Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Enchantment
When Coldwave enters the battlefield, exile target nonsnow, nonland permanent until a player casts a nonsnow spell.

Whenever you cast a snow spell, if there are no cards exiled by Coldwave, you may exile target nonsnow, nonland permanent until a player casts a nonsnow spell.
 U 
Snow Creature – Yeti Shaman
At the beginning of your upkeep if you control four or more snow mountains you may sacrifice Foolish Howler. If you do, destroy target nonsnow land.
1/5
 U 
Snow Instant
Deal 3 damage to any target.

Avalanche- If you cast another snow spell this turn, Arctic Thunder can't be countered.
"Louder than the fiercest winds"- Ttunli
 U 
Creature – Human Warrior
When Snow Slayer enters the battlefield, you may destroy target snow creature with power four or greater.
Simisuk's guards use the heat of the Green Band to defend against the Cold and its allies.
3/3
 C 
Snow Land
Highland Weald enters the battlefield tapped.

{t}: Add {r} or {g}.
Mivivuk lies hidden, secluded between the southern tip of the Salkutun mountains and the enormous trees at the end of the northern forests.
 C 
Snow Artifact
Sacrifice Cold Oasis Compass: Add {c}

When Cold Oasis Compass is put into a graveyard from the battlefield, search your library for a basic snow land and add it to your hand. Shuffle your library afterward.
A Yeti device, used before Cold claimed most of Ulaqat.
 C 
Snow Creature – Human Wizard
When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
 C 
Creature – Bird Rogue
Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2.

Sacrifice Bear Mask: Target creature gets +3/+3.
 C 
Creature – Minotaur Warrior
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

Horned Guardian can block an additional creature each combat as long as Horned Guardian has a +1/+1 counter on it.
1/2
 C 
Sorcery
Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
 C 
Creature – Human Shaman
Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
 C 
Creature – Human Warrior Cleric
Whenever Brutal Spearman attacks a player with less life than you, Brutal Spearman gets +2/+0 until end of turn.
Nulun taught butchery for benefit, and so humans followed to survive the Cold.
2/4
 C 
Snow Sorcery
Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
Swamp
 
 B 
Basic Land – Swamp

Coldwave (rare)
Foolish Howler (uncommon)
Arctic Thunder (uncommon)
Snow Slayer (uncommon)
Highland Weald (common)
Cold Oasis Compass (common)
Icewind Sage (common)
Lone Raven (common)
Bear Mask (common)
Horned Guardian (common)
Defiance By Fire (common)
Slaughtering Savior (common)
Brutal Spearman (common)
Snowball Fight (common)
Swamp (basic)