Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
Even on the Shifting Plane, there is still order in some places.
 
 R 
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{t}: Add {w} or {b} to your mana pool.
 U 
Sorecery
Choose one-
-Create a 3/3 green beast token
-Search your library for a basic land card, and put it onto the battlefield tapped. Then shuffle your library.
The forests of the Shifting Plane are just as chaotic as the plane itself.
 U 
Instant
Choose 2-
-Dark Helix deals 4 damage to target creature.
-You gain 4 life
-You lose 2 life and draw 2 cards
 U 
Creature – Spirit
{1}{b}: Starving Wraith gets +1+1 until end of turn

Sacrifice another creature: Starving Wraith's activated abilities cost {b} less to activate until end of turn.
This creature continues it's existence in the same way it left it's old one: hungry.
2/2
 C 
Creature – Human Wizard Cultist
When Riptide Scholar enters the battlefield, choose one:
-Draw a card
-Scry 3
Many have tried to explain the Shifting Plane, and all have failed.
1/1
 C 
Creature – Cultist
When Fanatical Worshipper enters the battlefield, choose one-
-Return target tapped creature with power 2 or less it it's owner's hand.
-Scry 2.
Some who worship Rezz'x do so only to further their own goals. Some are just insane.
1/1
 C 
Creature – Beatle
When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
 C 
Creature – Dinosaur
These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
 C 
Creature
Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
 C 
Creature – Human Wizard
Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target
-Choose a card in any player's graveyard. That player shuffles that card into their library.
2/2
{3}{g}
 
 C 
Instant
Choose one-
-Put three +1+1 counters on target creature.
-Gain 8 life.
Nothing helps one grow stronger than a good diet.
 C 
Instant
Choose one-
-Target player sacrifices an attacking or blocking creature
-Destroy target artifact
The Order has refined light warfare to an art.
 C 
Creature – Human Knight
Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
Plains
 
 B 
Basic Land – Plains

Sherrif's Orders (common, foil)
Isolated Chapel (rare)
Echoing Growth (uncommon)
Dark Helix (uncommon)
Starving Wraith (uncommon)
Riptide Scholar (common)
Fanatical Worshipper (common)
Dung Beatle (common)
Horned Lizard (common)
Vampiric Healer (common)
Laboratory Researcher (common)
Nourish (common)
Erasing Ray (common)
Knight of the Order (common)
Plains (basic)