Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Mystic
Whenever one or more cards enter exile, create a 1/1 white Soldier creature token with Vigilance.
{t}: Exile the top card of your library. You may cast that card this turn.
"I'll save this for later."
1/2
 U 
Land
When Mutated Catacombs enters the battlefield, you may put a charge counter on it.
As long as Mutated Catacombs has a charge counter on it, it's a Forest. Otherwise, it's an Swamp.
 U 
Creature – Snake
Flash
When Streamlined Serpent enters the battlefield, choose one:
-Untap up to 3 lands.
-Target creature cannot be blocked until the end of your next turn.
3/3
 U 
Creature – Human Warrior
When Furious Protector enters the battlefield, you may choose to put a charge counter on it.
As long as Furious Protector has a charge counter on it, it has first strike. Otherwise, it has lifelink.
3/1
 C 
Instant
Choose one —
• Flaming Volley deals 4 damage to target creature
• Flaming Volley deals 3 damage to target player
Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
 C 
Creature – Zombie
These creatures stalk the Shifting Plane, searching for their next meal.
3/2
 C 
Creature – Human Wizard
{t}: Draw a card, then discard a card.
Many humans on the Shifting Plane choose to study it's strange features.
0/1
 C 
Creature – Human Wizard
Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target
-Choose a card in any player's graveyard. That player shuffles that card into their library.
2/2
 C 
Creature – Beast
When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature
-Put a +1+1 counter on Aggressive Boar
4/4
 C 
Creature – Bird
Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life.
Honestly, I have no idea why it's glowing.
-Revnek
2/2
 C 
Sorcery
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
"The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate
 C 
Creature – Human Knight
Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
 C 
Instant
Choose one:
-Scry one, then draw two cards
-Return an instant or sorcery card from your graveyard to your hand.
 C 
Instant
Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
Mountain
 
 B 
Basic Land – Mountain

Al-Kalli, Impulsive Strategist (mythic)
Mutated Catacombs (uncommon)
Streamlined Serpent (uncommon)
Furious Protector (uncommon)
Flaming Volley (common)
Dark Ghoul (common)
Inventive Scholar (common)
Laboratory Researcher (common)
Aggressive Boar (common)
Blessed Eagle (common)
Tormenting Voice (common)
Knight of the Order (common)
Reflected Knowledge (common)
Vampiric Curse (common)
Mountain (basic)