Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Enchantment
{s}{s}, Exile 3 nonland snow cards from your hand: Take an extra turn after this one.
There is the Green Band, untouched by the cold. Then, there are the forests that know the seasons. Beyond is are White Wastes and Deserts that know only the Cold.
 U 
Instant
Until end of turn, whenever a player is dealt combat damage, that player discards a card.
"As you bleed out, you will lose sanity and reason. You may even escape your pain."- Kulku
 U 
Sorcery
Create a 1/1 red Elemental token with haste. Then, if you control 5 or more Elementals, Elementals gain first strike until end of turn.
 U 
Sorcery
Draw two cards. Then, if you've drawn five or more cards this turn create a blue 3/3 Whale token.
Where, when, the whale, the water, all combined make whales a challenge to hunt.
 C 
Snow Creature – Yeti Scout
When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
 C 
Snow Sorcery
Target creature gets +2/+1 until end of turn. If target creature is a snow creature it gains menace until end of turn.
A crown one trembles to behold and to adorn.
 C 
Creature – Bird Advisor
Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
 C 
Snow Land
Foul Peaks enters the battlefield tapped.

{t}: Add {b} or {r}.
The peaks of Salkutun are covered in red ice, blood from an ancient battle.
 C 
Snow Creature – Germ
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
 C 
Snow Creature – Zombie
Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
 C 
Creature – Elemental
Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
 C 
Snow Sorcery
Destroy target enchantment.

Avalanche- If you cast another snow spell this turn, you may exile target artifact or enchantment instead.
 C 
Snow Creature – Yeti Scout
Reach

Whenever you cast a snow spell, Snowthrower gets +1/+1 until end of turn.
Masters of the Cold, Yetis are aware to all its changes.
2/2
 C 
Snow Land
Arctic Flats enters the battlefield tapped.

{t}: Add {g} or {w}.
The White Wastes south of Majukit at jagged casts of the world that was before the Cold.
Forest
 
 B 
Basic Land – Forest

Eternal Winter (rare)
Bloodied Barren (uncommon)
Burning Wave (uncommon)
Whaling Tactics (uncommon)
High Summit Lookout (common)
Wreath of Ice Daggers (common)
Raven Trader (common)
Foul Peaks (common)
Frozen Pandemic (common)
Zombies in the Snow (common)
Flame Zagger (common)
Obliterating Cold (common)
Snowthrower (common)
Arctic Flats (common)
Forest (basic)