Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Undergrowth Hydra enters the battlefield with X +1+1 counters on it.
When Undergrowth Hydra dies, choose one- -Place X +1+1 counters on target creature, where X is Undergrowth Hydra's power. -Gain X life, where X is Undergrowth Hydra's power. o/o
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At the beginning of you upkeep, choose one-
-Create a 1/1 black wurm token. -Draw a card, then put the top card of your library into your graveyard. |
Whenever you choose an option for a spell or ability, you may deal 1 damage to any target.
1/4
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Whenever you choose an option for a spell or ability, create a 1/1 red elemental creature token.
2/1
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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Lifelink
2/1
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
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These creatures have infested the Shifting Plane, devouring and digging towards the core.
8/8
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Haste
He's been screaming for years. Does he even need to breathe?
-Revnek 1/1
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: Draw a card, then discard a card.Many humans on the Shifting Plane choose to study it's strange features.
0/1
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Choose one-
-Target player sacrifices an attacking or blocking creature -Destroy target artifact The Order has refined light warfare to an art.
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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Undergrowth Hydra
(rare)
Charnel House
(uncommon)
Mortar Mage
(uncommon)
Old Pyromancer
(uncommon)
River Cultist
(common)
Sherrif's Orders
(common)
Child of Night
(common)
Vampiric Curse
(common)
Hemorrhage
(common)
Ridged Wurm
(common)
Raging Goblin
(common)
Inventive Scholar
(common)
Erasing Ray
(common)
Flaming Armoury
(common)
Mountain
(basic)







: Draw a card, then discard a card.