Shifting Plane: Virtual Booster
| Shifting Plane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Who can Add? | Skeleton | Story |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Revnek's Vow enters the battlefield, choose Chaos or Fire:
Chaos- Return a instant or sorcery card from your graveyard you your hand at the beginning of your turn. Fire- At the beginning of your turn, deal 2 damage to any target |
Choose creature or noncreature.
Look at the top X+1 cards of your library. Put all cards of the chosen type into your hand, and the rest into your graveyard. |
When Lonely Golem enters the battlefield, you may gain 4 life.
Whenever you gain life, return Lonely Golem to your hand at the beginning of the next end step. "Are you my new master?"
1/4
|
: Choose one-
-Gain 2 life -Prevent the next 2 damage that would be dealt to target creature you control As useful as a healer is, they can't bring someone back from the dead.
|
When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
|
|
Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
|
Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
|
These creatures have infested the Shifting Plane, devouring and digging towards the core.
8/8
|
Flying
When Murderous Raven enters the battlefield, target player discards a card. They fly around the civilized lands, desecrating the dead.
2/1
|
Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
|
|
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
|
Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
|
When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature -Scry 2 The shifting of the planes unearths strange things long forgotten
2/1
|
: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.GETTEM BOYS
2/2
|
|
Revnek's Vow
(rare)
Search for Help
(uncommon)
Lonely Golem
(uncommon)
Healer's Kit
(uncommon)
Dung Beatle
(common)
Knight of the Order
(common)
Waterspout Caller
(common)
Ridged Wurm
(common)
Murderous Raven
(common)
Grasping Sands
(common)
Deep Freeze
(common)
Flaming Armoury
(common)
Dying Homunculus
(common)
Goblin Captain
(common)
Island
(basic)




: Choose one-

