Ulaqat: Virtual Booster
| Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
+1: Discard a card, then draw a card.
-3: Return target instant or sorcery from your graveyard to your hand. -7: You gain an emblem with " , sacrifice a creature: Deal 4 damage to any target."4
|
Until end of turn damage can't be prevented.
Deal 1 damage to any target. If damage dealt this way would cause a creature or planeswalker to be put into a graveyard, you may draw a card. |
At the beginning of each endstep, if a player lost life that turn, that player loses 2 life.
Nulun's teachings grant survival, not happiness.
|
At the beginning of your upkeep if you control four or more snow mountains you may sacrifice Foolish Howler. If you do, destroy target nonsnow land.
1/5
|
Flying
You may cast Tulukarug Watcher as if this card has flash if you've cast a spell this turn. The Tulukarug are always informed because they're always around.
1/1
|
|
Sacrifice Cold Oasis Compass: Add
When Cold Oasis Compass is put into a graveyard from the battlefield, search your library for a basic snow land and add it to your hand. Shuffle your library afterward. A Yeti device, used before Cold claimed most of Ulaqat.
|
When Frost Elemental enters the battlefield snow creatures you control get +1/+1 until end of turn.
Some call the inhospitable home.
2/2
|
When Nutritious Char dies you may draw a card.
The seas provide sustenance for many of the Ulaqat's humans.
1/2
|
Target creature can't block until end of turn.
Morbid- If a creature died this turn, target creature and each creature sharing a color with it can't block this turn instead. |
Defender
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn. 3/5
|
|
As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn. |
Enchant creature
Enchanted creature gains "when this creature dies search your library for a basic land and put it onto the battlefield tapped." |
When Awakened Lava Lad enters the battlefield, Awakened Lava Lad deals 2 damage to target snow creature.
Salkutun occasionally awakes from its slumber.
4/2
|
Highland Weald enters the battlefield tapped.
: Add or .Mivivuk lies hidden, secluded between the southern tip of the Salkutun mountains and the enormous trees at the end of the northern forests.
|
|
Rukat the Miserable
(mythic)
Savage Stabbing
(uncommon)
Ceaseless Misery
(uncommon)
Foolish Howler
(uncommon)
Tulukarug Watcher
(common)
Cold Oasis Compass
(common)
Frost Elemental
(common)
Nutritious Char
(common)
Succumb to Sorrow
(common)
Ghost in the Ice
(common)
Grim Gains
(common)
Final Discovery
(common)
Awakened Lava Lad
(common)
Highland Weald
(common)
Swamp
(basic)




: Add