Shifting Plane: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gets -2-2 until end of turn. It's controller gains 2 life.
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Sunpetal Grove enters the battlefield tapped unless you control a Plains or a Forest.
: Add or to your mana pool. |
When Token Game Ender Boi enters the battlefield, choose one-
-Creatures you control gain +1+1 and lifelink until end of turn. -You lose 4 life and draws 2 cards 3/4
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Whenever you choose an option for a spell or ability, you may put a +1+1 counter on another target creature.
3/3
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Counter target spell.
Its controller chooses one- -Its controller draws a card -Its controller chooses a creature. Exile that creature, then return it to the battlefield at the beginning of the next end step. |
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Lifelink
Holy Guardian can't attack or block unless you have 10 or less life. They are the last line of defense within the sanctums of the Order.
7/7
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Target creature gains flying and +1/+1 until end of turn.
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Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
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Whenever you cast an instant or sorcery spell, choose one:
-Deal 1 damage to any target -Choose a card in any player's graveyard. That player shuffles that card into their library. 2/2
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It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
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Choose one —
• Flaming Volley deals 4 damage to target creature • Flaming Volley deals 3 damage to target player Rivers of flame wind all over the surface of the Shifting Plane, bursting their shores randomly.
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When Dung Beatle dies, target creature get's -1/-1 until end of turn
2/1
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Target creature get's -2-2 until end of turn. If it's a vampire, it get's +2+2 and lifelink until end of turn instead
A vampires curse causes those new to the disease to wither, becoming sickly, while revitalizing those who have already been changed
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Choose one:
-Scry one, then draw two cards -Return an instant or sorcery card from your graveyard to your hand. |
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Dying Light
(common, foil)
Sunpetal Grove
(rare)
Token Game Ender Boi
(uncommon)
Sprouting lizard
(uncommon)
Temporal Tear
(uncommon)
Holy Guardian
(common)
Aerial Attack
(common)
Trumpet Blast
(common)
Laboratory Researcher
(common)
Bog Behemoth
(common)
Flaming Volley
(common)
Dung Beatle
(common)
Vampiric Curse
(common)
Reflected Knowledge
(common)
Mountain
(basic)
: Add
or
to your mana pool.


