Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose 5. You may choose the same mode more than once.
-Gain 2 life -You draw 1 card and you lose 2 life -Tap target creature and you lose 2 life -Destroy target creature if it's tapped and you lose 3 life |
Whenever you would choose an option for a spell or ability, you may instead draw a card then discard a card
2/1
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: Choose one-
-Gain 2 life -Prevent the next 2 damage that would be dealt to target creature you control As useful as a healer is, they can't bring someone back from the dead.
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Choose one-
-Counter target spell -Scry 2, then draw a card. As the researchers studied the Shifting Plane, it started to take hold of them, changing them as it was changed.
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life. Honestly, I have no idea why it's glowing.
-Revnek 2/2
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Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target -Choose a card in any player's graveyard. That player shuffles that card into their library. 2/2
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, : Tap target creature.The Order has many believers, both large and small.
2/1
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards. "The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate |
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Choose one —
• Flaming Volley deals 4 damage to target creature • Flaming Volley deals 3 damage to target player Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
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Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
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Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
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Flying.
When Tide Swallow enters the battlefield, you may scry 2. They fly over the many rivers, twisting water into visions.
1/1
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Last-Ditch Effort
(rare)
Rummaging Scholar
(uncommon)
Healer's Kit
(uncommon)
Thought Infusion
(uncommon)
Aggressive Boar
(common)
Blessed Eagle
(common)
Laboratory Researcher
(common)
Order Enforcer
(common)
Dung Beatle
(common)
Tormenting Voice
(common)
Flaming Volley
(common)
Deep Freeze
(common)
Maggot Breeder
(common)
Tide Swallow
(common)
Swamp
(basic)



: Choose one-


