Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier
When Master Guardsman enters the battlefield, choose one:
-Put X +1/+1 counters onto this creature, where X is your devotion to white
-Create X 1/1 white soldier creature tokens, where X is your devotion to white
2/2
 U 
Land
When Mutated Strand enters the battlefield, you may put a charge counter on it.
As long as Mutated Strand has a charge counter on it, it's a Plains. Otherwise, it's an Island.
 U 
Creature – Spirit
{1}{b}: Starving Wraith gets +1+1 until end of turn

Sacrifice another creature: Starving Wraith's activated abilities cost {b} less to activate until end of turn.
This creature continues it's existence in the same way it left it's old one: hungry.
2/2
 U 
Creature – Snake
Flash
When Vicious Viper enters the battlefield, choose one:
-Vicious Viper gains deathtouch until end of turn
-Put a -1/-1 counter on target creature
2/1
 C 
Instant
Choose one —
• Flaming Volley deals 4 damage to target creature
• Flaming Volley deals 3 damage to target player
Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
 C 
Enchantment
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
Even on the Shifting Plane, there is still order in some places.
 C 
Creature – Human Wizard
{t}: Draw a card, then discard a card.
Many humans on the Shifting Plane choose to study it's strange features.
0/1
 C 
Artifact
When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature
-Scry 2
The shifting of the planes unearths strange things long forgotten
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
 C 
Instant
Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
 C 
Creature – Bird
Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life.
Honestly, I have no idea why it's glowing.
-Revnek
2/2
 C 
Creature
Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
 C 
Creature – Zombie Beast
It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
 C 
Creature – Goblin
{t}: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.
GETTEM BOYS
2/2
Island
 
 B 
Basic Land – Island

Master Guardsman (rare)
Mutated Strand (uncommon)
Starving Wraith (uncommon)
Vicious Viper (uncommon)
Flaming Volley (common)
Sherrif's Orders (common)
Inventive Scholar (common)
Dying Homunculus (common)
Deep Freeze (common)
Trumpet Blast (common)
Blessed Eagle (common)
Vampiric Healer (common)
Bog Behemoth (common)
Goblin Captain (common)
Island (basic)