Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First Strike
Whenever you choose an option for a spell or ability, you may draw two cards. If you do, discard two cards. 2/2
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Choose one-
-Destroy target creature or planeswalker -All creatures get -3-3 until end of turn When everyone's dead, everything will finally be fair.
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When Mutated Mire enters the battlefield, you may put a charge counter on it.
As long as Mutated Mire has a charge counter on it, it's a Swamp. Otherwise, it's a Mountain. |
When Token Game Ender Boi enters the battlefield, choose one-
-Creatures you control gain +1+1 and lifelink until end of turn. -You lose 4 life and draws 2 cards 3/4
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When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token. -Deal 1 damage to target creature. 2/1
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Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target -Choose a card in any player's graveyard. That player shuffles that card into their library. 2/2
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
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Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life. Honestly, I have no idea why it's glowing.
-Revnek 2/2
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Haste
He's been screaming for years. Does he even need to breathe?
-Revnek 1/1
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
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Target creature gets -2-2 until end of turn. It's controller gains 2 life.
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Fractal Bombardier
(mythic)
Justice of the Damned
(uncommon)
Mutated Mire
(uncommon)
Token Game Ender Boi
(uncommon)
Charred Cavalry
(common)
Laboratory Researcher
(common)
Dung Beatle
(common)
Sherrif's Orders
(common)
Trumpet Blast
(common)
Blessed Eagle
(common)
Raging Goblin
(common)
River Cultist
(common)
Deep Freeze
(common)
Dying Light
(common)
Swamp
(basic)






