Ulaqat: Virtual Booster
| Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever a creature with a power of 4 or greater enters the battlefield under your control, create a 2/2 green Wolf Warrior token.
A great individual can unite their fragmented kind.
6/6
|
Whenever a player casts a nonsnow spell, that player loses 1 life.
Yetis are armed with the Cold, making them formidable opponents when they do appear.
2/3
|
When Frostbane enters the battlefield players can't cast snow spells or activate non-mana abilities of snow permanents until end of turn.
A stillness to halt even the mighty Winter.
2/1
|
Daunting Tuurngaq can't block.
Morbid- When Daunting Tuurngaq enters the battlefield, if a creature died this turn, draw a card and lose 1 life. A Tuurngaq that brings misery will not cease in its endeavors.
4/2
|
Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
|
|
When Ringed Seal enters the battlefield Fish you don't control get -1/-0 until end of turn.
Common food on most of Ulaqat, Ayuat fishers have trained the seals to help them with their work.
1/3
|
Whenever Salkutun Shardslinger deals damage to a creature you may pay
. If you do, Salkutun Shardslinger deals 1 damage to that creature's controller.2/2
|
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
|
Creatures can't be the target of spells or abilities during the next combat phase this turn.
Invoke clever and chaotic spirits that leave foes in a stupor.
|
: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
|
|
Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
|
When Winterheart enters the battlefield, gain 1 life for each snow permanent you control.
Yeti culture remains undecipherable Ulaqat's other inhabitants.
5/5
|
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Horned Guardian can block an additional creature each combat as long as Horned Guardian has a +1/+1 counter on it. 1/2
|
As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn. |
|
Pack Leaders
(rare)
Chillcoat Sorceress
(uncommon)
Frostbane
(uncommon)
Daunting Tuurngaq
(uncommon)
Defiance By Fire
(common)
Ringed Seal
(common)
Salkutun Shardslinger
(common)
Frozen Pandemic
(common)
Shaman's Cover
(common)
Pine Druid
(common)
Frost Marsh
(common)
Winterheart
(common)
Horned Guardian
(common)
Grim Gains
(common)
Mountain
(basic)






. If you do, Salkutun Shardslinger deals 1 damage to that creature's controller.
: Untap target snow land.