Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn, whenever an instant or sorcery you control deals damage to a player, create an X/X red Elemental token, where X was the damage dealt that player.
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Until end of turn snow creatures can't be blocked by nonsnow creatures.
The suddenness of an early Winter is often fatal.
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Icestorm Rower can't be blocked.
: Target instant or sorcery spell gains the snow supertype.Those who cannot create yields on their own turn to piracy to gather what they need.
1/2
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As an additional cost to cast Guard Circle, tap a creature you control.
Until end of turn, target creature you control gains indestructible. If a creature would deal damage to the targeted creature, the creature that would have dealt damage is dealt 3 damage instead. |
As an additional cost to play Snowy Terrain, sacrifice a non-snow land you control. Search your library for a snow land and put it onto the battlefield.
Those who can't escape to the Green Band during the Winters must make do.
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When Awakened Lava Lad enters the battlefield, Awakened Lava Lad deals 2 damage to target snow creature.
Salkutun occasionally awakes from its slumber.
4/2
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: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
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, Sacrifice White-Whiskered Ancestor: Exile the top card your library. You may play that card until end of turn.The eldest wolves do not leave the pack so soon after death.
2/1
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Exile target attacking creature.
The reflection of light off of the glaciers is dangerous, worse than blinding.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
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Lifelink, vigilance
Creatures of beauty and strength, reindeer are a popular motif in home decor.
1/3
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Barren Patch enters the battlefield tapped.
: Add or .Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
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Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
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Lightning Lingered
(rare)
Early Winter
(uncommon)
Icestorm Rower
(uncommon)
Guard Circle
(uncommon)
Snowy Terrain
(common)
Awakened Lava Lad
(common)
Pine Druid
(common)
White-Whiskered Ancestor
(common)
Radiant Glare
(common)
Frozen Pandemic
(common)
Zombies in the Snow
(common)
Majukit Stag
(common)
Barren Patch
(common)
Raven Trader
(common)
Plains
(basic)



: Target instant or sorcery spell gains the snow supertype.