Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Horror
Lifelink. (Whenever this creature deals damage, you gain that much life)
Whenever Midnight Devourer attacks, put a charge counter on it, then it deals damage to any target equal to the number of charge counters on it.
It stalks the Wastes of the Shifting Plane, looking for its next meal.
3/3
 U 
Instant
Choose creature or noncreature.
Look at the top X+1 cards of your library. Put all cards of the chosen type into your hand, and the rest into your graveyard.
 U 
Land
When Mutated Mesa enters the battlefield, you may put a charge counter on it.
As long as Mutated Mesa has a charge counter on it, it's a Plains. Otherwise, it's a Mountain.
 U 
Land
When Mutated Heath enters the battlefield, you may put a charge counter on it.
As long as Mutated Heath has a charge counter on it, it's a Forest. Otherwise, it's a Plains.
 C 
Instant
Choose one —
• Flaming Volley deals 4 damage to target creature
• Flaming Volley deals 3 damage to target player
Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
 C 
Creature – Goblin Warrior
When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker
-Deal 2 damage to target player
1/1
 C 
Creature – Human Priest
When Caretaker of the Core enters the battlefield, choose one-
-Gain 5 life
-Destroy target artifact. It's controller gains 3 life.
2/2
 C 
Instant
Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
 C 
Instant
Target creature gains flying and +1/+1 until end of turn.
 C 
Instant
Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
 C 
Creature – Wurm
Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
 C 
Enchantment
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
Even on the Shifting Plane, there is still order in some places.
 C 
Creature – Bird
Flying.
When Tide Swallow enters the battlefield, you may scry 2.
They fly over the many rivers, twisting water into visions.
1/1
 C 
Creature – Zombie
These creatures stalk the Shifting Plane, searching for their next meal.
3/2
Swamp
 
 B 
Basic Land – Swamp

Midnight Devourer (mythic)
Search for Help (uncommon)
Mutated Mesa (uncommon)
Mutated Heath (uncommon)
Flaming Volley (common)
Goblin Spiker (common)
Caretaker of the Core (common)
Vampiric Curse (common)
Aerial Attack (common)
Trumpet Blast (common)
Towering Wurm (common)
Sherrif's Orders (common)
Tide Swallow (common)
Dark Ghoul (common)
Swamp (basic)