Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player reveals their hand. You choose a nonland snow card. That player discards that card.
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Nonsnow creatures get -1/-1.
Snow creatures gain "sacrifice a creature: this creature gains menace until end of turn." |
Fir-Bound Colossus can't attack or block unless you control a snow forest.
: Target snow land becomes indestructible until end of turn.A dryad can grow as large as its home.
7/7
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Daunting Tuurngaq can't block.
Morbid- When Daunting Tuurngaq enters the battlefield, if a creature died this turn, draw a card and lose 1 life. A Tuurngaq that brings misery will not cease in its endeavors.
4/2
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: Exile target artifact or enchantment you control until end of turn. It gains "When this enters the battlefield, reveal the top card of your library. If an artifact or enchantment was revealed this way, add it to your hand." |
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Nulukanek War-Singer gets +2/+0 until end of turn.
A song to give courage.
2/1
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Barren Patch enters the battlefield tapped.
: Add or .Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
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, Sacrifice Snowdrifter: Return target creature you control to your hand.Wolf weather shamans can track the fresh Snow's movements and make use of it when hunting.
1/1
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Each opponent sacrifices a creature with a power of 1 or less.
Morbid- If a creature died this turn, each opponent sacrifices a creature with a power of 2 or less instead. |
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When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
When Wailing Seal enters the battlefield, you may tap this card. If you do, untap another target creature. The sounds of pinnipeds, despite their varied purposes, are usually cacophonous to the ears of others.
0/2
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Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.
Equip ![]() Trekking the White Wastes can be treacherous when one isn't properly equipped.
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When Mummified Mammoth enters the battlefield each player loses 1 life.
Some things should have been left in the ice.
4/4
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Warm Thoughts
(common, foil)
Kingdom of Ice
(rare)
Fir-Bound Colossus
(uncommon)
Daunting Tuurngaq
(uncommon)
Umiak
(uncommon)
Cave Bear
(common)
Nulukanek War-Singer
(common)
Barren Patch
(common)
Snowdrifter
(common)
Stragglers for Sacrifice
(common)
High Summit Lookout
(common)
Wailing Seal
(common)
Snowshoes
(common)
Mummified Mammoth
(common)
Mountain
(basic)


: Target snow land becomes indestructible until end of turn.
: Exile target artifact or enchantment you control until end of turn. It gains "When this enters the battlefield, reveal the top card of your library. If an artifact or enchantment was revealed this way, add it to your hand."
or
