Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever one or more cards enter exile, create a 1/1 white Soldier creature token with Vigilance.
: Exile the top card of your library. You may cast that card this turn."I'll save this for later."
1/2
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: Add X , where X is equal to the number of times you've chosen an option for a spell or ability this turn +1.1/1
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Create 2 1/1 red goblin creature tokens on the battlefield.
Deal 2 damage to any target. Goblins are like insects: small, irritating, and everywhere.
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Whenever you choose an option for a spell or ability, you may put a +1+1 counter on another target creature.
3/3
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Reach
When Penumbra Spider dies, put a 2/4 black spider creature token with reach onto the battlefield. When it snared a passing cockatrice, it's own soul darkly doubled.
2/4
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Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life. Honestly, I have no idea why it's glowing.
-Revnek 2/2
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When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker -Deal 2 damage to target player 1/1
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Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
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Target creature gains flying and +1/+1 until end of turn.
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Target creature gets -2-2 until end of turn. It's controller gains 2 life.
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Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
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Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
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It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Al-Kalli, Impulsive Strategist
(mythic)
Clearwell Mystic
(uncommon)
Goblin Reinforcements
(uncommon)
Sprouting lizard
(uncommon)
Penumbra Spider
(common)
Blessed Eagle
(common)
Goblin Spiker
(common)
Vampiric Healer
(common)
Aerial Attack
(common)
Dying Light
(common)
Ray of Purity
(common)
Towering Wurm
(common)
Bog Behemoth
(common)
River Cultist
(common)
Mountain
(basic)


: Exile the top card of your library. You may cast that card this turn.


