Shifting Plane: Virtual Booster

Shifting Plane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Bird
Flying
When Murderous Raven enters the battlefield, target player discards a card.
They fly around the civilized lands, desecrating the dead.
2/1
 
 R 
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{t}: Add {w} or {b} to your mana pool.
 U 
Instant
Choose one-
-Counter target spell
-Scry 2, then draw a card.
As the researchers studied the Shifting Plane, it started to take hold of them, changing them as it was changed.
 U 
Creature – Human Wizard
Whenever you would choose an option for a spell or ability, you may instead draw a card then discard a card
2/1
 U 
Creature – Human Cultist
{t}: Add {u} or {g}. If you control another cultist, add {u}{u} or {g}{g} instead.
Those who know of Rezz'x's imprisonment believe he shall be freed one day, and await the reckoning that will arrive with him.
2/1
 C 
Creature
Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
 C 
Creature – Merfolk Cultist
When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
 C 
Instant
Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
 C 
Creature – Human Wizard
{t}: Draw a card, then discard a card.
Many humans on the Shifting Plane choose to study it's strange features.
0/1
 C 
Creature – Human Warrior
When Technical Combatant enters the battlefield, you may put a +1+1 counter on another target creature you control.
"Born into a warrior's life he yearns for someone to pass on his skills to before the fight finally consumes him."
2/2
 C 
Creature – Goblin
{t}: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.
GETTEM BOYS
2/2
 C 
Creature – Human Priest
When Caretaker of the Core enters the battlefield, choose one-
-Gain 5 life
-Destroy target artifact. It's controller gains 3 life.
2/2
 C 
Creature – Zombie
These creatures stalk the Shifting Plane, searching for their next meal.
3/2
 C 
Creature – Beast
When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature
-Put a +1+1 counter on Aggressive Boar
4/4
Plains
 
 B 
Basic Land – Plains

Murderous Raven (common, foil)
Isolated Chapel (rare)
Thought Infusion (uncommon)
Rummaging Scholar (uncommon)
Rezz'x's Faithful (uncommon)
Vampiric Healer (common)
River Cultist (common)
Hemorrhage (common)
Inventive Scholar (common)
Technical Combatant (common)
Goblin Captain (common)
Caretaker of the Core (common)
Dark Ghoul (common)
Aggressive Boar (common)
Plains (basic)