Ulaqat: Virtual Booster
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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
Whenever a creature dies, put a lore counter on Nulun's Temple. Remove a lore counter from Nulun's Temple, : Add one mana of any color. |
Return up to two target snow permanents with a converted mana cost of 3 or less to their owner's hands.
There are rare days when Ulaqat's nature fights back against the Cold and Winter.
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As an additional cost to cast Guard Circle, tap a creature you control.
Until end of turn, target creature you control gains indestructible. If a creature would deal damage to the targeted creature, the creature that would have dealt damage is dealt 3 damage instead. |
Enchant creature
Whenever enchanted creature is dealt damage, each player loses 2 life. Pain perfectly etched into wood.
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Flying
Morbid- When Tulukarug Songthief enters the battlefield, if a creature died this turn, you may return target instant or sorcery from your graveyard to your hand. 1/2
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
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Defender
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn. 3/5
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, Sacrifice Snowdrifter: Return target creature you control to your hand.
Wolf weather shamans can track the fresh Snow's movements and make use of it when hunting.
1/1
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Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
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Boreal Shelf enters the battlefield tapped.
: Add or . Nature's solitude, witnessed by only passing birds.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gains haste until end of turn.
She revels and rallies at the first thaw.
1/1
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When Arcane Icicle enters the battlefield, snow instants and sorceries you cast cost less until end of turn.
, Sacrifice Arcane Icicle: Deal 1 damage to target creature. |
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Nulun's Temple
(rare)
Unexpected Thaw
(uncommon)
Guard Circle
(uncommon)
Mask of Agony
(uncommon)
Tulukarug Songthief
(common)
Icewind Sage
(common)
Flame Zagger
(common)
Ghost in the Ice
(common)
Snowdrifter
(common)
Snowball Fight
(common)
Boreal Shelf
(common)
Ice Fisher
(common)
Unfrozen Rager
(common)
Arcane Icicle
(common)
Island
(basic)