Shifting Plane: Virtual Booster

Shifting Plane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Wurm
Trample
These beasts roam the planes, waiting for anything, small animals, humans, entire civilizations, to fall into their jaws.
7/7
 
 R 
Enchantment
When The Order's Choice enters the battlefield, choose Crackdown or Arrest.
Crackdown- At the beginning of your upkeep, create a 2/2 white Knight token with vigilance.
Arrest- At the beginning of each opponent's first main phase and combat phase, tap target creature that player controls.
 U 
Land
When Mutated Catacombs enters the battlefield, you may put a charge counter on it.
As long as Mutated Catacombs has a charge counter on it, it's a Forest. Otherwise, it's an Swamp.
 U 
Creature – Human Wizard
Whenever you choose an option for a spell or ability, you may deal 1 damage to any target.
1/4
 U 
Creature – Spirit
{1}{b}: Starving Wraith gets +1+1 until end of turn

Sacrifice another creature: Starving Wraith's activated abilities cost {b} less to activate until end of turn.
This creature continues it's existence in the same way it left it's old one: hungry.
2/2
{3}{g}
 
 C 
Instant
Choose one-
-Put three +1+1 counters on target creature.
-Gain 8 life.
Nothing helps one grow stronger than a good diet.
 C 
Creature – Goblin Warrior
When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token.
-Deal 1 damage to target creature.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
 C 
Instant
Target creature gains flying and +1/+1 until end of turn.
 C 
Creature – Goblin Warrior
When Goblin Spiker enters the battlefield, choose one:
-Put a +1/+1 counter on Goblin Spiker
-Deal 2 damage to target player
1/1
 C 
Creature – Human Wizard Cultist
When Riptide Scholar enters the battlefield, choose one:
-Draw a card
-Scry 3
Many have tried to explain the Shifting Plane, and all have failed.
1/1
 C 
Creature – Human
When Faithful Attendant enters the battlefield, you gain 3 life.
Those lower in the Order only exist to serve.
1/1
 C 
Creature – Beatle
When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
 C 
Creature – Wurm
These creatures have infested the Shifting Plane, devouring and digging towards the core.
8/8
Island
 
 B 
Basic Land – Island

Towering Wurm (common, foil)
The Order's Choice (rare)
Mutated Catacombs (uncommon)
Mortar Mage (uncommon)
Starving Wraith (uncommon)
Nourish (common)
Charred Cavalry (common)
Deep Freeze (common)
Aerial Attack (common)
Goblin Spiker (common)
Riptide Scholar (common)
Faithful Attendant (common)
Dung Beatle (common)
Ridged Wurm (common)
Island (basic)