Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you may reveal a white card in your hand. If you do, you may gain life equal to its converted mana cost.
The priests of the Order believe that all are entitled to life.
1/1
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Enchant Creature
Whenever enchanted creature deals damage, you gain that much life. Those who work for the order, and sometimes those who work against it, can be made to further its plans.
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: Add X , where X is equal to the number of times you've chosen an option for a spell or ability this turn +1.1/1
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Choose one-
-Deal 2 damage to each creature. -Draw a card for each creature that was dealt damage this turn. |
Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life. Honestly, I have no idea why it's glowing.
-Revnek 2/2
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Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
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Target creature gains flying and +1/+1 until end of turn.
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Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target -Choose a card in any player's graveyard. That player shuffles that card into their library. 2/2
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Lifelink
Holy Guardian can't attack or block unless you have 10 or less life. They are the last line of defense within the sanctums of the Order.
7/7
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Lifelink
Cursed to help those that turned it into this abomination, it takes out it's frustrations and supernatural strength on anything it can get it's teeth into.
3/2
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Haste
He's been screaming for years. Does he even need to breathe?
-Revnek 1/1
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When Riptide Scholar enters the battlefield, choose one:
-Draw a card -Scry 3 Many have tried to explain the Shifting Plane, and all have failed.
1/1
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Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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Cleric of Purity
(rare)
The Order's Blessing
(uncommon)
Clearwell Mystic
(uncommon)
Boiling Prophecy
(uncommon)
Blessed Eagle
(common)
Vampiric Healer
(common)
Aerial Attack
(common)
Laboratory Researcher
(common)
Holy Guardian
(common)
Cursed Vampire
(common)
Raging Goblin
(common)
Riptide Scholar
(common)
Exothermic Blast
(common)
Aggressive Boar
(common)
Forest
(basic)

: Add X 


