Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
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When Hunted Mirdebeast enters the battlefield, target opponent may search their deck for a creature card, reveal it, and put into their hand. If that player does, put two +1/+1 counters on Hunted Mirdebeast. If that player doesn't, draw a card.
3/4
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When Token Game Ender Boi enters the battlefield, choose one-
-Creatures you control gain +1+1 and lifelink until end of turn. -You lose 4 life and draws 2 cards 3/4
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: Add X , where X is equal to the number of times you've chosen an option for a spell or ability this turn +1.1/1
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When Mutated Catacombs enters the battlefield, you may put a charge counter on it.
As long as Mutated Catacombs has a charge counter on it, it's a Forest. Otherwise, it's an Swamp. |
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These creatures stalk the Shifting Plane, searching for their next meal.
3/2
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Flying
When Aviary Hatcher enters the battlefield, choose one: Create a 1/1 blue bird token with flying Put a +1/+1 counter on Aviary Hatcher 1/1
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It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
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Lifelink
Holy Guardian can't attack or block unless you have 10 or less life. They are the last line of defense within the sanctums of the Order.
7/7
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Reach
When Penumbra Spider dies, put a 2/4 black spider creature token with reach onto the battlefield. When it snared a passing cockatrice, it's own soul darkly doubled.
2/4
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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When Technical Combatant enters the battlefield, you may put a +1+1 counter on another target creature you control.
"Born into a warrior's life he yearns for someone to pass on his skills to before the fight finally consumes him."
2/2
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Knight of the Order
(common, foil)
Hunted Mirdebeast
(mythic)
Token Game Ender Boi
(uncommon)
Clearwell Mystic
(uncommon)
Mutated Catacombs
(uncommon)
Dark Ghoul
(common)
Aviary Hatcher
(common)
Bog Behemoth
(common)
Holy Guardian
(common)
Penumbra Spider
(common)
Anticipate
(common)
Flaming Armoury
(common)
Horned Lizard
(common)
Technical Combatant
(common)
Island
(basic)





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