Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Reveal the top card of your library. Target opponent chooses one-
-The owner of Shifting Mists puts that card into their hand. -If the revealed card is a spell, Shifting Mists's owner may cast it without paying it's mana cost. If they do, sacrifice Shifting Mists. |
Choose one-
-Create a 2/2 White Knight Creature token with Vigilance -Destroy target nonhuman creature |
Create 2 1/1 red goblin creature tokens on the battlefield.
Deal 2 damage to any target. Goblins are like insects: small, irritating, and everywhere.
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When Crazed Shatterer enters the battlefield, choose one —
• Destroy target artifact • Crazed Shatterer deals 2 damage to target creature or player Gangs roam the wastes, looking for stuff to destroy and a people to rule.
2/1
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Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
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Lifelink
2/1
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Choose one:
-Scry one, then draw two cards -Return an instant or sorcery card from your graveyard to your hand. |
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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When Caretaker of the Core enters the battlefield, choose one-
-Gain 5 life -Destroy target artifact. It's controller gains 3 life. 2/2
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature -Scry 2 The shifting of the planes unearths strange things long forgotten
2/1
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Shifting Mists
(mythic)
Call the Guard
(uncommon)
Goblin Reinforcements
(uncommon)
Crazed Shatterer
(uncommon)
Knight of the Order
(common)
Aggressive Boar
(common)
Anticipate
(common)
Exothermic Blast
(common)
Child of Night
(common)
Reflected Knowledge
(common)
Horned Lizard
(common)
Caretaker of the Core
(common)
Vampiric Curse
(common)
Dying Homunculus
(common)
Island
(basic)




