Shifting Plane: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Natha
+2 Gain 2 life. If you control a Human, draw a card.
-2 Target creature gets -X/-X until end of turn, where X is the amount of life you have gained this turn.
-10 Search your library for any number of Human cards and exile them. You get an emblem with "You may cast up to one card exiled with Natha, Desert Healer on each of your turns without paying it's mana cost."
3
 U 
Enchantment – Aura
Enchant Creature
Whenever enchanted creature deals damage, you gain that much life.
Those who work for the order, and sometimes those who work against it, can be made to further its plans.
{1}{r}
 
 U 
Instant
Choose one:
-Deal 3 damage to a creature
-Destroy an artifact
 U 
Enchantment
At the beginning of you upkeep, choose one-
-Create a 1/1 black wurm token.
-Draw a card, then put the top card of your library into your graveyard.
 C 
Creature – Human Knight
Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
 C 
Instant
Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
 C 
Creature – Beast
When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature
-Put a +1+1 counter on Aggressive Boar
4/4
 C 
Creature – Zombie
These creatures stalk the Shifting Plane, searching for their next meal.
3/2
 C 
Creature
Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
 C 
Sorcery
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
"The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate
 C 
Instant
Choose one:
-Scry one, then draw two cards
-Return an instant or sorcery card from your graveyard to your hand.
 C 
Instant
Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
 C 
Instant
Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
Swamp
 
 B 
Basic Land – Swamp

Natha, Desert Healer (mythic)
The Order's Blessing (uncommon)
Abrade (uncommon)
Charnel House (uncommon)
Knight of the Order (common)
Deep Freeze (common)
Hemorrhage (common)
Aggressive Boar (common)
Dark Ghoul (common)
Vampiric Healer (common)
Tormenting Voice (common)
Reflected Knowledge (common)
Grasping Sands (common)
Vampiric Curse (common)
Swamp (basic)