Shifting Plane: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blessed Eagle White Common 3{1}{w}{w} Creature – Bird 2 2 Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life.
0
2 Blessed by the Order White Uncommon 3{1}{w}{w} Enchantment – Aura Enchanted creature gets +1/+0 and has first strike and lifelink. 0
3 Call the Guard White Uncommon 3{1}{w}{w} Sorcery Choose one-
-Create a 2/2 White Knight Creature token with Vigilance
-Destroy target nonhuman creature
6 1536326057 on 07 Sep 2018 by Tahazzar
4 Caretaker of the Core White Common 3{2}{w} Creature – Human Priest 2 2 When Caretaker of the Core enters the battlefield, choose one-
-Gain 5 life
-Destroy target artifact. It's controller gains 3 life.
0
5 Cleric of Purity White Rare 2{1}{w} Creature – Human Priest 1 1 At the beginning of your upkeep, you may reveal a white card in your hand. If you do, you may gain life equal to its converted mana cost. 0
6 Cleric of Ruin White Mythic 5{2}{w}{w}{w} Creature – Human Priest 0 1 Lifelink, vigilance, first strike
When Cleric of Ruin enters the battlefield, choose one-
-Each player chooses one creature from among creatures they control, then sacrifices the rest.
-Put 4 +1/+1 counters on Cleric of Ruin.
1 1580130838 on 27 Jan 2020 by Tahazzar
7 Erasing Ray White Common 3{2}{w} Instant Choose one-
-Target player sacrifices an attacking or blocking creature
-Destroy target artifact
0
8 Faithful Attendant White Common 1{w} Creature – Human 1 1 When Faithful Attendant enters the battlefield, you gain 3 life. 0
9 Furious Protector White Uncommon 2{w}{w} Creature – Human Warrior 3 1 When Furious Protector enters the battlefield, you may choose to put a charge counter on it.
As long as Furious Protector has a charge counter on it, it has first strike. Otherwise, it has lifelink.
8 1522572717 on 01 Apr 2018 by Vitenka
10 Grasping Sands White Common 2{w}{w} Instant Deal 3 damage to target attacking or blocking creature. Gain 2 life 3 1521195470 on 16 Mar 2018 by SecretInfiltrator
11 Halt in Place White Uncommon 2{1}{w} Enchantment Flash (You may cast this spell any time you could cast an instant.)
When Halt in Place enters the battlefield, exile target attacking creature until Halt in Place leaves the battlefield. (That creature returns under its owner's control.)
2 1522879646 on 04 Apr 2018 by Machiavelli
12 Holy Guardian White Common 6{4}{w}{w} Creature – Human Soldier 7 7 Lifelink
Holy Guardian can't attack or block unless you have 10 or less life.
1 1523269759 on 09 Apr 2018 by Tahazzar
13 Knight of the Order White Common 3{1}{w}{w} Creature – Human Knight 2 3 Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn. 1 1538662861 on 04 Oct 2018 by Machiavelli
14 Lonely Golem White Uncommon 2{1}{w} Creature – Golem 1 4 When Lonely Golem enters the battlefield, you may gain 4 life.
Whenever you gain life, return Lonely Golem to your hand at the beginning of the next end step.
0
15 Master Guardsman White Rare 6{4}{w}{w} Creature – Human Soldier 2 2 When Master Guardsman enters the battlefield, choose one:
-Put X +1/+1 counters onto this creature, where X is your devotion to white
-Create X 1/1 white soldier creature tokens, where X is your devotion to white
0
16 Natha, Desert Healer White Mythic 5{3}{w}{w} Legendary Planeswalker – Natha 3 +2 Gain 2 life. If you control a Human, draw a card.
-2 Target creature gets -X/-X until end of turn, where X is the amount of life you have gained this turn.
-10 Search your library for any number of Human cards and exile them. You get an emblem with "You may cast up to one card exiled with Natha, Desert Healer on each of your turns without paying it's mana cost."
0
17 Order Enforcer White Common 2{1}{w} Creature – Human 2 1 {w}, {t}: Tap target creature. 0
18 Order Soulcaster White Uncommon 3{1}{w}{w} Creature – Human Priest 1 1 Whenever you gain life, each opponent loses 1 life. 4 1522615985 on 01 Apr 2018 by Tahazzar
19 Purifying Intonation White Rare 4{1}{w}{w}{w} Instant Exile target creature.
If you have at least 10 more life than your starting life total, you may exile up to two target creatures instead.
4 1522102436 on 26 Mar 2018 by Machiavelli
20 Ray of Purity White Common 1{w} Instant Destroy target enchantment. You gain 2 life. 0
21 Sherrif's Orders White Common 3{2}{w} Enchantment When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
3 1518642955 on 14 Feb 2018 by SecretInfiltrator
22 Technical Combatant White Common 3{2}{w} Creature – Human Warrior 2 2 When Technical Combatant enters the battlefield, you may put a +1+1 counter on another target creature you control. 7 1521195721 on 16 Mar 2018 by SecretInfiltrator
23 The Order's Blessing White Uncommon 1{w} Enchantment – Aura Enchant Creature
Whenever enchanted creature deals damage, you gain that much life.
2 1522434442 on 30 Mar 2018 by Tahazzar
24 The Order's Choice White Rare 5{3}{w}{w} Enchantment When The Order's Choice enters the battlefield, choose Crackdown or Arrest.
Crackdown- At the beginning of your upkeep, create a 2/2 white Knight token with vigilance.
Arrest- At the beginning of each opponent's first main phase and combat phase, tap target creature that player controls.
2 1525510366 on 05 May 2018 by SecretInfiltrator
25 Aerial Attack Blue Common 1{u} Instant Target creature gains flying and +1/+1 until end of turn. 0
26 Anticipate Blue Common 2{1}{u} Instant Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 1 1527925601 on 02 Jun 2018 by Tahazzar
27 Coastal Crasher Blue Uncommon 5{3}{u}{u} Creature – Whale 5 4 3 1533654963 on 07 Aug 2018 by Tahazzar
28 Cultist of Rezz'x Blue Common 3{2}{u} Creature – Human Cultist 1 1 When Cultist of Rezz'x enters the battlefield or dies, scry 2 2 1522442124 on 30 Mar 2018 by Tahazzar
29 Deceiver Exarch Blue Uncommon 3{2}{u} Creature – Cleric 1 4 Flash
When Deceiver Exarch enters the battlefield, choose one-
• Untap target permanent you control.
• Tap target permanent an opponent controls.
1 1533828482 on 09 Aug 2018 by Tahazzar
30 Deep Freeze Blue Common 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
0
31 Fanatical Worshipper Blue Common 2{u}{u} Creature – Cultist 1 1 When Fanatical Worshipper enters the battlefield, choose one-
-Return target tapped creature with power 2 or less it it's owner's hand.
-Scry 2.
3 1523602602 on 13 Apr 2018 by Tahazzar
32 Flowing Tidespirit Blue Rare 2{u}{u} Creature – Spirit 1 1 Flash
When Flowing Tidespirit enters the battlefield, choose one-
-Tap up to two target creatures.
-Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
0
33 Icy Pool Blue Rare 4{3}{u} Enchantment At the beginning of your upkeep, choose one:
-Tap target creature an opponent controls
-Exile a creature you control and then return it to the battlefield
1 1533700931 on 08 Aug 2018 by TeslasMonster
34 Inventive Scholar Blue Common 2{u}{u} Creature – Human Wizard 0 1 {t}: Draw a card, then discard a card. 0
35 Keagan, Cult Leader Blue Rare 3{u}{u}{u} Legendary Creature – Human Cultist 3 2 When Keagan, Cult Leader enters the battlefield, choose one-
-Draw cards equal to the number of Cultists you control.
-Return up to X target tapped creatures to their owner's hand, where X is the number of Cultists you control.
0
36 Note, Rezz'x's Favoured Blue Mythic 5{3}{u}{u} Legendary Creature – Human Cultist 1 2 When Note, Rezz'x's Favoured enters the battlefield, choose one-
-Draw 2 cards.
-Search your library for an instant or sorcery spell and put it in your hand. Then, shuffle your library.
0
37 Ocean's Secrets Blue Uncommon 5{3}{u}{u} Enchantment Whenever you would choose a mode for a spell or ability you control, you may draw a card. 2 1526346048 on 15 May 2018 by TeslasMonster
38 Reflected Knowledge Blue Common 4{3}{u} Instant Choose one:
-Scry one, then draw two cards
-Return an instant or sorcery card from your graveyard to your hand.
1 1526342804 on 15 May 2018 by TeslasMonster
39 Riptide Scholar Blue Common 2{1}{u} Creature – Human Wizard Cultist 1 1 When Riptide Scholar enters the battlefield, choose one:
-Draw a card
-Scry 3
0
40 River Cultist Blue Common 3{2}{u} Creature – Merfolk Cultist 1 2 When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard. 2 1526345914 on 15 May 2018 by TeslasMonster
41 Search for Help Blue Uncommon 1{x}{u} Instant Choose creature or noncreature.
Look at the top X+1 cards of your library. Put all cards of the chosen type into your hand, and the rest into your graveyard.
1 1524945703 on 28 Apr 2018 by TeslasMonster
42 Shifting Mists Blue Mythic 1{u} Enchantment {2}{u}: Reveal the top card of your library. Target opponent chooses one-
-The owner of Shifting Mists puts that card into their hand.
-If the revealed card is a spell, Shifting Mists's owner may cast it without paying it's mana cost. If they do, sacrifice Shifting Mists.
0
43 Snapcaster Mage Blue Rare 2{1}{u} Creature – Human Wizard 2 1 Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost.
0
44 Streamlined Serpent Blue Uncommon 5{3}{u}{u} Creature – Snake 3 3 Flash
When Streamlined Serpent enters the battlefield, choose one:
-Untap up to 3 lands.
-Target creature cannot be blocked until the end of your next turn.
5 1525338473 on 03 May 2018 by Tahazzar
45 Temporal Tear Blue Uncommon 2{1}{u} Instant Counter target spell.
Its controller chooses one-
-Its controller draws a card
-Its controller chooses a creature. Exile that creature, then return it to the battlefield at the beginning of the next end step.
3 1524212579 on 20 Apr 2018 by Vitenka
46 Thought Infusion Blue Uncommon 4{2}{u}{u} Instant Choose one-
-Counter target spell
-Scry 2, then draw a card.
0
47 Tide Swallow Blue Common 2{1}{u} Creature – Bird 1 1 Flying.
When Tide Swallow enters the battlefield, you may scry 2.
1 1527925617 on 02 Jun 2018 by Tahazzar
48 Waterspout Caller Blue Common 4{2}{u}{u} Creature – Merfolk Mage 1 3 Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard. 1 1539524097 on 14 Oct 2018 by SecretInfiltrator
49 All or Nothing Black Rare 6{4}{b}{b} Sorcery Choose one-
-Destroy all creatures.
-Destroy target creature and draw two cards.
3 1539163678 on 10 Oct 2018 by Vitenka
50 Ancient Vampire Black Uncommon 7{5}{b}{b} Creature – Vampire 4 5 As long as you have 25 or more life, Ancient Vampire costs {2} less to cast.
Flying
0
51 Bog Behemoth Black Common 6{4}{b}{b} Creature – Zombie Beast 6 4 1 1536325984 on 07 Sep 2018 by Tahazzar
52 Charnel House Black Uncommon 4{2}{b}{b} Enchantment At the beginning of you upkeep, choose one-
-Create a 1/1 black wurm token.
-Draw a card, then put the top card of your library into your graveyard.
1 1538586964 on 03 Oct 2018 by TeslasMonster
53 Child of Night Black Common 2{1}{b} Creature – Vampire 2 1 Lifelink 1 1536325843 on 07 Sep 2018 by Tahazzar
54 Cursed Vampire Black Common 4{3}{b} Creature – Vampire 3 2 Lifelink 1 1536325889 on 07 Sep 2018 by Tahazzar
55 Dark Ghoul Black Common 2{b}{b} Creature – Zombie 3 2 4 1504685226 on 06 Sep 2017 by Tahazzar
56 Dung Beatle Black Common 2{1}{b} Creature – Beatle 2 1 When Dung Beatle dies, target creature get's -1/-1 until end of turn 0
57 Dying Light Black Common 1{b} Instant Target creature gets -2-2 until end of turn. It's controller gains 2 life. 1 1521394508 on 18 Mar 2018 by SecretInfiltrator
58 Feasting Skeleton Black Uncommon 3{1}{b}{b} Creature – Vampire Skeleton 2 1 Lifelink
{1}{b}: Feasting Skeleton gains indestructible until end of turn.
0
59 From Beyond Death Black Rare 5{3}{b}{b} Sorcery Choose one-
-Put target creature card from a graveyard onto the battlefield under your control.
-Put the top 7 cards of your library into your graveyard, then return target creature card from your graveyard to your hand.
0
60 Justice of the Damned Black Uncommon 5{3}{b}{b} Sorcery Choose one-
-Destroy target creature or planeswalker
-All creatures get -3-3 until end of turn
0
61 Last-Ditch Effort Black Rare 5{3}{b}{b} Sorcery Choose 5. You may choose the same mode more than once.
-Gain 2 life
-You draw 1 card and you lose 2 life
-Tap target creature and you lose 2 life
-Destroy target creature if it's tapped and you lose 3 life
9 1518194793 on 09 Feb 2018 by Machiavelli
62 Maggot Breeder Black Common 2{1}{b} Creature – Human Cultist 1 1 Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn 0
63 Midnight Devourer Black Mythic 3{b}{b}{b} Creature – Horror 3 3 Lifelink. (Whenever this creature deals damage, you gain that much life)
Whenever Midnight Devourer attacks, put a charge counter on it, then it deals damage to any target equal to the number of charge counters on it.
0
64 Murder Black Uncommon 3{1}{b}{b} Instant Destroy target creature. 0
65 Murderous Raven Black Common 3{1}{b}{b} Creature – Bird 2 1 Flying
When Murderous Raven enters the battlefield, target player discards a card.
3 1518629947 on 14 Feb 2018 by Vitenka
66 Shadowed Caretaker Black Common 4{2}{b}{b} Creature – Lamia 2 2 When Shadowed Caretaker enters the battlefield, choose one-
-Create 2 1/1 black wurm tokens.
-Give target creature -2/-2 until end of turn.
1 1523807010 on 15 Apr 2018 by Tahazzar
67 Starving Wraith Black Uncommon 3{2}{b} Creature – Spirit 2 2 {1}{b}: Starving Wraith gets +1+1 until end of turn

Sacrifice another creature: Starving Wraith's activated abilities cost {b} less to activate until end of turn.
0
68 The Butcher Black Rare 5{3}{b}{b} Legendary Creature – Human? 3 5 Lifelink
Whenever a creature dies, choose one-
-Add {b}
-Put a +1+1 counter on The Butcher
2 1538676265 on 04 Oct 2018 by TeslasMonster
69 The Final Straw Black Uncommon 4{2}{b}{b} Instant Choose one-
-Target opponent discards 2 cards
-Draw 2 cards and lose 4 life
0
70 Token Game Ender Boi Black Uncommon 6{4}{b}{b} Creature – Vampire Wizard 3 4 When Token Game Ender Boi enters the battlefield, choose one-
-Creatures you control gain +1+1 and lifelink until end of turn.
-You lose 4 life and draws 2 cards
2 1533930375 on 10 Aug 2018 by Machiavelli
71 Vampiric Curse Black Common 1{b} Instant Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead 3 1534074835 on 12 Aug 2018 by Tahazzar
72 Vampiric Healer Black Common 3{2}{b} Creature 2 2 Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life 0
73 Varshna, Lord of Life and Death Black Mythic 3{b}{b}{b} Legendary Creature – Zombie Wizard 2 5 {1}, Pay 3 life: Choose one-
-Return target creature card from your graveyard to your hand.
-Sacrifice another creature: You gain life equal to its power plus its toughness.
0
74 Abrade Red Uncommon 2{1}{r} Instant Choose one:
-Deal 3 damage to a creature
-Destroy an artifact
0
75 Book Burner Red Uncommon 4{3}{r} Creature – Human Wizard 1 1 Discard a card: choose one-
-Target creature gets +2/+1 until end of turn.
-Create two 1/1 red goblin creature tokens.
0
76 Charred Cavalry Red Common 2{r}{r} Creature – Goblin Warrior 2 1 When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token.
-Deal 1 damage to target creature.
0
77 Choice of Flames Red Rare 1{x}{r} Instant Choose one-
-Deal X to target player.
-Deal X damage to target creature
0
78 Crazed Shatterer Red Uncommon 3{1}{r}{r} Creature – Human Vandal 2 1 When Crazed Shatterer enters the battlefield, choose one —
• Destroy target artifact
• Crazed Shatterer deals 2 damage to target creature or player
1 1518642527 on 14 Feb 2018 by SecretInfiltrator
79 Exothermic Blast Red Common 4{3}{r} Sorcery Deal 1 damage to each creature your opponents control. Those creatures can't block this turn. 0
80 Final Choice Red Rare 2{x}{r}{r} Sorcery Target opponent chooses one -
-That player sacrifices half the permanents they control, rounded up.
-Final Choice deals two times X damage to that player.
8 1518339517 on 11 Feb 2018 by Tahazzar
81 Flaming Armoury Red Common 6{4}{r}{r} Sorcery Choose one-
-Deal 5 damage to target player.
-Deal 7 damage split as you choose to any number of creatures.
1 1539522716 on 14 Oct 2018 by SecretInfiltrator
82 Flaming Volley Red Common 3{2}{r} Instant Choose one —
• Flaming Volley deals 4 damage to target creature
• Flaming Volley deals 3 damage to target player
1 1518553296 on 13 Feb 2018 by Tahazzar
83 Fractal Bombardier Red Mythic 2{r}{r} Creature – Human Warrior 2 2 First Strike
Whenever you choose an option for a spell or ability, you may draw two cards. If you do, discard two cards.
0
84 Gluttonous Goblin Red Common 3{2}{r} Creature – Goblin 1 1 Sacrifice a creature: choose one-
-Put a +1+1 counter on Gluttonous Goblin
-Deal 1 damage to target player
0
85 Goblin Captain Red Common 3{2}{r} Creature – Goblin 2 2 {t}: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn. 0
86 Goblin Reinforcements Red Uncommon 3{2}{r} Instant Create 2 1/1 red goblin creature tokens on the battlefield.
Deal 2 damage to any target.
0
87 Goblin Spiker Red Common 2{1}{r} Creature – Goblin Warrior 1 1 When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker
-Deal 2 damage to target player
0
88 Hoardcaster Dragon Red Mythic 6{4}{r}{r} Creature – Dragon 4 4 Flying.
Whenever Hoardcaster Dragon deals combat damage to a player, you may cast an instant or sorcery spell from your graveyard without paying it's mana cost. Then exile it.
2 1539198408 on 10 Oct 2018 by TeslasMonster
89 Horned Lizard Red Common 5{3}{r}{r} Creature – Dinosaur 5 4 1 1539522667 on 14 Oct 2018 by SecretInfiltrator
90 Mortar Mage Red Uncommon 4{3}{r} Creature – Human Wizard 1 4 Whenever you choose an option for a spell or ability, you may deal 1 damage to any target. 0
91 Old Pyromancer Red Uncommon 2{1}{r} Creature – Human Wizard 2 1 Whenever you choose an option for a spell or ability, create a 1/1 red elemental creature token. 0
92 Raging Goblin Red Common 1{r} Creature – Goblin Berserker 1 1 Haste 0
93 Revnek's Vow Red Rare 5{3}{r}{r} Enchantment When Revnek's Vow enters the battlefield, choose Chaos or Fire:
Chaos- Return a instant or sorcery card from your graveyard you your hand at the beginning of your turn.
Fire- At the beginning of your turn, deal 2 damage to any target
0
94 Rummaging Scholar Red Uncommon 2{1}{r} Creature – Human Wizard 2 1 Whenever you would choose an option for a spell or ability, you may instead draw a card then discard a card 0
95 Starved Dragon Red Rare 4{3}{r} Creature – Dragon 1 1 Flying
Sacrifice a creature: choose one-
-Put two +1+1 counters on Starved Dragon
-Deal damage equal to Starved Dragon's power to target creature
0
96 Tormenting Voice Red Common 2{1}{r} Sorcery As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
0
97 Trumpet Blast Red Common 3{2}{r} Instant Attacking creatures get +2+0 until end of turn. 0
98 Aggressive Boar Green Common 5{4}{g} Creature – Beast 4 4 When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature
-Put a +1+1 counter on Aggressive Boar
0
99 Clearwell Mystic Green Uncommon 2{1}{g} Creature – Elf Cultist 1 1 {t}: Add X {g}, where X is equal to the number of times you've chosen an option for a spell or ability this turn +1. 0
100 Echoing Growth Green Uncommon 3{1}{g}{g} Sorecery Choose one-
-Create a 3/3 green beast token
-Search your library for a basic land card, and put it onto the battlefield tapped. Then shuffle your library.
7 1518643065 on 14 Feb 2018 by SecretInfiltrator
101 Hunted Mirdebeast Green Mythic 3{g}{g}{g} Creature – Beast 3 4 When Hunted Mirdebeast enters the battlefield, target opponent may search their deck for a creature card, reveal it, and put into their hand. If that player does, put two +1/+1 counters on Hunted Mirdebeast. If that player doesn't, draw a card. 0
102 Nourish Green Common 4{3}{g} Instant Choose one-
-Put three +1+1 counters on target creature.
-Gain 8 life.
0
103 Penumbra Spider Green Common 4{2}{g}{g} Creature – Spider 2 4 Reach
When Penumbra Spider dies, put a 2/4 black spider creature token with reach onto the battlefield.
0
104 Rampant Growth Green Common 2{1}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. 0
105 Rezz'x's Axe Green Uncommon 5{3}{g}{g} Creature – Orc Cultist 3 4 Trample
As long as you control an island, Rezz'x's Axe has +2+2.
1 1518196832 on 09 Feb 2018 by I am men
106 Rezz'x's Faithful Green Uncommon 2{1}{g} Creature – Human Cultist 2 1 {t}: Add {u} or {g}. If you control another cultist, add {u}{u} or {g}{g} instead. 1 1539525659 on 14 Oct 2018 by SecretInfiltrator
107 Ridged Wurm Green Common 7{6}{g} Creature – Wurm 8 8 0
108 Search before Discovery Green Uncommon 5{3}{g}{g} Sorcery Choose one-
-Search your deck for two forest cards and put them onto the battlefield tapped.
-Search your library for a creature, reveal it, and put it into your hand.
0
109 Sprouting lizard Green Uncommon 4{3}{g} Creature – Lizard 3 3 Whenever you choose an option for a spell or ability, you may put a +1+1 counter on another target creature. 0
110 Towering Wurm Green Common 7{5}{g}{g} Creature – Wurm 7 7 Trample 0
111 Undergrowth Hydra Green Rare 2{x}{g}{g} Creature – Hydra o o Undergrowth Hydra enters the battlefield with X +1+1 counters on it.
When Undergrowth Hydra dies, choose one-
-Place X +1+1 counters on target creature, where X is Undergrowth Hydra's power.
-Gain X life, where X is Undergrowth Hydra's power.
0
112 Unfettered Growth Green Rare 7{5}{g}{g} Sorcery Choose one:
- Scry 3, then reveal the top card of your library. You may cast it without paying it's mana cost.
-Choose a card in your graveyard. You may cast it without paying it's mana cost.
1 1522881515 on 04 Apr 2018 by TeslasMonster
113 Aviary Hatcher Multicolour Common 3{1}{w}{u} Creature – Bird 1 1 Flying
When Aviary Hatcher enters the battlefield, choose one:
Create a 1/1 blue bird token with flying
Put a +1/+1 counter on Aviary Hatcher
2 1522103542 on 26 Mar 2018 by SecretInfiltrator
114 Driften, the Secret Lord Multicolour Mythic 4{2}{w}{b} Legendary Creature – Vampire Warrior 0 1 Lifelink
Whenever you gain life, you may put a +1/+1 counter on each creature you control.
0
115 Hemorrhage Multicolour Common 2{w}{b} Instant Destroy target creature with power 2 or less. You gain life equal to it's toughness. 4 1527925975 on 02 Jun 2018 by Tahazzar
116 Wastes Vampire Multicolour Uncommon 4{2}{w}{b} Creature – Vampire Warrior 1 2 Whenever you gain life, choose one:
-Wastes Vampire gains first strike until end of turn
-Put a +1/+1 counter on Wastes Vampire
0
117 Core Stalker Multicolour Rare 4{2}{b}{g} Creature – Spider 1 3 Deathtouch
Whenever a creature dies, choose one-
-Each player puts the top 2 cards of their library into their graveyard.
-Each player lose X life, where X is the number of noncreature cards in that player's graveyard.
3 1520730705 on 11 Mar 2018 by dude1818
118 Nreten, Core Guardian Multicolour Mythic 4{2}{b}{g} Legendary Creature – Human Shaman 0 6 Whenever a creature dies, put a -1/-1 counter on Nreten, and create a 3/3 green Core Beast token. 0
119 Vicious Viper Multicolour Uncommon 3{1}{b}{g} Creature – Snake 2 1 Flash
When Vicious Viper enters the battlefield, choose one:
-Vicious Viper gains deathtouch until end of turn
-Put a -1/-1 counter on target creature
2 1521196374 on 16 Mar 2018 by SecretInfiltrator
120 Rezz'x's Return Multicolour Rare 3{x}{u}{u}{g} Sorcery Create X 1/1 blue Cultist tokens, then draw a card for every 2 Cultists you control. 0
121 Rezz'x, Freed from the Core Multicolour Mythic 10{8}{g}{u} Legendary Creature – Elder Horror 8 8 Trample. Rezz'x cannot be countered.
When Rezz'x enters the battlefield, choose one-
-For each land you control, create a token that's a copy of that land.
-Draw a card for each nonland permanent you control.
10 1518197316 on 09 Feb 2018 by I am men
122 Boiling Prophecy Multicolour Uncommon 3{1}{u}{r} Sorcery Choose one-
-Deal 2 damage to each creature.
-Draw a card for each creature that was dealt damage this turn.
0
123 Laboratory Researcher Multicolour Common 4{2}{u}{r} Creature – Human Wizard 2 2 Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target
-Choose a card in any player's graveyard. That player shuffles that card into their library.
4 1526346587 on 15 May 2018 by TeslasMonster
124 Revnek, Chaos Mage Multicolour Mythic 2{x}{u}{r} Planeswalker – Revnek X +2 Deal damage to each player equal to the number of creatures that player controls.
-1 Deal 3 damage to target creature you control, then deal 6 damage to target creature an opponent controls.
-10 Sacrifice 5 permanents. Gain control of all permanents target player controls. That player gains control of all other permanents you control.
0
125 Revnek’s Lab Assistant Multicolour Rare 2{u}{r} Legendary Creature – Human Wizard 2 2 Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, create a 2/2 red Chaos Spark creature token with prowess. 0
126 Al-Kalli, Impulsive Strategist Multicolour Mythic 4{2}{w}{r} Legendary Creature – Human Mystic 1 2 Whenever one or more cards enter exile, create a 1/1 white Soldier creature token with Vigilance.
{t}: Exile the top card of your library. You may cast that card this turn.
2 1542274915 on 15 Nov 2018 by Tahazzar
127 Dark Helix Multicolour Uncommon 4{1}{w}{b}{r} Instant Choose 2-
-Dark Helix deals 4 damage to target creature.
-You gain 4 life
-You lose 2 life and draw 2 cards
2 1522756867 on 03 Apr 2018 by Tahazzar
128 Orderly Barracks Hybrid Rare 2{1}{w/g} Enchantment Whenever you cast a spell, you may pay {w/g}. If you do, create a 1/1 Soldier creature token. 0
129 Arthas, the Paladin's Hammer (Maledict, the Phylactery) Artifact Mythic 3 {3} Legendary Artifact – Equipment
‑‑‑‑
Legendary Artifact – Equipment
Equipped creature gets +1/+0 and has lifelink.
At the beginning of each end step, if 3 or more creatures died this turn, transform Arthas (Still attached to the creature).
Equip {2}

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Whenever equipped creature dies, return it to the battlefield at the beginning of the next end step.
Pay 4 life: Attach Maledict, the Phylactery to target creature you control
Equip {3}
8 1524516785 on 23 Apr 2018 by Machiavelli
130 Blade of Souls Artifact Mythic 2{2} Artifact – Equipment Equip nontoken {2}
Equipped creature gets +1/+0 and has first strike
Whenever equipped creature dies, if it's a nontoken creature, you may exile it. If you do, create a token that's a copy of it, except it's 1/1, it's a Spirit in addition to its other types, and it has flying.
0
131 Conjurer's Closet Artifact Rare 5{5} Artifact At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. 0
132 Dark Engine Artifact Mythic 7{7} Legendary Artifact At the beginning of each opponent's upkeep, that player choose one-
-The controller of Dark Engine gains 7 life.
-The controller of Dark Engine creates a 7/7 artifact Construct token.
0
133 Destiny Weaver Artifact Mythic 5{5} Legendary Artifact Whenever you would choose a mode for a spell or ability you control, you may make an additional choice. 6 1521041891 on 14 Mar 2018 by Tahazzar
134 Dying Homunculus Artifact Common 3{3} Artifact 2 1 When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature
-Scry 2
0
135 Garruk's Greaves Artifact Rare 2{2} Artifact Whenever a creature you control attacks, you may pay {1}{g}. If you do, that creature gets +1/+0 and trample until end of turn. 0
136 Gerrick's Armor Artifact Rare 2{2} Legendary Artifact {1}{w}: Until end of turn, whenever you cast a spell, you gain life equal to that spells converted mana cost. 0
137 Healer's Kit Artifact Uncommon 4{4} Artifact {t}: Choose one-
-Gain 2 life
-Prevent the next 2 damage that would be dealt to target creature you control
0
138 Markov's Circlet Artifact Rare 2{2} Legendary Artifact Whenever a nontoken creature an opponent controls dies, you may pay
{1}{b}. If you do, create a 2/2 black Vampire creature token.
4 1504532868 on 04 Sep 2017 by Vitenka
139 Revnek's Helm Artifact Rare 0 Artifact Whenever an opponent casts a noncreature spell, you may pay {1}{u}. If you do, you may draw a card. 0
140 Stones of Arashimo Artifact Rare 2{2} Legendary Artifact {1}{r}: The next time a source you control deals damage, it deals double that damage instead. Activate this ability only once each turn. 0
141 Clifftop Retreat Land Rare 0 Land Clifftop Retreat enters the battlefield tapped unless you control a Plains or a Mountain.
{t}: Add {w} or {r} to your mana pool.
0
142 Dragonskull Summit Land Rare 0 Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{t}: Add {b} or {r} to your mana pool.
0
143 Drowned Catacombs Land Rare 0 Land Drowned Catacombs enters the battlefield tapped unless you control an Island or a Swamp.
{t}: Add {u} or {b} to your mana pool.
0
144 Glacial Fortress Land Rare 0 Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{t}: Add {w} or {u} to your mana pool.
0
145 Hinterland Harbor Land Rare 0 Land Hinterland Harbor enters the battlefield tapped unless you control an Island or a Forest.
{t}: Add {u} or {g} to your mana pool.
0
146 Isolated Chapel Land Rare 0 Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{t}: Add {w} or {b} to your mana pool.
0
147 Mutated Catacombs Land Uncommon 0 Land When Mutated Catacombs enters the battlefield, you may put a charge counter on it.
As long as Mutated Catacombs has a charge counter on it, it's a Forest. Otherwise, it's an Swamp.
0
148 Mutated Delta Land Uncommon 0 Land When Mutated Delta enters the battlefield, you may put a charge counter on it.
As long as Mutated Delta has a charge counter on it, it's a Swamp. Otherwise, it's an Island.
1 1505200504 on 12 Sep 2017 by SecretInfiltrator
149 Mutated Flats Land Uncommon 0 Land When Mutated Flats enters the battlefield, you may put a charge counter on it.
As long as Mutated Flats has a charge counter on it, it's a Plains. Otherwise, it's a Swamp.
0
150 Mutated Foothills Land Uncommon 0 Land When Mutated Foothills enters the battlefield, you may put a charge counter on it.
As long as Mutated Foothills has a charge counter on it, it's a Forest. Otherwise, it's a Mountain.
2 1504654248 on 05 Sep 2017 by TeslasMonster
151 Mutated Heath Land Uncommon 0 Land When Mutated Heath enters the battlefield, you may put a charge counter on it.
As long as Mutated Heath has a charge counter on it, it's a Forest. Otherwise, it's a Plains.
0
152 Mutated Mesa Land Uncommon 0 Land When Mutated Mesa enters the battlefield, you may put a charge counter on it.
As long as Mutated Mesa has a charge counter on it, it's a Plains. Otherwise, it's a Mountain.
0
153 Mutated Mire Land Uncommon 0 Land When Mutated Mire enters the battlefield, you may put a charge counter on it.
As long as Mutated Mire has a charge counter on it, it's a Swamp. Otherwise, it's a Mountain.
0
154 Mutated Rainforest Land Uncommon 0 Land When Mutated Rainforest enters the battlefield, you may put a charge counter on it.
As long as Mutated Rainforest has a charge counter on it, it's a Forest. Otherwise, it's an Island.
0
155 Mutated Strand Land Uncommon 0 Land When Mutated Strand enters the battlefield, you may put a charge counter on it.
As long as Mutated Strand has a charge counter on it, it's a Plains. Otherwise, it's an Island.
2 1504849580 on 08 Sep 2017 by Mal
156 Mutated Tarn Land Uncommon 0 Land When Mutated Tarn enters the battlefield, you may put a charge counter on it.
As long as Mutated Tarn has a charge counter on it, it's a Mountain. Otherwise, it's an Island.
0
157 Rootbound Crag Land Rare 0 Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{t}: Add {r} or {g} to your mana pool.
0
158 Shifting Core Land Mythic 0 Legendary Land Lands you control enter the battlefield tapped. (Including Shifting Core)
Lands you control have "{t}, add one mana of any color to your mana pool."
0
159 Sulfur Falls Land Rare 0 Land Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{t}: Add {u} or {r} to your mana pool.
0
160 Sunpetal Grove Land Rare 0 Land Sunpetal Grove enters the battlefield tapped unless you control a Plains or a Forest.
{t}: Add {w} or {g} to your mana pool.
0
161 Woodland Cemetery Land Rare 0 Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{t}: Add {b} or {g} to your mana pool.
0
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