Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{t}: Add {r} or {g} to your mana pool.
 U 
Creature – Vampire Warrior
Whenever you gain life, choose one:
-Wastes Vampire gains first strike until end of turn
-Put a +1/+1 counter on Wastes Vampire
They wander the empty dunes, looking for others to turn into shells like them.
1/2
 U 
Enchantment
Whenever you would choose a mode for a spell or ability you control, you may draw a card.
 U 
Creature – Human Wizard
Whenever you would choose an option for a spell or ability, you may instead draw a card then discard a card
2/1
 C 
Artifact
When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature
-Scry 2
The shifting of the planes unearths strange things long forgotten
2/1
 C 
Sorcery
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
"The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate
 C 
Creature – Goblin Warrior
When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token.
-Deal 1 damage to target creature.
2/1
 C 
Creature – Beatle
When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
 C 
Creature – Bird
Flying.
When Tide Swallow enters the battlefield, you may scry 2.
They fly over the many rivers, twisting water into visions.
1/1
 C 
Instant
Choose one-
-Target player sacrifices an attacking or blocking creature
-Destroy target artifact
The Order has refined light warfare to an art.
 C 
Instant
Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
 C 
Creature – Human Knight
Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
 C 
Instant
Target creature gains flying and +1/+1 until end of turn.
 C 
Creature – Beast
When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature
-Put a +1+1 counter on Aggressive Boar
4/4
Island
 
 B 
Basic Land – Island

Rootbound Crag (rare)
Wastes Vampire (uncommon)
Ocean's Secrets (uncommon)
Rummaging Scholar (uncommon)
Dying Homunculus (common)
Tormenting Voice (common)
Charred Cavalry (common)
Dung Beatle (common)
Tide Swallow (common)
Erasing Ray (common)
Vampiric Curse (common)
Knight of the Order (common)
Aerial Attack (common)
Aggressive Boar (common)
Island (basic)