Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target opponent chooses one -
-That player sacrifices half the permanents they control, rounded up. -Final Choice deals two times X damage to that player. "A choice like that isn't really a choice at all."
-Al-Kalli |
Despite the shifting landscape, some creatures are too tough or large to care about the environment around them.
5/4
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Choose one-
-Deal 2 damage to each creature. -Draw a card for each creature that was dealt damage this turn. |
Whenever you gain life, each opponent loses 1 life.
They channel the bright magics of their allies into a weapon to fight those who would seek to end the Order
1/1
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Haste
He's been screaming for years. Does he even need to breathe?
-Revnek 1/1
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Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Even the land rejects order and law.
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Target creature gains flying and +1/+1 until end of turn.
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Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
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Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
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Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target -Choose a card in any player's graveyard. That player shuffles that card into their library. 2/2
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Flying.
When Tide Swallow enters the battlefield, you may scry 2. They fly over the many rivers, twisting water into visions.
1/1
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Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
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Flying
When Murderous Raven enters the battlefield, target player discards a card. They fly around the civilized lands, desecrating the dead.
2/1
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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Final Choice
(rare)
Coastal Crasher
(uncommon)
Boiling Prophecy
(uncommon)
Order Soulcaster
(uncommon)
Raging Goblin
(common)
Rampant Growth
(common)
Aerial Attack
(common)
Knight of the Order
(common)
Exothermic Blast
(common)
Laboratory Researcher
(common)
Tide Swallow
(common)
Grasping Sands
(common)
Murderous Raven
(common)
Dung Beatle
(common)
Forest
(basic)







