Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Remove a +1/+1 counter from Doublechuck: Doublechuck gains doublestrike until end of turn. 3/3
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Fir-Bound Colossus can't attack or block unless you control a snow forest.
: Target snow land becomes indestructible until end of turn.A dryad can grow as large as its home.
7/7
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Deathtouch
Absolute Cold must be blocked by each non-snow creature if possible unless that creature's controller pays for each non-snow creature they control.1/1
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Whenever Mother Bear untaps, you may put a +1/+1 counter on target creature with a power less than Mother Bear's. 3/3
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Counter target creature or planeswalker spell.
Avalanche- If you cast another snow spell this turn you may counter any target spell instead. |
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Counter target snow spell with a converted mana cost of 2 or less.
The Green Band takes its name from the fact no snow ever touches on the land there.
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Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
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Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
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Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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: Add .
, sacrifice Breadth of Color: Add one mana of any color.The Green Band is filled with so much color in contrast to the stark white areas ruled by the Cold.
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When Arcane Icicle enters the battlefield, snow instants and sorceries you cast cost
less until end of turn.
, Sacrifice Arcane Icicle: Deal 1 damage to target creature. |
Fliyng
When Cawfriend enters the battlefield you may put a +1/+1 counter on another target creature with flying and untap that creature. Loudmouth Tulukurug are some of the most trustworthy.
1/2
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Doublechuck
(rare)
Fir-Bound Colossus
(uncommon)
Absolute Cold
(uncommon)
Mother Bear
(uncommon)
Icy Unwelcoming
(common)
Touch of Warmth
(common)
Snowball Fight
(common)
Zombies in the Snow
(common)
Defiance By Fire
(common)
Ambitious Evergreen
(common)
Icewind Sage
(common)
Breadth of Color
(common)
Arcane Icicle
(common)
Cawfriend
(common)
Swamp
(basic)




: Target snow land becomes indestructible until end of turn.
for each non-snow creature they control.

: Add
.