Shifting Plane: Virtual Booster
| Shifting Plane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Who can Add? | Skeleton | Story |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of your upkeep, you may reveal a white card in your hand. If you do, you may gain life equal to its converted mana cost.
The priests of the Order believe that all are entitled to life.
1/1
|
Whenever you choose an option for a spell or ability, create a 1/1 red elemental creature token.
2/1
|
Despite the shifting landscape, some creatures are too tough or large to care about the environment around them.
5/4
|
Enchanted creature gets +1/+0 and has first strike and lifelink.
Those chosen by the Order to carry out their decisions are given immense power and prestige.
|
When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker -Deal 2 damage to target player 1/1
|
|
These creatures have infested the Shifting Plane, devouring and digging towards the core.
8/8
|
When Technical Combatant enters the battlefield, you may put a +1+1 counter on another target creature you control.
"Born into a warrior's life he yearns for someone to pass on his skills to before the fight finally consumes him."
2/2
|
Lifelink
Cursed to help those that turned it into this abomination, it takes out it's frustrations and supernatural strength on anything it can get it's teeth into.
3/2
|
Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
|
Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
|
|
Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
|
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
|
When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token. -Deal 1 damage to target creature. 2/1
|
Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
|
|
Cleric of Purity
(rare)
Old Pyromancer
(uncommon)
Coastal Crasher
(uncommon)
Blessed by the Order
(uncommon)
Goblin Spiker
(common)
Ridged Wurm
(common)
Technical Combatant
(common)
Cursed Vampire
(common)
Hemorrhage
(common)
Grasping Sands
(common)
Waterspout Caller
(common)
Anticipate
(common)
Charred Cavalry
(common)
Vampiric Healer
(common)
Mountain
(basic)




