Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sunpetal Grove enters the battlefield tapped unless you control a Plains or a Forest.
: Add or to your mana pool. |
When Mutated Mire enters the battlefield, you may put a charge counter on it.
As long as Mutated Mire has a charge counter on it, it's a Swamp. Otherwise, it's a Mountain. |
When Lonely Golem enters the battlefield, you may gain 4 life.
Whenever you gain life, return Lonely Golem to your hand at the beginning of the next end step. "Are you my new master?"
1/4
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Choose one-
-Counter target spell -Scry 2, then draw a card. As the researchers studied the Shifting Plane, it started to take hold of them, changing them as it was changed.
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Flying.
When Tide Swallow enters the battlefield, you may scry 2. They fly over the many rivers, twisting water into visions.
1/1
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When Faithful Attendant enters the battlefield, you gain 3 life.
Those lower in the Order only exist to serve.
1/1
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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Flying
When Aviary Hatcher enters the battlefield, choose one: Create a 1/1 blue bird token with flying Put a +1/+1 counter on Aviary Hatcher 1/1
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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Target creature gains flying and +1/+1 until end of turn.
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
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Sunpetal Grove
(rare)
Mutated Mire
(uncommon)
Lonely Golem
(uncommon)
Thought Infusion
(uncommon)
Tide Swallow
(common)
Faithful Attendant
(common)
Sherrif's Orders
(common)
Aviary Hatcher
(common)
Horned Lizard
(common)
Maggot Breeder
(common)
Aggressive Boar
(common)
Aerial Attack
(common)
Dung Beatle
(common)
Vampiric Healer
(common)
Plains
(basic)
: Add
or
to your mana pool.




