Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
All who step inside are changed, yet still the same.
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Choose one-
-Target opponent discards 2 cards -Draw 2 cards and lose 4 life Every person who has achieved immortality, or something close to it, eventually reaches their breaking point. this was just one of many
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Lifelink
![]() : Feasting Skeleton gains indestructible until end of turn.I hate those things. They're like big mosquitoes that are impossible to kill.
-Trap Bait, Veteran Explorer 2/1
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When Mutated Rainforest enters the battlefield, you may put a charge counter on it.
As long as Mutated Rainforest has a charge counter on it, it's a Forest. Otherwise, it's an Island. |
Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
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Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target -Choose a card in any player's graveyard. That player shuffles that card into their library. 2/2
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Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life. Honestly, I have no idea why it's glowing.
-Revnek 2/2
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Lifelink
2/1
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Choose one —
• Flaming Volley deals 4 damage to target creature • Flaming Volley deals 3 damage to target player Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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Choose one:
-Scry one, then draw two cards -Return an instant or sorcery card from your graveyard to your hand. |
Target creature gains flying and +1/+1 until end of turn.
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Conjurer's Closet
(rare)
The Final Straw
(uncommon)
Feasting Skeleton
(uncommon)
Mutated Rainforest
(uncommon)
Maggot Breeder
(common)
Laboratory Researcher
(common)
Blessed Eagle
(common)
Child of Night
(common)
Flaming Volley
(common)
Horned Lizard
(common)
Aggressive Boar
(common)
Sherrif's Orders
(common)
Reflected Knowledge
(common)
Aerial Attack
(common)
Forest
(basic)






