Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Squirrel
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

As long as Shielded Squirrel is tapped, you have hexproof.
1/2
 
 R 
Snow Sorcery
Destroy all nonsnow creatures.

Avalanche- If you cast another snow spell this turn exile all nonsnow creatures and planeswalkers instead.
 U 
Creature – Bird
Flying

When Migrating Pair enters the battlefield, create a 1/1 white Bird creature token with flying
1/1
 U 
Snow Artifact
If Heart of Winter untapped at the beginning of a player's upkeep, that player taps a non-snow permanent they control.

{t}: Untap target snow permanent you control.
 U 
Instant
Return up to two target snow permanents with a converted mana cost of 3 or less to their owner's hands.
There are rare days when Ulaqat's nature fights back against the Cold and Winter.
 C 
Creature – Minotaur Wizard
Flash

When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn.
3/3
 C 
Sorcery
Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
 C 
Creature – Squirrel
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

When Gorging Marmot enters the battlefield tap target snow creature.
2/2
 C 
Creature – Whale
{u}: Submerging Whale gains hexproof until end of turn.
Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
 C 
Snow Land
Boreal Shelf enters the battlefield tapped.

{t}: Add {w} or {u}.
Nature's solitude, witnessed by only passing birds.
 C 
Sorcery
Until end of turn target creature gains "creatures blocking this creature get -3/-3 until end of turn."
Kulku left the white snow red and mortals in a panic.
 C 
Snow Creature – Zombie
Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
 C 
Snow Creature – Minotaur Berserker
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gains haste until end of turn.
She revels and rallies at the first thaw.
1/1
 C 
Snow Creature – Yeti Scout
Reach

Whenever you cast a snow spell, Snowthrower gets +1/+1 until end of turn.
Masters of the Cold, Yetis are aware to all its changes.
2/2
Swamp
 
 B 
Basic Land – Swamp

Shielded Squirrel (rare, foil)
White Death (rare)
Migrating Pair (uncommon)
Heart of Winter (uncommon)
Unexpected Thaw (uncommon)
Stalwart Peacekeeper (common)
Nature's Assault (common)
Gorging Marmot (common)
Submerging Whale (common)
Boreal Shelf (common)
Frozen in Fear (common)
Zombies in the Snow (common)
Unfrozen Rager (common)
Snowthrower (common)
Swamp (basic)