Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Artifact
Whenever you would choose a mode for a spell or ability you control, you may make an additional choice.
It controls alternate timelines, weaving them together for some unknown purpose.
 U 
Creature – Whale
Despite the shifting landscape, some creatures are too tough or large to care about the environment around them.
5/4
 U 
Land
When Mutated Strand enters the battlefield, you may put a charge counter on it.
As long as Mutated Strand has a charge counter on it, it's a Plains. Otherwise, it's an Island.
 U 
Sorecery
Choose one-
-Create a 3/3 green beast token
-Search your library for a basic land card, and put it onto the battlefield tapped. Then shuffle your library.
The forests of the Shifting Plane are just as chaotic as the plane itself.
 C 
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Even the land rejects order and law.
 C 
Creature – Human Wizard
{t}: Draw a card, then discard a card.
Many humans on the Shifting Plane choose to study it's strange features.
0/1
 C 
Enchantment
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
Even on the Shifting Plane, there is still order in some places.
 C 
Creature – Human Wizard
Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target
-Choose a card in any player's graveyard. That player shuffles that card into their library.
2/2
 C 
Creature – Human Cultist
Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
 C 
Creature – Bird
Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life.
Honestly, I have no idea why it's glowing.
-Revnek
2/2
 C 
Sorcery
Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
 C 
Creature – Goblin
{t}: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.
GETTEM BOYS
2/2
 C 
Creature – Zombie Beast
It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
Plains
 
 B 
Basic Land – Plains

Destiny Weaver (mythic)
Coastal Crasher (uncommon)
Mutated Strand (uncommon)
Echoing Growth (uncommon)
Rampant Growth (common)
Inventive Scholar (common)
Sherrif's Orders (common)
Laboratory Researcher (common)
Maggot Breeder (common)
Blessed Eagle (common)
Exothermic Blast (common)
Goblin Captain (common)
Bog Behemoth (common)
Deep Freeze (common)
Plains (basic)