Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Exile target artifact or enchantment you control until end of turn. It gains "When this enters the battlefield, reveal the top card of your library. If an artifact or enchantment was revealed this way, add it to your hand." |
: Destroy target creature token.
Whenever a creature you don't control dies you may scry 2. I have no zeal for choosing which spirits stay with me and which are chosen to become ethereal.
3/5
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Until end of turn damage can't be prevented.
Deal 1 damage to any target. If damage dealt this way would cause a creature or planeswalker to be put into a graveyard, you may draw a card. |
At the beginning of each endstep, if a player lost life that turn, that player loses 2 life.
Nulun's teachings grant survival, not happiness.
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Each player sacrifices a creature.
Morbid- If a creature died this turn, each player sacrifices the creature they control with the greatest power instead. |
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Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
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Add
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Avalanche- If you cast another snow spell this turn add ![]() ![]() ![]() instead. |
Boreal Shelf enters the battlefield tapped.
: Add or .Nature's solitude, witnessed by only passing birds.
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As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn. |
Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.
Equip ![]() Trekking the White Wastes can be treacherous when one isn't properly equipped.
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Fliyng
When Cawfriend enters the battlefield you may put a +1/+1 counter on another target creature with flying and untap that creature. Loudmouth Tulukurug are some of the most trustworthy.
1/2
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Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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Umiak
(uncommon, foil)
Kanguq, Angakkuq to Nulun
(rare)
Savage Stabbing
(uncommon)
Ceaseless Misery
(uncommon)
Prayer to Nulun
(uncommon)
Raven Trader
(common)
Harness the Cold
(common)
Boreal Shelf
(common)
Grim Gains
(common)
Snowshoes
(common)
Cawfriend
(common)
Defiance By Fire
(common)
Ambitious Evergreen
(common)
Icewind Sage
(common)
Island
(basic)
: Exile target artifact or enchantment you control until end of turn. It gains "When this enters the battlefield, reveal the top card of your library. If an artifact or enchantment was revealed this way, add it to your hand."


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