Shifting Plane: Virtual Booster
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| Mechanics | Who can Add? | Skeleton | Story |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Drowned Catacombs enters the battlefield tapped unless you control an Island or a Swamp.
: Add or to your mana pool. |
Whenever you choose an option for a spell or ability, create a 1/1 red elemental creature token.
2/1
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Choose one-
-Create a 2/2 White Knight Creature token with Vigilance -Destroy target nonhuman creature |
Whenever you gain life, each opponent loses 1 life.
They channel the bright magics of their allies into a weapon to fight those who would seek to end the Order
1/1
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These creatures have infested the Shifting Plane, devouring and digging towards the core.
8/8
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When Dying Homunculus leaves the battlefield, choose one-
-Put a +1+1 counter on any creature -Scry 2 The shifting of the planes unearths strange things long forgotten
2/1
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Choose one-
-Deal 5 damage to target player. -Deal 7 damage split as you choose to any number of creatures. The best mages can conjure up entire citadels of flaming weaponry. The best use it.
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When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders -Create a 2/2 White Knight token with Vigilance Even on the Shifting Plane, there is still order in some places.
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It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
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Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
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Flying.
When Tide Swallow enters the battlefield, you may scry 2. They fly over the many rivers, twisting water into visions.
1/1
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These lumbering beasts stalk the great planes. No one knows what they eat, because there are never any leftovers.
5/4
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Drowned Catacombs
(rare)
Old Pyromancer
(uncommon)
Call the Guard
(uncommon)
Order Soulcaster
(uncommon)
Ridged Wurm
(common)
Dying Homunculus
(common)
Flaming Armoury
(common)
Sherrif's Orders
(common)
Bog Behemoth
(common)
Grasping Sands
(common)
Tide Swallow
(common)
Horned Lizard
(common)
Vampiric Curse
(common)
Anticipate
(common)
Forest
(basic)
: Add
or
to your mana pool.



