Shifting Plane: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact
{1}{w}: Until end of turn, whenever you cast a spell, you gain life equal to that spells converted mana cost.
The Order, started by the planeswalker Gerrick, wishes all things an equal opportunity to live, although some may be more equal than others...
 U 
Land
When Mutated Catacombs enters the battlefield, you may put a charge counter on it.
As long as Mutated Catacombs has a charge counter on it, it's a Forest. Otherwise, it's an Swamp.
 U 
Creature – Vampire Warrior
Whenever you gain life, choose one:
-Wastes Vampire gains first strike until end of turn
-Put a +1/+1 counter on Wastes Vampire
They wander the empty dunes, looking for others to turn into shells like them.
1/2
 U 
Creature – Elf Cultist
{t}: Add X {g}, where X is equal to the number of times you've chosen an option for a spell or ability this turn +1.
1/1
 C 
Instant
Choose one:
-Scry one, then draw two cards
-Return an instant or sorcery card from your graveyard to your hand.
 C 
Sorcery
Choose one-
-Deal 5 damage to target player.
-Deal 7 damage split as you choose to any number of creatures.
The best mages can conjure up entire citadels of flaming weaponry. The best use it.
 C 
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Even the land rejects order and law.
 C 
Creature – Goblin Warrior
When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker
-Deal 2 damage to target player
1/1
 C 
Creature – Human Cultist
Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
 C 
Instant
Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
 C 
Creature – Human Wizard
Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target
-Choose a card in any player's graveyard. That player shuffles that card into their library.
2/2
 C 
Creature – Beatle
When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
 C 
Enchantment
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
Even on the Shifting Plane, there is still order in some places.
Mountain
 
 B 
Basic Land – Mountain

Gerrick's Armor (rare)
Mutated Catacombs (uncommon)
Wastes Vampire (uncommon)
Clearwell Mystic (uncommon)
Reflected Knowledge (common)
Flaming Armoury (common)
Rampant Growth (common)
Goblin Spiker (common)
Maggot Breeder (common)
Deep Freeze (common)
Grasping Sands (common)
Laboratory Researcher (common)
Dung Beatle (common)
Sherrif's Orders (common)
Mountain (basic)