Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Sacrifice a creature: choose one- -Put two +1+1 counters on Starved Dragon -Deal damage equal to Starved Dragon's power to target creature When finally released, the first thing the dragon did was eat it's captors.
1/1
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: Add X , where X is equal to the number of times you've chosen an option for a spell or ability this turn +1.1/1
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Enchant Creature
Whenever enchanted creature deals damage, you gain that much life. Those who work for the order, and sometimes those who work against it, can be made to further its plans.
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Counter target spell.
Its controller chooses one- -Its controller draws a card -Its controller chooses a creature. Exile that creature, then return it to the battlefield at the beginning of the next end step. |
Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
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As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards. "The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate |
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Even the land rejects order and law.
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
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Flying.
When Tide Swallow enters the battlefield, you may scry 2. They fly over the many rivers, twisting water into visions.
1/1
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Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life. Honestly, I have no idea why it's glowing.
-Revnek 2/2
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Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
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Lifelink
Cursed to help those that turned it into this abomination, it takes out it's frustrations and supernatural strength on anything it can get it's teeth into.
3/2
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Target creature gets -2-2 until end of turn. It's controller gains 2 life.
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Starved Dragon
(rare)
Clearwell Mystic
(uncommon)
The Order's Blessing
(uncommon)
Temporal Tear
(uncommon)
Hemorrhage
(common)
Tormenting Voice
(common)
Rampant Growth
(common)
Sherrif's Orders
(common)
Vampiric Healer
(common)
Tide Swallow
(common)
Blessed Eagle
(common)
Deep Freeze
(common)
Cursed Vampire
(common)
Dying Light
(common)
Mountain
(basic)


: Add X
