Shifting Plane: Virtual Booster

Shifting Plane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Create 2 1/1 red goblin creature tokens on the battlefield.
Deal 2 damage to any target.
Goblins are like insects: small, irritating, and everywhere.
 
 R 
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{t}: Add {b} or {g} to your mana pool.
 U 
Land
When Mutated Mire enters the battlefield, you may put a charge counter on it.
As long as Mutated Mire has a charge counter on it, it's a Swamp. Otherwise, it's a Mountain.
 U 
Creature – Human Vandal
When Crazed Shatterer enters the battlefield, choose one —
• Destroy target artifact
• Crazed Shatterer deals 2 damage to target creature or player
Gangs roam the wastes, looking for stuff to destroy and a people to rule.
2/1
 U 
Land
When Mutated Foothills enters the battlefield, you may put a charge counter on it.
As long as Mutated Foothills has a charge counter on it, it's a Forest. Otherwise, it's a Mountain.
 C 
Creature – Cultist
When Fanatical Worshipper enters the battlefield, choose one-
-Return target tapped creature with power 2 or less it it's owner's hand.
-Scry 2.
Some who worship Rezz'x do so only to further their own goals. Some are just insane.
1/1
 C 
Creature – Goblin
{t}: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.
GETTEM BOYS
2/2
 C 
Instant
Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
{3}{g}
 
 C 
Instant
Choose one-
-Put three +1+1 counters on target creature.
-Gain 8 life.
Nothing helps one grow stronger than a good diet.
 C 
Creature – Merfolk Cultist
When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
 C 
Instant
Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
 C 
Creature – Human Soldier
Lifelink
Holy Guardian can't attack or block unless you have 10 or less life.
They are the last line of defense within the sanctums of the Order.
7/7
 C 
Instant
Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
 C 
Creature – Beatle
When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
Swamp
 
 B 
Basic Land – Swamp

Goblin Reinforcements (uncommon, foil)
Woodland Cemetery (rare)
Mutated Mire (uncommon)
Crazed Shatterer (uncommon)
Mutated Foothills (uncommon)
Fanatical Worshipper (common)
Goblin Captain (common)
Vampiric Curse (common)
Nourish (common)
River Cultist (common)
Ray of Purity (common)
Holy Guardian (common)
Hemorrhage (common)
Dung Beatle (common)
Swamp (basic)