Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Flowing Tidespirit enters the battlefield, choose one- -Tap up to two target creatures. -Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 1/1
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Flash
When Streamlined Serpent enters the battlefield, choose one: -Untap up to 3 lands. -Target creature cannot be blocked until the end of your next turn. 3/3
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Create 2 1/1 red goblin creature tokens on the battlefield.
Deal 2 damage to any target. Goblins are like insects: small, irritating, and everywhere.
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Whenever you choose an option for a spell or ability, you may put a +1+1 counter on another target creature.
3/3
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Flying
When Murderous Raven enters the battlefield, target player discards a card. They fly around the civilized lands, desecrating the dead.
2/1
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When Technical Combatant enters the battlefield, you may put a +1+1 counter on another target creature you control.
"Born into a warrior's life he yearns for someone to pass on his skills to before the fight finally consumes him."
2/2
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Choose one-
-Put three +1+1 counters on target creature. -Gain 8 life. Nothing helps one grow stronger than a good diet.
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Choose one —
• Flaming Volley deals 4 damage to target creature • Flaming Volley deals 3 damage to target player Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
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It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
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Haste
He's been screaming for years. Does he even need to breathe?
-Revnek 1/1
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Target creature gains flying and +1/+1 until end of turn.
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Lifelink
Holy Guardian can't attack or block unless you have 10 or less life. They are the last line of defense within the sanctums of the Order.
7/7
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When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature -Scry 2 The shifting of the planes unearths strange things long forgotten
2/1
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Flowing Tidespirit
(rare)
Streamlined Serpent
(uncommon)
Goblin Reinforcements
(uncommon)
Sprouting lizard
(uncommon)
Murderous Raven
(common)
Technical Combatant
(common)
Nourish
(common)
Flaming Volley
(common)
Bog Behemoth
(common)
Raging Goblin
(common)
River Cultist
(common)
Aerial Attack
(common)
Holy Guardian
(common)
Dying Homunculus
(common)
Mountain
(basic)





