Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifelink
Whenever you gain life, you may put a +1/+1 counter on each creature you control. From behind the scenes, he directs the Order, hoping to eventually drive them to total domination of the Shifting Plane.
0/1
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When Mutated Mire enters the battlefield, you may put a charge counter on it.
As long as Mutated Mire has a charge counter on it, it's a Swamp. Otherwise, it's a Mountain. |
As long as you have 25 or more life, Ancient Vampire costs
less to cast.
Flying Lain dormant for years, the smell of fresh blood awakens it's primal instincts
4/5
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Destroy target creature.
Even on the Shifting Plane, the dark arts are still as to-the-point as ever.
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When Shadowed Caretaker enters the battlefield, choose one-
-Create 2 1/1 black wurm tokens. -Give target creature -2/-2 until end of turn. 2/2
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Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
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It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
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Target creature gains flying and +1/+1 until end of turn.
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When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker -Deal 2 damage to target player 1/1
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token. -Deal 1 damage to target creature. 2/1
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Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
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Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
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Driften, the Secret Lord
(mythic)
Mutated Mire
(uncommon)
Ancient Vampire
(uncommon)
Murder
(uncommon)
Shadowed Caretaker
(common)
Grasping Sands
(common)
Bog Behemoth
(common)
Aerial Attack
(common)
Goblin Spiker
(common)
Aggressive Boar
(common)
River Cultist
(common)
Charred Cavalry
(common)
Towering Wurm
(common)
Knight of the Order
(common)
Mountain
(basic)




