Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose 5. You may choose the same mode more than once.
-Gain 2 life
-You draw 1 card and you lose 2 life
-Tap target creature and you lose 2 life
-Destroy target creature if it's tapped and you lose 3 life
 U 
Creature – Human Wizard
Whenever you would choose an option for a spell or ability, you may instead draw a card then discard a card
2/1
 U 
Artifact
{t}: Choose one-
-Gain 2 life
-Prevent the next 2 damage that would be dealt to target creature you control
As useful as a healer is, they can't bring someone back from the dead.
 U 
Instant
Choose one-
-Counter target spell
-Scry 2, then draw a card.
As the researchers studied the Shifting Plane, it started to take hold of them, changing them as it was changed.
 C 
Creature – Beast
When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature
-Put a +1+1 counter on Aggressive Boar
4/4
 C 
Creature – Bird
Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life.
Honestly, I have no idea why it's glowing.
-Revnek
2/2
 C 
Creature – Human Wizard
Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target
-Choose a card in any player's graveyard. That player shuffles that card into their library.
2/2
 C 
Creature – Human
{w}, {t}: Tap target creature.
The Order has many believers, both large and small.
2/1
 C 
Creature – Beatle
When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
 C 
Sorcery
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
"The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate
 C 
Instant
Choose one —
• Flaming Volley deals 4 damage to target creature
• Flaming Volley deals 3 damage to target player
Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
 C 
Creature – Human Cultist
Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
 C 
Creature – Bird
Flying.
When Tide Swallow enters the battlefield, you may scry 2.
They fly over the many rivers, twisting water into visions.
1/1
Swamp
 
 B 
Basic Land – Swamp

Last-Ditch Effort (rare)
Rummaging Scholar (uncommon)
Healer's Kit (uncommon)
Thought Infusion (uncommon)
Aggressive Boar (common)
Blessed Eagle (common)
Laboratory Researcher (common)
Order Enforcer (common)
Dung Beatle (common)
Tormenting Voice (common)
Flaming Volley (common)
Deep Freeze (common)
Maggot Breeder (common)
Tide Swallow (common)
Swamp (basic)