Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
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Whenever a snow land enters the battlefield under your control, you may draw a card.
Snow lands may tap for mana of any color. |
Thawing- Whenever you cast a nonsnow spell for the first time each turn, you may have Coldfang Protector fight target creature.
Humans moving through our forest, taking our game. We'll push them back to the frozen lands.
2/2
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Return up to two target snow permanents with a converted mana cost of 3 or less to their owner's hands.
There are rare days when Ulaqat's nature fights back against the Cold and Winter.
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When Carnage Mountainman enters the battlefield, Carnage Mountainman fights target creature if you spent snow mana casting Carnage Mountainman.
6/3
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Lichen Atoll enters the battlefield tapped.
: Add or to your mana pool.Reds and greens surround the ruins of Yuntuq and its islands; life on Ulaqat will endure.
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Sacrifice Bloodmaw Bear: Target creature gains menace until end of turn.
Most peoples of Ulaqat consider bears the most terrifying creatures. That terror is often evoked in effigies made from bears' remains.
2/1
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Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.
Equip ![]() Trekking the White Wastes can be treacherous when one isn't properly equipped.
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Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
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Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
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Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
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Whenever a creature deals damage to Rimeomancer Adept tap that creature and it doesn't untap during its controller next untap untap step.
2/3
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Enchant creature
Enchanted creature gains "when this creature dies search your library for a basic land and put it onto the battlefield tapped." |
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
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Snowball Fight
(common, foil)
Wondrous Aurora
(rare)
Coldfang Protector
(uncommon)
Unexpected Thaw
(uncommon)
Carnage Mountainman
(uncommon)
Lichen Atoll
(common)
Bloodmaw Bear
(common)
Snowshoes
(common)
Flame Zagger
(common)
Lone Raven
(common)
Defiance By Fire
(common)
Rimeomancer Adept
(common)
Final Discovery
(common)
Ice Fisher
(common)
Mountain
(basic)




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