Shifting Plane
Shifting Plane by Machiavelli
162 cards in Multiverse
1 with no rarity, 54 commons, 50 uncommons,
38 rares, 19 mythics
25 white, 24 blue, 25 black, 24 red, 15 green,
15 multicolour, 1 hybrid, 12 artifact, 21 land
185 comments total
Set on the dueling plane of numerous planeswalkers, the Shifting Arena makes for some fun drafting.
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Choose 5. You may choose the same mode more than once.
-Gain 2 life
-You draw 1 card and you lose 2 life
-Tap target creature and you lose 2 life
-Destroy target creature if it's tapped and you lose 3 life
-Gain 2 life
-You draw 1 card and you lose 2 life
-Tap target creature and you lose 2 life
-Destroy target creature if it's tapped and you lose 3 life
Lifelink, vigilance, first strike
When Cleric of Ruin enters the battlefield, choose one-
-Each player chooses one creature from among creatures they control, then sacrifices the rest.
-Put 4 +1/+1 counters on Cleric of Ruin.
When Cleric of Ruin enters the battlefield, choose one-
-Each player chooses one creature from among creatures they control, then sacrifices the rest.
-Put 4 +1/+1 counters on Cleric of Ruin.
Some of the Order's priests practice a discipline at ends with their professed love of peace.
0/1
First Strike
Whenever you choose an option for a spell or ability, you may draw two cards. If you do, discard two cards.
Whenever you choose an option for a spell or ability, you may draw two cards. If you do, discard two cards.
2/2
Whenever one or more cards enter exile, create a 1/1 white Soldier creature token with Vigilance.
: Exile the top card of your library. You may cast that card this turn.

"I'll save this for later."
1/2
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make the rare lands unless you control a plains AND an island
always write numbers as words except lifegain or P/T or +X/+X
five
Looks a lot like an Angel.
This is really cool!
>
: Draw a card.
... is one of the few things that a boros card especially shouldn't be doing... This dude's an Archivist with +0/+3 and with red's impulse draw as a bonus.
White uses exile as a removal / grave hate much of the time and red has impulse draw so I get where you are coming from with that trigger, but perhaps you should reconsider the reward that's given off it.
What do you do with the number 5?
It'd also be nice to have a 1,2,3,4 progression. Currently you have +2/-2/-2/-3. But that's SUCH a minor point.
The last two items go together - tap, then destroy if tapped. That's pleasing. It'd be nice to somehow make all of them work together in such a cascade.
Alternatively, black could trade something nominal life. "Exile a card in your graveyard. If you do, gain 2 life." might be more palatable to the color pie lawyers.
By the way, I like where this card's head is at. My inner Melvin is screaming, though, that this says "Choose 5" and there are only 4 options. I know that's the point; that you're supposed to choose some things more than once... but it just doesn't feel right that you can never choose one of each.
Personally, I would drop this to "Choose 4" with 4 options, of which you can choose the same one(s) multiple times. But that's just me, I suppose.
Valud point. Alternatively to ditching the mode you can replace it with a drain effect. At five uses that's Stolen Grain though which is above curve...