Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one:
-Scry one, then draw two cards -Return an instant or sorcery card from your graveyard to your hand. |
Deathtouch
Whenever a creature dies, choose one- -Each player puts the top 2 cards of their library into their graveyard. -Each player lose X life, where X is the number of noncreature cards in that player's graveyard. 1/3
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Choose one-
-Target opponent discards 2 cards -Draw 2 cards and lose 4 life Every person who has achieved immortality, or something close to it, eventually reaches their breaking point. this was just one of many
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: Add X , where X is equal to the number of times you've chosen an option for a spell or ability this turn +1.1/1
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Choose one-
-Search your deck for two forest cards and put them onto the battlefield tapped. -Search your library for a creature, reveal it, and put it into your hand. |
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Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
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Choose one:
-Scry one, then draw two cards -Return an instant or sorcery card from your graveyard to your hand. |
Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Even the land rejects order and law.
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Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target -Choose a card in any player's graveyard. That player shuffles that card into their library. 2/2
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When Faithful Attendant enters the battlefield, you gain 3 life.
Those lower in the Order only exist to serve.
1/1
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Haste
He's been screaming for years. Does he even need to breathe?
-Revnek 1/1
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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Reflected Knowledge
(common, foil)
Core Stalker
(rare)
The Final Straw
(uncommon)
Clearwell Mystic
(uncommon)
Search before Discovery
(uncommon)
Exothermic Blast
(common)
Reflected Knowledge
(common)
Waterspout Caller
(common)
Sherrif's Orders
(common)
Rampant Growth
(common)
Laboratory Researcher
(common)
Faithful Attendant
(common)
Raging Goblin
(common)
Dung Beatle
(common)
Mountain
(basic)




: Add X