Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact
Whenever a nontoken creature an opponent controls dies, you may pay
{1}{b}. If you do, create a 2/2 black Vampire creature token.
Many slain planeswalkers scatter the Shifting Plane. Their ancient relics are buried with them, ready to be seized by any brave enough.
 U 
Enchantment – Aura
Enchant Creature
Whenever enchanted creature deals damage, you gain that much life.
Those who work for the order, and sometimes those who work against it, can be made to further its plans.
{1}{b}{b}
 
 U 
Instant
Destroy target creature.
Even on the Shifting Plane, the dark arts are still as to-the-point as ever.
 U 
Sorcery
Choose one-
-Destroy target creature or planeswalker
-All creatures get -3-3 until end of turn
When everyone's dead, everything will finally be fair.
 C 
Creature – Human
When Faithful Attendant enters the battlefield, you gain 3 life.
Those lower in the Order only exist to serve.
1/1
 C 
Enchantment
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
Even on the Shifting Plane, there is still order in some places.
 C 
Creature – Zombie Beast
It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
 C 
Creature – Beast
When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature
-Put a +1+1 counter on Aggressive Boar
4/4
 C 
Instant
Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
 C 
Instant
Choose one —
• Flaming Volley deals 4 damage to target creature
• Flaming Volley deals 3 damage to target player
Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
 C 
Creature – Goblin
{t}: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.
GETTEM BOYS
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
 C 
Creature – Bird
Flying
When Aviary Hatcher enters the battlefield, choose one:
Create a 1/1 blue bird token with flying
Put a +1/+1 counter on Aviary Hatcher
1/1
 C 
Creature – Human Wizard Cultist
When Riptide Scholar enters the battlefield, choose one:
-Draw a card
-Scry 3
Many have tried to explain the Shifting Plane, and all have failed.
1/1
Plains
 
 B 
Basic Land – Plains

Markov's Circlet (rare)
The Order's Blessing (uncommon)
Murder (uncommon)
Justice of the Damned (uncommon)
Faithful Attendant (common)
Sherrif's Orders (common)
Bog Behemoth (common)
Aggressive Boar (common)
Vampiric Curse (common)
Flaming Volley (common)
Goblin Captain (common)
Deep Freeze (common)
Aviary Hatcher (common)
Riptide Scholar (common)
Plains (basic)