Shifting Plane: Virtual Booster
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| Mechanics | Who can Add? | Skeleton | Story |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you control attacks, you may pay
![]() . If you do, that creature gets +1/+0 and trample until end of turn.The last remaining pieces of a man whose body and mind have scattered through the multiverse.
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At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
All who step inside are changed, yet still the same.
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Whenever you gain life, choose one:
-Wastes Vampire gains first strike until end of turn -Put a +1/+1 counter on Wastes Vampire They wander the empty dunes, looking for others to turn into shells like them.
1/2
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Lifelink
![]() : Feasting Skeleton gains indestructible until end of turn.I hate those things. They're like big mosquitoes that are impossible to kill.
-Trap Bait, Veteran Explorer 2/1
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Despite the shifting landscape, some creatures are too tough or large to care about the environment around them.
5/4
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These creatures stalk the Shifting Plane, searching for their next meal.
3/2
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Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
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When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker -Deal 2 damage to target player 1/1
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Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Even the land rejects order and law.
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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Choose one:
-Scry one, then draw two cards -Return an instant or sorcery card from your graveyard to your hand. |
Flying
When Aviary Hatcher enters the battlefield, choose one: Create a 1/1 blue bird token with flying Put a +1/+1 counter on Aviary Hatcher 1/1
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It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
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When Faithful Attendant enters the battlefield, you gain 3 life.
Those lower in the Order only exist to serve.
1/1
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Garruk's Greaves
(rare, foil)
Conjurer's Closet
(rare)
Wastes Vampire
(uncommon)
Feasting Skeleton
(uncommon)
Coastal Crasher
(uncommon)
Dark Ghoul
(common)
Ray of Purity
(common)
Goblin Spiker
(common)
Rampant Growth
(common)
Vampiric Curse
(common)
Reflected Knowledge
(common)
Aviary Hatcher
(common)
Bog Behemoth
(common)
Faithful Attendant
(common)
Forest
(basic)

. If you do, that creature gets +1/+0 and trample until end of turn.



