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CardName: Flaming Armoury Cost: 4rr Type: Sorcery Pow/Tgh: / Rules Text: Choose one- -Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. Flavour Text: The best mages can conjure up entire citadels of flaming weaponry. The best use it. Set/Rarity: Shifting Plane Common

Flaming Armoury
{4}{r}{r}
 
 C 
Sorcery
Choose one-
-Deal 5 damage to target player.
-Deal 7 damage split as you choose to any number of creatures.
The best mages can conjure up entire citadels of flaming weaponry. The best use it.
Updated on 14 Oct 2018 by TeslasMonster

Code: CR11

History: [-]

2018-10-10 18:57:09: TeslasMonster created the card Flaming Armoury
2018-10-10 18:57:26: TeslasMonster edited Flaming Armoury

Look! It's an uncommon.

Splitting up damage is already plenty of choice - does it need a second option? Red already has far too many choices between far too may similar options. "Choose - tokens or damage; - counters or damage; shatter or damage; damage or damage."

You have all of those choices and at least half of them twice. A side effect of the "choose one"-template maybe?

The cards really blur into each other. That's something you really need to be aware of.,

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