage to Rimeomancer Adept tap that creature and it doesn't untap during its controller next untap untap step.
2/3
 C 
Snow Land
Permafrost Grave enters the battlefield tapped.

{t}: Add {b} or {g}.
The Cold shudders even rot and decay. Flora and fauna alike remain in icy tombs.
Island
 
 B 
Basic Land – Island

Doublechuck (rare)
Unexpected Thaw (uncommon)
Guard Circle (uncommon)
Tunghit Flamewarden (uncommon)
Mummified Mammoth (common)
Nature's Assault (common)
Bloodbeak Tulukarug (common)
Antlered Majesty (common)
High Summit Lookout (common)
Stalwart Peacekeeper (common)
Snowshoes (common)
Falling Icicles (common)
Rimeomancer Adept (common)
Permafrost Grave (common)
Island (basic)