Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one-
-Destroy all creatures. -Destroy target creature and draw two cards. |
Enchant Creature
Whenever enchanted creature deals damage, you gain that much life. Those who work for the order, and sometimes those who work against it, can be made to further its plans.
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Whenever you choose an option for a spell or ability, you may put a +1+1 counter on another target creature.
3/3
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Whenever you would choose a mode for a spell or ability you control, you may draw a card.
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Lifelink
Holy Guardian can't attack or block unless you have 10 or less life. They are the last line of defense within the sanctums of the Order.
7/7
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Lifelink
2/1
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Choose one —
• Flaming Volley deals 4 damage to target creature • Flaming Volley deals 3 damage to target player Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
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: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.GETTEM BOYS
2/2
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Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
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When Riptide Scholar enters the battlefield, choose one:
-Draw a card -Scry 3 Many have tried to explain the Shifting Plane, and all have failed.
1/1
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Even the land rejects order and law.
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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All or Nothing
(rare)
The Order's Blessing
(uncommon)
Sprouting lizard
(uncommon)
Ocean's Secrets
(uncommon)
Holy Guardian
(common)
Child of Night
(common)
Flaming Volley
(common)
Goblin Captain
(common)
Hemorrhage
(common)
Riptide Scholar
(common)
Vampiric Curse
(common)
Rampant Growth
(common)
Anticipate
(common)
Sherrif's Orders
(common)
Plains
(basic)






: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.