Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. 2/1
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When Lonely Golem enters the battlefield, you may gain 4 life.
Whenever you gain life, return Lonely Golem to your hand at the beginning of the next end step. "Are you my new master?"
1/4
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When Token Game Ender Boi enters the battlefield, choose one-
-Creatures you control gain +1+1 and lifelink until end of turn. -You lose 4 life and draws 2 cards 3/4
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Despite the shifting landscape, some creatures are too tough or large to care about the environment around them.
5/4
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Flying
When Aviary Hatcher enters the battlefield, choose one: Create a 1/1 blue bird token with flying Put a +1/+1 counter on Aviary Hatcher 1/1
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These creatures have infested the Shifting Plane, devouring and digging towards the core.
8/8
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When Caretaker of the Core enters the battlefield, choose one-
-Gain 5 life -Destroy target artifact. It's controller gains 3 life. 2/2
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When Technical Combatant enters the battlefield, you may put a +1+1 counter on another target creature you control.
"Born into a warrior's life he yearns for someone to pass on his skills to before the fight finally consumes him."
2/2
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
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Lifelink
2/1
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When Shadowed Caretaker enters the battlefield, choose one-
-Create 2 1/1 black wurm tokens. -Give target creature -2/-2 until end of turn. 2/2
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Snapcaster Mage
(rare)
Lonely Golem
(uncommon)
Token Game Ender Boi
(uncommon)
Coastal Crasher
(uncommon)
Aviary Hatcher
(common)
Ridged Wurm
(common)
Caretaker of the Core
(common)
Technical Combatant
(common)
Horned Lizard
(common)
River Cultist
(common)
Exothermic Blast
(common)
Child of Night
(common)
Shadowed Caretaker
(common)
Anticipate
(common)
Plains
(basic)






