Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Gargoyle Sentinel can’t attack or block unless you or a creature you control has a counter. 4/4
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Counter target creature spell unless its controller pays
for each color of mana spent to cast this spell. If a spell is countered this way, draw a card.Some ancient curios have puzzling, yet dizzying, implications...
Illus. deviched on DeviantArt
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Hexproof from blue and from red
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.) Whenever Shaman Necromancer spares a creature, return target creature or land card from your graveyard to your hand.
Illus. TheFirstAngel on DeviantArt
4/2
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When Keen Antiquarian enters the battlefield, you gain 1 life for each artifact you control.
She searches where others will not go, and sees what others will not see.
3/4
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Curio Hunter spares a creature, you may search your library for up to one basic land card and put it onto the battlefield tapped. Then shuffle your library.
Illus. Victoriya Anda
2/2
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: Add .
, : Add three mana in any combination of colors.As the quarry aged, more and more workers began to report hallucinations due to the increasingly degrading air quality of the surroundings.
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Return target creature card from your graveyard to your hand. If it’s multicolored, draw a card.
“Wind blow us over this inky black wave,
Brother protect us from a watery grave.” — folk rhyme for luck
Illus. Chris Bourassa
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Tap target untapped creature you control. It deals damage equal to its power to any target.
"Right where it hurts!"
Illus. Joe Madureira
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Reach
Crew 2
Illus. Arkane Studios
4/5
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
![]() : Serpentile Spitter gets +2/+2 until end of turn. Activate this ability only once each turn.
Illus. White-Mantis on DeviantArt
2/3
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Fleet-Footed Scamp can't be blocked by creatures with power 2 or greater.
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Jon Foster
1/1
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Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1
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Tap or untap target creature, then you may tap or untap another target creature. Creatures tapped this way don’t untap during their controller’s next untap step.
“Did you feel that chill? We journey through darkness itself!”
Illus. Hugh Pindur
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Target creature gets +2/+1 and gains trample until end of turn.
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Gargoyle Sentinel
(uncommon, foil)
Boggle the Mind
(rare)
Shaman Necromancer
(uncommon)
Keen Antiquarian
(uncommon)
Curio Hunter
(uncommon)
Secluded Quarry
(common)
Enigmatic Recovery
(common)
Increased Aggression
(common)
Tallboy
(common)
Serpentile Spitter
(common)
Fleet-Footed Scamp
(common)
Leopard Cub
(common)
Emanating Chill
(common)
Rush of Adrenaline
(common)
Plains
(basic)

for each color of mana spent to cast this spell. If a spell is countered this way, draw a card.


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