Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Flowing Tidespirit enters the battlefield, choose one- -Tap up to two target creatures. -Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 1/1
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When Mutated Tarn enters the battlefield, you may put a charge counter on it.
As long as Mutated Tarn has a charge counter on it, it's a Mountain. Otherwise, it's an Island. |
When Lonely Golem enters the battlefield, you may gain 4 life.
Whenever you gain life, return Lonely Golem to your hand at the beginning of the next end step. "Are you my new master?"
1/4
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Whenever you gain life, choose one:
-Wastes Vampire gains first strike until end of turn -Put a +1/+1 counter on Wastes Vampire They wander the empty dunes, looking for others to turn into shells like them.
1/2
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Flying.
When Tide Swallow enters the battlefield, you may scry 2. They fly over the many rivers, twisting water into visions.
1/1
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When Caretaker of the Core enters the battlefield, choose one-
-Gain 5 life -Destroy target artifact. It's controller gains 3 life. 2/2
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Target creature gets -2-2 until end of turn. It's controller gains 2 life.
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Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
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Reach
When Penumbra Spider dies, put a 2/4 black spider creature token with reach onto the battlefield. When it snared a passing cockatrice, it's own soul darkly doubled.
2/4
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Haste
He's been screaming for years. Does he even need to breathe?
-Revnek 1/1
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Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target -Choose a card in any player's graveyard. That player shuffles that card into their library. 2/2
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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Flowing Tidespirit
(rare)
Mutated Tarn
(uncommon)
Lonely Golem
(uncommon)
Wastes Vampire
(uncommon)
Anticipate
(common)
Tide Swallow
(common)
Caretaker of the Core
(common)
Dying Light
(common)
Ray of Purity
(common)
Penumbra Spider
(common)
Raging Goblin
(common)
Laboratory Researcher
(common)
Dung Beatle
(common)
Flaming Armoury
(common)
Island
(basic)




