Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards. "The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate |
Create X 1/1 blue Cultist tokens, then draw a card for every 2 Cultists you control.
"Ten millennia of imprisonment, but now I am free! This whole wretched plane shall feel my wrath!"
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Whenever you choose an option for a spell or ability, create a 1/1 red elemental creature token.
2/1
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Create 2 1/1 red goblin creature tokens on the battlefield.
Deal 2 damage to any target. Goblins are like insects: small, irritating, and everywhere.
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Choose one-
-Deal 2 damage to each creature. -Draw a card for each creature that was dealt damage this turn. |
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When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature -Scry 2 The shifting of the planes unearths strange things long forgotten
2/1
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When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker -Deal 2 damage to target player 1/1
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Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
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Deal 1 damage to each creature your opponents control. Those creatures can't block this turn.
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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Target creature gets -2-2 until end of turn. It's controller gains 2 life.
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Whenever you would choose a mode for a spell or ability you control, you may have target player put the top 3 cards of their library into their graveyard.
1/3
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Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
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Choose one:
-Scry one, then draw two cards -Return an instant or sorcery card from your graveyard to your hand. |
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Tormenting Voice
(common, foil)
Rezz'x's Return
(rare)
Old Pyromancer
(uncommon)
Goblin Reinforcements
(uncommon)
Boiling Prophecy
(uncommon)
Dying Homunculus
(common)
Goblin Spiker
(common)
Grasping Sands
(common)
Exothermic Blast
(common)
Aggressive Boar
(common)
Dying Light
(common)
Waterspout Caller
(common)
Ray of Purity
(common)
Reflected Knowledge
(common)
Plains
(basic)





