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Recent updates to Districts of Kestner: (Generated at 2025-05-03 00:25:07)
kind of a combination of Pariah and Captured by the Consulate
Hm. Opting for more versatile over more powerful. This is an interesting change, since the exile and counter will appeal to Spike, while the "choose the form of your destructor" appeals to Timmy. But I don't see a problem with that. Thumbs up.
@SecretInfiltrator @Vitenka @jmgariepy thanks for the comments! I do agree that this effect is somewhat lackluster for a mythic. I updated the text to SecretInfiltrator's wording, and to increase its power level somewhat I changed discard to exile and made it uncounterable. We'll see if I figure out a better more worthwhile effect later.
I totally overlooked the "may" there. Ewww. The "If they can't" threw me off, because it's usually not used for optional effects.
It also makes so little sense here form what I suspected the creative was.
How about:
>
~ deals N damage to any target unless target opponent discards two cards at random. You gain life equal to the damage dealt this way.
And, yes, N should be more than 4 if this is a punisher card.
The casting cost is different enough to most to make 'strictly' slightly hard to say. But yeah; apart from cost it's only as good as whichever is worst right now.
There's some kind of human blindspot here. I don't know why.
This isn't 'the full effect of another card plus'. Your opponent chooses whether or not they want to discard the cards. Presuming your opponent is working in their own best interest, and always makes good decisions, then they will always choose the best of two options for them: Either Hymn to Tourach or Warleader's Helix, depending on the circumstance. The card could say "Your opponent may take 1,000 damage. If they do not, this card deals 4 damage to a target and you gain 4 life" and it would still be strictly worse than Warleader's Helix, since the Helix never gives them a choice.
Please, no comments about the ability to redirect 1,000 damage in multiplayer making the card 'not strictly worse'. I'm onto you guys. ;)
How is a card that can have the full effect of another card plus discard strictly worse?
This doesn't strike me as mythic though.
This card might benefit from a 'when' trigger, so you don't have to choose that second target until after your opponent makes their choice. So it would look more like:
"Target opponent may discard two cards at random. When they do not, Bold Measures deals 4 damage to target creature and you gain 4 life."
It's a bit odd to put it that way, but I'm guessing it works, and I don't think it's too confusing to parse out.
As an aside, this is probably too weak, especially for Mythic. After all, it's (casting cost aside) a strictly worse ability than Warleader's Helix. And considering how Lightning Helix is
less than Warleader's Helix, I'm guessing that Warleader's could have easily cost 

as an uncommon. I recommend bumping the damage and life gain to 5.
@Sorrow @Vitenka indeed it is missing an "s", thanks for the catch.
I would assume it's missing a single 's', as the smallest change to make this make sense. Which is pretty good, really.
Is this supposed to be "Target creature" or "Target creatures you control," or is it just one creature but doesn't target that creature?
This is pretty lel yeah. Compare to a card like Swift Justice for example.
Its a good point; if "under cover" becomes a deck theme worth worrying about, why wouldn't every deck just run a couple of utility 1/1 creatures and completely thwart it?
This is not too likely to be under cover and these uncommon gold draft-archetype cards usually pack more of a punch. I'd go down with the cost to

.
I agree. This is rare to Cruel Revival's uncommon, but lacks the punch or uniqueness of a deserving mythic rare. An uncommon and two commons stapled together is just too plain.
While somewhat related, power level doesn't equate rarity. This seems more geared towards rare rarity imo.
Reanimate and invulnerable AND fight?
It does need a bit of flavour; but I can certainly see that being mechanically mythic.
I'm not 100% sold on the mythic rarity here.
Why only 3 damage? Since that's already enough to kill it?