Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
All who step inside are changed, yet still the same.
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Whenever a nontoken creature an opponent controls dies, you may pay
![]() . If you do, create a 2/2 black Vampire creature token.Many slain planeswalkers scatter the Shifting Plane. Their ancient relics are buried with them, ready to be seized by any brave enough.
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Whenever you gain life, each opponent loses 1 life.
They channel the bright magics of their allies into a weapon to fight those who would seek to end the Order
1/1
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When Mutated Heath enters the battlefield, you may put a charge counter on it.
As long as Mutated Heath has a charge counter on it, it's a Forest. Otherwise, it's a Plains. |
Destroy target creature.
Even on the Shifting Plane, the dark arts are still as to-the-point as ever.
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When Caretaker of the Core enters the battlefield, choose one-
-Gain 5 life -Destroy target artifact. It's controller gains 3 life. 2/2
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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Choose one:
-Scry one, then draw two cards -Return an instant or sorcery card from your graveyard to your hand. |
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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Lifelink
Cursed to help those that turned it into this abomination, it takes out it's frustrations and supernatural strength on anything it can get it's teeth into.
3/2
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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Flying
When Aviary Hatcher enters the battlefield, choose one: Create a 1/1 blue bird token with flying Put a +1/+1 counter on Aviary Hatcher 1/1
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Conjurer's Closet
(rare, foil)
Markov's Circlet
(rare)
Order Soulcaster
(uncommon)
Mutated Heath
(uncommon)
Murder
(uncommon)
Caretaker of the Core
(common)
Horned Lizard
(common)
Reflected Knowledge
(common)
Sherrif's Orders
(common)
Cursed Vampire
(common)
River Cultist
(common)
Trumpet Blast
(common)
Flaming Armoury
(common)
Aviary Hatcher
(common)
Forest
(basic)

. If you do, create a 2/2 black Vampire creature token.


