Shifting Plane: Virtual Booster

Shifting Plane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Who can Add? | Skeleton | Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Choose one-
-Destroy target creature or planeswalker
-All creatures get -3-3 until end of turn
When everyone's dead, everything will finally be fair.
 
 M 
Creature – Horror
Lifelink. (Whenever this creature deals damage, you gain that much life)
Whenever Midnight Devourer attacks, put a charge counter on it, then it deals damage to any target equal to the number of charge counters on it.
It stalks the Wastes of the Shifting Plane, looking for its next meal.
3/3
 U 
Creature – Human Warrior
When Furious Protector enters the battlefield, you may choose to put a charge counter on it.
As long as Furious Protector has a charge counter on it, it has first strike. Otherwise, it has lifelink.
3/1
 U 
Creature – Snake
Flash
When Streamlined Serpent enters the battlefield, choose one:
-Untap up to 3 lands.
-Target creature cannot be blocked until the end of your next turn.
3/3
 U 
Creature – Orc Cultist
Trample
As long as you control an island, Rezz'x's Axe has +2+2.
"Rezz'x has brought me power. What can you do besides die?"
3/4
 C 
Creature – Beatle
When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
 C 
Creature – Spider
Reach
When Penumbra Spider dies, put a 2/4 black spider creature token with reach onto the battlefield.
When it snared a passing cockatrice, it's own soul darkly doubled.
2/4
 C 
Creature – Human Cultist
When Cultist of Rezz'x enters the battlefield or dies, scry 2
"He will come. And when he does, this whole plane will suffer."
1/1
 C 
Instant
Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
 C 
Creature – Merfolk Cultist
When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
 C 
Instant
Choose one —
• Flaming Volley deals 4 damage to target creature
• Flaming Volley deals 3 damage to target player
Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
 C 
Sorcery
Choose one-
-Deal 5 damage to target player.
-Deal 7 damage split as you choose to any number of creatures.
The best mages can conjure up entire citadels of flaming weaponry. The best use it.
 C 
Instant
Target creature gains flying and +1/+1 until end of turn.
 C 
Creature – Human Soldier
Lifelink
Holy Guardian can't attack or block unless you have 10 or less life.
They are the last line of defense within the sanctums of the Order.
7/7
Plains
 
 B 
Basic Land – Plains

Justice of the Damned (uncommon, foil)
Midnight Devourer (mythic)
Furious Protector (uncommon)
Streamlined Serpent (uncommon)
Rezz'x's Axe (uncommon)
Dung Beatle (common)
Penumbra Spider (common)
Cultist of Rezz'x (common)
Hemorrhage (common)
River Cultist (common)
Flaming Volley (common)
Flaming Armoury (common)
Aerial Attack (common)
Holy Guardian (common)
Plains (basic)