Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Drowned Catacombs enters the battlefield tapped unless you control an Island or a Swamp.
: Add or to your mana pool. |
Whenever you gain life, choose one:
-Wastes Vampire gains first strike until end of turn -Put a +1/+1 counter on Wastes Vampire They wander the empty dunes, looking for others to turn into shells like them.
1/2
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Choose 2-
-Dark Helix deals 4 damage to target creature. -You gain 4 life -You lose 2 life and draw 2 cards |
When Mutated Strand enters the battlefield, you may put a charge counter on it.
As long as Mutated Strand has a charge counter on it, it's a Plains. Otherwise, it's an Island. |
Reach
When Penumbra Spider dies, put a 2/4 black spider creature token with reach onto the battlefield. When it snared a passing cockatrice, it's own soul darkly doubled.
2/4
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Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
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When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature -Scry 2 The shifting of the planes unearths strange things long forgotten
2/1
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Choose one-
-Target player sacrifices an attacking or blocking creature -Destroy target artifact The Order has refined light warfare to an art.
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It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
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Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
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When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker -Deal 2 damage to target player 1/1
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Target creature gets -2-2 until end of turn. It's controller gains 2 life.
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Drowned Catacombs
(rare)
Wastes Vampire
(uncommon)
Dark Helix
(uncommon)
Mutated Strand
(uncommon)
Penumbra Spider
(common)
Ray of Purity
(common)
Dying Homunculus
(common)
Erasing Ray
(common)
Bog Behemoth
(common)
Exothermic Blast
(common)
Goblin Spiker
(common)
River Cultist
(common)
Dying Light
(common)
Anticipate
(common)
Forest
(basic)
: Add
or
to your mana pool.



