Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wolf Warrior
Whenever a creature with a power of 4 or greater enters the battlefield under your control, create a 2/2 green Wolf Warrior token.
A great individual can unite their fragmented kind.
6/6
 U 
Snow Sorcery
Until end of turn snow creatures can't be blocked by nonsnow creatures.
The suddenness of an early Winter is often fatal.
 U 
Sorcery
Target creature you control gains "whenever this creature deals combat damage to a creature, exile target artifact or enchantment" until end of turn.
 U 
Snow Creature – Yeti
Whenever a player casts a nonsnow spell, exile Reclusive Mountain Strider until end of turn.
You only need to be worried when the yeti isn't running.
3/1
 C 
Snow Sorcery
Falling Icicles deals 1 damage to each creature.

Avalanche- If you cast another snow spell this turn Falling Icicles deals 2 damage to each opponent.
 C 
Snow Creature – Yeti
Whenever Salkutun Shardslinger deals damage to a creature you may pay {s}. If you do, Salkutun Shardslinger deals 1 damage to that creature's controller.
2/2
 C 
Sorcery
Until end of turn target creature gains "creatures blocking this creature get -3/-3 until end of turn."
Kulku left the white snow red and mortals in a panic.
 C 
Snow Creature – Yeti Scout
Reach

Whenever you cast a snow spell, Snowthrower gets +1/+1 until end of turn.
Masters of the Cold, Yetis are aware to all its changes.
2/2
 C 
Snow Creature – Human Pirate
Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
 C 
Instant
As an additional cost to cast Grim Gains, sacrifice a creature you control.

Target creature you control gets +2/+2 and becomes indestructible until end of turn.
 C 
Snow Creature – Yeti Shaman
When Winterheart enters the battlefield, gain 1 life for each snow permanent you control.
Yeti culture remains undecipherable Ulaqat's other inhabitants.
5/5
 C 
Sorcery
Gain 3 life. Then, if you have the most life create a 1/1 white Warrior token.
The stretch untouched by Winter is celebration for many who travel.
 C 
Snow Sorcery
Destroy target enchantment.

Avalanche- If you cast another snow spell this turn, you may exile target artifact or enchantment instead.
 C 
Snow Land
Ice Plateau enters the battlefield tapped.

{t}: Add {r} or {w}.
The structures jut up brazenly against the sunlight.
Mountain
 
 B 
Basic Land – Mountain

Pack Leaders (rare)
Early Winter (uncommon)
Splintering Blow (uncommon)
Reclusive Mountain Strider (uncommon)
Falling Icicles (common)
Salkutun Shardslinger (common)
Frozen in Fear (common)
Snowthrower (common)
Miqtun Raider (common)
Grim Gains (common)
Winterheart (common)
Green Band's Bounty (common)
Obliterating Cold (common)
Ice Plateau (common)
Mountain (basic)