Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Until end of turn, whenever you cast a spell, you gain life equal to that spells converted mana cost.The Order, started by the planeswalker Gerrick, wishes all things an equal opportunity to live, although some may be more equal than others...
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Whenever you would choose an option for a spell or ability, you may instead draw a card then discard a card
2/1
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When Furious Protector enters the battlefield, you may choose to put a charge counter on it.
As long as Furious Protector has a charge counter on it, it has first strike. Otherwise, it has lifelink. 3/1
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Choose one-
-Target opponent discards 2 cards -Draw 2 cards and lose 4 life Every person who has achieved immortality, or something close to it, eventually reaches their breaking point. this was just one of many
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When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker -Deal 2 damage to target player 1/1
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When Shadowed Caretaker enters the battlefield, choose one-
-Create 2 1/1 black wurm tokens. -Give target creature -2/-2 until end of turn. 2/2
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Choose one:
-Scry one, then draw two cards -Return an instant or sorcery card from your graveyard to your hand. |
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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Choose one-
-Put three +1+1 counters on target creature. -Gain 8 life. Nothing helps one grow stronger than a good diet.
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Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
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Choose one-
-Target player sacrifices an attacking or blocking creature -Destroy target artifact The Order has refined light warfare to an art.
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
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Gerrick's Armor
(rare)
Rummaging Scholar
(uncommon)
Furious Protector
(uncommon)
The Final Straw
(uncommon)
Goblin Spiker
(common)
Shadowed Caretaker
(common)
Reflected Knowledge
(common)
Anticipate
(common)
Dung Beatle
(common)
Nourish
(common)
Towering Wurm
(common)
Erasing Ray
(common)
Flaming Armoury
(common)
Ray of Purity
(common)
Swamp
(basic)

: Until end of turn, whenever you cast a spell, you gain life equal to that spells converted mana cost.



