Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Create X 1/1 blue Cultist tokens, then draw a card for every 2 Cultists you control.
"Ten millennia of imprisonment, but now I am free! This whole wretched plane shall feel my wrath!"
 U 
Land
When Mutated Tarn enters the battlefield, you may put a charge counter on it.
As long as Mutated Tarn has a charge counter on it, it's a Mountain. Otherwise, it's an Island.
 U 
Creature – Human Wizard
Discard a card: choose one-
-Target creature gets +2/+1 until end of turn.
-Create two 1/1 red goblin creature tokens.
Goblins are always attracted to the lunatics.
1/1
 U 
Instant
Choose one-
-Target opponent discards 2 cards
-Draw 2 cards and lose 4 life
Every person who has achieved immortality, or something close to it, eventually reaches their breaking point. this was just one of many
 C 
Creature – Spider
Reach
When Penumbra Spider dies, put a 2/4 black spider creature token with reach onto the battlefield.
When it snared a passing cockatrice, it's own soul darkly doubled.
2/4
 C 
Creature – Dinosaur
These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
 C 
Creature – Human Knight
Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
 C 
Instant
Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
 C 
Creature – Human Wizard Cultist
When Riptide Scholar enters the battlefield, choose one:
-Draw a card
-Scry 3
Many have tried to explain the Shifting Plane, and all have failed.
1/1
 C 
Artifact
When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature
-Scry 2
The shifting of the planes unearths strange things long forgotten
2/1
 C 
Creature – Goblin Warrior
When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token.
-Deal 1 damage to target creature.
2/1
 C 
Creature – Zombie Beast
It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
 C 
Instant
Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
Island
 
 B 
Basic Land – Island

Rezz'x's Return (rare)
Mutated Tarn (uncommon)
Book Burner (uncommon)
The Final Straw (uncommon)
Penumbra Spider (common)
Horned Lizard (common)
Knight of the Order (common)
Grasping Sands (common)
Riptide Scholar (common)
Dying Homunculus (common)
Charred Cavalry (common)
Bog Behemoth (common)
Deep Freeze (common)
Vampiric Curse (common)
Island (basic)