Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one-
-Destroy all creatures. -Destroy target creature and draw two cards. |
When Mutated Mire enters the battlefield, you may put a charge counter on it.
As long as Mutated Mire has a charge counter on it, it's a Swamp. Otherwise, it's a Mountain. |
Whenever you choose an option for a spell or ability, create a 1/1 red elemental creature token.
2/1
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Flash
When Streamlined Serpent enters the battlefield, choose one: -Untap up to 3 lands. -Target creature cannot be blocked until the end of your next turn. 3/3
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When Faithful Attendant enters the battlefield, you gain 3 life.
Those lower in the Order only exist to serve.
1/1
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
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Flying
When Aviary Hatcher enters the battlefield, choose one: Create a 1/1 blue bird token with flying Put a +1/+1 counter on Aviary Hatcher 1/1
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
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Flying
When Murderous Raven enters the battlefield, target player discards a card. They fly around the civilized lands, desecrating the dead.
2/1
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Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
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Target creature gains flying and +1/+1 until end of turn.
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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All or Nothing
(rare)
Mutated Mire
(uncommon)
Old Pyromancer
(uncommon)
Streamlined Serpent
(uncommon)
Faithful Attendant
(common)
Horned Lizard
(common)
Ray of Purity
(common)
Aviary Hatcher
(common)
Dung Beatle
(common)
Trumpet Blast
(common)
Murderous Raven
(common)
Waterspout Caller
(common)
Aerial Attack
(common)
Flaming Armoury
(common)
Island
(basic)





