Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target opponent chooses one -
-That player sacrifices half the permanents they control, rounded up. -Final Choice deals two times X damage to that player. "A choice like that isn't really a choice at all."
-Al-Kalli |
![]() : Starving Wraith gets +1+1 until end of turn
Sacrifice another creature: Starving Wraith's activated abilities cost less to activate until end of turn.This creature continues it's existence in the same way it left it's old one: hungry.
2/2
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At the beginning of you upkeep, choose one-
-Create a 1/1 black wurm token. -Draw a card, then put the top card of your library into your graveyard. |
Choose one:
-Deal 3 damage to a creature -Destroy an artifact |
When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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, : Tap target creature.The Order has many believers, both large and small.
2/1
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When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker -Deal 2 damage to target player 1/1
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Choose one-
-Target player sacrifices an attacking or blocking creature -Destroy target artifact The Order has refined light warfare to an art.
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Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
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When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token. -Deal 1 damage to target creature. 2/1
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Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
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Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
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Final Choice
(rare)
Starving Wraith
(uncommon)
Charnel House
(uncommon)
Abrade
(uncommon)
Dung Beatle
(common)
Order Enforcer
(common)
Goblin Spiker
(common)
Erasing Ray
(common)
Maggot Breeder
(common)
Charred Cavalry
(common)
Hemorrhage
(common)
Deep Freeze
(common)
River Cultist
(common)
Trumpet Blast
(common)
Plains
(basic)




: Tap target creature.