Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Enchantment – Aura
Enchant snow creature
Whenever enchanted creature deals combat damage to a player, you may tap X permanents that player controls, where X is the enchanted creature's power. Those permanents don't untap during that controller's next untap step.
 U 
Snow Land
Freeze-Thaw Slough enters the battlefield tapped.
{t}: Add {b} to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Slough becomes an island and a mountain until end of turn.
 U 
Instant
As an additional cost to cast Bitter Regret, discard a creature.

Target creature gets +X+0 where X is the discarded creature's power and gains doublestrike until end of turn.
 U 
Artifact
{2},{t}: Reveal the top card of your library. If a nonsnow card was revealed this way, each player who controls a snow permanent loses 1 life. Then, you may put that card on the bottom of your library.
 C 
Snow Creature – Human Druid
{t}: Untap target snow land.
The people of Ulaqat accept the Cold. Some embrace it.
1/1
 C 
Creature – Wolf Warrior
Trusty Packmate gets +1/+1 as long as you control another wolf.
Wolves of the forests are strong and wise on their own, and they're stronger and wiser when their friends are around.
4/4
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains "{t}: Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead."
 C 
Creature – Minotaur Warrior
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

Remove a +1/+1 counter from Lacksadaisy Guard: Lacksadaisy Guard gains first strike until end of turn.
2/2
 C 
Snow Creature – Human Pirate
Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
 C 
Creature – Human Shaman
Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
 C 
Snow Creature – Spirit
Defender

Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn.
3/5
 C 
Snow Land
Foul Peaks enters the battlefield tapped.

{t}: Add {b} or {r}.
The peaks of Salkutun are covered in red ice, blood from an ancient battle.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2.

Sacrifice Bear Mask: Target creature gets +3/+3.
 C 
Snow Creature – Elemental
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
Forest
 
 B 
Basic Land – Forest

Frostform (rare)
Freeze-Thaw Slough (uncommon)
Bitter Regret (uncommon)
Nulun's Idol (uncommon)
Pine Druid (common)
Trusty Packmate (common)
Migrationer's Rummage (common)
Lacksadaisy Guard (common)
Miqtun Raider (common)
Slaughtering Savior (common)
Ghost in the Ice (common)
Foul Peaks (common)
Bear Mask (common)
Brainfreeze Elemental (common)
Forest (basic)