Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one —
• Flaming Volley deals 4 damage to target creature • Flaming Volley deals 3 damage to target player Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
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When The Order's Choice enters the battlefield, choose Crackdown or Arrest.
Crackdown- At the beginning of your upkeep, create a 2/2 white Knight token with vigilance. Arrest- At the beginning of each opponent's first main phase and combat phase, tap target creature that player controls. |
Whenever you would choose an option for a spell or ability, you may instead draw a card then discard a card
2/1
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Choose one-
-Target opponent discards 2 cards -Draw 2 cards and lose 4 life Every person who has achieved immortality, or something close to it, eventually reaches their breaking point. this was just one of many
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: Add X , where X is equal to the number of times you've chosen an option for a spell or ability this turn +1.1/1
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Lifelink
Cursed to help those that turned it into this abomination, it takes out it's frustrations and supernatural strength on anything it can get it's teeth into.
3/2
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When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker -Deal 2 damage to target player 1/1
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: Draw a card, then discard a card.Many humans on the Shifting Plane choose to study it's strange features.
0/1
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When Faithful Attendant enters the battlefield, you gain 3 life.
Those lower in the Order only exist to serve.
1/1
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Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
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Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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Flaming Volley
(common, foil)
The Order's Choice
(rare)
Rummaging Scholar
(uncommon)
The Final Straw
(uncommon)
Clearwell Mystic
(uncommon)
Cursed Vampire
(common)
Goblin Spiker
(common)
Inventive Scholar
(common)
Faithful Attendant
(common)
Ray of Purity
(common)
Hemorrhage
(common)
River Cultist
(common)
Vampiric Curse
(common)
Aggressive Boar
(common)
Forest
(basic)





: Add X 
