Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact
Whenever a nontoken creature an opponent controls dies, you may pay
{1}{b}. If you do, create a 2/2 black Vampire creature token.
Many slain planeswalkers scatter the Shifting Plane. Their ancient relics are buried with them, ready to be seized by any brave enough.
 U 
Creature – Vampire Skeleton
Lifelink
{1}{b}: Feasting Skeleton gains indestructible until end of turn.
I hate those things. They're like big mosquitoes that are impossible to kill.
-Trap Bait, Veteran Explorer
2/1
 U 
Creature – Human Wizard
Whenever you would choose an option for a spell or ability, you may instead draw a card then discard a card
2/1
 U 
Land
When Mutated Heath enters the battlefield, you may put a charge counter on it.
As long as Mutated Heath has a charge counter on it, it's a Forest. Otherwise, it's a Plains.
 C 
Creature – Beatle
When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
 C 
Creature – Bird
Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life.
Honestly, I have no idea why it's glowing.
-Revnek
2/2
 C 
Creature – Human Wizard Cultist
When Riptide Scholar enters the battlefield, choose one:
-Draw a card
-Scry 3
Many have tried to explain the Shifting Plane, and all have failed.
1/1
 C 
Creature – Human Soldier
Lifelink
Holy Guardian can't attack or block unless you have 10 or less life.
They are the last line of defense within the sanctums of the Order.
7/7
 C 
Creature – Wurm
Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
{3}{g}
 
 C 
Instant
Choose one-
-Put three +1+1 counters on target creature.
-Gain 8 life.
Nothing helps one grow stronger than a good diet.
 C 
Creature
Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
 C 
Creature – Goblin
{t}: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.
GETTEM BOYS
2/2
 C 
Creature – Goblin Warrior
When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token.
-Deal 1 damage to target creature.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
Island
 
 B 
Basic Land – Island

Markov's Circlet (rare)
Feasting Skeleton (uncommon)
Rummaging Scholar (uncommon)
Mutated Heath (uncommon)
Dung Beatle (common)
Blessed Eagle (common)
Riptide Scholar (common)
Holy Guardian (common)
Towering Wurm (common)
Nourish (common)
Vampiric Healer (common)
Goblin Captain (common)
Charred Cavalry (common)
Deep Freeze (common)
Island (basic)