CardName: Blasting Sands Cost: 1r Type: Sorcery Pow/Tgh: / Rules Text: Creature two 1/1 colorless Sand creature tokens, or three if you cast Blasting Sands from your graveyard. They gain "When this arrives, it fights target creature." Sift {1}{r} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {1}{r}.) Flavour Text: Set/Rarity: Anydria [Set One] Common Creature two 1/1 colorless Sand creature tokens, or three if you cast Blasting Sands from your graveyard. They gain "When this arrives, it fights target creature."
Sift ![]() ![]() ![]() ![]() ![]()
Illus. MidJourney
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Code: CR15 History: [-] |
Doesn't sift have the same problem that miracle did, where it warps how people have to play the game merely by existing in the format?
Is looking at your card as you draw it really "warping" the game?
With God-Eternal Kefnet they've down they're still willing to play in this space.
I like the mechanic, it's very cool.
Also I love the flavor
Well, dude1818 does have a good point in that it's otherwise uncommon for it to matter which card was drawn most recently. It makes you behave differently while drawing. I do recall there being discussion about that with Miracle, but to be honest, I wasn't playing much around that time.
This specific card is pretty cool. I do like sift, too.
This becomes some great removal with anthems
Note: You should probably reveal the card as you sift it...
Oops. The original wording for Sift included that clause. I must have accidentally dropped it when I altered it.