Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Enchantment
Nonsnow, nonland permanents enter the battlefield tapped.

Whenever a player casts a nonsnow, noncreature spell, that player taps a nonsnow creature they control.
The White Wastes keep Munnutik safe even from the Yetis.
 U 
Snow Land
Freeze-Thaw Tributaries enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Tributaries becomes a plains and a swamp until end of turn.
 U 
Instant
As an additional cost to cast Bitter Regret, discard a creature.

Target creature gets +X+0 where X is the discarded creature's power and gains doublestrike until end of turn.
 U 
Snow Creature – MInotaur Wizard
Thawing- Whenever you cast a nonsnow spell for the first time each turn, tap target creature with a power of 3 or less.
The nulukanek had adapted to the Cold and brief moments of comfort in seclusion.
3/2
 C 
Sorcery
Gain 3 life. Then, if you have the most life create a 1/1 white Warrior token.
The stretch untouched by Winter is celebration for many who travel.
 C 
Sorcery
Deal 2 damage to target creature. If that creature was a snow creature, Burning Kiss deals 4 damage to that creature instead.
 C 
Instant
Destroy target creature. That creature's controller loses 3 life.
Taking a life did not satisfy Kulku. She needed others to know life had been taken and squirm in fear that their life would be next.
 C 
Creature – Human Wizard
Whenever a creature deals damage to Rimeomancer Adept tap that creature and it doesn't untap during its controller next untap untap step.
2/3
 C 
Creature – Human Shaman
When Green Band Naturalist enters the battlefield, destroy target snow artifact, snow enchantment, or snow land.
1/3
 C 
Snow Sorcery
Destroy target enchantment.

Avalanche- If you cast another snow spell this turn, you may exile target artifact or enchantment instead.
 C 
Snow Sorcery
Target creature gets +2/+1 until end of turn. If target creature is a snow creature it gains menace until end of turn.
A crown one trembles to behold and to adorn.
 C 
Snow Creature – Germ
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
 C 
Creature – Wolf Warrior
Trusty Packmate gets +1/+1 as long as you control another wolf.
Wolves of the forests are strong and wise on their own, and they're stronger and wiser when their friends are around.
4/4
 C 
Snow Land
Ice Plateau enters the battlefield tapped.

{t}: Add {r} or {w}.
The structures jut up brazenly against the sunlight.
Mountain
 
 B 
Basic Land – Mountain

March to Munnutik (rare)
Freeze-Thaw Tributaries (uncommon)
Bitter Regret (uncommon)
Snowbinder (uncommon)
Green Band's Bounty (common)
Burning Kiss (common)
Kulku's Butchery (common)
Rimeomancer Adept (common)
Green Band Naturalist (common)
Obliterating Cold (common)
Wreath of Ice Daggers (common)
Frozen Pandemic (common)
Trusty Packmate (common)
Ice Plateau (common)
Mountain (basic)