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CardName: Echoing Growth Cost: {1}{g}{g} Type: Sorecery Pow/Tgh: / Rules Text: Choose one- -Create a 3/3 green beast token -Search your library for a basic land card, and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: The forests of the Shifting Plane are just as chaotic as the plane itself. Set/Rarity: Shifting Plane Uncommon

Echoing Growth
{1}{g}{g}
 
 U 
Sorecery
Choose one-
-Create a 3/3 green beast token
-Search your library for a basic land card, and put it onto the battlefield tapped. Then shuffle your library.
The forests of the Shifting Plane are just as chaotic as the plane itself.
Updated on 08 Aug 2018 by TeslasMonster

Code: UG01

History: [-]

2018-02-08 01:35:23: Machiavelli created the card Echoing Growth
2018-02-08 01:35:46: Machiavelli edited Echoing Growth

These modes are connected by nothing but a glue-gun's rampage.

But do they have to be? They are mainly just green mechanics brought together, they don't need a connection to become a Choose One card

I read "have to" and "need to" a lot these days. No, changing these things is not mandatory, but it improves the cards - makes them easier to grok as a whole as well as just aesthetically more pleasing.

On this card e. g. you care about so many card types. Your second mode is a choice within a choice as well. My first intuition would turn this into Reap and Sow without entwine.

Alternatively something like Dawn to Dusk?

­Nature's Spiral implies that the option between Naturalize and its inversion is also fine in green.

­Crushing Vines was apparently one of the hardest cards to concept in Innistrad

Is creating copies of lands a thing here? Currently only this and Rezz'x, Freed from the Core do it.

Creating copies of lands, especially of any land, is a pretty bad as far as I know. Of all permanents, they are the ones players are most likely just going to stack onto a pile, especially when there's a lot of them. Since lands are so similar in their utility with each other and rarely used for anything other than paying mana, while it's also quite crucial at times what specific colors you have available and leave open, the memory issues of having tokens being copies of random stuff seem quite grievous and pronounced with lands.

... and all of that could be evaded if this just searched your library for a land card of that type instead. Not worth it here IMO.

I like the tension of "search for a land you already have in play". Gets your your best awesomerareland. But, uh, can't fix your colours.

I strongly agree that the two card modes should feel more connected. Something like finding lands within things; perhaps?

I understand the complaints, and I will get busy fixing it in a unique way, but leaning more towards your suggestions. Sadly, however, I am extremely busy with school, so I will make some alterations as soon as possible.

P.S. I'm keeping Rezz'x, Freed from the Core as is, because making copies of all your lands is suitably legendary and mythic.

2018-03-10 18:52:08: Machiavelli edited Echoing Growth
2018-03-11 17:20:35: Machiavelli edited Echoing Growth
2018-08-08 20:31:34: TeslasMonster edited Echoing Growth

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