Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
: Add or to your mana pool. |
Enchanted creature gets +1/+0 and has first strike and lifelink.
Those chosen by the Order to carry out their decisions are given immense power and prestige.
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Choose one-
-Create a 2/2 White Knight Creature token with Vigilance -Destroy target nonhuman creature |
Choose 2-
-Dark Helix deals 4 damage to target creature. -You gain 4 life -You lose 2 life and draw 2 cards |
: Draw a card, then discard a card.Many humans on the Shifting Plane choose to study it's strange features.
0/1
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Lifelink
Holy Guardian can't attack or block unless you have 10 or less life. They are the last line of defense within the sanctums of the Order.
7/7
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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Lifelink
2/1
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As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards. "The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate |
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Even the land rejects order and law.
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When Faithful Attendant enters the battlefield, you gain 3 life.
Those lower in the Order only exist to serve.
1/1
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Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
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Isolated Chapel
(rare)
Blessed by the Order
(uncommon)
Call the Guard
(uncommon)
Dark Helix
(uncommon)
Inventive Scholar
(common)
Holy Guardian
(common)
River Cultist
(common)
Vampiric Curse
(common)
Child of Night
(common)
Tormenting Voice
(common)
Flaming Armoury
(common)
Rampant Growth
(common)
Faithful Attendant
(common)
Hemorrhage
(common)
Swamp
(basic)
: Add
or
to your mana pool.


