Shifting Plane: Virtual Booster

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Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target opponent chooses one -
-That player sacrifices half the permanents they control, rounded up.
-Final Choice deals two times X damage to that player.
"A choice like that isn't really a choice at all."
-Al-Kalli
 U 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Halt in Place enters the battlefield, exile target attacking creature until Halt in Place leaves the battlefield. (That creature returns under its owner's control.)
 U 
Creature – Whale
Despite the shifting landscape, some creatures are too tough or large to care about the environment around them.
5/4
 U 
Land
When Mutated Foothills enters the battlefield, you may put a charge counter on it.
As long as Mutated Foothills has a charge counter on it, it's a Forest. Otherwise, it's a Mountain.
 C 
Creature – Human Cultist
Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
 C 
Creature – Human Wizard
Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target
-Choose a card in any player's graveyard. That player shuffles that card into their library.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
 C 
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Even the land rejects order and law.
 C 
Creature
Whenever you would choose a mode for a spell or ability you control, you may have target player lose 1 life. If you do, gain 1 life
Best healer in town. Just don't ask where she gets her transplants.
2/2
 C 
Creature – Bird
Flying
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life.
Honestly, I have no idea why it's glowing.
-Revnek
2/2
 C 
Creature – Vampire
Lifelink
2/1
 C 
Creature – Human Knight
Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
 C 
Sorcery
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
"The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate
 C 
Creature – Human Wizard
{t}: Draw a card, then discard a card.
Many humans on the Shifting Plane choose to study it's strange features.
0/1
Forest
 
 B 
Basic Land – Forest

Final Choice (rare)
Halt in Place (uncommon)
Coastal Crasher (uncommon)
Mutated Foothills (uncommon)
Maggot Breeder (common)
Laboratory Researcher (common)
Deep Freeze (common)
Rampant Growth (common)
Vampiric Healer (common)
Blessed Eagle (common)
Child of Night (common)
Knight of the Order (common)
Tormenting Voice (common)
Inventive Scholar (common)
Forest (basic)