Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
: Add or to your mana pool. |
Despite the shifting landscape, some creatures are too tough or large to care about the environment around them.
5/4
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Choose creature or noncreature.
Look at the top X+1 cards of your library. Put all cards of the chosen type into your hand, and the rest into your graveyard. |
When Lonely Golem enters the battlefield, you may gain 4 life.
Whenever you gain life, return Lonely Golem to your hand at the beginning of the next end step. "Are you my new master?"
1/4
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When Riptide Scholar enters the battlefield, choose one:
-Draw a card -Scry 3 Many have tried to explain the Shifting Plane, and all have failed.
1/1
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Lifelink
2/1
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Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life. Honestly, I have no idea why it's glowing.
-Revnek 2/2
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Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
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Haste
He's been screaming for years. Does he even need to breathe?
-Revnek 1/1
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Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
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Lifelink
Holy Guardian can't attack or block unless you have 10 or less life. They are the last line of defense within the sanctums of the Order.
7/7
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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Sulfur Falls
(rare)
Coastal Crasher
(uncommon)
Search for Help
(uncommon)
Lonely Golem
(uncommon)
Riptide Scholar
(common)
Child of Night
(common)
Blessed Eagle
(common)
Deep Freeze
(common)
Aggressive Boar
(common)
Exothermic Blast
(common)
Raging Goblin
(common)
Towering Wurm
(common)
Holy Guardian
(common)
Vampiric Curse
(common)
Swamp
(basic)
: Add
or
to your mana pool.




