Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target opponent chooses one -
-That player sacrifices half the permanents they control, rounded up. -Final Choice deals two times X damage to that player. "A choice like that isn't really a choice at all."
-Al-Kalli |
When Mutated Delta enters the battlefield, you may put a charge counter on it.
As long as Mutated Delta has a charge counter on it, it's a Swamp. Otherwise, it's an Island. |
: Add X , where X is equal to the number of times you've chosen an option for a spell or ability this turn +1.1/1
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When Crazed Shatterer enters the battlefield, choose one —
• Destroy target artifact • Crazed Shatterer deals 2 damage to target creature or player Gangs roam the wastes, looking for stuff to destroy and a people to rule.
2/1
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Choose one-
-Target player sacrifices an attacking or blocking creature -Destroy target artifact The Order has refined light warfare to an art.
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
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When Shadowed Caretaker enters the battlefield, choose one-
-Create 2 1/1 black wurm tokens. -Give target creature -2/-2 until end of turn. 2/2
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When Technical Combatant enters the battlefield, you may put a +1+1 counter on another target creature you control.
"Born into a warrior's life he yearns for someone to pass on his skills to before the fight finally consumes him."
2/2
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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Flying.
When Tide Swallow enters the battlefield, you may scry 2. They fly over the many rivers, twisting water into visions.
1/1
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Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
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Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
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Final Choice
(rare)
Mutated Delta
(uncommon)
Clearwell Mystic
(uncommon)
Crazed Shatterer
(uncommon)
Erasing Ray
(common)
Flaming Armoury
(common)
Bog Behemoth
(common)
Shadowed Caretaker
(common)
Technical Combatant
(common)
Aggressive Boar
(common)
Horned Lizard
(common)
Tide Swallow
(common)
Knight of the Order
(common)
Hemorrhage
(common)
Forest
(basic)



: Add X 


