Shifting Plane: Virtual Booster
| Shifting Plane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Who can Add? | Skeleton | Story |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Clifftop Retreat enters the battlefield tapped unless you control a Plains or a Mountain.
: Add or to your mana pool. |
When Mutated Heath enters the battlefield, you may put a charge counter on it.
As long as Mutated Heath has a charge counter on it, it's a Forest. Otherwise, it's a Plains. |
Choose one-
-Counter target spell -Scry 2, then draw a card. As the researchers studied the Shifting Plane, it started to take hold of them, changing them as it was changed.
|
Despite the shifting landscape, some creatures are too tough or large to care about the environment around them.
5/4
|
Lifelink
Holy Guardian can't attack or block unless you have 10 or less life. They are the last line of defense within the sanctums of the Order.
7/7
|
|
Target creature gets -2-2 until end of turn. It's controller gains 2 life.
|
Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
|
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
|
When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token. -Deal 1 damage to target creature. 2/1
|
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Even the land rejects order and law.
|
|
Lifelink
2/1
|
Choose one:
-Scry one, then draw two cards -Return an instant or sorcery card from your graveyard to your hand. |
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
|
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards. "The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate |
|
Clifftop Retreat
(rare)
Mutated Heath
(uncommon)
Thought Infusion
(uncommon)
Coastal Crasher
(uncommon)
Holy Guardian
(common)
Dying Light
(common)
Towering Wurm
(common)
Sherrif's Orders
(common)
Charred Cavalry
(common)
Rampant Growth
(common)
Child of Night
(common)
Reflected Knowledge
(common)
Anticipate
(common)
Tormenting Voice
(common)
Swamp
(basic)
: Add
or
to your mana pool.





