Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose a card type, then reveal the top seven cards of your library. Put each card of the chosen type revealed this way into your hand, then put the rest into your graveyard.
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Put a +1/+1 counter on target creature you control. Then, that creatures deals damage equal to the amount of counters on it to another target creature.
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Deathtouch
Absolute Cold must be blocked by each non-snow creature if possible unless that creature's controller pays for each non-snow creature they control.1/1
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: Target creature you control gains lifelink and first strike until end of turn.Not the most frightening creatures in the Cold, foxes are the most fun.
2/1
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: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
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Enchant creature
Enchanted creature gains " : Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead." |
Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
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Sacrifice Cold Oasis Compass: Add
When Cold Oasis Compass is put into a graveyard from the battlefield, search your library for a basic snow land and add it to your hand. Shuffle your library afterward. A Yeti device, used before Cold claimed most of Ulaqat.
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Gain 3 life. Then, if you have the most life create a 1/1 white Warrior token.
The stretch untouched by Winter is celebration for many who travel.
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Target player reveals their hand. You choose a nonland snow card. That player discards that card.
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Boreal Shelf enters the battlefield tapped.
: Add or .Nature's solitude, witnessed by only passing birds.
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Target creature can't block until end of turn.
Morbid- If a creature died this turn, target creature and each creature sharing a color with it can't block this turn instead. |
Flying
You may cast Tulukarug Watcher as if this card has flash if you've cast a spell this turn. The Tulukarug are always informed because they're always around.
1/1
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Qamulek's Question
(rare)
Awakening Hunger
(uncommon)
Absolute Cold
(uncommon)
Fetching Fox
(uncommon)
Pine Druid
(common)
Migrationer's Rummage
(common)
Lone Raven
(common)
Cold Oasis Compass
(common)
Green Band's Bounty
(common)
Warm Thoughts
(common)
Boreal Shelf
(common)
Succumb to Sorrow
(common)
Tulukarug Watcher
(common)
Frozen Pandemic
(common)
Plains
(basic)



: Target creature you control gains lifelink and first strike until end of turn.