Ulaqat: Virtual Booster

Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wolf Warrior
Whenever a creature with a power of 4 or greater enters the battlefield under your control, create a 2/2 green Wolf Warrior token.
A great individual can unite their fragmented kind.
6/6
 U 
Snow Land
Freeze-Thaw Tributaries enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Tributaries becomes a plains and a swamp until end of turn.
 U 
Snow Creature – Bear
{s}{s}: Imposing Bear gets +4/+4 until end of turn. Activate this ability only once each turn and only when you could cast a sorcery.
Bears are enviable because they are known to overcome whatever odds nature places in their path.
2/3
 U 
Snow Land
Freeze-Thaw Slough enters the battlefield tapped.
{t}: Add {b} to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Slough becomes an island and a mountain until end of turn.
 C 
Snow Artifact
Sacrifice Cold Oasis Compass: Add {c}

When Cold Oasis Compass is put into a graveyard from the battlefield, search your library for a basic snow land and add it to your hand. Shuffle your library afterward.
A Yeti device, used before Cold claimed most of Ulaqat.
 C 
Snow Instant
Counter target creature or planeswalker spell.

Avalanche- If you cast another snow spell this turn you may counter any target spell instead.
 C 
Sorcery
Target player reveals their hand. You choose a nonland snow card. That player discards that card.
 C 
Snow Creature – Human Wizard
When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
 C 
Snow Land
Highland Weald enters the battlefield tapped.

{t}: Add {r} or {g}.
Mivivuk lies hidden, secluded between the southern tip of the Salkutun mountains and the enormous trees at the end of the northern forests.
 C 
Creature – Beast
Morbid- When Bestial Harvester enters the battlefield, if a creature died this turn, gain 5 life.
Predators in the Green Band are aware when humans from the Northern and Southern Forests migrate in for the Winter.
5/5
 C 
Creature – Bear
Sacrifice Bloodmaw Bear: Target creature gains menace until end of turn.
Most peoples of Ulaqat consider bears the most terrifying creatures. That terror is often evoked in effigies made from bears' remains.
2/1
 C 
Creature – Minotaur Warrior
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

Remove a +1/+1 counter from Lacksadaisy Guard: Lacksadaisy Guard gains first strike until end of turn.
2/2
 C 
Creature – Elemental
When Awakened Lava Lad enters the battlefield, Awakened Lava Lad deals 2 damage to target snow creature.
Salkutun occasionally awakes from its slumber.
4/2
 C 
Sorcery
Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.

Morbid- If a creature died this turn, that creature also gets +2/+0.
Island
 
 B 
Basic Land – Island

Pack Leaders (rare)
Freeze-Thaw Tributaries (uncommon)
Imposing Bear (uncommon)
Freeze-Thaw Slough (uncommon)
Cold Oasis Compass (common)
Icy Unwelcoming (common)
Warm Thoughts (common)
Icewind Sage (common)
Highland Weald (common)
Bestial Harvester (common)
Bloodmaw Bear (common)
Lacksadaisy Guard (common)
Awakened Lava Lad (common)
Whelp's Rebellion (common)
Island (basic)