Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. 2/1
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When Crazed Shatterer enters the battlefield, choose one —
• Destroy target artifact • Crazed Shatterer deals 2 damage to target creature or player Gangs roam the wastes, looking for stuff to destroy and a people to rule.
2/1
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Whenever you choose an option for a spell or ability, you may deal 1 damage to any target.
1/4
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Whenever you choose an option for a spell or ability, create a 1/1 red elemental creature token.
2/1
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Reach
When Penumbra Spider dies, put a 2/4 black spider creature token with reach onto the battlefield. When it snared a passing cockatrice, it's own soul darkly doubled.
2/4
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Choose one —
• Flaming Volley deals 4 damage to target creature • Flaming Volley deals 3 damage to target player Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
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When Caretaker of the Core enters the battlefield, choose one-
-Gain 5 life -Destroy target artifact. It's controller gains 3 life. 2/2
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When Shadowed Caretaker enters the battlefield, choose one-
-Create 2 1/1 black wurm tokens. -Give target creature -2/-2 until end of turn. 2/2
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Target creature gains flying and +1/+1 until end of turn.
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Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
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Haste
He's been screaming for years. Does he even need to breathe?
-Revnek 1/1
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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Snapcaster Mage
(rare)
Crazed Shatterer
(uncommon)
Mortar Mage
(uncommon)
Old Pyromancer
(uncommon)
Penumbra Spider
(common)
Sherrif's Orders
(common)
River Cultist
(common)
Flaming Volley
(common)
Caretaker of the Core
(common)
Shadowed Caretaker
(common)
Aerial Attack
(common)
Hemorrhage
(common)
Raging Goblin
(common)
Dung Beatle
(common)
Plains
(basic)





