Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you may reveal a white card in your hand. If you do, you may gain life equal to its converted mana cost.
The priests of the Order believe that all are entitled to life.
1/1
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Whenever an opponent casts a noncreature spell, you may pay
![]() . If you do, you may draw a card."So that's where that was!" -Revnek, Chaos Mage
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: Add X , where X is equal to the number of times you've chosen an option for a spell or ability this turn +1.1/1
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Choose one-
-Search your deck for two forest cards and put them onto the battlefield tapped. -Search your library for a creature, reveal it, and put it into your hand. |
Choose one-
-Destroy target creature or planeswalker -All creatures get -3-3 until end of turn When everyone's dead, everything will finally be fair.
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When Riptide Scholar enters the battlefield, choose one:
-Draw a card -Scry 3 Many have tried to explain the Shifting Plane, and all have failed.
1/1
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Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
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When Cultist of Rezz'x enters the battlefield or dies, scry 2
"He will come. And when he does, this whole plane will suffer."
1/1
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
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When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker -Deal 2 damage to target player 1/1
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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, : Tap target creature.The Order has many believers, both large and small.
2/1
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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Cleric of Purity
(rare, foil)
Revnek's Helm
(rare)
Clearwell Mystic
(uncommon)
Search before Discovery
(uncommon)
Justice of the Damned
(uncommon)
Riptide Scholar
(common)
Grasping Sands
(common)
Cultist of Rezz'x
(common)
Aggressive Boar
(common)
Towering Wurm
(common)
Goblin Spiker
(common)
Dung Beatle
(common)
Order Enforcer
(common)
Vampiric Curse
(common)
Forest
(basic)

. If you do, you may draw a card.
: Add X 



