Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
: Add or to your mana pool. |
Choose one-
-Create a 3/3 green beast token -Search your library for a basic land card, and put it onto the battlefield tapped. Then shuffle your library. The forests of the Shifting Plane are just as chaotic as the plane itself.
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Choose 2-
-Dark Helix deals 4 damage to target creature. -You gain 4 life -You lose 2 life and draw 2 cards |
![]() : Starving Wraith gets +1+1 until end of turn
Sacrifice another creature: Starving Wraith's activated abilities cost less to activate until end of turn.This creature continues it's existence in the same way it left it's old one: hungry.
2/2
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When Riptide Scholar enters the battlefield, choose one:
-Draw a card -Scry 3 Many have tried to explain the Shifting Plane, and all have failed.
1/1
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When Fanatical Worshipper enters the battlefield, choose one-
-Return target tapped creature with power 2 or less it it's owner's hand. -Scry 2. Some who worship Rezz'x do so only to further their own goals. Some are just insane.
1/1
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
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Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target -Choose a card in any player's graveyard. That player shuffles that card into their library. 2/2
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Choose one-
-Put three +1+1 counters on target creature. -Gain 8 life. Nothing helps one grow stronger than a good diet.
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Choose one-
-Target player sacrifices an attacking or blocking creature -Destroy target artifact The Order has refined light warfare to an art.
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Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
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Sherrif's Orders
(common, foil)
Isolated Chapel
(rare)
Echoing Growth
(uncommon)
Dark Helix
(uncommon)
Starving Wraith
(uncommon)
Riptide Scholar
(common)
Fanatical Worshipper
(common)
Dung Beatle
(common)
Horned Lizard
(common)
Vampiric Healer
(common)
Laboratory Researcher
(common)
Nourish
(common)
Erasing Ray
(common)
Knight of the Order
(common)
Plains
(basic)

: Add
to your mana pool.

