Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Separate all nonland permanents target player controls into two piles. That player returns all permanents in the pile of their choice to their hand.
After the dam barrier broke, Pelgov became a breeding ground for rats, crabs, and other critters.
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Hexproof from multicolored
As long as any player controls a multicolored permanent, Castaway Knight gets +1/+0. This man understands that adversity and existence are one and the same.
Illus. theartofl.tumblr.com
2/2
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Choose two —
• Target player puts a card from their hand on top of their library. • Tenacious Strike deals 1 damage to each creature. • Target creature you control fights target creature you don’t control. |
When Graveyard Robber enters the battlefield, if it’s under cover, you may return target creature card from your graveyard to your hand. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. LiewJJ on DeviantArt
3/3
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
![]() : Serpentile Spitter gets +2/+2 until end of turn. Activate this ability only once each turn.
Illus. White-Mantis on DeviantArt
2/3
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District Arbiter gets +1/+1 as long as you control a multicolored permanent.
0/2
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Tyvian Saloon enters the battlefield tapped.
When Tyvian Saloon enters the battlefield, return a land you control to its owner’s hand. : Add , , or .
Illus. 0111011001111000 on conceptart.org
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Return target creature card from your graveyard to your hand. If it’s multicolored, draw a card.
“Wind blow us over this inky black wave,
Brother protect us from a watery grave.” — folk rhyme for luck
Illus. Chris Bourassa
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Destroy target creature that dealt damage this turn or target creature that was dealt damage this turn.
Draw a card. “Honorable intentions and well made plans — all drowning in the blood that’s been spilled.”
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Whenever Novice Combatant deals combat damage to a player, you get that many experience counters.
2/2
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Haste
![]() : Intrusive Elemental gets +1/+0 until end of turn.1/1
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Tap target untapped creature you control. It deals damage equal to its power to any target.
"Right where it hurts!"
Illus. Joe Madureira
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Destroy target artifact or enchantment. If you are experienced, exile that permanent instead. (A player with one or more experience counters is experienced.)
You get an experience counter. |
Enchant creature
Enchanted creature gets +2/+2. A parasitic bond forged by the hunt.
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Restrained Flood
(rare)
Castaway Knight
(uncommon)
Tenacious Strike
(uncommon)
Graveyard Robber
(uncommon)
Serpentile Spitter
(common)
District Arbiter
(common)
Tyvian Saloon
(common)
Enigmatic Recovery
(common)
Calamitous Guilt
(common)
Novice Combatant
(common)
Intrusive Elemental
(common)
Increased Aggression
(common)
Shock Wave
(common)
Feral Call
(common)
Swamp
(basic)





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