Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Pay 3 life: Choose one-
-Return target creature card from your graveyard to your hand. -Sacrifice another creature: You gain life equal to its power plus its toughness. Varshna sits deep beneath the ground, gathering the forgotten and unloved to bolster his legions.
2/5
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Whenever you gain life, choose one:
-Wastes Vampire gains first strike until end of turn -Put a +1/+1 counter on Wastes Vampire They wander the empty dunes, looking for others to turn into shells like them.
1/2
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Flash
When Streamlined Serpent enters the battlefield, choose one: -Untap up to 3 lands. -Target creature cannot be blocked until the end of your next turn. 3/3
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When Mutated Strand enters the battlefield, you may put a charge counter on it.
As long as Mutated Strand has a charge counter on it, it's a Plains. Otherwise, it's an Island. |
Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
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When Riptide Scholar enters the battlefield, choose one:
-Draw a card -Scry 3 Many have tried to explain the Shifting Plane, and all have failed.
1/1
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It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
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Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Flying
When Aviary Hatcher enters the battlefield, choose one: Create a 1/1 blue bird token with flying Put a +1/+1 counter on Aviary Hatcher 1/1
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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Choose one-
-Put three +1+1 counters on target creature. -Gain 8 life. Nothing helps one grow stronger than a good diet.
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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Varshna, Lord of Life and Death
(mythic)
Wastes Vampire
(uncommon)
Streamlined Serpent
(uncommon)
Mutated Strand
(uncommon)
Grasping Sands
(common)
Riptide Scholar
(common)
Bog Behemoth
(common)
Trumpet Blast
(common)
Anticipate
(common)
Aviary Hatcher
(common)
Sherrif's Orders
(common)
Nourish
(common)
Vampiric Curse
(common)
Flaming Armoury
(common)
Island
(basic)

, Pay 3 life: Choose one-




