Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target opponent chooses one -
-That player sacrifices half the permanents they control, rounded up. -Final Choice deals two times X damage to that player. "A choice like that isn't really a choice at all."
-Al-Kalli |
When Mutated Foothills enters the battlefield, you may put a charge counter on it.
As long as Mutated Foothills has a charge counter on it, it's a Forest. Otherwise, it's a Mountain. |
Whenever you gain life, choose one:
-Wastes Vampire gains first strike until end of turn -Put a +1/+1 counter on Wastes Vampire They wander the empty dunes, looking for others to turn into shells like them.
1/2
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When Furious Protector enters the battlefield, you may choose to put a charge counter on it.
As long as Furious Protector has a charge counter on it, it has first strike. Otherwise, it has lifelink. 3/1
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Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
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Flying
When Aviary Hatcher enters the battlefield, choose one: Create a 1/1 blue bird token with flying Put a +1/+1 counter on Aviary Hatcher 1/1
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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Choose one —
• Flaming Volley deals 4 damage to target creature • Flaming Volley deals 3 damage to target player Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
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Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
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Target creature gains flying and +1/+1 until end of turn.
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: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.GETTEM BOYS
2/2
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These creatures stalk the Shifting Plane, searching for their next meal.
3/2
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Choose one:
-Scry one, then draw two cards -Return an instant or sorcery card from your graveyard to your hand. |
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Even the land rejects order and law.
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Final Choice
(rare)
Mutated Foothills
(uncommon)
Wastes Vampire
(uncommon)
Furious Protector
(uncommon)
Grasping Sands
(common)
Aviary Hatcher
(common)
Sherrif's Orders
(common)
Flaming Volley
(common)
Maggot Breeder
(common)
Aerial Attack
(common)
Goblin Captain
(common)
Dark Ghoul
(common)
Reflected Knowledge
(common)
Rampant Growth
(common)
Island
(basic)





: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.