Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature with a power of 4 or greater enters the battlefield under your control, create a 2/2 green Wolf Warrior token.
A great individual can unite their fragmented kind.
6/6
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![]() : Imposing Bear gets +4/+4 until end of turn. Activate this ability only once each turn and only when you could cast a sorcery.Bears are enviable because they are known to overcome whatever odds nature places in their path.
2/3
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Enchant creature
Enchanted creature becomes tapped and doesn't untap during its controller's untap step. At the beginning of your upkeep you may pay ![]() . If you do, you may attach Freezing Hex to another creature. |
As an additional cost to cast Bitter Regret, discard a creature.
Target creature gets +X+0 where X is the discarded creature's power and gains doublestrike until end of turn. |
Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
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Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.
Morbid- If a creature died this turn, that creature also gets +2/+0. |
Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.
Equip ![]() Trekking the White Wastes can be treacherous when one isn't properly equipped.
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Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
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Boreal Shelf enters the battlefield tapped.
: Add or .Nature's solitude, witnessed by only passing birds.
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When Awakened Lava Lad enters the battlefield, Awakened Lava Lad deals 2 damage to target snow creature.
Salkutun occasionally awakes from its slumber.
4/2
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
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: Submerging Whale gains hexproof until end of turn.Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
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Pack Leaders
(rare)
Imposing Bear
(uncommon)
Freezing Hex
(uncommon)
Bitter Regret
(uncommon)
Bleak End
(common)
Icewind Sage
(common)
Nature's Assault
(common)
Whelp's Rebellion
(common)
Snowshoes
(common)
Zombies in the Snow
(common)
Boreal Shelf
(common)
Awakened Lava Lad
(common)
Ice Fisher
(common)
Submerging Whale
(common)
Island
(basic)






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