Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Destroy target creature with flying. If a snow creature was destroyed this way you untap a nonsow land you control.
Even tulukurug have fallen during flight under the weight of the White.
 
 R 
Instant
Until end of turn, whenever an instant or sorcery you control deals damage to a player, create an X/X red Elemental token, where X was the damage dealt that player.
 U 
Sorcery
Target creature you control gains "whenever this creature deals combat damage to a creature, exile target artifact or enchantment" until end of turn.
 U 
Snow Creature – Human Druid
Whenever you cast a snow spell add {s}.
Yukanaq may be a myth, so far north in the Ice and Cold that few could imagine anyone living there.
1/2
 U 
Snow Creature – Elemental
Whenever Rolling Snow deals combat damage to a player you may pay {s}. If you do, put a +1/+1 counter on target snow creature you control with a power less than Rolling Snow's power.
3/5
 C 
Creature – Plant
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
 C 
Creature – Human Shaman
Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
 C 
Creature – Human Wizard
Flash

When Wavecrash Sage enters the battlefield if you control more nonsnow lands than each opponent you may untap target creature you control.
2/2
 C 
Creature – Squirrel
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

When Gorging Marmot enters the battlefield tap target snow creature.
2/2
 C 
Creature – Seal
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

When Wailing Seal enters the battlefield, you may tap this card. If you do, untap another target creature.
The sounds of pinnipeds, despite their varied purposes, are usually cacophonous to the ears of others.
0/2
 C 
Snow Land
Foul Peaks enters the battlefield tapped.

{t}: Add {b} or {r}.
The peaks of Salkutun are covered in red ice, blood from an ancient battle.
 C 
Creature – Elephant Zombie
When Mummified Mammoth enters the battlefield each player loses 1 life.
Some things should have been left in the ice.
4/4
 C 
Sorcery
Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.

Morbid- If a creature died this turn, that creature also gets +2/+0.
 C 
Snow Sorcery
Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
Forest
 
 B 
Basic Land – Forest

Grounding Snowfall (uncommon, foil)
Lightning Lingered (rare)
Splintering Blow (uncommon)
Yukanaq Hermit (uncommon)
Rolling Snow (uncommon)
Ambitious Evergreen (common)
Slaughtering Savior (common)
Wavecrash Sage (common)
Gorging Marmot (common)
Wailing Seal (common)
Foul Peaks (common)
Mummified Mammoth (common)
Whelp's Rebellion (common)
Snowball Fight (common)
Forest (basic)