Ulaqat: Virtual Booster
| Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Nonsnow, nonland permanents enter the battlefield tapped.
Whenever a player casts a nonsnow, noncreature spell, that player taps a nonsnow creature they control. The White Wastes keep Munnutik safe even from the Yetis.
|
Icestorm Rower can't be blocked.
: Target instant or sorcery spell gains the snow supertype.Those who cannot create yields on their own turn to piracy to gather what they need.
1/2
|
When Grisly Exploitation enters the battlefield create a 1/1 black Cleric token with "Sacrifice this creature: Target player loses 1 life."
Whenever you sacrifice a creature, you may add to your mana pool. |
Flying
Whenever an opponent draws a card other than during their draw step you may pay . If you do, that player loses 2 life.3/1
|
Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
|
|
Flying
Morbid- When Tulukarug Songthief enters the battlefield, if a creature died this turn, you may return target instant or sorcery from your graveyard to your hand. 1/2
|
Enchant creature
Enchanted creature gains " : Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead." |
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Remove a +1/+1 counter from Lacksadaisy Guard: Lacksadaisy Guard gains first strike until end of turn. 2/2
|
: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
|
Target creature gets +3/+3 until end of turn.
Morbid- If a creature died this turn, target creature gets +4/+4 and gains trample instead. |
|
Exile target attacking creature.
The reflection of light off of the glaciers is dangerous, worse than blinding.
|
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
|
Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
|
Defender
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn. 3/5
|
|
March to Munnutik
(rare)
Icestorm Rower
(uncommon)
Grisly Exploitation
(uncommon)
Red Snow Warlock
(uncommon)
Miqtun Raider
(common)
Tulukarug Songthief
(common)
Migrationer's Rummage
(common)
Lacksadaisy Guard
(common)
Pine Druid
(common)
Wolf's Hunger
(common)
Radiant Glare
(common)
Ambitious Evergreen
(common)
Frost Marsh
(common)
Ghost in the Ice
(common)
Island
(basic)


: Target instant or sorcery spell gains the snow supertype.
. If you do, that player loses 2 life.
