Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Master Guardsman enters the battlefield, choose one:
-Put X +1/+1 counters onto this creature, where X is your devotion to white -Create X 1/1 white soldier creature tokens, where X is your devotion to white 2/2
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Flash
When Deceiver Exarch enters the battlefield, choose one- • Untap target permanent you control. • Tap target permanent an opponent controls. 1/4
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: Add X , where X is equal to the number of times you've chosen an option for a spell or ability this turn +1.1/1
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Choose one:
-Deal 3 damage to a creature -Destroy an artifact |
Reach
When Penumbra Spider dies, put a 2/4 black spider creature token with reach onto the battlefield. When it snared a passing cockatrice, it's own soul darkly doubled.
2/4
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
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Choose one-
-Target player sacrifices an attacking or blocking creature -Destroy target artifact The Order has refined light warfare to an art.
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Choose one:
-Scry one, then draw two cards -Return an instant or sorcery card from your graveyard to your hand. |
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When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature -Scry 2 The shifting of the planes unearths strange things long forgotten
2/1
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Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
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Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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Master Guardsman
(rare)
Deceiver Exarch
(uncommon)
Clearwell Mystic
(uncommon)
Abrade
(uncommon)
Penumbra Spider
(common)
Anticipate
(common)
Horned Lizard
(common)
Exothermic Blast
(common)
Erasing Ray
(common)
Reflected Knowledge
(common)
Dying Homunculus
(common)
Maggot Breeder
(common)
Knight of the Order
(common)
Dung Beatle
(common)
Swamp
(basic)




: Add X
