Anydria [Set One]: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Banish the Ephemeral Colourless Rare 2{1}{c} Instant Exile target colored spell or token unless its controller pays {3}. If that player pays, create a Desert token (It's a land with "{t}: Produce {c}."). 0
2 Encroaching Sands Colourless Uncommon 3{2}{c} Enchantment At the beginning of your end step, reveal the top card of your library. If it's a Desert card, put it onto the battlefield. If it it has a colorless mana symbol in its cost, put it into your hand. Otherwise, you surveil 1 and gain 1 life. 0
3 Grayfolk Elder Colourless Common 1{c} Creature – Merfolk Nomad 1 1 Colorless creatures you control get +1/+0. 0
4 Master of the Broken Maze Colourless Rare 5{3}{c}{c} Creature – Sphinx 5 4 Flying, vigilance
At the beginning of your end step, if Master of the Broken Maze is face-up in a public zone, exile the top card of your library with an orthogonality counter on it.

You may cast cards you own in exile with orthogonality counters on them. Cards you cast this way cost {2} less and {c} more to cast.
0
5 Sandwave Serpent Colourless Rare 5{4}{c} Creature – Serpent 4 6 Flash, desertwalk
When Sandwave Serpent arrives, choose one —
• Counter target creature spell.
• Creatures you control gain ward {c} until end of turn.
• Return all tokens to their owners' hands.
0
6 Searching Sprite Colourless Uncommon 2{1}{c} Creature – Faerie Nomad 1 2 Flying
Whenever a colorless creature arrives under your control, you may tap Searching Sprite. If you do, draw a card.
0
7 Twist of Fate Colourless Uncommon 2{1}{c} Instant Put target spell into its owner's library third from the top. That player draws a card. 0
8 Unending Erosion Colourless Rare 2{1}{c} Enchantment At the beginning of each opponent's end step, create a 1/1 colorless Sand creature token unless that player pays {1}.
Colorless creatures you control get +0/+1.
0
9 Adjutant's Guidance White Common 4{3}{w} Sorcery Creatures you control get +1/+2 and gain vigilance until end of turn.
You may sift a card with sift from your hand. It costs {3} less to sift this way. If you don't, draw a card.
0
10 Apprentice Graviturge White Common 1{w} Creature – Elf Wizard 1 1 Flying
{c}, {t}: Tap target nonland permanent.
1 1678419361 on 10 Mar 2023 by Link
11 Ashanaël's Decree White Uncommon 2{c}{w} Instant Choose one —
• Draw a card.
• Exile target attacking creature.
Choose one —
• Counter target spell with one or more targets.
• Tap target permanent.
0
12 Ashanaël, the Grandmaster White Mythic 5{3}{w}{w} Legendary Creature – Archon 5 5 Flying, Protection from Sphinxes and from colorless
Archon spells you cast cost {2} less to cast.
{g/w}{w}{w/b}, Untap a tapped Archon you control: Destroy target creature that attacked or blocked this turn.
3 1678762922 on 14 Mar 2023 by Link
13 Aspiring Squire White Rare 1{w} Creature – Human Soldier 2 1 When Aspiring Squire enters the battlefield, search your graveyard or your library for a creature card with converted mana cost 2, reveal it, and put it into your hand. If your searched your library this way, shuffle it. 7 1407872594 on 12 Aug 2014 by UncleIstvan
14 Austere Meditant White Common 1{w} Creature – Kithkin Monk 1 1 Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Austere Meditant has lifelink.
As long as your gate is open, Austere Meditant gets +1/+1.
0
15 Basking Gatefrill White Common 2{1}{w} Creature – Lizard 2 2 Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Basking Gatefrill gets +0/+1 and has defender.
As long as your gate is open, Basking Gatefrill gets +1/+0.
0
16 Cactid Adjutant White Common 4{3}{w} Creature – Treefolk Advisor 2 2 First Strike
Whenever Cactid Adjutant attacks, another target creature gains first strike until end of turn.
0
17 Caravan Survivalist White Common 2{1}{w} Creature – Human Nomad 2 1 Sifted spells you cast cost {1} less to cast. 0
18 Caravan Wisewoman White Uncommon 3{2}{w} Creature – Centaur Cleric 2 3 Whenever a player casts a spell from a graveyard, create a 1/1 white Nomad creature token with lifelink.
{2}{r}, {t}: Copy target spell if a player cast it from a graveyard. If you copy a creature spell this way, that copy has base power and toughness 1/1.
0
19 Celestial Imbalance White Rare 3{w}{w}{w} Instant When you cast Celestial Imbalance or sift it, if you would create one or more tokens this turn, instead you create those tokens plus a 1/1 colorless Sand creature token.
Create a 3/3 white Archon creature token with flying.
Sift {2}{w} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {2}{w}.)
1 1719369521 on 26 Jun 2024 by Link
20 Degradation Elemental White Common 2{1}{w} Creature – Sand Elemental 3 1 When Degradation Elemental arrives, you may pay {w}. If you do, destroy target artifact or enchantment. 2 1678037642 on 05 Mar 2023 by dude1818
21 Dehydrated Wanderer White Common 1{w} Creature – Treefolk Nomad 0 3 Reinvest — When Dehydrated Wanderer leaves your graveyard, put a +1/+1 counter on up to one target creature. 2 1676949484 on 21 Feb 2023 by dude1818
22 Expert Packer White Common 3{2}{w} Creature – Bird Nomad 2 2 Flying
Sift abilities you activate cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
0
23 Graceful Reprieve* White Common 2{1}{w} Instant When target creature dies this turn, return that card to the battlefield under its owner's control. 0
24 Honored Visitor White Uncommon 3{2}{w} Creature – Elf Noble 1 2 Vigilance
When Honored Visitor arrives, open your gate.
Whenever your gate opens, put a +1/+1 counter on Honored Visitor.
0
25 Hypervigilance White Common 1{w} Enchantment – Aura Enchant creature
Enchanted creature has vigilance.
{c}, Tap enchanted creature: Look at the top card of target library. You may exile that card.
2 1690847755 on 31 Jul 2023 by Tahazzar
26 Injunction White Uncommon 4{3}{w} Instant Put target spell or token on top of its owner's library.
Draw a card.
Sift {1}{w} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {1}{w}.)
0
27 Inner Peace White Uncommon 2{1}{w} Enchantment Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, attacking creatures you control have ward {1}.
As long as your gate is open, creatures you control get +1/+1.
0
28 Kiran Elsecalling White Common 3{2}{w} Instant Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target creature card with converted mana cost 2 or less from your graveyard to your hand.
Sift {1}{w} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {1}{w}.)
0
29 Kiran Savior White Uncommon 1{w} Creature – Human Cleric 2 1 When Kiran Savior arrives, each player returns up to one creature card with base power or toughness 2 or less from their graveyard to their hand. For each player that does, your gain 2 life 0
30 Lay Waste White Rare 6{3}{w}{w}{w} Sorcery Destroy all creatures and all tokens.
Each player who controlled a permanent destroyed this way creates a Desert token (It's a land with "{t}: Produce {c}.").
Sift {2}{w}{w} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {2}{w}{w}.)
0
31 Lumbering Warden White Common 5{4}{w} Creature – Giant Nomad 5 3 As long as Lumbering Warden is untapped, it must tap in order to block. 2 1687203403 on 19 Jun 2023 by dude1818
32 Mirage Weaver White Uncommon 4{3}{w} Creature – Archon Noble 2 3 Flying
Whenever an Illusion leaves the battlefield, you may pay {1}. If you do, draw a card.
Sift {1}{w} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {1}{w}.)
When you sift Mirage Weaver, create two 0/2 white Illusion creature tokens.
0
33 Mistwalker Meditant White Uncommon 2{1}{w} Creature – Human Monk 2 2 Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, put a +1/+1 counter on Mistwalker Meditant.
As long as your gate is open, Mistwalker Meditant has flying.
0
34 Moment of Actualization White Common 2{1}{w} Instant If your gate is open, create two 0/2 white Illusion creature tokens.
Creatures you control get +1/+1 until end of turn.
0
35 Polycular Bonds White Uncommon 2{1}{w} Enchantment Tapped creatures you control have hexproof.
{c}, Tap three untapped creatures you control: Create a 0/2 white Illusion creature token. Creatures you control get +2/+0 until end of turn.
0
36 Practiced Blow White Common 1{w} Instant Target creature gets +2/+0 and gains first strike until end of turn.
Sift {w} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {w}.)
If you cast Practiced Blow from your graveyard, it deals 2 damage to each creature blocking or blocked by that creature.
5 1687203467 on 19 Jun 2023 by dude1818
37 Practiced Graviturge White Uncommon 2{1}{w} Creature – Elf Wizard 1 3 Flying
{2}{c}: You may tap or untap another target permanent.
Tapped creatures you don't control lose flying and can't have or gain flying.
5 1678473795 on 10 Mar 2023 by Link
38 Sentinel of Ayuros White Rare 4{2}{w}{w} Legendary Creature – Lamassu 3 3 Flying
Triggered abilities of sources your opponents control don't trigger.
10 1421123218 on 13 Jan 2015 by dude1818
39 Skillful Instructor White Uncommon 1{w} Creature – Elf Monk 1 1 As long as your gate is closed, Skillful Instructor gets +0/+1 and has vigilance.
As long as your gate is open, Skillful Instructor gets +1/+0 and has first strike.
{1}{g}, {t}: Open or close your gate.
0
40 Sojourn Unto Dust White Uncommon 3{2}{w} Instant Exile target creature. Its controller creates a Desert token (It's a land with "{t}: Produce {c}.").
Sift {w} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {w}.)
0
41 Steel Abbey Guard White Common 3{2}{w} Creature – Human Knight Monk 1 2 Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Steel Abbey Guard gets +0/+2 and has vigilance.
As long as your gate is open, Steel Abbey Guard gets +2/+0 and has first strike.
0
42 Sunwall Invigorator White Uncommon 2{w}{w} Creature – Treefolk Cleric 1 3 Tapped creatures you control may attack as though they were untapped.
Whenever a creature you control becomes tapped other than to attack, put a +1/+1 counter on that creature.
1 1601392993 on 29 Sep 2020 by Link
43 Sunwall Priest White Common 1{w} Creature – Kithkin Cleric 1 2 Vigilance
Reinvest — When Sunwall Priest leaves your graveyard, create a 0/2 white Illusion creature token.
0
44 Tanaran Sky Herald White Common 5{4}{w} Creature – Bird Monk 3 3 Flying
When Tanaran Sky Herald arrives, if your gate is closed, draw a card.
As long as your gate is open, Tanaran Sky Herald costs {2} less to cast.
0
45 Time of Sands White Uncommon 5{4}{w} Sorcery Return target creature or planeswalker card from your graveyard to the battlefield.
Sift {2}{w} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {2}{w}.)
0
46 Undying Loyalist White Common 2{1}{w} Creature – Human Advisor 1 2 When Undying Loyalist dies, if it had no counters on it, return it to the battlefield with a +1/+1 counter on it.
Reinvest — When Undying Loyalist leaves your graveyard, you gain 1 life.
0
47 Veto White Common 2{1}{w} Instant Counter target noncreature spell unless its controller pays {3}.
Sift {c} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {c}.)
0
48 Warden of the Eastern Verge White Common 5{4}{w} Creature – Giant Nomad 3 4 When Warden of the Eastern Verge arrives, exile up to one target token. 2 1690846686 on 31 Jul 2023 by Tahazzar
49 Warrant White Common 4{3}{w} Enchantment When Warrant arrives, exile another target nonland permanent until Warrant leaves the battlefield.
Sift {1}{w} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {1}{w}.)
Warrant has flash as long as it's in your graveyard.
1 1574179944 on 19 Nov 2019 by Link
50 Watchful Topiary White Uncommon 4{3}{w} Creature – Treefolk 0 0 Vigilance
Watchful Topiary gets +1/+1 for each creature you control with base power or toughness 2 or less.
0
51 Wending Winds White Common 2{1}{w} Instant Tap up to two target untapped creatures. If you own one or more of those creatures, draw a card.
Sift {w} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {w}.)
0
52 Withered One White Uncommon 2{1}{w} Creature – Skeleton Soldier 3 1 {1}{b}, Reminisce : Return Withered One from your graveyard to the battlefield. (To reminisce, put a card from your graveyard on the bottom of your library.)
Reinvest — When Withered One leaves your graveyard, you may pay {2}. If you do, draw a card.
0
53 Ydrian Realm-Cutter White Rare 1{w} Legendary Creature – Faerie Wizard 1 1 Flying, first strike, lifelink
When Ydrian Realm-Cutter leaves the battlefield, graveyard, or exile, you may pay {1}{c}. If you do, move target permanent or card from that zone into its owner's hand.
0
54 Tamiyo the Interloper Blue Mythic 4{2}{c}{u} Legendary Planeswalker – Tamiyo 4 At the beginning of each the step, you may tap an artifact and another untapped non-Artifact permanent you control. If you do, draw a card.
+2 Surveil 2, then Investigate.
+1 Tap or untap another target permanent.
-6 You gain an emblem with "At the beginning of your upkeep, Investigate."
0
55 Acrimony Black Uncommon 2{1}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+0.
When enchanted creature dies, create a 1/1 black Faerie creature token with flying.
When Acrimony is put into a graveyard from the battlefield, return Acrimony to its owner's hand.
0
56 Archon's Sickle Black Common 4{3}{b} Instant Destroy target creature. If you destroy a Sphinx this way, that creature's controller loses life equal to its converted mana cost. 3 1678762507 on 14 Mar 2023 by Link
57 Binder of the Dead Black Common 2{1}{b} Creature – Human Warlock 1 1 Deathtouch
Reinvest — When Binder of the Dead leaves your graveyard, you may put another target creature card from your graveyard on top of your library.
0
58 Desperate Remembrancer Black Common 1{b} Creature – Human Nomad 1 1 {1}{b}, {t}, Reminisce , Sacrifice Desperate Remembrancer: Return target creature card from your graveyard to your hand. (To reminisce, put a card from your graveyard on the bottom of your library.) 0
59 Displaced Tikoloshe Black Common 5{4}{b} Creature – Gremlin 5 2 When Displaced Tikoloshe arrives, target player discards a card at random.
Sift {3}{b} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {3}{b}.)
0
60 Driver of the Faceless Black Uncommon 4{2}{b}{b} Creature – Faerie 2 2 Flash, flying
When you cast Driver of the Faceless, search your library for a Drone creature card. Cast that card without paying its mana cost. If you don't cast a card this way, you lose 2 life and draw a card.
0
61 Dæmonic Figment Black Common 2{1}{b} Instant Choose one —
• Dæmonic Figment deals 2 damage to target player or planeswalker. You gain 2 life.
• Create a 1/1 black Nightmare creature token with "As long as an opponent lost life this turn, this has base power and toughness 3/3."
3 1691405902 on 07 Aug 2023 by Tahazzar
62 Exonerate Black Rare 2{b}{b} Instant Exile target nonbasic card from an opponent's graveyard. You may play that card for as long as it remains exiled.
Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
0
63 Faceless Attendant Black Common 1{b} Creature – Faerie Drone 1 1 Flying
{b}, Sacrifice Faceless Attendant: Counter target spell that targets a Merfolk or Faerie unless that spell's controller pays 1 life for each Drone card in your graveyard.
3 1685493574 on 31 May 2023 by Link
64 Faceless Company Black Common 3{2}{b} Creature – Merfolk Drone 1 1 When Faceless Company arrives, create a 1/1 black Faerie creature token with flying. You may reminisce about a Drone. If you do, repeat this ability. (To reminisce, put a card from your graveyard on the bottom of your library.) 1 1685535553 on 31 May 2023 by Link
65 Faceless Warden Black Common 2{1}{b} Creature – Merfolk Drone 1 1 Faceless Warden gets +0/+1 for each other Merfolk you control.
Faceless Warden gets +1/+0 for each other Faerie you control.
A deck can have any number of creatures named Faceless Warden.
1 1685493556 on 31 May 2023 by Link
66 Fracturing Resolve Black Common 2{1}{b} Instant Each player sacrifices a nonland permanent. If at least one player sacrifices a creature this way, create a 1/1 black Nightmare creature token with "As long as an opponent lost life this turn, this has base power and toughness 3/3." 0
67 Greyfolk Consul Black Common 1{b} Creature – Merfolk Advisor 0 1 When Greyfolk Consul arrives, create a 1/1 black and red Archer creature token with "Whenever this attacks, it deals 1 damage to the defending player." 0
68 Infected Researcher Black Uncommon 3{2}{b} Creature – Merfolk Wizard 2 2 When Infected Researcher dies, create two 0/0 black Germ creature tokens, then distribute two +1/+1 counters among Germ creatures you control.
{c}, {t}, Sacrifice a creature: Draw a card.
0
69 Kiran Education Black Uncommon 2{1}{b} Instant Target player sacrifices a creature. If you owned that creature, return that card to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
Sift {b} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {b}.)
0
70 Kiran Enforcer Black Uncommon 2{1}{b} Creature – Bird Knight Rogue 2 1 Flying
Ward — Reminisce (To reminisce, put a card from your graveyard on the bottom of your library.)
Reinvest — When Kiran Enforcer leaves your graveyard, search your library for a card named Kiran Enforcer, reveal it, and put it into your hand. Then shuffle.
0
71 Knight of the New Moon Black Uncommon 3{2}{b} Creature – Azra Knight 2 2 First Strike
When Knight of the New Moon arrives, create a 1/1 black Nightmare creature token with "As long as an opponent lost life this turn, this has base power and toughness 3/3.".
Whenever Knight of the New Moon deals damage to an opponent, Nightmares you control get +1/+1 until end of turn.
0
72 Knowledge of the Deep Black Uncommon 3{2}{b} Sorcery Exile target opponent's graveyard. Draw a card for each instant or sorcery card exiled this way. 0
73 Malnourished Stray Black Common 3{2}{b} Creature – Dog 2 1 Whenever Malnourished Stray becomes blocked, the defending player loses 2 life.
{1}{b}, Reminisce : Return Malnourished Stray from your graveyard to your hand. (To reminisce, put a card from your graveyard on the bottom of your library.)
4 1678120847 on 06 Mar 2023 by dude1818
74 Mind Lash Black Common 1{b} Sorcery Target opponent reveals their hand. You choose a nonland card from it, then that player discards a card. If they discard a different card, Mind Lash deals 3 damage to them. 1 1690847068 on 31 Jul 2023 by Tahazzar
75 Necropolitics Black Common 4{3}{b} Sorcery Surveil 4 (Look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
You may sacrifice a creature or reminisce about one. If you do, you draw two cards and Necropolitics deals 2 damage you. (To reminisce, put a card from your graveyard on the bottom of your library.)
0
76 Noble Retinue Black Uncommon 2{1}{b} Creature – Merfolk 2 1 Whenever you cast a Merfolk spell, create a 1/1 black Faerie creature token with flying.
Whenever a Faerie you control attacks, it deals 1 damage to the defending player. You gain 1 life.
0
77 Nomad's Hardships Black Common 4{3}{b} Sorcery Choose one or both —
• Target player sacrifices a creature with power 2 or less.
• Return target creature with power 2 or less from your graveyard to the battlefield.
0
78 Norezon's Decree Black Uncommon 4{2}{c}{b} Instant Choose one —
• You mill three cards, then put a card milled this way into your hand.
• Target tapped creature has base toughness 0 until end of turn.
Choose one —
• Return a creature card at random from your graveyard to your hand.
• Remove all counters from target permanent.
0
79 Palefire Champion Black Uncommon 1{b} Creature – Spirit Knight 2 1 Palefire Champion can't block.
You may cast Palefire Champion from your graveyard if a source you controlled dealt noncombat damage this turn.
Reinvest — When Palefire Champion leaves your graveyard, you may pay {2}{r}. If you do, create a 2/2 red Phoenix creature token with flying.
0
80 Permeable Partition Black Uncommon 4{3}{b} Creature – Spirit Wall 1 5 Defender, haste
You may play permanent cards exiled with Permeable Partition if you reminisce in addition to paying their other costs. (To reminisce, put a card from your graveyard on the bottom of your library.)
{w}, {t}: Exile target card from a graveyard until Permeable Partition leaves the battlefield.
0
81 Plague Artisan Black Common 1{b} Creature – Vedalken Advisor 1 1 Menace
{1}, Sacrifice another creature: Plague Artisan gets +1/+1 until end of turn. If that creature was a Germ, put a +1/+1 counter on Plague Artisan.
0
82 Plague Walker Black Common 3{2}{b} Creature – Zombie 2 1 When Plague Walker arrives, return target Plague card from your graveyard to the battlefield attached to Plague Walker. 2 1685607784 on 01 Jun 2023 by SecretInfiltrator
83 Plague Witch Black Uncommon 2{1}{b} Creature – Orc Witch 1 2 Germ creatures you control get +1/+1.
Creatures you control enchanted by Plagues get +1/+1.
{2}{g}: Create a 0/0 black Germ creature token.
0
84 Sire of the Fold Black Rare 4{2}{b}{b} Creature – Vampire Cleric 3 3 Flying, lifelink
When Sire of the Fold enters the battlefield, return up to two target creature cards with mana value 1 or less from your graveyard to the battlefield until Sire of the Fold leaves the battlefield. Those creatures gain lifelink.
0
85 Social Pressure Black Common 2{1}{b} Instant If target creature is a Faerie or a Merfolk, it gets +2/+2 until end of turn. Otherwise, it gets -2/-2. 0
86 Sorcerous Pestilence Black Uncommon 1{x}{x}{b} Sorcery Sorcerous Pestilence deals X damage to target player or permanent. You gain X life.
Sift {x}{b} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {x}{b}.)
0
87 The Queries Black Common 3{2}{b} Enchantment – Aura Plague Enchant creature
Whenever enchanted creature becomes blocked, surveil 2.
Spread (When enchanted creature dies, if it wasn't a token, create a 0/0 black Germ creature token, return this from the graveyard to the battlefield attached to it, then put a +1/+1 counter on each Germ you control.)
0
88 The Reeks Black Common 3{2}{b} Enchantment – Aura Plague Enchant creature
Enchanted creature gets +2/+1 and has menace.
When enchanted creature dies, target player sacrifices a creature.
Spread (When enchanted creature dies, if it wasn't a token, create a 0/0 black Germ creature token, return this from the graveyard to the battlefield attached to it, then put a +1/+1 counter on each Germ you control.)
0
89 The Thirst Black Common 1{b} Enchantment – Aura Plague Enchant creature
Whenever enchanted creature dies or deals combat damage, it deals 1 damage to each opponent and you gain 1 life.
Spread (When enchanted creature dies, if it wasn't a token, create a 0/0 black Germ creature token, return this from the graveyard to the battlefield attached to it, then put a +1/+1 counter on each Germ you control.)
0
90 The Turns Black Uncommon 5{3}{c}{b} Enchantment – Aura Plague Enchant creature
You control enchanted creature.
If you own that creature, it gets +1/+2 and has deathtouch.
Spread (When enchanted creature dies, if it wasn't a token, create a 0/0 black Germ creature token, return this from the graveyard to the battlefield attached to it, then put a +1/+1 counter on each Germ you control.)
1 1678331820 on 09 Mar 2023 by Link
91 Threat of Violence Black Uncommon 2{1}{b} Enchantment At the beginning of your end step, each opponent may discard a card. For each player that doesn't, create an 1/1 black and red Archer creature token with "Whenever this attacks, it deals 1 damage to the defending player.". 0
92 Torus & Ion, Despairing Monarchs Black Rare 4{3}{b} Legendary Creature – Faerie Merfolk Noble 4 2 Flying
{1}, Sacrifice a creature: Nobles you control gain indestructible until end of turn.
Whenever you sacrifice a creature , if it was a Drone, surveil 2. If it was a Merfolk, target player mills 2. If it was Faerie, draw a card. If it was a Germ, each opponent loses 2 life.
0
93 Triumph of the Faultless Black Common 2{1}{b} Instant As an additional cost to cast Triumph of the Faultless, you may sacrifice a Faerie and/or a Merfolk.
Surveil 2. If you sacrificed creatures as a cost to cast the spell, draw a card for each creature sacrificed this way.
0
94 Unsettled Dreams Black Common 3{2}{b} Sorcery Target player discards two cards. If that player discards at least one creature card this way, create a 1/1 black Nightmare creature token with "As long as an opponent lost life this turn, this has base power and toughness 3/3.".
2 1690846387 on 31 Jul 2023 by Tahazzar
95 Usurp Black Uncommon 3{1}{b}{b} Sorcery As an additional cost to cast Usurp, return a creature card from your graveyard to your hand.
Exile target creature.
2 1690847233 on 31 Jul 2023 by Tahazzar
96 Withering Bane Black Common 2{1}{b} Instant Counter target creature spell unless its controller pays 4 life.
Sift {b} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {b}.)
0
97 Adamant, the Diamond Light Red Rare 3{2}{r} Legendary Creature – Elemental 2 2 Flash
Abilities you activate that aren't
mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
You may pay an additional {c} as part of the cost to cast a spell or activate an ability. If you do, that spell or ability can't be countered.
{t}: Target creature gains haste until end of turn and can't be blocked except by creatures with haste.
0
98 Animated Dune Red Uncommon 3{2}{r} Creature – Sand Elemental 2 2 Trample
Animated Dune arrives with two +1/+1 counters on it for each {c} spent to cast it.
0
99 Blasting Sands Red Common 2{1}{r} Sorcery Creature two 1/1 colorless Sand creature tokens, or three if you cast Blasting Sands from your graveyard. They gain "When this arrives, it fights target creature."
Sift {1}{r} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {1}{r}.)
7 1572522699 on 31 Oct 2019 by dude1818
100 Bonefire Red Uncommon 1{r} Instant If a permanent dealt damage this turn would die, exile it instead.
Bonefire deals 2 damage to any target.
0
101 Burrowing Sand Shark Red Uncommon 2{1}{r} Creature – Sand Shark 1 1 Burrowing Sand Shark can't be blocked by creatures with flying.
{c}: Burrowing Sand Shark gets +1/+1 until end of turn.
{3}{g}, {t}: Create a Desert token (It's a land with "{t}: Produce {c}.").
0
102 Cooking the Books Red Common 1{r} Instant Target player mills three cards. Cooking the Books deals damage to that player equal to the total converted mana cost of those cards. 3 1574053845 on 18 Nov 2019 by Link
103 Deluge of Sand Red Common 4{3}{r} Sorcery Create a tapped Desert token (It's a land with "{t}: Produce {c}.").
Deluge of Sand deals 1 damage to target opponent or permanent for each Desert you control.
Sift {1}{c} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {1}{c}.)
0
104 Desert's Claim Red Common 5{4}{r} Sorcery Destroy target artifact, Desert, Treefolk, or Wall.
Create a Desert token (It's a land with "{t}: Produce {c}.").
0
105 Dissolving Eremad Red Rare 1{r} Creature – Sand Nymph 1 1 Haste
Whenever a player mills a card, put a +1/+1 counter on Dissolving Eremad.
At the beginning of your end step, remove all counters from Dissolving Eremad.
0
106 Effulgent Master Red Uncommon 5{4}{r} Creature – Archon 3 3 Flying
If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
0
107 Eternity Canvas Red Uncommon 3{2}{r} Enchantment At the beginning of each player's upkeep, that player mills the top two cards of their library. Until end of turn, that player may play cards milled this way. 5 1396858947 on 07 Apr 2014 by Vitenka
108 Firebird Storm Red Uncommon 4{3}{r} Sorcery Create a 2/2 red Phoenix creature token with flying.
Creatures you control gain haste and menace until end of turn.
Sift {2}{r} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {2}{r}.)
If you cast another card from your graveyard this turn, your may cast Firebird Storm from your graveyard for its sift cost.
0
109 Fleeting Choice Red Common 3{2}{r} Sorcery Mill the top three cards of target player's library. Until the beginning of your next turn, that player may play those cards. 2 1690847336 on 31 Jul 2023 by Tahazzar
110 Fleeting Mirage Red Rare 3{2}{r} Creature – Illusion 0 0 You may have Fleeting Mirage enter the battlefield as a copy of any creature on the battlefield, except it gains haste and "At the beginning of your end step, sacrifice this permanent." 1 1393566064 on 28 Feb 2014 by Link
111 Furor Red Common 3{2}{r} Sorcery Gain control of target tapped creature until end of turn. Untap it. It gains haste until end of turn.
Sift {1}{r} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {1}{r}.)
0
112 Granular Consciousness Red Common 3{2}{r} Creature – Sand Wizard 3 2 Whenever Granular Consciousness attacks, the defending player mills two cards. If they mill at least one creature card this way, create a 1/1 colorless Sand creature token. 0
113 One with the Storm Red Common 1{r} Instant Target creature gets +1/+0 and gains first strike until end of turn.
If a source you controlled dealt non-combat damage this turn, creature tokens you control get +1/+0 until end of turn.
0
114 Panicked Gnarlid Red Common 3{2}{r} Creature – Beast 4 1 Trample, haste
At the beginning of your end step, sacrifice Panicked Gnarlid.
When Panicked Gnarlid dies, create two 1/1 black and red Archer creature tokens with "Whenever this attacks, it deals 1 damage to the defending player."
2 1691406603 on 07 Aug 2023 by Tahazzar
115 Plagiarize Red Uncommon 3{2}{r} Instant Choose one:
• Copy target instant spell, sorcery spell, or triggered ability you don't control. You may choose new targets for the copy.
• Create a token that's a copy of target token you don't control.
Sift {1}{r} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {1}{r}.)
0
116 Psilomancer Red Uncommon 2{1}{r} Creature – Kithkin Shaman 1 3 Haste
{t}: Each player discards a card. Each player that does draws a card.
Whenever a player casts a noncreature spell, untap Psilomancer.
4 1574053591 on 18 Nov 2019 by Link
117 Pyretic Imbalance Red Rare 3{r}{r}{r} Instant When you cast Pyretic Imbalance or sift it, until end of turn, if a source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
Pyretic Imbalance deals 1 damage to each creature and to each planeswalker.
Sift {2}{r} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {2}{r}.)
5 1321938238 on 22 Nov 2011 by jmgariepy
118 Rabid Fox Red Uncommon 2{1}{r} Creature – Fox 1 2 Menace
Rabid Fox gets+1/+0 for each player that has been dealt damage this turn.
0
119 Raid Red Common 2{1}{r} Sorcery Choose one —
• Create two 1/1 red Goblin creature tokens with haste.
• Raid deals 2 damage to each opponent.
Sift {r} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {r}.)
0
120 Rattling Viashino Red Common 2{1}{r} Creature – Viashino Shaman 2 1 Whenever you sift a card, Rattling Viashino deals 1 damage to target player or permanent. If you target a creature this way, that creature can't block this turn. 0
121 Rebellious Cactid Red Uncommon 4{3}{r} Creature – Treefolk 4 3 Haste
Whenever Rebellious Cactid attacks, return target land card from your graveyard to the battlefield until end of turn. If you return a Desert, target creature can't block this turn. If you return a non -Desert land, Rebellious Cactid gets +1/+1 until end of turn.
0
122 Resonant Skeins Red Common 2{1}{r} Sorcery As an additional cost to cast Resonant Skeins, you may reminisce about an Instant or Sorcery card. (To reminisce, put a card from your graveyard on the bottom of your library.)
Each player draws two cards, then discards two cards. If you reminisced this turn, instead each player draws four cards, then discards four cards.
1 1686049146 on 06 Jun 2023 by Link
123 Rift Drake Red Common 4{3}{r} Creature – Drake 2 2 Flying
Whenever Rift Drake attacks, each player draws a card, then discards a card.
2 1681323328 on 12 Apr 2023 by dude1818
124 Sand Beetle Red Common 1{r} Creature – Insect 1 1 Whenever a Desert arrives, Sand Beetle gets +1/+1 until end of turn. Untap it. 0
125 Sandstorm Red Common 4{3}{r} Sorcery Sandstorm deals 2 damage to each tapped creature.
Sift {1}{r} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {1}{r}.)
0
126 Scorchwood Anchor Red Common 2{1}{r} Creature – Treefolk 1 3 When Scorchwood Anchor dies, create a Desert token (It's a land with "{t}: Produce {c}."). 0
127 Screeching Recruiter Red Common 2{1}{r} Creature – Kithkin Barbarian 1 1 When Screeching Recruiter arrives, create a 1/1 black and red Archer creature token with "Whenever this attacks, it deals 1 damage to the defending player."
Creature tokens you control have haste.
0
128 Scrounging Moloch Red Uncommon 2{1}{r} Creature – Lizard 2 1 First strike
When Scrounging Moloch arrives, mill the top card of your library. You may play that card this turn, and you may play it for its sift cost if it has one.
0
129 Shrouded Interloper Red Common 1{r} Creature – Orc Rogue 1 1 Whenever Shrouded Interloper attacks, the defending player mills two cards. If they mill at least one colorless card this way, Shrouded Interloper gets +2/+1 and gains menace until end of turn. 8 1686293151 on 09 Jun 2023 by dude1818
130 Spice of Life Red Uncommon 4{2}{c}{r} Sorcery Exile the top four cards of target player's library face down. You may look at those cards at any time. During each of your turns, you may play one card exiled this way. 1 1678381081 on 09 Mar 2023 by Link
131 Ta Hšûn's Decree Red Uncommon 4{2}{c}{r} Instant Choose one —
• Exchange target creature's base toughness with another target creature's base toughness until end of turn.
• Target player draws two cards, then discards two cards.
Choose one —
• Ta Hšûn's Decree deals 3 damage to target creature or planeswalker.
• Destroy target land that could produce {c}.
0
132 Ta Hšûn, Mind Ablaze Red Mythic 4{1}{c}{c}{r} Legendary Creature – Sphinx 4 4 Flying
Ward — Discard three cards, then draw two cards
At the beginning of each player's end step, that player discards their hand, draws that many cards plus three, then discards two cards.
As you draw a card, you may pay {1} to exile that card with an orthogonality counter on it. Then either put the top card of your library or another exiled card with an orthogonality counter on it into your hand.
0
133 Thousand-Hand Asura Red Rare 3{r}{r}{r} Creature – Spirit Monk 2 2 Double Strike
Whenever Thousand-Hand Asura blocks or becomes blocked by a creature, it deals 2 damage to that creature.
At end of combat, Thousand-Hand Asura deals 2 damage to each creature it dealt combat damage to this turn.
7 1316990354 on 25 Sep 2011 by Link
134 Triangle Strategy Red Uncommon 3{2}{r} Enchantment Creature tokens you control get +1/+0.
Whenever you spend exactly 3 mana to cast a spell or activate an ability, create a 0/2 white Illusion creature token.
{2}{w}, Tap three untapped creatures you control: Target nonland permanent phases out until end of turn.
0
135 Twisted Mirage Red Common 1{r} Instant Switch target creature's base power and toughness until end of turn. Lethal damage to that creature is determined by its base toughness this turn.
Draw a card.
0
136 Vhathi Hunt-Leader Red Uncommon 4{3}{r} Creature – Orc Archer 2 2 At the beginning of your end step, if an opponent was dealt 2 or more noncombat damage this turn, create a 1/1 black and red Archer creature token with "Whenever this attacks, it deals 1 damage to the defending player.".
{1}{b}, {t}: Vhathi Hunt-Leader deals 2 damage to target player and you gain 2 life.
0
137 Vhathi War-Pair Red Common 4{2}{r}{r} Creature – Kithkin Barbarian 4 3 Sift {1}{r} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {1}{r}.)
Menace
0
138 Vhathi Whittler Red Common 1{r} Creature – Kithkin Barbarian 1 1 Haste
Whenever you sift a card, Vhathi Whittler gets +1/+1 until end of turn.
0
139 Vicious Dunescythe Red Common 3{2}{r} Creature – Sand Elemental 2 2 As long as you control a Desert, Vicious Dunescythe gets +1/+0. If you control two or more Deserts, it has first strike. If you control three or more, it has menace. 0
140 Volley Red Common 3{2}{r} Instant Volley deals 3 damage to target player or permanent.
Sift {r} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {r}.)
0
141 Yvressa's Wheel Red Uncommon 1{r} Sorcery Choose one at random, or choose two if an opponent cast a spell this turn —
• Create two 0/2 white Illusion creature tokens.
• Create a 1/1 black and red Archer creature token with "Whenever this attacks, it deals 1 damage to the defending player."
• Create a Desert token (It's a land with "{t}: Produce {c}.").
• Draw two cards.
0
142 Archivist's Longing Green Common 1{g} Enchantment – Aura Enchant creature
Enchanted creature has vigilance.
Whenever enchanted creature deals combat damage to a player, you may reminisce . If you do, draw a card. (To reminisce, put a card from your graveyard on the bottom of your library.)
0
143 Archon's Arrow Green Common 2{1}{g} Instant Choose one —
• Destroy target creature with flying.
• Destroy target Sphinx. You gain 3 life.
• Target creature gets +3/+3 and gains reach until end of turn.
0
144 Awakening Gasp Green Uncommon 3{2}{g} Instant You may open or close your gate.
Draw a card. If your gate closed this turn, draw two cards instead.
0
145 Barchan Herder Green Common 1{g} Creature – Sand Dog 1 1 Haste
{t}: Untap target Desert.
0
146 Border Warden Green Common 3{2}{g} Creature – Elf Scout 1 4 Active (This permanent untaps during each player's untap step.)
When Border Warden arrives, you may reminisce . If you do, draw a card. (To reminisce, put a card from your graveyard on the bottom of your library.)
0
147 Burgeoning Gnarlid Green Common 4{3}{g} Creature – Beast 3 3 Burgeoning Gnarlid gets +1/+1 for each Aura on the battlefield.
When Burgeoning Gnarlid dies, you gain 1 life for each Aura card in each graveyard.
0
148 Centaur Arcbow Green Common 4{3}{g} Creature – Centaur Archer Monk 2 3 Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Centaur Arcbow has deathtouch.
As long as your gate is open, Centaur Arcbow gets +2/+0 and has trample.
0
149 Desert's Favor Green Common 2{1}{g} Instant Target creature gets +2/+2 until end of turn.
Create a Desert token (It's a land with "{t}: Produce {c}.").
0
150 Dreaming Silicant Green Uncommon 2{1}{g} Creature – Sand Wizard 1 2 Vigilance
{c}, {t}: Reminisce . If you reminisce about a noncreature card this way, surveil 2, then draw a card. If you reminisce about a creature card, create a 1/1 colorless Sand creature token. (To reminisce, put a card from your graveyard on the bottom of your library.)
0
151 Elvish Storykeeper Green Common 2{1}{g} Creature – Elf Advisor 2 2 Flash
When Elvish Storykeeper arrives, mill three cards. You may reminisce. If you reminisce about a creature card this way, put a +1/+1 counter on Elvish Storykeeper. (To reminisce, put a card from your graveyard on the bottom of your library.)
0
152 Energetic Sapling Green Uncommon 1{g} Creature – Treefolk 1 1 Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Energetic Sapling has active.
{t}: Produce {c} or one mana of any color. Activate this ability only if your gate is open.
0
153 Enervon's Syndrome Green Uncommon 3{2}{g} Enchantment – Aura Plague Enchant creature
Whenever enchanted creature becomes tapped, it fights target creature an opponent controls.
Spread (When enchanted creature dies, if it wasn't a token, create a 0/0 black Germ creature token, return this from the graveyard to the battlefield attached to it, then put a +1/+1 counter on each Germ you control.)
0
154 Epidemiologist Green Common 1{g} Creature – Elf Advisor 1 2 When Epidemiologist dies, you may reminisce about another card. If you do, return target Aura card from your graveyard to your hand. (To reminisce, put a card from your graveyard on the bottom of your library.) 0
155 Esherai, Whose Roots Run Deep Green Rare 5{3}{g}{g} Legendary Creature – Treefolk Monk 4 7 Defender, Reach
As you put a permanent card for which you searched into your hand from your library, you may pay {1}{c}. If you do, put that card onto the battlefield instead.
2 1379327907 on 16 Sep 2013 by Alex
156 Foliated Meditant Green Common 5{4}{g} Creature – Treefolk Monk 3 4 Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Foliated Meditant has reach.
As long as your gate is open, Foliated Meditant has vigilance and gets +2/+0.
0
157 Forgiving Savior Green Uncommon 1{g} Creature – Elf Nomad 2 1 Trample
If you would sacrifice another permanent, you may sacrifice Forgiving Savior instead.
1 1680468620 on 02 Apr 2023 by Link
158 Gloriated Cactid Green Common 2{1}{g} Creature – Treefolk Monk 1 1 Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Gloriated Cactid has hexproof.
As long as your gate is open, Gloriated Cactid gets +2/+2.
0
159 Imperious Claimant Green Uncommon 1{g} Creature – Elf Noble Scout 1 2 Active (This permanent untaps during each player's untap step.)
{c}{r}, {t}: Target player mills 1. If they mill a Desert card, put it onto the battlefield tapped. Otherwise, you may play that card this turn.
0
160 Orendic Coronet Green Common 1{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has active. (It untaps during each player's untap step.)
Whenever your gate opens, you may return Orendic Coronet from your graveyard to your hand.
0
161 Patient Shepherd Green Uncommon 5{4}{g} Creature – Centaur Monk 3 5 Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
Vigilance
At the beginning of your end step, if your gate is closed, you gain 1 life. If your gate is open, create a 2/2 white Cat creature token with vigilance.
0
162 Pursuit Green Common 1{g} Instant Target creature gets +2/+2 until end of turn. If you control a Desert, that creature gains trample until end of turn.
Sift {g} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {g}.)
0
163 Roaming Haboob Green Common 6{5}{g} Creature – Sand Elemental * * Roaming Haboob's power and toughness are each equal to the number of Deserts you control.
When Roaming Haboob arrives, create a Desert token (It's a land with "{t}: Produce {c}.").
0
164 Roiling Rotgut Green Uncommon 1{g} Enchantment – Aura Plague Enchant creature
Enchanted create gets +3/+0.
If enchanted creature would deal excess damage to a permanent, it instead deals that damage to each of your opponents.
Spread (When enchanted creature dies, if it wasn't a token, create a 0/0 black Germ creature token, return this from the graveyard to the battlefield attached to it, then put a +1/+1 counter on each Germ you control.)
1 1687912708 on 28 Jun 2023 by Link
165 Sage of the Forgotten Green Common 1{g} Creature – Elf Shaman 1 1 As Sage of the Forgotten arrives, you may reminisce . If you do, Sage of the Forgotten arrives with a +1/+1 counter on it. (To reminisce, put a card from your graveyard on the bottom of your library.) 0
166 Sandwalker Green Uncommon 2{1}{g} Creature – Elf Monk 2 2 Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Sandwalker has has ward {c}. (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {c}..)
As long as your gate is open, Sandwalker gets +2/+2.
0
167 Scorchwood Adjutant Green Common 4{3}{g} Creature – Treefolk Advisor 3 4 Trample
Whenever Scorchwood Adjutant attacks, another target creature gains trample until end of turn.
0
168 Scorchwood Bramble Green Common 2{1}{g} Creature – Plant 2 1 Ward {g} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {g}.)
Permanents attached to Scorchwood Bramble have ward {g}.
3 1680367084 on 01 Apr 2023 by dude1818
169 Serene Recollections Green Uncommon 4{3}{g} Instant Mill three cards, then reminisce about any number of land cards. For each land card you reminisce about this way, untap one permanent you control. (To reminisce, put a card from your graveyard on the bottom of your library.)
Prevent all damage that would be dealt this turn.
0
170 Sowing of Memories Green Common 2{1}{g} Instant Mill three cards. You may reminisce up to twice. For each card you reminisce about, return one permanent card from your graveyard to your hand. (To reminisce, put a card from your graveyard on the bottom of your library.) 0
171 Stirring Inciter Green Common 3{2}{g} Creature – Centaur Bard Nomad 2 2 Flash
When Stirring Inciter arrives, another target creature you control fights target creature you don't control.
0
172 Suncrest's Sanctuary Green Common 1{g} Instant Target creature gains ward {4} until end of turn.
If your gate is open, that creature gets +3/+3 until end of turn.
0
173 Teneph's Decree Green Uncommon 2{c}{g} Sorcery Choose one —
• Draw a card.
• Destroy target artifact or enchantment.
Choose one —
• Put up to one land card from your hand onto the battlefield.
• Untap target permanent.
0
174 The Border Shifts Green Common 3{2}{g} Sorcery Create a tapped Desert token (It's a land with "{t}: Produce {c}.")
Search your library for a Desert card, reveal it, and put it into your hand, then shuffle your library.
0
175 The Cranks Green Common 2{1}{g} Enchantment – Aura Plague Flash
Enchant creature
Enchanted creature gets +2/+2.
Spread (When enchanted creature dies, if it wasn't a token, create a 0/0 black Germ creature token, return this from the graveyard to the battlefield attached to it, then put a +1/+1 counter on each Germ you control.)
0
176 The Withers Green Common 1{g} Enchantment – Aura Enchant permanent
Enchanted permanent has "{t}: Produce {b} or {g}."
Spread (When enchanted creature dies, if it wasn't a token, create a 0/0 black Germ creature token, return this from the graveyard to the battlefield attached to it, then put a +1/+1 counter on each Germ you control.)
0
177 Time of Tilling Green Uncommon 4{2}{g}{g} Sorcery Creatures you control get +2/+2 and gain trample until end of turn. If an opponent controls a nonbasic land, those creatures also gain vigilance until end of turn. 0
178 To Our Relief Green Uncommon 1{g} Sorcery Surveil 3, then reveal the top card of your library. If it's a creature card, create a 1/1 colorless Sand creature token. If it's a land card, create a tapped Desert token (It's a land with "{t}: Produce {c}."). Otherwise, you gain 3 life. 0
179 Unrelenting Gale Green Uncommon 2{1}{g} Enchantment At the beginning of each combat, up to one target creature gains trample until end of turn. Then that creature gets +1/+1 until end of turn for each Desert you control. 2 1700170082 on 16 Nov 2023 by dude1818
180 Verdant Imbalance Green Rare 3{g}{g}{g} Sorcery When you cast or sift Verdant Imbalance, until end of turn, whenever you play a land card, create a Desert token (It's a land with "{t}: Produce {c}.").
You may play an additional land this turn.
You may play land cards from your graveyard this turn.
Sift {2}{g} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {2}{g}.)
1 1719437127 on 26 Jun 2024 by Link
181 Walker of the Circle Green Uncommon 4{3}{g} Creature – Treefolk Shaman 2 4 Vigilance
Whenever you reminisce about a card, if it's the third or ninth time you've done so this turn, draw a card.
2 1704288566 on 03 Jan 2024 by Tahazzar
182 Waning Archon Green Uncommon 5{3}{g}{g} Creature – Archon 6 6 Haste
At the beginning of your upkeep, return an Aura card from your graveyard to the battlefield attached to Waning Archon. If you can't, sacrifice Waning Archon.
0
183 Watcher on the Boughs Green Rare 2{g}{g} Creature – Nymph 2 3 Vigilance
At the beginning of your draw step, you may reminisce about a land card. If you do, draw a card.
0
184 Watchful Nymph Green Uncommon 4{3}{g} Creature – Nymph 2 2 Deserts you control have active. (They untap during each player's untap step.)
Whenever a Desert arrives, surveil 1.
0
185 Blood on the Sands Hybrid Uncommon 2{1}{r/b} Enchantment At the beginning of each end step, if one or more other sources dealt non-combat damage this turn, create a 1/1 colorless Sand creature token.
{c}{b/r}: Blood on the Sands deals 1 damage to any target that has been dealt damage this turn.
0
186 Hasihi, Sickle-Seer Hybrid Rare 4{2}{r/b}{r/b} Legendary Creature – Azra Druid Rogue 4 2 Infiltrate (This can attack during any player's turn. You declare your attackers after the active player.)
When Hasihi, Sickle-Seer deals combat damage to a player, exile the top card of your library. If it's a Desert, create a 1/1 colorless Sand creature token. Otherwise, Hasihi deals 1 damage to each player. You can play that card for as long as it remains exiled.
0
187 Akyreondesh Effulgent Hybrid Rare 2{x}{r/g}{r/g} Legendary Creature – Elemental 1 1 Akyreondesh Effulgent costs {1} less to cast for each Desert on the battlefield.
Trample
When Akyreondesh Effulgent enters the battlefield, reveal the top X cards of your library. For each {g} spent to cast Akyreondesh Effulgent, put a land revealed this way onto the battlefield. For each {r}, put an instant or sorcery card revealed this way into your hand. Put the rest on the top or bottom of your library in a random order.
0
188 Blossoming Cactid Hybrid Uncommon 2{r/g}{r/g} Creature – Treefolk Nomad 1 3 Whenever Blossoming Cactid attacks, create a Desert token. Sacrifice that token at the beginning of your next end step. (Desert tokens are lands with "{t}: Produce {c}.")
Tap an untapped Desert you control: Produce one mana of any color.
1 1572382483 on 29 Oct 2019 by Link
189 Suncrest Tranquility Hybrid Uncommon 2{1}{w/g} Enchantment Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, put a +1/+1 counter on target creature.
Whenever your gate closes, you gain 2 life.
2 1572382655 on 29 Oct 2019 by Link
190 Teneph, Master of Soul Hybrid Rare 6{4}{g/w}{g/w} Legendary Creature – Archon 5 5 Flying
Archons you control have vigilance.
Whenever you attack with one or more Archons, you may open or close your gate.
Whenever you open your gate, put a +1/+1 counter on each creature you control.
1 1678788049 on 14 Mar 2023 by Link
191 Kiran Matron Hybrid Uncommon 3{1}{w/b}{w/b} Creature – Bird Cleric 3 1 Flying
When Kiran Matron dies, return target creature card with power 2 or less from your graveyard to the battlefield.
1 1572382892 on 29 Oct 2019 by Link
192 Norezon, Master of Body Hybrid Rare 6{4}{b/w}{b/w} Legendary Creature – Archon 5 5 Flying
Archons you control have lifelink.
Whenever an Archon you control leaves the battlefield, you may cast target non-Archon creature card with a lower mana value from your graveyard without paying is mana cost.
2 1678788705 on 14 Mar 2023 by Link
193 Haruspicy Hybrid Uncommon 4{3}{g/b} Enchantment Whenever a player sacrifices a permanent, you gain 1 life. If it was a creature, surveil 1.
{b}{g}, Sacrifice a permanent: Draw a card.
0
194 Nana Bibi, Mother of Plagues Hybrid Rare 2{b/g}{b/g} Legendary Creature – Hag Warlock 1 3 Deathtouch
Germs you control enter with an additional +1/+1 counter on them.
{c}{b/g}{b/g}, {t}: Create a 0/0 black Germ creature token, then create a token that's a copy of target enchantment or target Aura that could enchant it and attach it to that creature. If it's not an Aura, it becomes an Aura with enchant token.
0
195 Sandset Wanderer Hybrid Uncommon 1{w/r} Creature – Illusion Nomad 1 1 First strike
Whenever you cast a spell from your graveyard, put a +1/+1 counter on Sandset Wanderer and untap it.
1 1572381228 on 29 Oct 2019 by Link
196 Yvressa, Vhathi Expatriot Hybrid Rare 1{r/w} Legendary Creature – Kithkin Rogue 2 1 Whenever Yvressa, Vhathi Expatriot attacks, you may reminisce. If you do, target creature can't block Yvressa this turn.
The first time a card leaves your graveyard each turn, create a 0/2 white Illusion creature token, a 1/1 colorless Sand creature token, or a Desert token, chosen at random. (A Desert is a colorless land with "{t}: Add {c}.")
0
197 Urau, the Drainèd Heart // Urau, Upwelling's Heart Split Mythic 3 {1}{c}{c} Legendary Creature – Elder Elemental // Legendary Land 3 3 Flying, Vigilance, Ward {c}
Wherever you draw a card, surveil 1.
The second time you surveil each turn, you may tap and unveil Urau, the Drainèd Heart. (Tap it counterclockwise.) // Nonbasic lands are Islands. Each other land is an Island in addition to its other types
0
198 Ancient Monowheel Artifact Uncommon 3{3} Artifact – Vehicle 2 4 Reminisce about an instant or sorcery card: Ancient Monowheel becomes an artifact creature until end of turn.
Whenever Ancient Monowheel deals combat damage to a creature, it deals that much damage to target player.
If a creature you own would deal damage to you, prevent that damage. Surveil X, where X is the damage prevented this way.
0
199 Archival Librarian Artifact Rare 3{3} Artifact Creature – Construct 1 4 Defender, haste
{t}, Discard or reminisce about a black card: Target player draws a card and loses 2 life.
{t}, Discard or reminisce about a red card: Create a 3/1 red Elemental creature token with haste.
{t}, Discard or reminisce about a green card: Put a +1/+1 counter on target creature.
{t}, Discard or reminisce about a white card: Target permanent gains hexproof until end of turn. (To reminisce, put a card from your graveyard on the bottom of your library.)
0
200 Archlight Stone Artifact Rare 3{3} Artifact {t}: Add {c}, {b}, {r}, {g}, or {w}. Surveil 1.
{c}{b}{r}{g}{w}, {t}: Create a Desert token. Then you may cast a card from your hand or graveyard with mana value equal to or less than the number of Deserts you control without paying its mana cost. If it's an instant or sorcery card, put it onto the bottom of your library as it resolves.
0
201 Artificial Contagion Artifact Uncommon 0{0} Artifact Creature – Germ 0 0 Artificial Contagion enters with a +1/+1 counter on it. 0
202 Calcified Caracara Artifact Common 5{5} Artifact Creature – Bird 3 3 Flying
Sift {c} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {c}.)
0
203 Childhood Toy Artifact Common 2{2} Artifact – Construct 0 3 When Childhood Toy arrives and when you reminisce about it, draw a card. 0
204 Fabricator's Lance Artifact Common 3{3} Artifact – Equipment Equipped creature gets +2/+0 and has first strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Equip token {1}
0
205 Meditant's Bells Artifact Uncommon 2{2} Artifact Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
{t}: You gain 1 life.
{t}: Produce {c} or one mana of any color. Activate this ability only if your gate is open.
0
206 Particulate Font Artifact Mythic 3{3} Artifact At the beginning of your end step, if the number of {c} among the mana costs and costs of activated abilities of permanents you control is 15 or more, you win the game.
{2}{c}, {t}: Copy target spell with {c} in its mana cost or in the cost of one of its activated abilities.
0
207 Amanäa, Fungal Priestess Land Mythic 0 Legendary Land Planeswalker – Amanäa 2 +1 Add {g} to your mana pool.
0 Create a 1/1 green Saproling creature token.
-7 You gain an emblem with "Whenever you spend {g} to cast a spell, create a 1/1 green Saproling creature token."
2 1392890184 on 20 Feb 2014 by Alex
208 Cactus Grove Land Uncommon 0 Land – Desert {t}: Produce {c}.
{t}: Produce {g} or {w}. Activate this ability only if you control a non-Desert land.
0
209 Crimson Loess Land Uncommon 0 Land – Desert {t}: Produce {c}.
{t}: Produce {b} or {r}. Activate this ability only if you control a non-Desert land.
0
210 Crystalline Crag Land Rare 0 Land – Desert As Crystalline Crag arrives, you may reminisce . If you don't, it arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
As Crystalline Crag arrives, choose a color.
{t}: Produce {c}, {r}, or one mana of the chosen color.
0
211 Crystalline Field Land Rare 0 Land – Desert As Crystalline Field arrives, you may reminisce . If you don't, it arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
As Crystalline Field arrives, choose a color.
{t}: Produce {c}, {w}, or one mana of the chosen color.
1 1677974093 on 04 Mar 2023 by Link
212 Crystalline Grove Land Rare 0 Land – Desert As Crystalline Grove arrives, you may reminisce . If you don't, it arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
As Crystalline Grove arrives, choose a color.
{t}: Produce {c}, {g}, or one mana of the chosen color.
0
213 Crystalline Moor Land Rare 0 Land – Desert As Crystalline Moor arrives, you may reminisce . If you don't, it arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
As Crystalline Moor arrives, choose a color.
{t}: Add{c}, {b}, or one mana of the chosen color.
0
214 Darksand Expanse Land Uncommon 0 Land – Desert {t}: Produce {c}.
{t}: Produce {w} or {b}. Activate this ability only if you control at least two non-Desert lands.
0
215 Desert Land Token 0 Token Land – Desert {t}: Produce {c}. 0
216 Empty Oasis Land Common 0 Land – Desert When Empty Oasis arrives or when you sift it, each opponent loses 1 life.
{t}: Produce {c}.
Sift ({3}, Discard this card: Draw a card. You may play this card from your graveyard until the end of your next turn.)
1 1572406563 on 30 Oct 2019 by Link
217 Golden Sands Land Common 0 Land – Desert Golden Sands arrives tapped.
{t}: Add {c} or {w}.
Sift ({3}, Discard this card: Draw a card. You may play this card from your graveyard until the end of your next turn.)
1 1506266192 on 24 Sep 2017 by Link
218 Nomad's Path Land Uncommon 0 Land – Desert {t}: Produce {c}.
{t}: Target player mills 1.
{t}: Exile target card from a graveyard.
{c}, {t}, Put Nomad's Path into its owner's library second from the top: Draw a card.
0
219 Sandstorm Shroud Land Uncommon 0 Artifact Land – Equipment Desert Sandstorm Shroud enters tapped.
{t}: Add {c}.
Equipped creature gets +1/+1 for each Desert you control.
Equip {1}{c}{c}
0
220 Scorchwood Rise Land Uncommon 0 Land – Desert {t}: Produce {c}.
{t}: Produce {r} or {g}. Activate this ability only if you control a non-Desert land.
0
221 Seed of Encroachment Land Rare 0 Land Creature – Desert Sand 2 2 Seed of Encroachment isn't a creature unless a Desert arrived this turn.
{t}: Produce {c}.
{1}{c}, {t}: Put a +1/+1 counter on Seed of Encroachment.
2 1678120742 on 06 Mar 2023 by dude1818
222 Siltriddled Marsh Land Common 0 Land – Desert Siltriddled Marsh arrives tapped.
{t}: Produce {c} or {b}.
Sift ({3}, Discard this card: Draw a card. You may play this card from your graveyard until the end of your next turn.)
0
223 Tumbleweed Garden Land Common 0 Land – Desert Tumbleweed Garden arrives tapped.
{t}: Produce {c} or {g}.
Sift ({3}, Discard this card: Draw a card. You may play this card from your graveyard until the end of your next turn.)
0
224 Windcarved Butte Land Common 0 Land – Desert Windcarved Butte arrives tapped.
{t}: Produce {c} or {r}.
Sift ({3}, Discard this card: Draw a card. You may play this card from your graveyard until the end of your next turn.)
0
225 Archer token Hybrid blackred Token 0 Token Creature – Archer 1 1 Whenever this attacks, it deals 1 damage to the defending player. 0
226 Desert token Land colourless Token 0 Token Land – Desert {t}: Produce {c}. 0
227 Desert token Land colourless Token 0 Token Land – Desert {t}: Produce {c}. 1 1686923989 on 16 Jun 2023 by Link
228 Desert token Land colourless Token 0 Token Land – Desert {t}: Produce {c}. 1 1686927370 on 16 Jun 2023 by Link
229 Faerie token Black Token 0 Token Creature – Faerie 1 1 Flying 0
230 Sand token Colourless Token 0 Token Creature – Sand 1 1 0
231 Cat token White Token 0 Token Creature – Cat 2 2 Vigilance 0
232 Gate — Closed token Colourless None 0 Reminder 1 1687799131 on 26 Jun 2023 by Link
233 Gate — Open token Colourless None 0 Reminder At the beginning of your end step, scry 1. 1 1687799097 on 26 Jun 2023 by Link
234 Illusion token White Token 0 Token Creature – Illusion 0 2 1 1686937933 on 16 Jun 2023 by Link
235 Nightmare token Black Token 0 Token Creature – Nightmare 1 1 As long as an opponent lost life this turn, this has base power and toughness 3/3. 0
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