Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : The next time a source you control deals damage, it deals double that damage instead. Activate this ability only once each turn.Arashimo was known for his brutal conflagrations. His magical remnants cause the lava pools on the Shifting Plane.
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Choose one-
-Counter target spell -Scry 2, then draw a card. As the researchers studied the Shifting Plane, it started to take hold of them, changing them as it was changed.
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When Mutated Delta enters the battlefield, you may put a charge counter on it.
As long as Mutated Delta has a charge counter on it, it's a Swamp. Otherwise, it's an Island. |
When Furious Protector enters the battlefield, you may choose to put a charge counter on it.
As long as Furious Protector has a charge counter on it, it has first strike. Otherwise, it has lifelink. 3/1
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Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
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Lifelink
Cursed to help those that turned it into this abomination, it takes out it's frustrations and supernatural strength on anything it can get it's teeth into.
3/2
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As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards. "The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate |
Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
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Choose one-
-Target player sacrifices an attacking or blocking creature -Destroy target artifact The Order has refined light warfare to an art.
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Choose one-
-Put three +1+1 counters on target creature. -Gain 8 life. Nothing helps one grow stronger than a good diet.
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Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
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Flying.
When Tide Swallow enters the battlefield, you may scry 2. They fly over the many rivers, twisting water into visions.
1/1
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Stones of Arashimo
(rare)
Thought Infusion
(uncommon)
Mutated Delta
(uncommon)
Furious Protector
(uncommon)
Deep Freeze
(common)
Cursed Vampire
(common)
Tormenting Voice
(common)
Hemorrhage
(common)
Erasing Ray
(common)
Nourish
(common)
Maggot Breeder
(common)
Sherrif's Orders
(common)
Vampiric Healer
(common)
Tide Swallow
(common)
Plains
(basic)

: The next time a source you control deals damage, it deals double that damage instead. Activate this ability only once each turn.

