Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Until end of turn, whenever you cast a spell, you gain life equal to that spells converted mana cost.The Order, started by the planeswalker Gerrick, wishes all things an equal opportunity to live, although some may be more equal than others...
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Create 2 1/1 red goblin creature tokens on the battlefield.
Deal 2 damage to any target. Goblins are like insects: small, irritating, and everywhere.
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Choose one-
-Counter target spell -Scry 2, then draw a card. As the researchers studied the Shifting Plane, it started to take hold of them, changing them as it was changed.
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Choose one-
-Destroy target creature or planeswalker -All creatures get -3-3 until end of turn When everyone's dead, everything will finally be fair.
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Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
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Lifelink
Cursed to help those that turned it into this abomination, it takes out it's frustrations and supernatural strength on anything it can get it's teeth into.
3/2
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Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
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Target creature gets -2-2 until end of turn. It's controller gains 2 life.
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Haste
He's been screaming for years. Does he even need to breathe?
-Revnek 1/1
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Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
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Lifelink
Holy Guardian can't attack or block unless you have 10 or less life. They are the last line of defense within the sanctums of the Order.
7/7
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Gerrick's Armor
(rare)
Goblin Reinforcements
(uncommon)
Thought Infusion
(uncommon)
Justice of the Damned
(uncommon)
Knight of the Order
(common)
Anticipate
(common)
River Cultist
(common)
Trumpet Blast
(common)
Cursed Vampire
(common)
Exothermic Blast
(common)
Dying Light
(common)
Raging Goblin
(common)
Hemorrhage
(common)
Holy Guardian
(common)
Mountain
(basic)

: Until end of turn, whenever you cast a spell, you gain life equal to that spells converted mana cost.



