Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one-
-Destroy all creatures. -Destroy target creature and draw two cards. |
When Mutated Strand enters the battlefield, you may put a charge counter on it.
As long as Mutated Strand has a charge counter on it, it's a Plains. Otherwise, it's an Island. |
Choose 2-
-Dark Helix deals 4 damage to target creature. -You gain 4 life -You lose 2 life and draw 2 cards |
Lifelink
![]() : Feasting Skeleton gains indestructible until end of turn.I hate those things. They're like big mosquitoes that are impossible to kill.
-Trap Bait, Veteran Explorer 2/1
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Target creature gains flying and +1/+1 until end of turn.
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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Target creature gets -2-2 until end of turn. It's controller gains 2 life.
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: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.GETTEM BOYS
2/2
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life. Honestly, I have no idea why it's glowing.
-Revnek 2/2
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When Riptide Scholar enters the battlefield, choose one:
-Draw a card -Scry 3 Many have tried to explain the Shifting Plane, and all have failed.
1/1
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Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target -Choose a card in any player's graveyard. That player shuffles that card into their library. 2/2
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Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
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These creatures have infested the Shifting Plane, devouring and digging towards the core.
8/8
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All or Nothing
(rare)
Mutated Strand
(uncommon)
Dark Helix
(uncommon)
Feasting Skeleton
(uncommon)
Aerial Attack
(common)
Dung Beatle
(common)
Dying Light
(common)
Goblin Captain
(common)
Flaming Armoury
(common)
Blessed Eagle
(common)
Riptide Scholar
(common)
Laboratory Researcher
(common)
Knight of the Order
(common)
Ridged Wurm
(common)
Swamp
(basic)





: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.