Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Flowing Tidespirit enters the battlefield, choose one- -Tap up to two target creatures. -Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 1/1
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When Mutated Catacombs enters the battlefield, you may put a charge counter on it.
As long as Mutated Catacombs has a charge counter on it, it's a Forest. Otherwise, it's an Swamp. |
Trample
As long as you control an island, Rezz'x's Axe has +2+2. "Rezz'x has brought me power. What can you do besides die?"
3/4
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Whenever you choose an option for a spell or ability, you may deal 1 damage to any target.
1/4
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When Technical Combatant enters the battlefield, you may put a +1+1 counter on another target creature you control.
"Born into a warrior's life he yearns for someone to pass on his skills to before the fight finally consumes him."
2/2
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Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
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Target creature gains flying and +1/+1 until end of turn.
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When Faithful Attendant enters the battlefield, you gain 3 life.
Those lower in the Order only exist to serve.
1/1
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Choose one-
-Put three +1+1 counters on target creature. -Gain 8 life. Nothing helps one grow stronger than a good diet.
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When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature -Scry 2 The shifting of the planes unearths strange things long forgotten
2/1
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Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
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Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
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Lifelink
Cursed to help those that turned it into this abomination, it takes out it's frustrations and supernatural strength on anything it can get it's teeth into.
3/2
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: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.GETTEM BOYS
2/2
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Flowing Tidespirit
(rare)
Mutated Catacombs
(uncommon)
Rezz'x's Axe
(uncommon)
Mortar Mage
(uncommon)
Technical Combatant
(common)
Maggot Breeder
(common)
Aerial Attack
(common)
Faithful Attendant
(common)
Nourish
(common)
Dying Homunculus
(common)
Waterspout Caller
(common)
Exothermic Blast
(common)
Cursed Vampire
(common)
Goblin Captain
(common)
Plains
(basic)





: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.