Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature dies, put a -1/-1 counter on Nreten, and create a 3/3 green Core Beast token.
Nreten was given the sacred duty of guarding the Core of the Shifting Plane, and preventing the being contained within from escaping.
0/6
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![]() : Starving Wraith gets +1+1 until end of turn
Sacrifice another creature: Starving Wraith's activated abilities cost less to activate until end of turn.This creature continues it's existence in the same way it left it's old one: hungry.
2/2
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Choose one-
-Create a 2/2 White Knight Creature token with Vigilance -Destroy target nonhuman creature |
When Mutated Tarn enters the battlefield, you may put a charge counter on it.
As long as Mutated Tarn has a charge counter on it, it's a Mountain. Otherwise, it's an Island. |
Reach
When Penumbra Spider dies, put a 2/4 black spider creature token with reach onto the battlefield. When it snared a passing cockatrice, it's own soul darkly doubled.
2/4
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When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker -Deal 2 damage to target player 1/1
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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When Riptide Scholar enters the battlefield, choose one:
-Draw a card -Scry 3 Many have tried to explain the Shifting Plane, and all have failed.
1/1
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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When Cultist of Rezz'x enters the battlefield or dies, scry 2
"He will come. And when he does, this whole plane will suffer."
1/1
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Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target -Choose a card in any player's graveyard. That player shuffles that card into their library. 2/2
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Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life. Honestly, I have no idea why it's glowing.
-Revnek 2/2
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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Nreten, Core Guardian
(mythic)
Starving Wraith
(uncommon)
Call the Guard
(uncommon)
Mutated Tarn
(uncommon)
Penumbra Spider
(common)
Goblin Spiker
(common)
Vampiric Curse
(common)
Riptide Scholar
(common)
Sherrif's Orders
(common)
Cultist of Rezz'x
(common)
Laboratory Researcher
(common)
Blessed Eagle
(common)
Dung Beatle
(common)
Flaming Armoury
(common)
Swamp
(basic)




