Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose 5. You may choose the same mode more than once.
-Gain 2 life
-You draw 1 card and you lose 2 life
-Tap target creature and you lose 2 life
-Destroy target creature if it's tapped and you lose 3 life
 U 
Creature – Human Cultist
{t}: Add {u} or {g}. If you control another cultist, add {u}{u} or {g}{g} instead.
Those who know of Rezz'x's imprisonment believe he shall be freed one day, and await the reckoning that will arrive with him.
2/1
 U 
Instant
Choose 2-
-Dark Helix deals 4 damage to target creature.
-You gain 4 life
-You lose 2 life and draw 2 cards
 U 
Sorcery
Choose one-
-Deal 2 damage to each creature.
-Draw a card for each creature that was dealt damage this turn.
 C 
Creature – Goblin
{t}: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.
GETTEM BOYS
2/2
 C 
Creature – Goblin Warrior
When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token.
-Deal 1 damage to target creature.
2/1
 C 
Creature – Merfolk Mage
Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
 C 
Creature – Merfolk Cultist
When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
 C 
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Even the land rejects order and law.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
 C 
Enchantment
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
Even on the Shifting Plane, there is still order in some places.
 C 
Artifact
When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature
-Scry 2
The shifting of the planes unearths strange things long forgotten
2/1
 C 
Instant
Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
 C 
Instant
Choose one-
-Target player sacrifices an attacking or blocking creature
-Destroy target artifact
The Order has refined light warfare to an art.
Forest
 
 B 
Basic Land – Forest

Last-Ditch Effort (rare)
Rezz'x's Faithful (uncommon)
Dark Helix (uncommon)
Boiling Prophecy (uncommon)
Goblin Captain (common)
Charred Cavalry (common)
Waterspout Caller (common)
River Cultist (common)
Rampant Growth (common)
Deep Freeze (common)
Sherrif's Orders (common)
Dying Homunculus (common)
Vampiric Curse (common)
Erasing Ray (common)
Forest (basic)