Shifting Plane

Shifting Plane by Machiavelli

161 cards in Multiverse

54 commons, 50 uncommons, 38 rares, 19 mythics

24 white, 24 blue, 25 black, 24 red, 15 green,
15 multicolour, 1 hybrid, 12 artifact, 21 land

182 comments total

Set on the dueling plane of numerous planeswalkers, the Shifting Arena makes for some fun drafting.

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Creature – Human Priest
Lifelink, vigilance, first strike
When Cleric of Ruin enters the battlefield, choose one-
-Each player chooses one creature from among creatures they control, then sacrifices the rest.
-Put 4 +1/+1 counters on Cleric of Ruin.
Some of the Order's priests practice a discipline at ends with their professed love of peace.
1 comment
2020-01-27 13:13:58 by Tahazzar
Creature – Human Warrior
First Strike
Whenever you choose an option for a spell or ability, you may draw two cards. If you do, discard two cards.
Legendary Creature – Human Mystic
Whenever one or more cards enter exile, create a 1/1 white Soldier creature token with Vigilance.
{t}: Exile the top card of your library. You may cast that card this turn.
"I'll save this for later."
last 2019-10-28 03:55:31 by continuumg
Creature – Human Wizard
Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target
-Choose a card in any player's graveyard. That player shuffles that card into their library.
last 2018-10-14 11:45:48 by SecretInfiltrator
Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
last 2018-06-02 21:51:36 by Vitenka

Recent comments: (all recent activity)
On Cleric of Ruin:

Looks a lot like an Angel.

On Al-Kalli, Impulsive Strategist:

This is really cool!

On Al-Kalli, Impulsive Strategist:

> {t}: Draw a card.

... is one of the few things that a boros card especially shouldn't be doing... This dude's an Archivist with +0/+3 and with red's impulse draw as a bonus.

White uses exile as a removal / grave hate much of the time and red has impulse draw so I get where you are coming from with that trigger, but perhaps you should reconsider the reward that's given off it.

On Last-Ditch Effort:

What do you do with the number 5?

On Last-Ditch Effort:

It'd also be nice to have a 1,2,3,4 progression. Currently you have +2/-2/-2/-3. But that's SUCH a minor point.

The last two items go together - tap, then destroy if tapped. That's pleasing. It'd be nice to somehow make all of them work together in such a cascade.

On Last-Ditch Effort:

Alternatively, black could trade something nominal life. "Exile a card in your graveyard. If you do, gain 2 life." might be more palatable to the color pie lawyers.

By the way, I like where this card's head is at. My inner Melvin is screaming, though, that this says "Choose 5" and there are only 4 options. I know that's the point; that you're supposed to choose some things more than once... but it just doesn't feel right that you can never choose one of each.

Personally, I would drop this to "Choose 4" with 4 options, of which you can choose the same one(s) multiple times. But that's just me, I suppose.

On Last-Ditch Effort:

Valud point. Alternatively to ditching the mode you can replace it with a drain effect. At five uses that's Stolen Grain though which is above curve...

On Last-Ditch Effort:

This can still be used in pure life-gain mode; which seems wrong. Why not just ditch that first mode?

On Furious Protector:

The text could be shortened a bit if the functionality is removed from having the counter and instead it's strictly limited to being a reminder.


> You may have ~ enter the battlefield with a charge counter on it. If you do, it gains first strike. Otherwise, it gains lifelink. (This effect lasts indefinitely.)

Sure, you could use something like Medicine Runner to remove the counter, but that's the players' fault really if they want to try to induce memory issues on purpose.

Alternative stupid idea:

> You may have ~ enter the battlefield with a charge counter with "This creature has first strike and loses lifelink."
> Lifelink

On Furious Protector:

I think an 'un' solution would be "When ~ ETBs you may put a card named ~ from outside the game into play instead"

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