Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Sorcery
Return target snow card from your graveyard to your hand, then exile Frozen Findings.

Avalanche- If you cast another snow spell this turn, return up to two target snow cards from your graveyard to your hand instead, then exile Frozen Findings.
 U 
Snow Creature – Dryad Giant
Fir-Bound Colossus can't attack or block unless you control a snow forest.

{s}: Target snow land becomes indestructible until end of turn.
A dryad can grow as large as its home.
7/7
 U 
Snow Creature – Human Druid
Whenever you cast a snow spell add {s}.
Yukanaq may be a myth, so far north in the Ice and Cold that few could imagine anyone living there.
1/2
Ulu
{3}
 
 U 
Artifact
{t}: Remove a counter from target creature.
Dangerously sharp, the ulu is used to shear flesh and skin for food and warmth rather than as a weapon.
 C 
Creature – Beast
Morbid- When Bestial Harvester enters the battlefield, if a creature died this turn, gain 5 life.
Predators in the Green Band are aware when humans from the Northern and Southern Forests migrate in for the Winter.
5/5
 C 
Instant
Exile target attacking creature.
The reflection of light off of the glaciers is dangerous, worse than blinding.
 C 
Snow Creature – Germ
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.

Equip {0}
Trekking the White Wastes can be treacherous when one isn't properly equipped.
 C 
Land
Frost Marsh enters the battlefield tapped.

{t}: Add {u} or {b}.
The Winter's ice encroaches, freezing the gentle fresh waters.
 C 
Creature – Bird Advisor
Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
 C 
Creature – Plant
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
 C 
Sorcery
Target creature you control gains Menace until end of turn.

Target creature you control gains Lifelink until end of turn.
"My heart beats steady, calmed by the warmths I've taken from the deceased, the warmths Nulun has shown to us."- Kanguq.
 C 
Snow Creature – Elemental
When Frost Elemental enters the battlefield snow creatures you control get +1/+1 until end of turn.
Some call the inhospitable home.
2/2
 C 
Creature – Elemental
Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
Forest
 
 B 
Basic Land – Forest

Frozen Findings (rare)
Fir-Bound Colossus (uncommon)
Yukanaq Hermit (uncommon)
Ulu (uncommon)
Bestial Harvester (common)
Radiant Glare (common)
Frozen Pandemic (common)
Snowshoes (common)
Frost Marsh (common)
Raven Trader (common)
Ambitious Evergreen (common)
Ruthless Necessity (common)
Frost Elemental (common)
Flame Zagger (common)
Forest (basic)