Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Cultist
When Keagan, Cult Leader enters the battlefield, choose one-
-Draw cards equal to the number of Cultists you control.
-Return up to X target tapped creatures to their owner's hand, where X is the number of Cultists you control.
"Get out, Unbelievers!"
3/2
 U 
Creature – Human Priest
Whenever you gain life, each opponent loses 1 life.
They channel the bright magics of their allies into a weapon to fight those who would seek to end the Order
1/1
 U 
Creature – Human Cultist
{t}: Add {u} or {g}. If you control another cultist, add {u}{u} or {g}{g} instead.
Those who know of Rezz'x's imprisonment believe he shall be freed one day, and await the reckoning that will arrive with him.
2/1
 U 
Land
When Mutated Tarn enters the battlefield, you may put a charge counter on it.
As long as Mutated Tarn has a charge counter on it, it's a Mountain. Otherwise, it's an Island.
 C 
Creature – Goblin Warrior
When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token.
-Deal 1 damage to target creature.
2/1
 C 
Creature – Bird
Flying
When Aviary Hatcher enters the battlefield, choose one:
Create a 1/1 blue bird token with flying
Put a +1/+1 counter on Aviary Hatcher
1/1
 C 
Creature – Dinosaur
These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
 C 
Creature – Human Wizard
{t}: Draw a card, then discard a card.
Many humans on the Shifting Plane choose to study it's strange features.
0/1
 C 
Instant
Target creature gets -2-2 until end of turn. It's controller gains 2 life.
 C 
Enchantment
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
Even on the Shifting Plane, there is still order in some places.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
 C 
Instant
Choose one-
-Target player sacrifices an attacking or blocking creature
-Destroy target artifact
The Order has refined light warfare to an art.
 C 
Creature – Beast
When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature
-Put a +1+1 counter on Aggressive Boar
4/4
 C 
Creature – Merfolk Mage
Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
Forest
 
 B 
Basic Land – Forest

Keagan, Cult Leader (rare)
Order Soulcaster (uncommon)
Rezz'x's Faithful (uncommon)
Mutated Tarn (uncommon)
Charred Cavalry (common)
Aviary Hatcher (common)
Horned Lizard (common)
Inventive Scholar (common)
Dying Light (common)
Sherrif's Orders (common)
Deep Freeze (common)
Erasing Ray (common)
Aggressive Boar (common)
Waterspout Caller (common)
Forest (basic)