Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
All who step inside are changed, yet still the same.
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As long as you have 25 or more life, Ancient Vampire costs
less to cast.
Flying Lain dormant for years, the smell of fresh blood awakens it's primal instincts
4/5
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Flash (You may cast this spell any time you could cast an instant.)
When Halt in Place enters the battlefield, exile target attacking creature until Halt in Place leaves the battlefield. (That creature returns under its owner's control.) |
When Token Game Ender Boi enters the battlefield, choose one-
-Creatures you control gain +1+1 and lifelink until end of turn. -You lose 4 life and draws 2 cards 3/4
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Sacrifice a creature: choose one-
-Put a +1+1 counter on Gluttonous Goblin -Deal 1 damage to target player Goblins can turn to cannibalism when they feel weak and useless. It's a surprise so few do.
1/1
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Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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Flying
When Aviary Hatcher enters the battlefield, choose one: Create a 1/1 blue bird token with flying Put a +1/+1 counter on Aviary Hatcher 1/1
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Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
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Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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Lifelink
Holy Guardian can't attack or block unless you have 10 or less life. They are the last line of defense within the sanctums of the Order.
7/7
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Conjurer's Closet
(rare)
Ancient Vampire
(uncommon)
Halt in Place
(uncommon)
Token Game Ender Boi
(uncommon)
River Cultist
(common)
Gluttonous Goblin
(common)
Ray of Purity
(common)
Vampiric Curse
(common)
Aviary Hatcher
(common)
Waterspout Caller
(common)
Deep Freeze
(common)
Horned Lizard
(common)
Aggressive Boar
(common)
Holy Guardian
(common)
Plains
(basic)

less to cast.


