Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hinterland Harbor enters the battlefield tapped unless you control an Island or a Forest.
: Add or to your mana pool. |
Counter target spell.
Its controller chooses one- -Its controller draws a card -Its controller chooses a creature. Exile that creature, then return it to the battlefield at the beginning of the next end step. |
Choose one-
-Deal 2 damage to each creature. -Draw a card for each creature that was dealt damage this turn. |
Choose one-
-Create a 2/2 White Knight Creature token with Vigilance -Destroy target nonhuman creature |
When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token. -Deal 1 damage to target creature. 2/1
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Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
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Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
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When Faithful Attendant enters the battlefield, you gain 3 life.
Those lower in the Order only exist to serve.
1/1
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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: Draw a card, then discard a card.Many humans on the Shifting Plane choose to study it's strange features.
0/1
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Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
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Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
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Hinterland Harbor
(rare)
Temporal Tear
(uncommon)
Boiling Prophecy
(uncommon)
Call the Guard
(uncommon)
Charred Cavalry
(common)
Deep Freeze
(common)
Horned Lizard
(common)
Trumpet Blast
(common)
Ray of Purity
(common)
Faithful Attendant
(common)
Vampiric Curse
(common)
Inventive Scholar
(common)
Towering Wurm
(common)
Waterspout Caller
(common)
Island
(basic)
: Add
or
to your mana pool.



