Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Until end of turn, whenever you cast a spell, you gain life equal to that spells converted mana cost.The Order, started by the planeswalker Gerrick, wishes all things an equal opportunity to live, although some may be more equal than others...
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Choose one:
-Deal 3 damage to a creature -Destroy an artifact |
Whenever you choose an option for a spell or ability, you may put a +1+1 counter on another target creature.
3/3
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Choose one-
-Counter target spell -Scry 2, then draw a card. As the researchers studied the Shifting Plane, it started to take hold of them, changing them as it was changed.
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Lifelink
Holy Guardian can't attack or block unless you have 10 or less life. They are the last line of defense within the sanctums of the Order.
7/7
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: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.GETTEM BOYS
2/2
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Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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Lifelink
2/1
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Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Even the land rejects order and law.
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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Gerrick's Armor
(rare)
Abrade
(uncommon)
Sprouting lizard
(uncommon)
Thought Infusion
(uncommon)
Holy Guardian
(common)
Goblin Captain
(common)
Towering Wurm
(common)
Sherrif's Orders
(common)
Flaming Armoury
(common)
Child of Night
(common)
Rampant Growth
(common)
River Cultist
(common)
Anticipate
(common)
Vampiric Curse
(common)
Island
(basic)

: Until end of turn, whenever you cast a spell, you gain life equal to that spells converted mana cost.



: Create a 1/1 red goblin creature token. Activate this ability only if you have chosen an option for a spell or ability this turn.