Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
Creatures you control gain first strike when blocking. He fights ever ready, just like the stars in the sky.
2/1
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Freeze-Thaw Tributaries enters the battlefield tapped.
: Add to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Tributaries becomes a plains and a swamp until end of turn. |
Freeze-Thaw Range enters the battlefield tapped.
: Add to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Range becomes a swamp and a forest until end of turn. |
Thawing- Whenever you cast a nonsnow spell for the first time each turn, you may have Coldfang Protector fight target creature.
Humans moving through our forest, taking our game. We'll push them back to the frozen lands.
2/2
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Horned Guardian can block an additional creature each combat as long as Horned Guardian has a +1/+1 counter on it. 1/2
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Falling Icicles deals 1 damage to each creature.
Avalanche- If you cast another snow spell this turn Falling Icicles deals 2 damage to each opponent. |
Tap target creature. That creature's controller puts the top 2 cards of their library into their graveyard.
Stoneglare was suddenly too tired to hunt with his pack.
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Flying
Morbid- When Tulukarug Songthief enters the battlefield, if a creature died this turn, you may return target instant or sorcery from your graveyard to your hand. 1/2
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Flying
You may cast Tulukarug Watcher as if this card has flash if you've cast a spell this turn. The Tulukarug are always informed because they're always around.
1/1
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: Scry 1.
: Carved Tusk becomes a 3/3 blue seal until end of turn.Carved in the likeness of its origin, the tusk is both a mage's instrument and weapon.
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Highland Weald enters the battlefield tapped.
: Add or .Mivivuk lies hidden, secluded between the southern tip of the Salkutun mountains and the enormous trees at the end of the northern forests.
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Defender
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn. 3/5
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
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Star Champion
(rare)
Freeze-Thaw Tributaries
(uncommon)
Freeze-Thaw Range
(uncommon)
Coldfang Protector
(uncommon)
Cave Bear
(common)
Horned Guardian
(common)
Falling Icicles
(common)
Sudden Sleep
(common)
Tulukarug Songthief
(common)
Tulukarug Watcher
(common)
Carved Tusk
(common)
Highland Weald
(common)
Ghost in the Ice
(common)
Ambitious Evergreen
(common)
Mountain
(basic)

: Add
to your mana pool.
to your mana pool.


: Carved Tusk becomes a 3/3 blue seal until end of turn.