Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When a creature you don't control attacks, it loses all abilities until end of turn. Lawlessness will provide no benefit.
5/5
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Whenever a player casts a nonsnow spell, exile Reclusive Mountain Strider until end of turn.
You only need to be worried when the yeti isn't running.
3/1
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When Warring Natures enters the battlefield choose 1-
• Nonsnow elementals you control gain : Deal 1 damage to target creature.
• This card gains the snow supertype and snow elemental creatures you control get +2/+0. |
Reach
Torpor (You may put a +1/+1 on this creature instead of untapping it.) Simisuk Wolfspider has deathtouch as long as Simisuk Wolfspider has a counter on it. 1/4
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Defender
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn. 3/5
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Counter target snow spell with a converted mana cost of 2 or less.
The Green Band takes its name from the fact no snow ever touches on the land there.
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Highland Weald enters the battlefield tapped.
: Add or .Mivivuk lies hidden, secluded between the southern tip of the Salkutun mountains and the enormous trees at the end of the northern forests.
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Exile target attacking creature.
The reflection of light off of the glaciers is dangerous, worse than blinding.
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When Iquoonu Baron attacks Iquoonu Baron deals 1 damage to target player if you control no snow permanents.
Iquoonu lies in the heart of the Green Band, where the Cold and Winter never touch. Those who live there are often resentful of those who try and migrate to Iquoonu for the winter.
1/2
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Arctic Flats enters the battlefield tapped.
: Add or .The White Wastes south of Majukit at jagged casts of the world that was before the Cold.
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Until end of turn target creature gains "creatures blocking this creature get -3/-3 until end of turn."
Kulku left the white snow red and mortals in a panic.
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When Green Band Naturalist enters the battlefield, destroy target snow artifact, snow enchantment, or snow land.
1/3
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When Frost Elemental enters the battlefield snow creatures you control get +1/+1 until end of turn.
Some call the inhospitable home.
2/2
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
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Archon of Supression
(rare)
Reclusive Mountain Strider
(uncommon)
Warring Natures
(uncommon)
Simisuk Wolfspider
(uncommon)
Ghost in the Ice
(common)
Touch of Warmth
(common)
Highland Weald
(common)
Radiant Glare
(common)
Iquoonu Baron
(common)
Arctic Flats
(common)
Frozen in Fear
(common)
Green Band Naturalist
(common)
Frost Elemental
(common)
Ambitious Evergreen
(common)
Forest
(basic)



: Deal 1 damage to target creature.



