Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose 1-
• Destroy all creatures with flying. • Destroy all artifacts. • Destroy all enchantments. Avalanche- If you cast another snow spell this turn, you may choose up to 3. |
Whenever a player casts a nonsnow spell, exile Reclusive Mountain Strider until end of turn.
You only need to be worried when the yeti isn't running.
3/1
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As an additional cost to cast Guard Circle, tap a creature you control.
Until end of turn, target creature you control gains indestructible. If a creature would deal damage to the targeted creature, the creature that would have dealt damage is dealt 3 damage instead. |
Change the target of target instant or sorcery spell with a single nonsnow target.
Avalanche- Change the target of target instant or sorcery with a single target instead. |
Fliyng
When Cawfriend enters the battlefield you may put a +1/+1 counter on another target creature with flying and untap that creature. Loudmouth Tulukurug are some of the most trustworthy.
1/2
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, Sacrifice White-Whiskered Ancestor: Exile the top card your library. You may play that card until end of turn.The eldest wolves do not leave the pack so soon after death.
2/1
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Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
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Flash
When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn. 3/3
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Target creature gets +3/+3 until end of turn.
Morbid- If a creature died this turn, target creature gets +4/+4 and gains trample instead. |
Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
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When Mummified Mammoth enters the battlefield each player loses 1 life.
Some things should have been left in the ice.
4/4
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Barren Patch enters the battlefield tapped.
: Add or .Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
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Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
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Shattering Chill
(mythic)
Reclusive Mountain Strider
(uncommon)
Guard Circle
(uncommon)
Weather's Disruption
(uncommon)
Cawfriend
(common)
White-Whiskered Ancestor
(common)
Lone Raven
(common)
Stalwart Peacekeeper
(common)
Wolf's Hunger
(common)
Bleak End
(common)
Mummified Mammoth
(common)
Barren Patch
(common)
Cave Bear
(common)
Flame Zagger
(common)
Forest
(basic)




, Sacrifice White-Whiskered Ancestor: Exile the top card your library. You may play that card until end of turn.