Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever equipped creature attacks, tap target creature and target land the defending player controls. Those permanents don't untap during their controller's next untap step.
Equip ![]() ![]() |
At the beginning of each endstep, if a player lost life that turn, that player loses 2 life.
Nulun's teachings grant survival, not happiness.
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Deathtouch
Absolute Cold must be blocked by each non-snow creature if possible unless that creature's controller pays for each non-snow creature they control.1/1
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Deal 3 damage to any target.
Avalanche- If you cast another snow spell this turn, Arctic Thunder can't be countered. "Louder than the fiercest winds"- Ttunli
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Gain 3 life. Then, if you have the most life create a 1/1 white Warrior token.
The stretch untouched by Winter is celebration for many who travel.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Nulukanek War-Singer gets +2/+0 until end of turn.
A song to give courage.
2/1
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Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
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When Awakened Lava Lad enters the battlefield, Awakened Lava Lad deals 2 damage to target snow creature.
Salkutun occasionally awakes from its slumber.
4/2
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Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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Permafrost Grave enters the battlefield tapped.
: Add or .The Cold shudders even rot and decay. Flora and fauna alike remain in icy tombs.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
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Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
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When Green Band Naturalist enters the battlefield, destroy target snow artifact, snow enchantment, or snow land.
1/3
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Ice-Edge Longblade
(rare)
Ceaseless Misery
(uncommon)
Absolute Cold
(uncommon)
Arctic Thunder
(uncommon)
Green Band's Bounty
(common)
Nulukanek War-Singer
(common)
Cloak of Frost
(common)
Awakened Lava Lad
(common)
Slaughtering Savior
(common)
Icewind Sage
(common)
Permafrost Grave
(common)
Miqtun Raider
(common)
Bleak End
(common)
Green Band Naturalist
(common)
Plains
(basic)




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