Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Cultist
When Keagan, Cult Leader enters the battlefield, choose one-
-Draw cards equal to the number of Cultists you control.
-Return up to X target tapped creatures to their owner's hand, where X is the number of Cultists you control.
"Get out, Unbelievers!"
3/2
 U 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Halt in Place enters the battlefield, exile target attacking creature until Halt in Place leaves the battlefield. (That creature returns under its owner's control.)
 U 
Creature – Human Wizard
Whenever you choose an option for a spell or ability, you may deal 1 damage to any target.
1/4
 U 
Sorecery
Choose one-
-Create a 3/3 green beast token
-Search your library for a basic land card, and put it onto the battlefield tapped. Then shuffle your library.
The forests of the Shifting Plane are just as chaotic as the plane itself.
 C 
Creature – Dinosaur
These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
 C 
Instant
Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
 C 
Enchantment
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
Even on the Shifting Plane, there is still order in some places.
 C 
Instant
Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
 C 
Sorcery
Choose one-
-Deal 5 damage to target player.
-Deal 7 damage split as you choose to any number of creatures.
The best mages can conjure up entire citadels of flaming weaponry. The best use it.
 C 
Creature – Bird
Flying.
When Tide Swallow enters the battlefield, you may scry 2.
They fly over the many rivers, twisting water into visions.
1/1
 C 
Creature – Cultist
When Fanatical Worshipper enters the battlefield, choose one-
-Return target tapped creature with power 2 or less it it's owner's hand.
-Scry 2.
Some who worship Rezz'x do so only to further their own goals. Some are just insane.
1/1
 C 
Creature – Beatle
When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
 C 
Creature – Spider
Reach
When Penumbra Spider dies, put a 2/4 black spider creature token with reach onto the battlefield.
When it snared a passing cockatrice, it's own soul darkly doubled.
2/4
 C 
Creature – Human Soldier
Lifelink
Holy Guardian can't attack or block unless you have 10 or less life.
They are the last line of defense within the sanctums of the Order.
7/7
Swamp
 
 B 
Basic Land – Swamp

Keagan, Cult Leader (rare)
Halt in Place (uncommon)
Mortar Mage (uncommon)
Echoing Growth (uncommon)
Horned Lizard (common)
Vampiric Curse (common)
Sherrif's Orders (common)
Hemorrhage (common)
Flaming Armoury (common)
Tide Swallow (common)
Fanatical Worshipper (common)
Dung Beatle (common)
Penumbra Spider (common)
Holy Guardian (common)
Swamp (basic)