Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{t}: Add {b} or {g} to your mana pool.
 
 R 
Creature – Spirit
Flash
When Flowing Tidespirit enters the battlefield, choose one-
-Tap up to two target creatures.
-Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
1/1
 U 
Creature – Vampire Skeleton
Lifelink
{1}{b}: Feasting Skeleton gains indestructible until end of turn.
I hate those things. They're like big mosquitoes that are impossible to kill.
-Trap Bait, Veteran Explorer
2/1
 U 
Land
When Mutated Tarn enters the battlefield, you may put a charge counter on it.
As long as Mutated Tarn has a charge counter on it, it's a Mountain. Otherwise, it's an Island.
 U 
Land
When Mutated Heath enters the battlefield, you may put a charge counter on it.
As long as Mutated Heath has a charge counter on it, it's a Forest. Otherwise, it's a Plains.
 C 
Creature – Goblin
{t}: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.
GETTEM BOYS
2/2
 C 
Creature – Human Wizard Cultist
When Riptide Scholar enters the battlefield, choose one:
-Draw a card
-Scry 3
Many have tried to explain the Shifting Plane, and all have failed.
1/1
 C 
Creature – Spider
Reach
When Penumbra Spider dies, put a 2/4 black spider creature token with reach onto the battlefield.
When it snared a passing cockatrice, it's own soul darkly doubled.
2/4
 C 
Enchantment
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
Even on the Shifting Plane, there is still order in some places.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
 C 
Sorcery
Choose one-
-Deal 5 damage to target player.
-Deal 7 damage split as you choose to any number of creatures.
The best mages can conjure up entire citadels of flaming weaponry. The best use it.
 C 
Creature – Human Cultist
Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
 C 
Creature – Human Wizard
Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target
-Choose a card in any player's graveyard. That player shuffles that card into their library.
2/2
 C 
Creature – Bird
Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life.
Honestly, I have no idea why it's glowing.
-Revnek
2/2
Swamp
 
 B 
Basic Land – Swamp

Woodland Cemetery (rare, foil)
Flowing Tidespirit (rare)
Feasting Skeleton (uncommon)
Mutated Tarn (uncommon)
Mutated Heath (uncommon)
Goblin Captain (common)
Riptide Scholar (common)
Penumbra Spider (common)
Sherrif's Orders (common)
Deep Freeze (common)
Flaming Armoury (common)
Maggot Breeder (common)
Laboratory Researcher (common)
Blessed Eagle (common)
Swamp (basic)