Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Barren Patch enters the battlefield tapped.
: Add or .Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
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Flying
Thawing- Whenever you cast a nonsnow spell for the first time each turn, you may gain control of target artifact, land, or enchantment. 4/4
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Exchange control of two target noncreature permanents until end of turn.
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Flash, Flying
When Wind Wrangler enters the battlefield target creature gets -2/-0 until end of turn. Wind delays even a skilled flier. A master flier knows when the wind will delay others.
2/2
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If Heart of Winter untapped at the beginning of a player's upkeep, that player taps a non-snow permanent they control.
: Untap target snow permanent you control. |
: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
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Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
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Flash
When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn. 3/3
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: Submerging Whale gains hexproof until end of turn.Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
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Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
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Grand Caribou has trample as long as you control at least three other creatures.
Wandering out in the wilds, caribou will fiercely protect their herds.
3/2
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
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Add
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Avalanche- If you cast another snow spell this turn add ![]() ![]() ![]() instead. |
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Barren Patch
(common, foil)
Winter Grifter
(rare)
Raven's Deceit
(uncommon)
Wind Wrangler
(uncommon)
Heart of Winter
(uncommon)
Pine Druid
(common)
Frost Marsh
(common)
Stalwart Peacekeeper
(common)
Submerging Whale
(common)
Defiance By Fire
(common)
Grand Caribou
(common)
Frozen Pandemic
(common)
Ice Fisher
(common)
Harness the Cold
(common)
Mountain
(basic)
: Add
or
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