Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent casts a noncreature spell, you may pay
![]() . If you do, you may draw a card."So that's where that was!" -Revnek, Chaos Mage
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Enchanted creature gets +1/+0 and has first strike and lifelink.
Those chosen by the Order to carry out their decisions are given immense power and prestige.
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![]() : Starving Wraith gets +1+1 until end of turn
Sacrifice another creature: Starving Wraith's activated abilities cost less to activate until end of turn.This creature continues it's existence in the same way it left it's old one: hungry.
2/2
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Choose one-
-Search your deck for two forest cards and put them onto the battlefield tapped. -Search your library for a creature, reveal it, and put it into your hand. |
Lifelink
Cursed to help those that turned it into this abomination, it takes out it's frustrations and supernatural strength on anything it can get it's teeth into.
3/2
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Reach
When Penumbra Spider dies, put a 2/4 black spider creature token with reach onto the battlefield. When it snared a passing cockatrice, it's own soul darkly doubled.
2/4
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
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Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
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When Caretaker of the Core enters the battlefield, choose one-
-Gain 5 life -Destroy target artifact. It's controller gains 3 life. 2/2
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When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker -Deal 2 damage to target player 1/1
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
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Revnek's Helm
(rare)
Blessed by the Order
(uncommon)
Starving Wraith
(uncommon)
Search before Discovery
(uncommon)
Cursed Vampire
(common)
Penumbra Spider
(common)
Anticipate
(common)
Ray of Purity
(common)
Towering Wurm
(common)
Caretaker of the Core
(common)
Goblin Spiker
(common)
Vampiric Curse
(common)
Flaming Armoury
(common)
Waterspout Caller
(common)
Plains
(basic)

. If you do, you may draw a card.




