Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() , : Cast any number of instants or sorceries from your hand with a total converted mana cost of 6 without paying their mana cost. Spells cast this way gain the snow supertype.4/4
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Enchant creature
Whenever enchanted creature attacks, its controller flips a coin. If they win the flip, the enchanted creature deals 2 damage to the defending player. If the creature's controller loses the flip, the enchanted creature deals 2 damage to that player. |
Freeze-Thaw Range enters the battlefield tapped.
: Add to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Range becomes a swamp and a forest until end of turn. |
When Pack's Howl enters the battlefield create a 2/2 green Wolf Warrior token.
If you control a Wolf at the beginning of your upkeep create a 2/2 green Wolf Warrior token. |
Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
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Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.
Morbid- If a creature died this turn, that creature also gets +2/+0. |
Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
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Target player reveals their hand. You choose a nonland snow card. That player discards that card.
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Tap target creature. That creature's controller puts the top 2 cards of their library into their graveyard.
Stoneglare was suddenly too tired to hunt with his pack.
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Flying
Whenever Bloodbeak Tulukarug attacks, you may pay . If you do, each opponent loses 1 life and you gain 1 life.1/1
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Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
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Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
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When Frost Elemental enters the battlefield snow creatures you control get +1/+1 until end of turn.
Some call the inhospitable home.
2/2
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Return target creature to its owner's hand.
Avalanche- If you cast another snow spell this turn, you may return target nonland permanent to its owner's hand instead. |
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Ttunli, Story Keeper
(rare)
Mask of Laughter
(uncommon)
Freeze-Thaw Range
(uncommon)
Pack's Howl
(uncommon)
Cloak of Frost
(common)
Whelp's Rebellion
(common)
Nature's Assault
(common)
Warm Thoughts
(common)
Sudden Sleep
(common)
Bloodbeak Tulukarug
(common)
Defiance By Fire
(common)
Frost Marsh
(common)
Frost Elemental
(common)
Barren Wealth
(common)
Island
(basic)


: Cast any number of instants or sorceries from your hand with a total converted mana cost of 6 without paying their mana cost. Spells cast this way gain the snow supertype.

