Shifting Plane

Shifting Plane by Machiavelli

162 cards in Multiverse

1 with no rarity, 54 commons, 50 uncommons,
38 rares, 19 mythics

25 white, 24 blue, 25 black, 24 red, 15 green,
15 multicolour, 1 hybrid, 12 artifact, 21 land

185 comments total

Set on the dueling plane of numerous planeswalkers, the Shifting Arena makes for some fun drafting.

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 R 
Sorcery
Choose 5. You may choose the same mode more than once.
-Gain 2 life
-You draw 1 card and you lose 2 life
-Tap target creature and you lose 2 life
-Destroy target creature if it's tapped and you lose 3 life
10 comments
last 2025-01-18 09:40:21 by thurl187
Cum
{w}
 
 
 M 
Creature – Human Priest
Lifelink, vigilance, first strike
When Cleric of Ruin enters the battlefield, choose one-
-Each player chooses one creature from among creatures they control, then sacrifices the rest.
-Put 4 +1/+1 counters on Cleric of Ruin.
Some of the Order's priests practice a discipline at ends with their professed love of peace.
0/1
1 comment
2020-01-27 13:13:58 by Tahazzar
 M 
Creature – Human Warrior
First Strike
Whenever you choose an option for a spell or ability, you may draw two cards. If you do, discard two cards.
2/2
 M 
Legendary Creature – Human Mystic
Whenever one or more cards enter exile, create a 1/1 white Soldier creature token with Vigilance.
{t}: Exile the top card of your library. You may cast that card this turn.
"I'll save this for later."
1/2
2 comments
last 2019-10-28 03:55:31 by continuumg

Recent comments: (all recent activity)
On Shifting Plane:

make the rare lands unless you control a plains AND an island

On Shifting Plane:

always write numbers as words except lifegain or P/T or +X/+X

On Last-Ditch Effort:
On Cleric of Ruin:

Looks a lot like an Angel.

On Al-Kalli, Impulsive Strategist:

This is really cool!

On Al-Kalli, Impulsive Strategist:

> {t}: Draw a card.

... is one of the few things that a boros card especially shouldn't be doing... This dude's an Archivist with +0/+3 and with red's impulse draw as a bonus.

White uses exile as a removal / grave hate much of the time and red has impulse draw so I get where you are coming from with that trigger, but perhaps you should reconsider the reward that's given off it.

On Last-Ditch Effort:

What do you do with the number 5?

On Last-Ditch Effort:

It'd also be nice to have a 1,2,3,4 progression. Currently you have +2/-2/-2/-3. But that's SUCH a minor point.

The last two items go together - tap, then destroy if tapped. That's pleasing. It'd be nice to somehow make all of them work together in such a cascade.

On Last-Ditch Effort:

Alternatively, black could trade something nominal life. "Exile a card in your graveyard. If you do, gain 2 life." might be more palatable to the color pie lawyers.

By the way, I like where this card's head is at. My inner Melvin is screaming, though, that this says "Choose 5" and there are only 4 options. I know that's the point; that you're supposed to choose some things more than once... but it just doesn't feel right that you can never choose one of each.

Personally, I would drop this to "Choose 4" with 4 options, of which you can choose the same one(s) multiple times. But that's just me, I suppose.

On Last-Ditch Effort:

Valud point. Alternatively to ditching the mode you can replace it with a drain effect. At five uses that's Stolen Grain though which is above curve...

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