Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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Flying
Sacrifice a creature: choose one- -Put two +1+1 counters on Starved Dragon -Deal damage equal to Starved Dragon's power to target creature When finally released, the first thing the dragon did was eat it's captors.
1/1
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Despite the shifting landscape, some creatures are too tough or large to care about the environment around them.
5/4
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Discard a card: choose one-
-Target creature gets +2/+1 until end of turn. -Create two 1/1 red goblin creature tokens. Goblins are always attracted to the lunatics.
1/1
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Whenever you choose an option for a spell or ability, create a 1/1 red elemental creature token.
2/1
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Reach
When Penumbra Spider dies, put a 2/4 black spider creature token with reach onto the battlefield. When it snared a passing cockatrice, it's own soul darkly doubled.
2/4
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Haste
He's been screaming for years. Does he even need to breathe?
-Revnek 1/1
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When Shadowed Caretaker enters the battlefield, choose one-
-Create 2 1/1 black wurm tokens. -Give target creature -2/-2 until end of turn. 2/2
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Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target -Choose a card in any player's graveyard. That player shuffles that card into their library. 2/2
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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Target creature gains flying and +1/+1 until end of turn.
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When Faithful Attendant enters the battlefield, you gain 3 life.
Those lower in the Order only exist to serve.
1/1
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Flaming Armoury
(common, foil)
Starved Dragon
(rare)
Coastal Crasher
(uncommon)
Book Burner
(uncommon)
Old Pyromancer
(uncommon)
Penumbra Spider
(common)
Raging Goblin
(common)
Shadowed Caretaker
(common)
Laboratory Researcher
(common)
River Cultist
(common)
Anticipate
(common)
Dung Beatle
(common)
Aerial Attack
(common)
Faithful Attendant
(common)
Mountain
(basic)







