Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Artifact – Equipment
Equipped creature gets +1/+0 and has lifelink.
At the beginning of each end step, if 3 or more creatures died this turn, transform Arthas (Still attached to the creature).
Equip {2}
Although appearing to be a normal holy hammer, Arthas was simply waiting for its master to return.
Maledict, the Phylactery
 
 M 
Colour indicator B Legendary Artifact – Equipment
Whenever equipped creature dies, return it to the battlefield at the beginning of the next end step.
Pay 4 life: Attach Maledict, the Phylactery to target creature you control
Equip {3}
When the Lich finally returned, Arthas showed it's true colors, assisting in the slaughter of hundreds.
 U 
Creature – Elf Cultist
{t}: Add X {g}, where X is equal to the number of times you've chosen an option for a spell or ability this turn +1.
1/1
 U 
Land
When Mutated Foothills enters the battlefield, you may put a charge counter on it.
As long as Mutated Foothills has a charge counter on it, it's a Forest. Otherwise, it's a Mountain.
 U 
Land
When Mutated Rainforest enters the battlefield, you may put a charge counter on it.
As long as Mutated Rainforest has a charge counter on it, it's a Forest. Otherwise, it's an Island.
 C 
Instant
Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
 C 
Creature – Bird
Flying.
When Tide Swallow enters the battlefield, you may scry 2.
They fly over the many rivers, twisting water into visions.
1/1
 C 
Sorcery
Choose one-
-Deal 5 damage to target player.
-Deal 7 damage split as you choose to any number of creatures.
The best mages can conjure up entire citadels of flaming weaponry. The best use it.
 C 
Instant
Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
 C 
Creature – Zombie
These creatures stalk the Shifting Plane, searching for their next meal.
3/2
 C 
Sorcery
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
"The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate
 C 
Creature
Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
 C 
Creature – Human Knight
Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
 C 
Artifact
When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature
-Scry 2
The shifting of the planes unearths strange things long forgotten
2/1
 C 
Creature – Cultist
When Fanatical Worshipper enters the battlefield, choose one-
-Return target tapped creature with power 2 or less it it's owner's hand.
-Scry 2.
Some who worship Rezz'x do so only to further their own goals. Some are just insane.
1/1
Mountain
 
 B 
Basic Land – Mountain

Arthas, the Paladin's Hammer (mythic)
Clearwell Mystic (uncommon)
Mutated Foothills (uncommon)
Mutated Rainforest (uncommon)
Grasping Sands (common)
Tide Swallow (common)
Flaming Armoury (common)
Trumpet Blast (common)
Dark Ghoul (common)
Tormenting Voice (common)
Vampiric Healer (common)
Knight of the Order (common)
Dying Homunculus (common)
Fanatical Worshipper (common)
Mountain (basic)