Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifelink
Whenever a creature dies, choose one- -Add
-Put a +1+1 counter on The Butcher MEAT!!
3/5
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Choose one-
-Create a 2/2 White Knight Creature token with Vigilance -Destroy target nonhuman creature |
As long as you have 25 or more life, Ancient Vampire costs
less to cast.
Flying Lain dormant for years, the smell of fresh blood awakens it's primal instincts
4/5
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Counter target spell.
Its controller chooses one- -Its controller draws a card -Its controller chooses a creature. Exile that creature, then return it to the battlefield at the beginning of the next end step. |
When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker -Deal 2 damage to target player 1/1
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Flying.
When Tide Swallow enters the battlefield, you may scry 2. They fly over the many rivers, twisting water into visions.
1/1
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When Faithful Attendant enters the battlefield, you gain 3 life.
Those lower in the Order only exist to serve.
1/1
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
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Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
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: Draw a card, then discard a card.Many humans on the Shifting Plane choose to study it's strange features.
0/1
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Choose one —
• Flaming Volley deals 4 damage to target creature • Flaming Volley deals 3 damage to target player Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
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The Butcher
(rare)
Call the Guard
(uncommon)
Ancient Vampire
(uncommon)
Temporal Tear
(uncommon)
Goblin Spiker
(common)
Tide Swallow
(common)
Faithful Attendant
(common)
Aggressive Boar
(common)
Bog Behemoth
(common)
Vampiric Curse
(common)
Towering Wurm
(common)
Knight of the Order
(common)
Inventive Scholar
(common)
Flaming Volley
(common)
Swamp
(basic)





less to cast.

: Draw a card, then discard a card.