Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Snow Creature – Squid
When Tentacled Titan enters the battlefield tap up to 8 target creatures. Those creatures don't untap during their controller's next untap step.

At the beginning of your upkeep you pay {s}{s}. If you do, return up to two target creatures with a total power less than Tentacled Titan to their owner's hand.
10/10
 U 
Sorcery
Creatures you control get +1/+1 until end of turn and first strike until end of turn.

Morbid- If a creature died this turn, creatures you control get +2/+2 and gain doublestrike until end of turn instead.
 U 
Enchantment – Aura
Enchant creature

Whenever enchanted creature is dealt damage, each player loses 2 life.
Pain perfectly etched into wood.
 U 
Snow Enchantment – Aura
Enchant creature
{b}{s}: Until end of turn enchanted creature gains indestructible and "Whenever this creature deals damage to a player, that player exiles their graveyard."
 C 
Snow Land
Barren Patch enters the battlefield tapped.

{t}: Add {w} or {b}.
Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
 C 
Snow Creature – Human Wizard
When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
 C 
Sorcery
Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
 C 
Instant
Draw a card.

Target player reveals their hand. Unless a snow card was revealed this way, discard a card.

 C 
Sorcery
Each opponent sacrifices a creature with a power of 1 or less.

Morbid- If a creature died this turn, each opponent sacrifices a creature with a power of 2 or less instead.
 C 
Snow Sorcery
As an additional cost to play Snowy Terrain, sacrifice a non-snow land you control. Search your library for a snow land and put it onto the battlefield.
Those who can't escape to the Green Band during the Winters must make do.
 C 
Creature – Wolf Rogue
When Pack Rebel enters the battlefield, Pack Rebel deals 1 damage to you.

When Pack Rebel dies, Pack Rebel deals 1 damage to you.
There are many tales of amazing wolfpacks on Ulaqat, and many tales of amazing lone wolves.
3/3
 C 
Snow Creature – Human Warrior
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
 C 
Sorcery
Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
 C 
Creature – Fish
When Nutritious Char dies you may draw a card.
The seas provide sustenance for many of the Ulaqat's humans.
1/2
Mountain
 
 B 
Basic Land – Mountain

Tentacled Titan (mythic)
Hunter's Celebration (uncommon)
Mask of Agony (uncommon)
Permafrost's Fortitude (uncommon)
Barren Patch (common)
Icewind Sage (common)
Nature's Assault (common)
Weather Forecast (common)
Stragglers for Sacrifice (common)
Snowy Terrain (common)
Pack Rebel (common)
Ice Fisher (common)
Defiance By Fire (common)
Nutritious Char (common)
Mountain (basic)