Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a snow land enters the battlefield under your control, you may draw a card.
Snow lands may tap for mana of any color. |
Thawing- Whenever you cast a nonsnow spell for the first time each turn, tap target creature with a power of 3 or less.
The nulukanek had adapted to the Cold and brief moments of comfort in seclusion.
3/2
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Whenever a player casts a nonsnow spell, that player loses 1 life.
Yetis are armed with the Cold, making them formidable opponents when they do appear.
2/3
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Target creature you control gains indestructible until end of turn. Then, choose 1:
• Create a 1/1 white Warrior token. • Gain 4 life. |
Destroy target enchantment.
Avalanche- If you cast another snow spell this turn, you may exile target artifact or enchantment instead. |
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When Nutritious Char dies you may draw a card.
The seas provide sustenance for many of the Ulaqat's humans.
1/2
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As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn. |
Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
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Target creature can't block until end of turn.
Morbid- If a creature died this turn, target creature and each creature sharing a color with it can't block this turn instead. |
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
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Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
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Gain 3 life. Then, if you have the most life create a 1/1 white Warrior token.
The stretch untouched by Winter is celebration for many who travel.
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Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
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Sacrifice Bloodmaw Bear: Target creature gains menace until end of turn.
Most peoples of Ulaqat consider bears the most terrifying creatures. That terror is often evoked in effigies made from bears' remains.
2/1
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Wondrous Aurora
(rare)
Snowbinder
(uncommon)
Chillcoat Sorceress
(uncommon)
Gift of Survival
(uncommon)
Obliterating Cold
(common)
Nutritious Char
(common)
Grim Gains
(common)
Frost Marsh
(common)
Succumb to Sorrow
(common)
Cave Bear
(common)
Cloak of Frost
(common)
Green Band's Bounty
(common)
Flame Zagger
(common)
Bloodmaw Bear
(common)
Swamp
(basic)





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