Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent spends mana produced by a snow land Pinemuzzle gets +1/+1 until end of turn.
: Gain life equal to Pinemuzzle's power.2/2
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![]() : Imposing Bear gets +4/+4 until end of turn. Activate this ability only once each turn and only when you could cast a sorcery.Bears are enviable because they are known to overcome whatever odds nature places in their path.
2/3
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Freeze-Thaw Slough enters the battlefield tapped.
: Add to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Slough becomes an island and a mountain until end of turn. |
At the beginning of each endstep, if you lost 4 or more life this turn, return Haunting Ahkiyyini from your graveyard to your hand.
Even before the eternal Cold, the spirits played an unending percussion of death.
5/2
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
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Whenever Brutal Spearman attacks a player with less life than you, Brutal Spearman gets +2/+0 until end of turn.
Nulun taught butchery for benefit, and so humans followed to survive the Cold.
2/4
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
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Defender
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn. 3/5
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Lichen Atoll enters the battlefield tapped.
: Add or to your mana pool.Reds and greens surround the ruins of Yuntuq and its islands; life on Ulaqat will endure.
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Target creature gets +3/+3 until end of turn.
Morbid- If a creature died this turn, target creature gets +4/+4 and gains trample instead. |
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Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
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When Nulun's Falsifier enters the battlefield gain 4 life if a creature you control attacked this turn.
"Nulun led humanity to where we could survive. The hearty stayed out in the frozen wastes, while we followed Nulun through the Green Band."
1/2
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Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
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When Pack Rebel enters the battlefield, Pack Rebel deals 1 damage to you.
When Pack Rebel dies, Pack Rebel deals 1 damage to you. There are many tales of amazing wolfpacks on Ulaqat, and many tales of amazing lone wolves.
3/3
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Pinemuzzle
(rare)
Imposing Bear
(uncommon)
Freeze-Thaw Slough
(uncommon)
Haunting Ahkiyyini
(uncommon)
Ice Fisher
(common)
Brutal Spearman
(common)
Miqtun Raider
(common)
Ghost in the Ice
(common)
Lichen Atoll
(common)
Wolf's Hunger
(common)
Snowball Fight
(common)
Nulun's Falsifier
(common)
Flame Zagger
(common)
Pack Rebel
(common)
Mountain
(basic)

: Gain life equal to Pinemuzzle's power.
to your mana pool.


