Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Pay 3 life: Choose one-
-Return target creature card from your graveyard to your hand. -Sacrifice another creature: You gain life equal to its power plus its toughness. Varshna sits deep beneath the ground, gathering the forgotten and unloved to bolster his legions.
2/5
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When Lonely Golem enters the battlefield, you may gain 4 life.
Whenever you gain life, return Lonely Golem to your hand at the beginning of the next end step. "Are you my new master?"
1/4
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Whenever you would choose a mode for a spell or ability you control, you may draw a card.
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Choose one-
-Counter target spell -Scry 2, then draw a card. As the researchers studied the Shifting Plane, it started to take hold of them, changing them as it was changed.
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature -Scry 2 The shifting of the planes unearths strange things long forgotten
2/1
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Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
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It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
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Choose one-
-Put three +1+1 counters on target creature. -Gain 8 life. Nothing helps one grow stronger than a good diet.
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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Varshna, Lord of Life and Death
(mythic)
Lonely Golem
(uncommon)
Ocean's Secrets
(uncommon)
Thought Infusion
(uncommon)
Anticipate
(common)
Vampiric Curse
(common)
Dying Homunculus
(common)
Grasping Sands
(common)
Bog Behemoth
(common)
Nourish
(common)
Horned Lizard
(common)
Ray of Purity
(common)
River Cultist
(common)
Flaming Armoury
(common)
Mountain
(basic)

, Pay 3 life: Choose one-




