Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose one:
- Scry 3, then reveal the top card of your library. You may cast it without paying it's mana cost.
-Choose a card in your graveyard. You may cast it without paying it's mana cost.
 
 R 
Creature – Human Wizard
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost.
2/1
 U 
Creature – Vampire
As long as you have 25 or more life, Ancient Vampire costs {2} less to cast.
Flying
Lain dormant for years, the smell of fresh blood awakens it's primal instincts
4/5
 U 
Creature – Golem
When Lonely Golem enters the battlefield, you may gain 4 life.
Whenever you gain life, return Lonely Golem to your hand at the beginning of the next end step.
"Are you my new master?"
1/4
 U 
Creature – Human Wizard
Whenever you choose an option for a spell or ability, create a 1/1 red elemental creature token.
2/1
 C 
Creature – Beast
When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature
-Put a +1+1 counter on Aggressive Boar
4/4
 C 
Enchantment
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
Even on the Shifting Plane, there is still order in some places.
 C 
Instant
Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
 C 
Instant
Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
 C 
Creature – Goblin
Sacrifice a creature: choose one-
-Put a +1+1 counter on Gluttonous Goblin
-Deal 1 damage to target player
Goblins can turn to cannibalism when they feel weak and useless. It's a surprise so few do.
1/1
 C 
Artifact
When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature
-Scry 2
The shifting of the planes unearths strange things long forgotten
2/1
 C 
Creature – Human Wizard Cultist
When Riptide Scholar enters the battlefield, choose one:
-Draw a card
-Scry 3
Many have tried to explain the Shifting Plane, and all have failed.
1/1
 C 
Creature – Bird
Flying
When Murderous Raven enters the battlefield, target player discards a card.
They fly around the civilized lands, desecrating the dead.
2/1
 C 
Creature – Human Wizard
{t}: Draw a card, then discard a card.
Many humans on the Shifting Plane choose to study it's strange features.
0/1
Island
 
 B 
Basic Land – Island

Unfettered Growth (rare, foil)
Snapcaster Mage (rare)
Ancient Vampire (uncommon)
Lonely Golem (uncommon)
Old Pyromancer (uncommon)
Aggressive Boar (common)
Sherrif's Orders (common)
Grasping Sands (common)
Vampiric Curse (common)
Gluttonous Goblin (common)
Dying Homunculus (common)
Riptide Scholar (common)
Murderous Raven (common)
Inventive Scholar (common)
Island (basic)