Anydria [Set One]: Archetypes by Mana Value
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Mechanics | Skeleton | Themes & Archetypes | Archetypes by Mana Value | Possible Mechanics | Creature Types |
: Undying Weenies
MV 1
Creatures
Reinvest — When Dehydrated Wanderer leaves your graveyard, put a +1/+1 counter on up to one target creature.
Illus. MidJourney
0/3
Vigilance
Reinvest — When Sunwall Priest leaves your graveyard, create a 0/2 white Illusion creature token.
Reinvest — When Sunwall Priest leaves your graveyard, create a 0/2 white Illusion creature token.
Illus. MidJourney
1/2



Illus. MidJourney
1/1
Noncreatures
MV 2
Creatures
When Undying Loyalist dies, if it had no counters on it, return it to the battlefield with a +1/+1 counter on it.
Reinvest — When Undying Loyalist leaves your graveyard, you gain 1 life.
Reinvest — When Undying Loyalist leaves your graveyard, you gain 1 life.
Illus. MidJourney
1/2
Deathtouch
Reinvest — When Binder of the Dead leaves your graveyard, you may put another target creature card from your graveyard on top of your library.
Reinvest — When Binder of the Dead leaves your graveyard, you may put another target creature card from your graveyard on top of your library.
Illus. MidJourney
1/1
Noncreatures
Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life.
[Spread]
Whenever enchanted creature attacks or dies, you gain 2 life.
[Spread]
Illus. MidJourney
Choose one or both —
• Target player sacrifices a creature with power 2 or less.
• Return target creature with power 2 or less from your graveyard to the battlefield.
• Target player sacrifices a creature with power 2 or less.
• Return target creature with power 2 or less from your graveyard to the battlefield.
Illus. MidJourney
MV 3
Creatures
Whenever Malnourished Stray becomes blocked, the defending player loses 2 life.

, Reminisce : Return Malnourished Stray from your graveyard to your hand. (To reminisce, put a card from your graveyard on the bottom of your library.)


Illus. MidJourney
2/1
Flying
When Kiran Matron dies, return target creature card with power 2 or less from your graveyard to the battlefield.
When Kiran Matron dies, return target creature card with power 2 or less from your graveyard to the battlefield.
Illus. MidJourney
3/1
Noncreatures
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target creature card with converted mana cost 2 or less from your graveyard to your hand.
Sift
(
, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for 
.)
• Return target creature card from your graveyard to your hand.
• Return target creature card with converted mana cost 2 or less from your graveyard to your hand.
Sift





Illus. MidJourney
MV 4.
Creatures
Noncreatures
Surveil 4 (Look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
You may sacrifice a creature or reminisce about one. If you do, you draw two cards and Necropolitics deals 2 damage you. (To reminisce, put a card from your graveyard on the bottom of your library.)
You may sacrifice a creature or reminisce about one. If you do, you draw two cards and Necropolitics deals 2 damage you. (To reminisce, put a card from your graveyard on the bottom of your library.)
Illus. MidJourney
: Meditate
MV 1
Creatures
Meditate (
: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Austere Meditant has lifelink.
As long as your gate is open, Austere Meditant gets +1/+1.

As long as your gate is closed, Austere Meditant has lifelink.
As long as your gate is open, Austere Meditant gets +1/+1.
Illus. MidJourney
1/1
Noncreatures
Enchant creature
Enchanted creature gets +1/+1 and has active. (It untaps during each player's untap step.)
Whenever your gate opens, you may return Orendic Coronet from your graveyard to your hand.
Enchanted creature gets +1/+1 and has active. (It untaps during each player's untap step.)
Whenever your gate opens, you may return Orendic Coronet from your graveyard to your hand.
Illus. MidJourney
Target creature gains ward
until end of turn.
If your gate is open, that creature gets +3/+3 until end of turn.

If your gate is open, that creature gets +3/+3 until end of turn.
MV 2
Creatures
Meditate (
: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Basking Gatefrill gets +0/+1 and has defender.
As long as your gate is open, Basking Gatefrill gets +1/+0.

As long as your gate is closed, Basking Gatefrill gets +0/+1 and has defender.
As long as your gate is open, Basking Gatefrill gets +1/+0.
Illus. MidJourney
2/2
Meditate (
: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Gloriated Cactid has hexproof.
As long as your gate is open, Gloriated Cactid gets +2/+2.

As long as your gate is closed, Gloriated Cactid has hexproof.
As long as your gate is open, Gloriated Cactid gets +2/+2.
1/1
Noncreatures
Meditate (
: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, put a +1/+1 counter on target creature.
Whenever your gate closes, you gain 2 life.

Whenever your gate opens, put a +1/+1 counter on target creature.
Whenever your gate closes, you gain 2 life.
Illus. MidJourney
MV 3
Creatures
Flying
When Tanaran Sky Herald arrives, if your gate is closed, draw a card.
As long as your gate is open, Tanaran Sky Herald costs
less to cast.
When Tanaran Sky Herald arrives, if your gate is closed, draw a card.
As long as your gate is open, Tanaran Sky Herald costs

Illus. MidJourney
3/3
Meditate (
: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Steel Abbey Guard gets +0/+2 and has vigilance.
As long as your gate is open, Steel Abbey Guard gets +2/+0 and has first strike.

As long as your gate is closed, Steel Abbey Guard gets +0/+2 and has vigilance.
As long as your gate is open, Steel Abbey Guard gets +2/+0 and has first strike.
Illus. MidJourney
1/2
Noncreatures
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target creature card with converted mana cost 2 or less from your graveyard to your hand.
Sift
(
, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for 
.)
• Return target creature card from your graveyard to your hand.
• Return target creature card with converted mana cost 2 or less from your graveyard to your hand.
Sift





Illus. MidJourney
MV 4
Creatures
Meditate (
: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Centaur Arcbow has deathtouch.
As long as your gate is open, Centaur Arcbow gets +2/+0 and has trample.

As long as your gate is closed, Centaur Arcbow has deathtouch.
As long as your gate is open, Centaur Arcbow gets +2/+0 and has trample.
2/3
Noncreatures
MV 5
Creatures
Meditate (
: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Foliated Meditant has reach.
As long as your gate is open, Foliated Meditant has vigilance and gets +2/+0.

As long as your gate is closed, Foliated Meditant has reach.
As long as your gate is open, Foliated Meditant has vigilance and gets +2/+0.
3/4
: Prepare
MV 1
Creatures
Haste
Whenever you sift a card, Vhathi Whittler gets +1/+1 until end of turn.
Whenever you sift a card, Vhathi Whittler gets +1/+1 until end of turn.
Illus. MidJourney
1/1
First strike
Whenever you cast a spell from your graveyard, put a +1/+1 counter on Sandset Wanderer and untap it.
Whenever you cast a spell from your graveyard, put a +1/+1 counter on Sandset Wanderer and untap it.
Illus. MidJourney
1/1
Noncreatures
Target creature gets +2/+0 and gains first strike until end of turn.
Sift
(
, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for
.)
If you cast Practiced Blow from your graveyard, it deals 2 damage to each creature blocking or blocked by that creature.
Sift



If you cast Practiced Blow from your graveyard, it deals 2 damage to each creature blocking or blocked by that creature.
Illus. MidJourney
MV 2
Creatures
Whenever you sift a card, Rattling Viashino deals 1 damage to target player or permanent. If you target a creature this way, that creature can't block this turn.
Illus. MidJourney
2/1
Sifted spells you cast cost
less to cast.

Illus. MidJourney
2/1
Noncreatures
MV 3
Creatures
Flying
Sift abilities you activate cost
less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Sift abilities you activate cost

Illus. MidJourney
2/2
Noncreatures
Volley deals 3 damage to target player or permanent.
Sift
(
, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for
.)
Sift



Illus. MidJourney
Gain control of target tapped creature until end of turn. Untap it. It gains haste until end of turn.
Sift
(
, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for 
.)
Sift





Illus. MidJourney
MV 4
Creatures
Sift 
(
, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for 
.)
Menace





Menace
Illus. MidJourney
4/3
When Warrant arrives, exile another target nonland permanent until Warrant leaves the battlefield.
Sift
(
, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for 
.)
Warrant has flash as long as it's in your graveyard.
Sift





Warrant has flash as long as it's in your graveyard.
Illus. MidJourney