Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
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Whenever an opponent is dealt damage by a creature or spell you control you may pay
. If you do, opponents can't gain life until end of turn.A sweat of fear colder than Winter.
3/3
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Until end of turn, whenever a player is dealt combat damage, that player discards a card.
"As you bleed out, you will lose sanity and reason. You may even escape your pain."- Kulku
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Create a 1/1 red Elemental token with haste. Then, if you control 5 or more Elementals, Elementals gain first strike until end of turn.
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Whenever a player casts a nonsnow spell, exile Reclusive Mountain Strider until end of turn.
You only need to be worried when the yeti isn't running.
3/1
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Flying
You may cast Tulukarug Watcher as if this card has flash if you've cast a spell this turn. The Tulukarug are always informed because they're always around.
1/1
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Add
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Avalanche- If you cast another snow spell this turn add ![]() ![]() ![]() instead. |
Foul Peaks enters the battlefield tapped.
: Add or .The peaks of Salkutun are covered in red ice, blood from an ancient battle.
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Deathtouch
When Vengeful Wolverine enters the battlefield, if your opponents control any creatures with counters on them, put a +1/+1 counter on Vengeful Wolverine. 2/2
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Morbid- When Murderous Initiate enters the battlefield, if a creature died this turn, each opponent loses 2 life and you gain 2 life
Kulku showed the Nulukanek the first step towards greatness- power over others' lives.
2/3
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
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When Frost Elemental enters the battlefield snow creatures you control get +1/+1 until end of turn.
Some call the inhospitable home.
2/2
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: Submerging Whale gains hexproof until end of turn.Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
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Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.
Equip ![]() Trekking the White Wastes can be treacherous when one isn't properly equipped.
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Ice Fisher
(common, foil)
Frostblood Frightener
(rare)
Bloodied Barren
(uncommon)
Burning Wave
(uncommon)
Reclusive Mountain Strider
(uncommon)
Tulukarug Watcher
(common)
Harness the Cold
(common)
Foul Peaks
(common)
Vengeful Wolverine
(common)
Murderous Initiate
(common)
Cave Bear
(common)
Frost Elemental
(common)
Submerging Whale
(common)
Snowshoes
(common)
Mountain
(basic)

. If you do, opponents can't gain life until end of turn.


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