Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
All who step inside are changed, yet still the same.
 U 
Instant
Choose one-
-Target opponent discards 2 cards
-Draw 2 cards and lose 4 life
Every person who has achieved immortality, or something close to it, eventually reaches their breaking point. this was just one of many
 U 
Instant
Choose one-
-Counter target spell
-Scry 2, then draw a card.
As the researchers studied the Shifting Plane, it started to take hold of them, changing them as it was changed.
 U 
Sorcery
Choose one-
-Destroy target creature or planeswalker
-All creatures get -3-3 until end of turn
When everyone's dead, everything will finally be fair.
 C 
Instant
Target creature gets -2-2 until end of turn. It's controller gains 2 life.
 C 
Enchantment
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
Even on the Shifting Plane, there is still order in some places.
 C 
Creature – Beatle
When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
 C 
Creature – Merfolk Mage
Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
 C 
Instant
Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
 C 
Creature – Goblin Berserker
Haste
He's been screaming for years. Does he even need to breathe?
-Revnek
1/1
 C 
Sorcery
Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
 C 
Creature – Wurm
These creatures have infested the Shifting Plane, devouring and digging towards the core.
8/8
 C 
Creature – Human
When Faithful Attendant enters the battlefield, you gain 3 life.
Those lower in the Order only exist to serve.
1/1
Swamp
 
 B 
Basic Land – Swamp

Conjurer's Closet (rare)
The Final Straw (uncommon)
Thought Infusion (uncommon)
Justice of the Damned (uncommon)
Dying Light (common)
Sherrif's Orders (common)
Dung Beatle (common)
Deep Freeze (common)
Waterspout Caller (common)
Trumpet Blast (common)
Raging Goblin (common)
Exothermic Blast (common)
Ridged Wurm (common)
Faithful Attendant (common)
Swamp (basic)