Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Flowing Tidespirit enters the battlefield, choose one- -Tap up to two target creatures. -Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 1/1
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Flash
When Streamlined Serpent enters the battlefield, choose one: -Untap up to 3 lands. -Target creature cannot be blocked until the end of your next turn. 3/3
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: Choose one-
-Gain 2 life -Prevent the next 2 damage that would be dealt to target creature you control As useful as a healer is, they can't bring someone back from the dead.
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Counter target spell.
Its controller chooses one- -Its controller draws a card -Its controller chooses a creature. Exile that creature, then return it to the battlefield at the beginning of the next end step. |
When Caretaker of the Core enters the battlefield, choose one-
-Gain 5 life -Destroy target artifact. It's controller gains 3 life. 2/2
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Lifelink
Cursed to help those that turned it into this abomination, it takes out it's frustrations and supernatural strength on anything it can get it's teeth into.
3/2
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Haste
He's been screaming for years. Does he even need to breathe?
-Revnek 1/1
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Choose one:
-Scry one, then draw two cards -Return an instant or sorcery card from your graveyard to your hand. |
When Cultist of Rezz'x enters the battlefield or dies, scry 2
"He will come. And when he does, this whole plane will suffer."
1/1
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Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
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When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token. -Deal 1 damage to target creature. 2/1
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Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
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Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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Flowing Tidespirit
(rare)
Streamlined Serpent
(uncommon)
Healer's Kit
(uncommon)
Temporal Tear
(uncommon)
Caretaker of the Core
(common)
Cursed Vampire
(common)
Raging Goblin
(common)
Reflected Knowledge
(common)
Cultist of Rezz'x
(common)
Towering Wurm
(common)
Charred Cavalry
(common)
Ray of Purity
(common)
Maggot Breeder
(common)
Aggressive Boar
(common)
Plains
(basic)


: Choose one-



