Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Mutated Heath enters the battlefield, you may put a charge counter on it.
As long as Mutated Heath has a charge counter on it, it's a Forest. Otherwise, it's a Plains. |
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Add or to your mana pool. |
Flash
When Deceiver Exarch enters the battlefield, choose one- • Untap target permanent you control. • Tap target permanent an opponent controls. 1/4
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Whenever you gain life, choose one:
-Wastes Vampire gains first strike until end of turn -Put a +1/+1 counter on Wastes Vampire They wander the empty dunes, looking for others to turn into shells like them.
1/2
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When Mutated Foothills enters the battlefield, you may put a charge counter on it.
As long as Mutated Foothills has a charge counter on it, it's a Forest. Otherwise, it's a Mountain. |
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Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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These creatures have infested the Shifting Plane, devouring and digging towards the core.
8/8
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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Target creature gains flying and +1/+1 until end of turn.
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Flying.
When Tide Swallow enters the battlefield, you may scry 2. They fly over the many rivers, twisting water into visions.
1/1
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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Mutated Heath
(uncommon, foil)
Rootbound Crag
(rare)
Deceiver Exarch
(uncommon)
Wastes Vampire
(uncommon)
Mutated Foothills
(uncommon)
Grasping Sands
(common)
Aggressive Boar
(common)
Horned Lizard
(common)
Ridged Wurm
(common)
Anticipate
(common)
Dung Beatle
(common)
Aerial Attack
(common)
Tide Swallow
(common)
Flaming Armoury
(common)
Mountain
(basic)
: Add
or
to your mana pool.




