Shifting Plane: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Zombie Beast
It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
 
 R 
Creature – Human Priest
At the beginning of your upkeep, you may reveal a white card in your hand. If you do, you may gain life equal to its converted mana cost.
The priests of the Order believe that all are entitled to life.
1/1
 U 
Creature – Human Wizard
Discard a card: choose one-
-Target creature gets +2/+1 until end of turn.
-Create two 1/1 red goblin creature tokens.
Goblins are always attracted to the lunatics.
1/1
 U 
Sorcery
Choose one-
-Deal 2 damage to each creature.
-Draw a card for each creature that was dealt damage this turn.
 U 
Creature – Human Wizard
Whenever you choose an option for a spell or ability, create a 1/1 red elemental creature token.
2/1
 C 
Instant
Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
 C 
Creature – Goblin
{t}: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.
GETTEM BOYS
2/2
 C 
Creature – Merfolk Mage
Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
 C 
Enchantment
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
Even on the Shifting Plane, there is still order in some places.
 C 
Instant
Target creature gets -2-2 until end of turn. It's controller gains 2 life.
 C 
Instant
Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
 C 
Creature – Wurm
These creatures have infested the Shifting Plane, devouring and digging towards the core.
8/8
 C 
Creature – Human Soldier
Lifelink
Holy Guardian can't attack or block unless you have 10 or less life.
They are the last line of defense within the sanctums of the Order.
7/7
Island
 
 B 
Basic Land – Island

Bog Behemoth (common, foil)
Cleric of Purity (rare)
Book Burner (uncommon)
Boiling Prophecy (uncommon)
Old Pyromancer (uncommon)
Vampiric Curse (common)
Goblin Captain (common)
Waterspout Caller (common)
Deep Freeze (common)
Sherrif's Orders (common)
Dying Light (common)
Trumpet Blast (common)
Ridged Wurm (common)
Holy Guardian (common)
Island (basic)