Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose 1-
• Destroy all creatures with flying. • Destroy all artifacts. • Destroy all enchantments. Avalanche- If you cast another snow spell this turn, you may choose up to 3. |
Deathtouch
Absolute Cold must be blocked by each non-snow creature if possible unless that creature's controller pays for each non-snow creature they control.1/1
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Return up to two target snow permanents with a converted mana cost of 3 or less to their owner's hands.
There are rare days when Ulaqat's nature fights back against the Cold and Winter.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, you may have Coldfang Protector fight target creature.
Humans moving through our forest, taking our game. We'll push them back to the frozen lands.
2/2
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
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Return target creature to its owner's hand.
Avalanche- If you cast another snow spell this turn, you may return target nonland permanent to its owner's hand instead. |
Ice Plateau enters the battlefield tapped.
: Add or .The structures jut up brazenly against the sunlight.
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Gain 3 life. Then, if you have the most life create a 1/1 white Warrior token.
The stretch untouched by Winter is celebration for many who travel.
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Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
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Destroy target creature. That creature's controller loses 3 life.
Taking a life did not satisfy Kulku. She needed others to know life had been taken and squirm in fear that their life would be next.
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Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.
Morbid- If a creature died this turn, that creature also gets +2/+0. |
: Scry 1.
: Carved Tusk becomes a 3/3 blue seal until end of turn.Carved in the likeness of its origin, the tusk is both a mage's instrument and weapon.
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Grand Caribou has trample as long as you control at least three other creatures.
Wandering out in the wilds, caribou will fiercely protect their herds.
3/2
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Shattering Chill
(mythic)
Absolute Cold
(uncommon)
Unexpected Thaw
(uncommon)
Coldfang Protector
(uncommon)
Frozen Pandemic
(common)
Miqtun Raider
(common)
Barren Wealth
(common)
Ice Plateau
(common)
Green Band's Bounty
(common)
Defiance By Fire
(common)
Kulku's Butchery
(common)
Whelp's Rebellion
(common)
Carved Tusk
(common)
Grand Caribou
(common)
Forest
(basic)


for each non-snow creature they control.
: Add
or
.