Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Coldwave enters the battlefield, exile target nonsnow, nonland permanent until a player casts a nonsnow spell.
Whenever you cast a snow spell, if there are no cards exiled by Coldwave, you may exile target nonsnow, nonland permanent until a player casts a nonsnow spell. |
At the beginning of your upkeep if you control four or more snow mountains you may sacrifice Foolish Howler. If you do, destroy target nonsnow land.
1/5
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Deal 3 damage to any target.
Avalanche- If you cast another snow spell this turn, Arctic Thunder can't be countered. "Louder than the fiercest winds"- Ttunli
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When Snow Slayer enters the battlefield, you may destroy target snow creature with power four or greater.
Simisuk's guards use the heat of the Green Band to defend against the Cold and its allies.
3/3
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Highland Weald enters the battlefield tapped.
: Add or .Mivivuk lies hidden, secluded between the southern tip of the Salkutun mountains and the enormous trees at the end of the northern forests.
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Sacrifice Cold Oasis Compass: Add
When Cold Oasis Compass is put into a graveyard from the battlefield, search your library for a basic snow land and add it to your hand. Shuffle your library afterward. A Yeti device, used before Cold claimed most of Ulaqat.
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
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Enchant creature
Enchanted creature gets +2/+2. Sacrifice Bear Mask: Target creature gets +3/+3. |
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Horned Guardian can block an additional creature each combat as long as Horned Guardian has a +1/+1 counter on it. 1/2
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Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
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Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
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Whenever Brutal Spearman attacks a player with less life than you, Brutal Spearman gets +2/+0 until end of turn.
Nulun taught butchery for benefit, and so humans followed to survive the Cold.
2/4
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Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
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Coldwave
(rare)
Foolish Howler
(uncommon)
Arctic Thunder
(uncommon)
Snow Slayer
(uncommon)
Highland Weald
(common)
Cold Oasis Compass
(common)
Icewind Sage
(common)
Lone Raven
(common)
Bear Mask
(common)
Horned Guardian
(common)
Defiance By Fire
(common)
Slaughtering Savior
(common)
Brutal Spearman
(common)
Snowball Fight
(common)
Swamp
(basic)



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