Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Choose one-
-Counter target spell
-Scry 2, then draw a card.
As the researchers studied the Shifting Plane, it started to take hold of them, changing them as it was changed.
 
 M 
Legendary Artifact – Equipment
Equipped creature gets +1/+0 and has lifelink.
At the beginning of each end step, if 3 or more creatures died this turn, transform Arthas (Still attached to the creature).
Equip {2}
Although appearing to be a normal holy hammer, Arthas was simply waiting for its master to return.
Maledict, the Phylactery
 
 M 
Colour indicator B Legendary Artifact – Equipment
Whenever equipped creature dies, return it to the battlefield at the beginning of the next end step.
Pay 4 life: Attach Maledict, the Phylactery to target creature you control
Equip {3}
When the Lich finally returned, Arthas showed it's true colors, assisting in the slaughter of hundreds.
 U 
Creature – Human Wizard
Whenever you choose an option for a spell or ability, you may deal 1 damage to any target.
1/4
 U 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Halt in Place enters the battlefield, exile target attacking creature until Halt in Place leaves the battlefield. (That creature returns under its owner's control.)
 U 
Land
When Mutated Strand enters the battlefield, you may put a charge counter on it.
As long as Mutated Strand has a charge counter on it, it's a Plains. Otherwise, it's an Island.
 C 
Creature – Human Soldier
Lifelink
Holy Guardian can't attack or block unless you have 10 or less life.
They are the last line of defense within the sanctums of the Order.
7/7
 C 
Creature – Vampire
Lifelink
Cursed to help those that turned it into this abomination, it takes out it's frustrations and supernatural strength on anything it can get it's teeth into.
3/2
 C 
Creature – Human Wizard Cultist
When Riptide Scholar enters the battlefield, choose one:
-Draw a card
-Scry 3
Many have tried to explain the Shifting Plane, and all have failed.
1/1
 C 
Enchantment
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
Even on the Shifting Plane, there is still order in some places.
 C 
Creature – Beast
When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature
-Put a +1+1 counter on Aggressive Boar
4/4
 C 
Creature – Goblin
{t}: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.
GETTEM BOYS
2/2
 C 
Artifact
When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature
-Scry 2
The shifting of the planes unearths strange things long forgotten
2/1
 C 
Instant
Choose one:
-Scry one, then draw two cards
-Return an instant or sorcery card from your graveyard to your hand.
 C 
Instant
Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
Plains
 
 B 
Basic Land – Plains

Thought Infusion (uncommon, foil)
Arthas, the Paladin's Hammer (mythic)
Mortar Mage (uncommon)
Halt in Place (uncommon)
Mutated Strand (uncommon)
Holy Guardian (common)
Cursed Vampire (common)
Riptide Scholar (common)
Sherrif's Orders (common)
Aggressive Boar (common)
Goblin Captain (common)
Dying Homunculus (common)
Reflected Knowledge (common)
Vampiric Curse (common)
Plains (basic)