Shifting Plane: Virtual Booster
| Shifting Plane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Who can Add? | Skeleton | Story |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
+2 Deal damage to each player equal to the number of creatures that player controls.
-1 Deal 3 damage to target creature you control, then deal 6 damage to target creature an opponent controls. -10 Sacrifice 5 permanents. Gain control of all permanents target player controls. That player gains control of all other permanents you control. X
|
Choose one-
-Counter target spell -Scry 2, then draw a card. As the researchers studied the Shifting Plane, it started to take hold of them, changing them as it was changed.
|
Discard a card: choose one-
-Target creature gets +2/+1 until end of turn. -Create two 1/1 red goblin creature tokens. Goblins are always attracted to the lunatics.
1/1
|
Whenever you would choose an option for a spell or ability, you may instead draw a card then discard a card
2/1
|
Choose one —
• Flaming Volley deals 4 damage to target creature • Flaming Volley deals 3 damage to target player Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
|
|
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
|
These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
|
Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
|
Choose one-
-Put three +1+1 counters on target creature. -Gain 8 life. Nothing helps one grow stronger than a good diet.
|
When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
|
, : Tap target creature.The Order has many believers, both large and small.
2/1
|
Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target -Choose a card in any player's graveyard. That player shuffles that card into their library. 2/2
|
When Caretaker of the Core enters the battlefield, choose one-
-Gain 5 life -Destroy target artifact. It's controller gains 3 life. 2/2
|
When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
|
|
Revnek, Chaos Mage
(mythic)
Thought Infusion
(uncommon)
Book Burner
(uncommon)
Rummaging Scholar
(uncommon)
Flaming Volley
(common)
Deep Freeze
(common)
Horned Lizard
(common)
Vampiric Healer
(common)
Nourish
(common)
River Cultist
(common)
Order Enforcer
(common)
Laboratory Researcher
(common)
Caretaker of the Core
(common)
Dung Beatle
(common)
Island
(basic)





: Tap target creature.