Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a spell, you may pay
. If you do, create a 1/1 Soldier creature token.The Order keeps soldiers in the hospitable areas of the Plane, in an effort to widen their reach.
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When Lonely Golem enters the battlefield, you may gain 4 life.
Whenever you gain life, return Lonely Golem to your hand at the beginning of the next end step. "Are you my new master?"
1/4
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Choose one-
-Target opponent discards 2 cards -Draw 2 cards and lose 4 life Every person who has achieved immortality, or something close to it, eventually reaches their breaking point. this was just one of many
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When Mutated Catacombs enters the battlefield, you may put a charge counter on it.
As long as Mutated Catacombs has a charge counter on it, it's a Forest. Otherwise, it's an Swamp. |
Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
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Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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Flying
When Aviary Hatcher enters the battlefield, choose one: Create a 1/1 blue bird token with flying Put a +1/+1 counter on Aviary Hatcher 1/1
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Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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These creatures stalk the Shifting Plane, searching for their next meal.
3/2
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Orderly Barracks
(rare)
Lonely Golem
(uncommon)
The Final Straw
(uncommon)
Mutated Catacombs
(uncommon)
Trumpet Blast
(common)
Grasping Sands
(common)
Vampiric Curse
(common)
Aggressive Boar
(common)
Aviary Hatcher
(common)
Knight of the Order
(common)
River Cultist
(common)
Flaming Armoury
(common)
Anticipate
(common)
Dark Ghoul
(common)
Island
(basic)



