Shifting Plane: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Drowned Catacombs enters the battlefield tapped unless you control an Island or a Swamp.
{t}: Add {u} or {b} to your mana pool.
 U 
Creature – Vampire Warrior
Whenever you gain life, choose one:
-Wastes Vampire gains first strike until end of turn
-Put a +1/+1 counter on Wastes Vampire
They wander the empty dunes, looking for others to turn into shells like them.
1/2
 U 
Instant
Choose 2-
-Dark Helix deals 4 damage to target creature.
-You gain 4 life
-You lose 2 life and draw 2 cards
 U 
Land
When Mutated Strand enters the battlefield, you may put a charge counter on it.
As long as Mutated Strand has a charge counter on it, it's a Plains. Otherwise, it's an Island.
 C 
Creature – Spider
Reach
When Penumbra Spider dies, put a 2/4 black spider creature token with reach onto the battlefield.
When it snared a passing cockatrice, it's own soul darkly doubled.
2/4
 C 
Instant
Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
 C 
Artifact
When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature
-Scry 2
The shifting of the planes unearths strange things long forgotten
2/1
 C 
Instant
Choose one-
-Target player sacrifices an attacking or blocking creature
-Destroy target artifact
The Order has refined light warfare to an art.
 C 
Creature – Zombie Beast
It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
 C 
Sorcery
Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
 C 
Creature – Goblin Warrior
When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker
-Deal 2 damage to target player
1/1
 C 
Creature – Merfolk Cultist
When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
 C 
Instant
Target creature gets -2-2 until end of turn. It's controller gains 2 life.
 C 
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Forest
 
 B 
Basic Land – Forest

Drowned Catacombs (rare)
Wastes Vampire (uncommon)
Dark Helix (uncommon)
Mutated Strand (uncommon)
Penumbra Spider (common)
Ray of Purity (common)
Dying Homunculus (common)
Erasing Ray (common)
Bog Behemoth (common)
Exothermic Blast (common)
Goblin Spiker (common)
River Cultist (common)
Dying Light (common)
Anticipate (common)
Forest (basic)