Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifelink, vigilance, first strike
When Cleric of Ruin enters the battlefield, choose one- -Each player chooses one creature from among creatures they control, then sacrifices the rest. -Put 4 +1/+1 counters on Cleric of Ruin. Some of the Order's priests practice a discipline at ends with their professed love of peace.
0/1
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Choose one-
-Target opponent discards 2 cards -Draw 2 cards and lose 4 life Every person who has achieved immortality, or something close to it, eventually reaches their breaking point. this was just one of many
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When Lonely Golem enters the battlefield, you may gain 4 life.
Whenever you gain life, return Lonely Golem to your hand at the beginning of the next end step. "Are you my new master?"
1/4
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Flash
When Deceiver Exarch enters the battlefield, choose one- • Untap target permanent you control. • Tap target permanent an opponent controls. 1/4
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Choose one-
-Target player sacrifices an attacking or blocking creature -Destroy target artifact The Order has refined light warfare to an art.
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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Lifelink
Holy Guardian can't attack or block unless you have 10 or less life. They are the last line of defense within the sanctums of the Order.
7/7
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Haste
He's been screaming for years. Does he even need to breathe?
-Revnek 1/1
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When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature -Scry 2 The shifting of the planes unearths strange things long forgotten
2/1
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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Flying.
When Tide Swallow enters the battlefield, you may scry 2. They fly over the many rivers, twisting water into visions.
1/1
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Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
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Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
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These creatures stalk the Shifting Plane, searching for their next meal.
3/2
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Cleric of Ruin
(mythic)
The Final Straw
(uncommon)
Lonely Golem
(uncommon)
Deceiver Exarch
(uncommon)
Erasing Ray
(common)
Aggressive Boar
(common)
Holy Guardian
(common)
Raging Goblin
(common)
Dying Homunculus
(common)
Vampiric Curse
(common)
Tide Swallow
(common)
Deep Freeze
(common)
Exothermic Blast
(common)
Dark Ghoul
(common)
Mountain
(basic)




