Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you would choose a mode for a spell or ability you control, you may also give target creature -1-1 until end of turn
1/1
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Choose 5. You may choose the same mode more than once.
-Gain 2 life -You draw 1 card and you lose 2 life -Tap target creature and you lose 2 life -Destroy target creature if it's tapped and you lose 3 life |
When Mutated Delta enters the battlefield, you may put a charge counter on it.
As long as Mutated Delta has a charge counter on it, it's a Swamp. Otherwise, it's an Island. |
Whenever you gain life, each opponent loses 1 life.
They channel the bright magics of their allies into a weapon to fight those who would seek to end the Order
1/1
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Despite the shifting landscape, some creatures are too tough or large to care about the environment around them.
5/4
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Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
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Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
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When Cultist of Rezz'x enters the battlefield or dies, scry 2
"He will come. And when he does, this whole plane will suffer."
1/1
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When Aggressive Boar enter the battlefield, choose 1-
-Aggressive Boar Fights another creature -Put a +1+1 counter on Aggressive Boar 4/4
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
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Haste
He's been screaming for years. Does he even need to breathe?
-Revnek 1/1
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Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
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When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token. -Deal 1 damage to target creature. 2/1
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Maggot Breeder
(common, foil)
Last-Ditch Effort
(rare)
Mutated Delta
(uncommon)
Order Soulcaster
(uncommon)
Coastal Crasher
(uncommon)
Towering Wurm
(common)
Grasping Sands
(common)
Cultist of Rezz'x
(common)
Aggressive Boar
(common)
Dung Beatle
(common)
River Cultist
(common)
Raging Goblin
(common)
Knight of the Order
(common)
Charred Cavalry
(common)
Plains
(basic)







