Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Master Guardsman enters the battlefield, choose one:
-Put X +1/+1 counters onto this creature, where X is your devotion to white -Create X 1/1 white soldier creature tokens, where X is your devotion to white 2/2
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Whenever you choose an option for a spell or ability, you may deal 1 damage to any target.
1/4
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Whenever you choose an option for a spell or ability, create a 1/1 red elemental creature token.
2/1
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When Lonely Golem enters the battlefield, you may gain 4 life.
Whenever you gain life, return Lonely Golem to your hand at the beginning of the next end step. "Are you my new master?"
1/4
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Flying
When Aviary Hatcher enters the battlefield, choose one: Create a 1/1 blue bird token with flying Put a +1/+1 counter on Aviary Hatcher 1/1
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Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life. Honestly, I have no idea why it's glowing.
-Revnek 2/2
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When Technical Combatant enters the battlefield, you may put a +1+1 counter on another target creature you control.
"Born into a warrior's life he yearns for someone to pass on his skills to before the fight finally consumes him."
2/2
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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: Draw a card, then discard a card.Many humans on the Shifting Plane choose to study it's strange features.
0/1
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When Cultist of Rezz'x enters the battlefield or dies, scry 2
"He will come. And when he does, this whole plane will suffer."
1/1
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Even the land rejects order and law.
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These creatures stalk the Shifting Plane, searching for their next meal.
3/2
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Master Guardsman
(rare)
Mortar Mage
(uncommon)
Old Pyromancer
(uncommon)
Lonely Golem
(uncommon)
Aviary Hatcher
(common)
Blessed Eagle
(common)
Technical Combatant
(common)
Horned Lizard
(common)
Vampiric Curse
(common)
Inventive Scholar
(common)
Cultist of Rezz'x
(common)
Flaming Armoury
(common)
Rampant Growth
(common)
Dark Ghoul
(common)
Mountain
(basic)





: Draw a card, then discard a card.