Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent casts a noncreature spell, you may pay
![]() . If you do, you may draw a card."So that's where that was!" -Revnek, Chaos Mage
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Whenever you choose an option for a spell or ability, you may deal 1 damage to any target.
1/4
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When Mutated Tarn enters the battlefield, you may put a charge counter on it.
As long as Mutated Tarn has a charge counter on it, it's a Mountain. Otherwise, it's an Island. |
Destroy target creature.
Even on the Shifting Plane, the dark arts are still as to-the-point as ever.
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Lifelink
2/1
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Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
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Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
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Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
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Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
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Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
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Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
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When Caretaker of the Core enters the battlefield, choose one-
-Gain 5 life -Destroy target artifact. It's controller gains 3 life. 2/2
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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Revnek's Helm
(rare)
Mortar Mage
(uncommon)
Mutated Tarn
(uncommon)
Murder
(uncommon)
Child of Night
(common)
Waterspout Caller
(common)
Maggot Breeder
(common)
Deep Freeze
(common)
Trumpet Blast
(common)
Towering Wurm
(common)
Ray of Purity
(common)
Caretaker of the Core
(common)
Horned Lizard
(common)
Flaming Armoury
(common)
Island
(basic)

. If you do, you may draw a card.




