Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Snow Creature – Elemental
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
 
 R 
Snow Enchantment
Whenever a snow source other than Biting Hail you control deals damage to an opponent choose 1-

• Create a 1/1 red snow Elemental token with haste.
• Biting Hail deals 1 damage to target opponent.
 U 
Sorcery
Target creature you control gains "whenever this creature deals combat damage to a creature, exile target artifact or enchantment" until end of turn.
 U 
Snow Creature – Bird Rogue Warlock
Flying

Whenever an opponent draws a card other than during their draw step you may pay {s}. If you do, that player loses 2 life.
3/1
 U 
Creature – Fish
Exile Greater Hookbeak: Until end of turn target creature you control gains "whenever this creature deals combat damage to a player, its controller may draw a card." Activate this ability only when you could cast a sorcery.
2/2
 C 
Snow Creature – Human Druid
{t}: Untap target snow land.
The people of Ulaqat accept the Cold. Some embrace it.
1/1
 C 
Sorcery
Target player reveals their hand. You choose a nonland snow card. That player discards that card.
 C 
Creature – Bird Rogue
Flying

Morbid- When Tulukarug Songthief enters the battlefield, if a creature died this turn, you may return target instant or sorcery from your graveyard to your hand.
1/2
 C 
Land
{t}: Add {c}.

{t}, sacrifice Breadth of Color: Add one mana of any color.
The Green Band is filled with so much color in contrast to the stark white areas ruled by the Cold.
 C 
Snow Artifact – Equipment
Equipped creature gains hexproof from nonsnow.

Equip {s}
Graced in pure ice, one can wrap themself in the power of the Cold.
 C 
Sorcery
Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.

Morbid- If a creature died this turn, that creature also gets +2/+0.
 C 
Creature – Minotaur Wizard
Flash

When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn.
3/3
 C 
Instant
Draw a card.

Target player reveals their hand. Unless a snow card was revealed this way, discard a card.

 C 
Creature – Minotaur Warrior
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

Horned Guardian can block an additional creature each combat as long as Horned Guardian has a +1/+1 counter on it.
1/2
Swamp
 
 B 
Basic Land – Swamp

Brainfreeze Elemental (common, foil)
Biting Hail (rare)
Splintering Blow (uncommon)
Red Snow Warlock (uncommon)
Greater Hookbeak (uncommon)
Pine Druid (common)
Warm Thoughts (common)
Tulukarug Songthief (common)
Breadth of Color (common)
Cloak of Frost (common)
Whelp's Rebellion (common)
Stalwart Peacekeeper (common)
Weather Forecast (common)
Horned Guardian (common)
Swamp (basic)