Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, choose one:
-Tap target creature an opponent controls -Exile a creature you control and then return it to the battlefield |
When Mutated Strand enters the battlefield, you may put a charge counter on it.
As long as Mutated Strand has a charge counter on it, it's a Plains. Otherwise, it's an Island. |
Create 2 1/1 red goblin creature tokens on the battlefield.
Deal 2 damage to any target. Goblins are like insects: small, irritating, and everywhere.
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Whenever you would choose an option for a spell or ability, you may instead draw a card then discard a card
2/1
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When Riptide Scholar enters the battlefield, choose one:
-Draw a card -Scry 3 Many have tried to explain the Shifting Plane, and all have failed.
1/1
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These creatures have infested the Shifting Plane, devouring and digging towards the core.
8/8
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When Technical Combatant enters the battlefield, you may put a +1+1 counter on another target creature you control.
"Born into a warrior's life he yearns for someone to pass on his skills to before the fight finally consumes him."
2/2
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When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token. -Deal 1 damage to target creature. 2/1
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Lifelink
Cursed to help those that turned it into this abomination, it takes out it's frustrations and supernatural strength on anything it can get it's teeth into.
3/2
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Choose one-
-Put three +1+1 counters on target creature. -Gain 8 life. Nothing helps one grow stronger than a good diet.
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When Caretaker of the Core enters the battlefield, choose one-
-Gain 5 life -Destroy target artifact. It's controller gains 3 life. 2/2
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When Shadowed Caretaker enters the battlefield, choose one-
-Create 2 1/1 black wurm tokens. -Give target creature -2/-2 until end of turn. 2/2
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker -Deal 2 damage to target player 1/1
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Icy Pool
(rare)
Mutated Strand
(uncommon)
Goblin Reinforcements
(uncommon)
Rummaging Scholar
(uncommon)
Riptide Scholar
(common)
Ridged Wurm
(common)
Technical Combatant
(common)
Charred Cavalry
(common)
Cursed Vampire
(common)
Nourish
(common)
Caretaker of the Core
(common)
Shadowed Caretaker
(common)
Anticipate
(common)
Goblin Spiker
(common)
Swamp
(basic)



