Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
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Whenever a snow source other than Biting Hail you control deals damage to an opponent choose 1-
• Create a 1/1 red snow Elemental token with haste. • Biting Hail deals 1 damage to target opponent. |
Deal 3 damage to any target.
Avalanche- If you cast another snow spell this turn, Arctic Thunder can't be countered. "Louder than the fiercest winds"- Ttunli
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At the beginning of each endstep, if you lost 4 or more life this turn, return Haunting Ahkiyyini from your graveyard to your hand.
Even before the eternal Cold, the spirits played an unending percussion of death.
5/2
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When Seance Structurer enters the battlefield each opponent discards a card at random.
Some shamans are frauds. Some frauds believe they're not.
3/4
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Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.
Morbid- If a creature died this turn, that creature also gets +2/+0. |
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
When Wailing Seal enters the battlefield, you may tap this card. If you do, untap another target creature. The sounds of pinnipeds, despite their varied purposes, are usually cacophonous to the ears of others.
0/2
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Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
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Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
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Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
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Trusty Packmate gets +1/+1 as long as you control another wolf.
Wolves of the forests are strong and wise on their own, and they're stronger and wiser when their friends are around.
4/4
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Barren Patch enters the battlefield tapped.
: Add or .Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
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Whenever Brutal Spearman attacks a player with less life than you, Brutal Spearman gets +2/+0 until end of turn.
Nulun taught butchery for benefit, and so humans followed to survive the Cold.
2/4
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Lone Raven
(common, foil)
Biting Hail
(rare)
Arctic Thunder
(uncommon)
Haunting Ahkiyyini
(uncommon)
Seance Structurer
(uncommon)
Whelp's Rebellion
(common)
Wailing Seal
(common)
Hug of Resistance
(common)
Zombies in the Snow
(common)
Raven Trader
(common)
Ambitious Evergreen
(common)
Trusty Packmate
(common)
Barren Patch
(common)
Brutal Spearman
(common)
Plains
(basic)






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