Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
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Choose one:
- Scry 3, then reveal the top card of your library. You may cast it without paying it's mana cost. -Choose a card in your graveyard. You may cast it without paying it's mana cost. |
As long as you have 25 or more life, Ancient Vampire costs
less to cast.
Flying Lain dormant for years, the smell of fresh blood awakens it's primal instincts
4/5
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Whenever you choose an option for a spell or ability, create a 1/1 red elemental creature token.
2/1
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When Mutated Catacombs enters the battlefield, you may put a charge counter on it.
As long as Mutated Catacombs has a charge counter on it, it's a Forest. Otherwise, it's an Swamp. |
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Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
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Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life. Honestly, I have no idea why it's glowing.
-Revnek 2/2
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As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards. "The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate |
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
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Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
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When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token. -Deal 1 damage to target creature. 2/1
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Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
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Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
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Sacrifice a creature: choose one-
-Put a +1+1 counter on Gluttonous Goblin -Deal 1 damage to target player Goblins can turn to cannibalism when they feel weak and useless. It's a surprise so few do.
1/1
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Grasping Sands
(common, foil)
Unfettered Growth
(rare)
Ancient Vampire
(uncommon)
Old Pyromancer
(uncommon)
Mutated Catacombs
(uncommon)
Hemorrhage
(common)
Blessed Eagle
(common)
Tormenting Voice
(common)
Deep Freeze
(common)
Ray of Purity
(common)
Charred Cavalry
(common)
Waterspout Caller
(common)
Maggot Breeder
(common)
Gluttonous Goblin
(common)
Forest
(basic)




less to cast.
