Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When The Order's Choice enters the battlefield, choose Crackdown or Arrest.
Crackdown- At the beginning of your upkeep, create a 2/2 white Knight token with vigilance. Arrest- At the beginning of each opponent's first main phase and combat phase, tap target creature that player controls. |
Choose one-
-Target opponent discards 2 cards -Draw 2 cards and lose 4 life Every person who has achieved immortality, or something close to it, eventually reaches their breaking point. this was just one of many
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Despite the shifting landscape, some creatures are too tough or large to care about the environment around them.
5/4
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Choose one:
-Deal 3 damage to a creature -Destroy an artifact |
Choose one-
-Put three +1+1 counters on target creature. -Gain 8 life. Nothing helps one grow stronger than a good diet.
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Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
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Flying
When Aviary Hatcher enters the battlefield, choose one: Create a 1/1 blue bird token with flying Put a +1/+1 counter on Aviary Hatcher 1/1
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When Technical Combatant enters the battlefield, you may put a +1+1 counter on another target creature you control.
"Born into a warrior's life he yearns for someone to pass on his skills to before the fight finally consumes him."
2/2
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Choose one-
-Target player sacrifices an attacking or blocking creature -Destroy target artifact The Order has refined light warfare to an art.
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When Shadowed Caretaker enters the battlefield, choose one-
-Create 2 1/1 black wurm tokens. -Give target creature -2/-2 until end of turn. 2/2
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.GETTEM BOYS
2/2
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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Flying.
When Tide Swallow enters the battlefield, you may scry 2. They fly over the many rivers, twisting water into visions.
1/1
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The Order's Choice
(rare)
The Final Straw
(uncommon)
Coastal Crasher
(uncommon)
Abrade
(uncommon)
Nourish
(common)
Exothermic Blast
(common)
Aviary Hatcher
(common)
Technical Combatant
(common)
Erasing Ray
(common)
Shadowed Caretaker
(common)
Anticipate
(common)
Goblin Captain
(common)
Dung Beatle
(common)
Tide Swallow
(common)
Forest
(basic)






: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.