Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Creature – Human Wizard
Whenever Cold Mummifier attacks you may pay {s}. If you do, put the top 3 cards of your library into your graveyard, then return a snow creature from your graveyard to your hand at random.
2/3
 U 
Snow Creature – Human Artificer
When Ice Artisan enters the battlefield snow artifacts you cast cost {1} less until end of turn.

Morbid- If a creature died this turn, when Ice Artisan enters the battlefield snow artifacts cost {3} less until end of turn instead.
2/3
 U 
Creature – Wolverine
When Vicious Wolverine enters the battlefield, Vicious Wolverine fights target creature.

Whenever Vicious Wolverine deals damage to a creature, that creature can't block until end of turn.
2/2
 U 
Snow Creature – Yeti Wizard
Whenever a player casts a nonsnow spell, that player loses 1 life.
Yetis are armed with the Cold, making them formidable opponents when they do appear.
2/3
 C 
Creature – Elemental
When Awakened Lava Lad enters the battlefield, Awakened Lava Lad deals 2 damage to target snow creature.
Salkutun occasionally awakes from its slumber.
4/2
 C 
Snow Creature – Elemental
{s}, Sacrifice Snowdrifter: Return target creature you control to your hand.
Wolf weather shamans can track the fresh Snow's movements and make use of it when hunting.
1/1
 C 
Instant
Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
 C 
Snow Sorcery
Destroy target enchantment.

Avalanche- If you cast another snow spell this turn, you may exile target artifact or enchantment instead.
 C 
Snow Land
Highland Weald enters the battlefield tapped.

{t}: Add {r} or {g}.
Mivivuk lies hidden, secluded between the southern tip of the Salkutun mountains and the enormous trees at the end of the northern forests.
 C 
Instant
As an additional cost to cast Grim Gains, sacrifice a creature you control.

Target creature you control gets +2/+2 and becomes indestructible until end of turn.
 C 
Sorcery
Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
 C 
Snow Artifact – Equipment
Equipped creature gains hexproof from nonsnow.

Equip {s}
Graced in pure ice, one can wrap themself in the power of the Cold.
 C 
Sorcery
Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.

Morbid- If a creature died this turn, that creature also gets +2/+0.
 C 
Creature – Human Warrior Cleric
Whenever Brutal Spearman attacks a player with less life than you, Brutal Spearman gets +2/+0 until end of turn.
Nulun taught butchery for benefit, and so humans followed to survive the Cold.
2/4
Island
 
 B 
Basic Land – Island

Cold Mummifier (rare)
Ice Artisan (uncommon)
Vicious Wolverine (uncommon)
Chillcoat Sorceress (uncommon)
Awakened Lava Lad (common)
Snowdrifter (common)
Hug of Resistance (common)
Obliterating Cold (common)
Highland Weald (common)
Grim Gains (common)
Nature's Assault (common)
Cloak of Frost (common)
Whelp's Rebellion (common)
Brutal Spearman (common)
Island (basic)