Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
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Exile target creature, then return it to battlefield and create a token copy of that creature.
Watch the ocean.
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At the beginning of each endstep, if you lost 4 or more life this turn, return Haunting Ahkiyyini from your graveyard to your hand.
Even before the eternal Cold, the spirits played an unending percussion of death.
5/2
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Flying
Whenever an opponent draws a card other than during their draw step you may pay . If you do, that player loses 2 life.3/1
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![]() : Imposing Bear gets +4/+4 until end of turn. Activate this ability only once each turn and only when you could cast a sorcery.Bears are enviable because they are known to overcome whatever odds nature places in their path.
2/3
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Counter target snow spell with a converted mana cost of 2 or less.
The Green Band takes its name from the fact no snow ever touches on the land there.
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Barren Patch enters the battlefield tapped.
: Add or .Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
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When Iquoonu Baron attacks Iquoonu Baron deals 1 damage to target player if you control no snow permanents.
Iquoonu lies in the heart of the Green Band, where the Cold and Winter never touch. Those who live there are often resentful of those who try and migrate to Iquoonu for the winter.
1/2
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Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
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When Frost Elemental enters the battlefield snow creatures you control get +1/+1 until end of turn.
Some call the inhospitable home.
2/2
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Flying
Whenever Bloodbeak Tulukarug attacks, you may pay . If you do, each opponent loses 1 life and you gain 1 life.1/1
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
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Target player reveals their hand. You choose a nonland snow card. That player discards that card.
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As an additional cost to play Snowy Terrain, sacrifice a non-snow land you control. Search your library for a snow land and put it onto the battlefield.
Those who can't escape to the Green Band during the Winters must make do.
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Hug of Resistance
(common, foil)
Oceanic Mirror
(rare)
Haunting Ahkiyyini
(uncommon)
Red Snow Warlock
(uncommon)
Imposing Bear
(uncommon)
Touch of Warmth
(common)
Barren Patch
(common)
Iquoonu Baron
(common)
Lone Raven
(common)
Frost Elemental
(common)
Bloodbeak Tulukarug
(common)
Cave Bear
(common)
Warm Thoughts
(common)
Snowy Terrain
(common)
Mountain
(basic)



. If you do, that player loses 2 life.
: Add