Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Masked Shaman attacks, for each other nontoken creature you control with equal power, create a token that's a copy of that creature and that's tapped and attacking.
At the beginning of your endstep, exile each other token creature that attacked this turn. 3/2
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Enchant creature
![]() : Until end of turn enchanted creature gains indestructible and "Whenever this creature deals damage to a player, that player exiles their graveyard." |
Create a 3/3 green snow elephant token with trample.
Avalanche- If you cast another snow spell this turn create two 3/3 green snow Elephant tokens with trample instead. |
Thawing- Whenever you cast a nonsnow spell for the first time each turn, you may have Coldfang Protector fight target creature.
Humans moving through our forest, taking our game. We'll push them back to the frozen lands.
2/2
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Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
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Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
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Lifelink, vigilance
Creatures of beauty and strength, reindeer are a popular motif in home decor.
1/3
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Whenever a creature deals damage to Rimeomancer Adept tap that creature and it doesn't untap during its controller next untap untap step.
2/3
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Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
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Sacrifice Bloodmaw Bear: Target creature gains menace until end of turn.
Most peoples of Ulaqat consider bears the most terrifying creatures. That terror is often evoked in effigies made from bears' remains.
2/1
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Boreal Shelf enters the battlefield tapped.
: Add or .Nature's solitude, witnessed by only passing birds.
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Flash
When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn. 3/3
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Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.
Equip ![]() Trekking the White Wastes can be treacherous when one isn't properly equipped.
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
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Masked Shaman
(mythic)
Permafrost's Fortitude
(uncommon)
Mammoth Migration
(uncommon)
Coldfang Protector
(uncommon)
Snowball Fight
(common)
Slaughtering Savior
(common)
Majukit Stag
(common)
Rimeomancer Adept
(common)
Flame Zagger
(common)
Bloodmaw Bear
(common)
Boreal Shelf
(common)
Stalwart Peacekeeper
(common)
Snowshoes
(common)
Ambitious Evergreen
(common)
Island
(basic)


: Until end of turn enchanted creature gains indestructible and "Whenever this creature deals damage to a player, that player exiles their graveyard."

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