Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Master Guardsman enters the battlefield, choose one:
-Put X +1/+1 counters onto this creature, where X is your devotion to white -Create X 1/1 white soldier creature tokens, where X is your devotion to white 2/2
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When Furious Protector enters the battlefield, you may choose to put a charge counter on it.
As long as Furious Protector has a charge counter on it, it has first strike. Otherwise, it has lifelink. 3/1
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Flash (You may cast this spell any time you could cast an instant.)
When Halt in Place enters the battlefield, exile target attacking creature until Halt in Place leaves the battlefield. (That creature returns under its owner's control.) |
Destroy target creature.
Even on the Shifting Plane, the dark arts are still as to-the-point as ever.
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These creatures have infested the Shifting Plane, devouring and digging towards the core.
8/8
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Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
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As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards. "The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate |
When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Lifelink
2/1
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Choose one-
-Target player sacrifices an attacking or blocking creature -Destroy target artifact The Order has refined light warfare to an art.
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target -Choose a card in any player's graveyard. That player shuffles that card into their library. 2/2
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Master Guardsman
(rare)
Furious Protector
(uncommon)
Halt in Place
(uncommon)
Murder
(uncommon)
Ridged Wurm
(common)
Exothermic Blast
(common)
Tormenting Voice
(common)
River Cultist
(common)
Child of Night
(common)
Erasing Ray
(common)
Vampiric Curse
(common)
Laboratory Researcher
(common)
Sherrif's Orders
(common)
Anticipate
(common)
Island
(basic)






