Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose 5. You may choose the same mode more than once.
-Gain 2 life -You draw 1 card and you lose 2 life -Tap target creature and you lose 2 life -Destroy target creature if it's tapped and you lose 3 life |
When Mutated Catacombs enters the battlefield, you may put a charge counter on it.
As long as Mutated Catacombs has a charge counter on it, it's a Forest. Otherwise, it's an Swamp. |
Whenever you would choose an option for a spell or ability, you may instead draw a card then discard a card
2/1
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Flash (You may cast this spell any time you could cast an instant.)
When Halt in Place enters the battlefield, exile target attacking creature until Halt in Place leaves the battlefield. (That creature returns under its owner's control.) |
Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
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Flying
When Aviary Hatcher enters the battlefield, choose one: Create a 1/1 blue bird token with flying Put a +1/+1 counter on Aviary Hatcher 1/1
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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These creatures have infested the Shifting Plane, devouring and digging towards the core.
8/8
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life. Honestly, I have no idea why it's glowing.
-Revnek 2/2
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Lifelink
2/1
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Lifelink
Holy Guardian can't attack or block unless you have 10 or less life. They are the last line of defense within the sanctums of the Order.
7/7
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Choose one:
-Scry one, then draw two cards -Return an instant or sorcery card from your graveyard to your hand. |
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Last-Ditch Effort
(rare)
Mutated Catacombs
(uncommon)
Rummaging Scholar
(uncommon)
Halt in Place
(uncommon)
Vampiric Healer
(common)
Aviary Hatcher
(common)
Vampiric Curse
(common)
Ridged Wurm
(common)
Horned Lizard
(common)
Blessed Eagle
(common)
Child of Night
(common)
Holy Guardian
(common)
Anticipate
(common)
Reflected Knowledge
(common)
Mountain
(basic)





