Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you cast a spell, you may pay {w/g}. If you do, create a 1/1 Soldier creature token.
The Order keeps soldiers in the hospitable areas of the Plane, in an effort to widen their reach.
 U 
Creature – Vampire Warrior
Whenever you gain life, choose one:
-Wastes Vampire gains first strike until end of turn
-Put a +1/+1 counter on Wastes Vampire
They wander the empty dunes, looking for others to turn into shells like them.
1/2
 U 
Creature – Human Wizard
Discard a card: choose one-
-Target creature gets +2/+1 until end of turn.
-Create two 1/1 red goblin creature tokens.
Goblins are always attracted to the lunatics.
1/1
 U 
Sorcery
Choose one-
-Deal 2 damage to each creature.
-Draw a card for each creature that was dealt damage this turn.
 C 
Creature – Wurm
These creatures have infested the Shifting Plane, devouring and digging towards the core.
8/8
 C 
Creature – Dinosaur
These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
 C 
Creature – Goblin
Sacrifice a creature: choose one-
-Put a +1+1 counter on Gluttonous Goblin
-Deal 1 damage to target player
Goblins can turn to cannibalism when they feel weak and useless. It's a surprise so few do.
1/1
 C 
Creature – Zombie Beast
It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
 C 
Creature – Cultist
When Fanatical Worshipper enters the battlefield, choose one-
-Return target tapped creature with power 2 or less it it's owner's hand.
-Scry 2.
Some who worship Rezz'x do so only to further their own goals. Some are just insane.
1/1
 C 
Creature – Human
When Faithful Attendant enters the battlefield, you gain 3 life.
Those lower in the Order only exist to serve.
1/1
 C 
Instant
Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
 C 
Artifact
When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature
-Scry 2
The shifting of the planes unearths strange things long forgotten
2/1
 C 
Instant
Choose one:
-Scry one, then draw two cards
-Return an instant or sorcery card from your graveyard to your hand.
 C 
Enchantment
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
Even on the Shifting Plane, there is still order in some places.
Swamp
 
 B 
Basic Land – Swamp

Orderly Barracks (rare)
Wastes Vampire (uncommon)
Book Burner (uncommon)
Boiling Prophecy (uncommon)
Ridged Wurm (common)
Horned Lizard (common)
Gluttonous Goblin (common)
Bog Behemoth (common)
Fanatical Worshipper (common)
Faithful Attendant (common)
Vampiric Curse (common)
Dying Homunculus (common)
Reflected Knowledge (common)
Sherrif's Orders (common)
Swamp (basic)