Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
All who step inside are changed, yet still the same.
 U 
Enchantment – Aura
Enchanted creature gets +1/+0 and has first strike and lifelink.
Those chosen by the Order to carry out their decisions are given immense power and prestige.
 U 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Halt in Place enters the battlefield, exile target attacking creature until Halt in Place leaves the battlefield. (That creature returns under its owner's control.)
 U 
Sorcery
Choose one-
-Deal 2 damage to each creature.
-Draw a card for each creature that was dealt damage this turn.
 C 
Creature – Vampire
Lifelink
2/1
 C 
Instant
Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
 C 
Sorcery
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
"The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate
 C 
Creature – Wurm
Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
 C 
Instant
Choose one —
• Flaming Volley deals 4 damage to target creature
• Flaming Volley deals 3 damage to target player
Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
 C 
Creature – Merfolk Mage
Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
 C 
Creature – Human Knight
Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
 C 
Creature – Human Cultist
When Cultist of Rezz'x enters the battlefield or dies, scry 2
"He will come. And when he does, this whole plane will suffer."
1/1
 C 
Creature – Spider
Reach
When Penumbra Spider dies, put a 2/4 black spider creature token with reach onto the battlefield.
When it snared a passing cockatrice, it's own soul darkly doubled.
2/4
 C 
Instant
Target creature gets -2-2 until end of turn. It's controller gains 2 life.
Plains
 
 B 
Basic Land – Plains

Conjurer's Closet (rare)
Blessed by the Order (uncommon)
Halt in Place (uncommon)
Boiling Prophecy (uncommon)
Child of Night (common)
Grasping Sands (common)
Tormenting Voice (common)
Towering Wurm (common)
Flaming Volley (common)
Waterspout Caller (common)
Knight of the Order (common)
Cultist of Rezz'x (common)
Penumbra Spider (common)
Dying Light (common)
Plains (basic)