Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Sunpetal Grove enters the battlefield tapped unless you control a Plains or a Forest.
{t}: Add {w} or {g} to your mana pool.
 U 
Creature – Human Wizard
Whenever you choose an option for a spell or ability, you may deal 1 damage to any target.
1/4
 U 
Creature – Human Warrior
When Furious Protector enters the battlefield, you may choose to put a charge counter on it.
As long as Furious Protector has a charge counter on it, it has first strike. Otherwise, it has lifelink.
3/1
 U 
Creature – Cleric
Flash
When Deceiver Exarch enters the battlefield, choose one-
• Untap target permanent you control.
• Tap target permanent an opponent controls.
1/4
 C 
Instant
Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
 C 
Creature – Beatle
When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
 C 
Sorcery
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
"The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate
 C 
Instant
Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
 C 
Creature – Human Wizard Cultist
When Riptide Scholar enters the battlefield, choose one:
-Draw a card
-Scry 3
Many have tried to explain the Shifting Plane, and all have failed.
1/1
 C 
Sorcery
Choose one-
-Deal 5 damage to target player.
-Deal 7 damage split as you choose to any number of creatures.
The best mages can conjure up entire citadels of flaming weaponry. The best use it.
 C 
Creature – Human Knight
Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
 C 
Instant
Target creature gains flying and +1/+1 until end of turn.
 C 
Creature – Human Priest
When Caretaker of the Core enters the battlefield, choose one-
-Gain 5 life
-Destroy target artifact. It's controller gains 3 life.
2/2
 C 
Creature – Beast
When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature
-Put a +1+1 counter on Aggressive Boar
4/4
Plains
 
 B 
Basic Land – Plains

Sunpetal Grove (rare)
Mortar Mage (uncommon)
Furious Protector (uncommon)
Deceiver Exarch (uncommon)
Vampiric Curse (common)
Dung Beatle (common)
Tormenting Voice (common)
Hemorrhage (common)
Riptide Scholar (common)
Flaming Armoury (common)
Knight of the Order (common)
Aerial Attack (common)
Caretaker of the Core (common)
Aggressive Boar (common)
Plains (basic)