Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Exile target creature.
If you have at least 10 more life than your starting life total, you may exile up to two target creatures instead.
The Order reserves their deadliest songs for their deadliest enemies.
 U 
Creature – Vampire Skeleton
Lifelink
{1}{b}: Feasting Skeleton gains indestructible until end of turn.
I hate those things. They're like big mosquitoes that are impossible to kill.
-Trap Bait, Veteran Explorer
2/1
 U 
Creature – Human Cultist
{t}: Add {u} or {g}. If you control another cultist, add {u}{u} or {g}{g} instead.
Those who know of Rezz'x's imprisonment believe he shall be freed one day, and await the reckoning that will arrive with him.
2/1
 U 
Creature – Elf Cultist
{t}: Add X {g}, where X is equal to the number of times you've chosen an option for a spell or ability this turn +1.
1/1
 C 
Creature
Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
 C 
Instant
Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
 C 
Creature – Wurm
Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
 C 
Creature – Human
{w}, {t}: Tap target creature.
The Order has many believers, both large and small.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
 C 
Creature – Human Wizard Cultist
When Riptide Scholar enters the battlefield, choose one:
-Draw a card
-Scry 3
Many have tried to explain the Shifting Plane, and all have failed.
1/1
 C 
Creature – Vampire
Lifelink
2/1
 C 
Sorcery
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
"The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate
{3}{g}
 
 C 
Instant
Choose one-
-Put three +1+1 counters on target creature.
-Gain 8 life.
Nothing helps one grow stronger than a good diet.
 C 
Instant
Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
Plains
 
 B 
Basic Land – Plains

Purifying Intonation (rare)
Feasting Skeleton (uncommon)
Rezz'x's Faithful (uncommon)
Clearwell Mystic (uncommon)
Vampiric Healer (common)
Vampiric Curse (common)
Towering Wurm (common)
Order Enforcer (common)
Deep Freeze (common)
Riptide Scholar (common)
Child of Night (common)
Tormenting Voice (common)
Nourish (common)
Grasping Sands (common)
Plains (basic)