Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
All who step inside are changed, yet still the same.
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Enchant Creature
Whenever enchanted creature deals damage, you gain that much life. Those who work for the order, and sometimes those who work against it, can be made to further its plans.
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As long as you have 25 or more life, Ancient Vampire costs
less to cast.
Flying Lain dormant for years, the smell of fresh blood awakens it's primal instincts
4/5
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When Crazed Shatterer enters the battlefield, choose one —
• Destroy target artifact • Crazed Shatterer deals 2 damage to target creature or player Gangs roam the wastes, looking for stuff to destroy and a people to rule.
2/1
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
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When Cultist of Rezz'x enters the battlefield or dies, scry 2
"He will come. And when he does, this whole plane will suffer."
1/1
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Target creature gets -2-2 until end of turn. It's controller gains 2 life.
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Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
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Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
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Conjurer's Closet
(rare)
The Order's Blessing
(uncommon)
Ancient Vampire
(uncommon)
Crazed Shatterer
(uncommon)
Dung Beatle
(common)
Grasping Sands
(common)
Cultist of Rezz'x
(common)
Dying Light
(common)
Exothermic Blast
(common)
Trumpet Blast
(common)
Sherrif's Orders
(common)
Waterspout Caller
(common)
Horned Lizard
(common)
Hemorrhage
(common)
Swamp
(basic)

less to cast.


