Shifting Plane: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Cultist
When Note, Rezz'x's Favoured enters the battlefield, choose one-
-Draw 2 cards.
-Search your library for an instant or sorcery spell and put it in your hand. Then, shuffle your library.
1/2
 U 
Creature – Snake
Flash
When Streamlined Serpent enters the battlefield, choose one:
-Untap up to 3 lands.
-Target creature cannot be blocked until the end of your next turn.
3/3
 U 
Creature – Vampire Wizard
When Token Game Ender Boi enters the battlefield, choose one-
-Creatures you control gain +1+1 and lifelink until end of turn.
-You lose 4 life and draws 2 cards
3/4
 U 
Creature – Lizard
Whenever you choose an option for a spell or ability, you may put a +1+1 counter on another target creature.
3/3
 C 
Instant
Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
 C 
Creature – Vampire
Lifelink
Cursed to help those that turned it into this abomination, it takes out it's frustrations and supernatural strength on anything it can get it's teeth into.
3/2
 C 
Instant
Choose one —
• Flaming Volley deals 4 damage to target creature
• Flaming Volley deals 3 damage to target player
Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
 C 
Creature – Human Wizard
{t}: Draw a card, then discard a card.
Many humans on the Shifting Plane choose to study it's strange features.
0/1
 C 
Creature – Bird
Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life.
Honestly, I have no idea why it's glowing.
-Revnek
2/2
 C 
Creature – Human Knight
Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
 C 
Sorcery
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
"The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate
 C 
Creature – Wurm
These creatures have infested the Shifting Plane, devouring and digging towards the core.
8/8
 C 
Instant
Target creature gets -2-2 until end of turn. It's controller gains 2 life.
Plains
 
 B 
Basic Land – Plains

Note, Rezz'x's Favoured (mythic)
Streamlined Serpent (uncommon)
Token Game Ender Boi (uncommon)
Sprouting lizard (uncommon)
Ray of Purity (common)
Deep Freeze (common)
Cursed Vampire (common)
Flaming Volley (common)
Inventive Scholar (common)
Blessed Eagle (common)
Knight of the Order (common)
Tormenting Voice (common)
Ridged Wurm (common)
Dying Light (common)
Plains (basic)