Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Create X 1/1 blue Cultist tokens, then draw a card for every 2 Cultists you control.
"Ten millennia of imprisonment, but now I am free! This whole wretched plane shall feel my wrath!"
 U 
Enchantment
At the beginning of you upkeep, choose one-
-Create a 1/1 black wurm token.
-Draw a card, then put the top card of your library into your graveyard.
 U 
Enchantment – Aura
Enchant Creature
Whenever enchanted creature deals damage, you gain that much life.
Those who work for the order, and sometimes those who work against it, can be made to further its plans.
 U 
Land
When Mutated Rainforest enters the battlefield, you may put a charge counter on it.
As long as Mutated Rainforest has a charge counter on it, it's a Forest. Otherwise, it's an Island.
 C 
Creature – Vampire
Lifelink
2/1
 C 
Creature – Human Wizard
Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target
-Choose a card in any player's graveyard. That player shuffles that card into their library.
2/2
 C 
Creature – Goblin
{t}: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.
GETTEM BOYS
2/2
 C 
Instant
Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
 C 
Sorcery
Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
 C 
Creature – Beast
When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature
-Put a +1+1 counter on Aggressive Boar
4/4
 C 
Instant
Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
 C 
Creature – Human Wizard Cultist
When Riptide Scholar enters the battlefield, choose one:
-Draw a card
-Scry 3
Many have tried to explain the Shifting Plane, and all have failed.
1/1
 C 
Creature – Human Warrior
When Technical Combatant enters the battlefield, you may put a +1+1 counter on another target creature you control.
"Born into a warrior's life he yearns for someone to pass on his skills to before the fight finally consumes him."
2/2
Island
 
 B 
Basic Land – Island

Rezz'x's Return (rare)
Charnel House (uncommon)
The Order's Blessing (uncommon)
Mutated Rainforest (uncommon)
Child of Night (common)
Laboratory Researcher (common)
Goblin Captain (common)
Vampiric Curse (common)
Exothermic Blast (common)
Deep Freeze (common)
Aggressive Boar (common)
Grasping Sands (common)
Riptide Scholar (common)
Technical Combatant (common)
Island (basic)