Shifting Plane: Virtual Booster
| Shifting Plane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Who can Add? | Skeleton | Story |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Choose one-
-Destroy all creatures. -Destroy target creature and draw two cards. |
Choose one-
-Create a 3/3 green beast token -Search your library for a basic land card, and put it onto the battlefield tapped. Then shuffle your library. The forests of the Shifting Plane are just as chaotic as the plane itself.
|
Counter target spell.
Its controller chooses one- -Its controller draws a card -Its controller chooses a creature. Exile that creature, then return it to the battlefield at the beginning of the next end step. |
Create 2 1/1 red goblin creature tokens on the battlefield.
Deal 2 damage to any target. Goblins are like insects: small, irritating, and everywhere.
|
When Riptide Scholar enters the battlefield, choose one:
-Draw a card -Scry 3 Many have tried to explain the Shifting Plane, and all have failed.
1/1
|
|
When Cultist of Rezz'x enters the battlefield or dies, scry 2
"He will come. And when he does, this whole plane will suffer."
1/1
|
Flying
When Murderous Raven enters the battlefield, target player discards a card. They fly around the civilized lands, desecrating the dead.
2/1
|
Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
|
When Faithful Attendant enters the battlefield, you gain 3 life.
Those lower in the Order only exist to serve.
1/1
|
Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
|
|
Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
|
When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
|
Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
|
These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
|
|
All or Nothing
(rare)
Echoing Growth
(uncommon)
Temporal Tear
(uncommon)
Goblin Reinforcements
(uncommon)
Riptide Scholar
(common)
Cultist of Rezz'x
(common)
Murderous Raven
(common)
Ray of Purity
(common)
Faithful Attendant
(common)
Towering Wurm
(common)
Flaming Armoury
(common)
Dung Beatle
(common)
Trumpet Blast
(common)
Horned Lizard
(common)
Forest
(basic)






