Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
, , Discard a card: Create a Treasure token. (It’s a colorless artifact with “T, Sacrifice this artifact: Add one mana of any color.”)
, Sacrifice three Treasures: Draw two cards, then discard three cards. |
Exile target creature. If you’re not experienced, return that card to the battlefield under its owner’s control at the beginning of the next end step. When that creature enters the battlefield this turn, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. Ecsian on DeviantArt
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Choose two —
• Target player puts a card from their hand on top of their library. • Tenacious Strike deals 1 damage to each creature. • Target creature you control fights target creature you don’t control. |
Target opponent reveals their hand. You choose a multicolored card from it. That player discards that card.
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Tap or untap target creature, then you may tap or untap another target creature. Creatures tapped this way don’t untap during their controller’s next untap step.
“Did you feel that chill? We journey through darkness itself!”
Illus. Hugh Pindur
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Reveal the top five cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Illus. Andy Ramirez
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Hexproof
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Italo Cerqueira
2/2
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: Add , , or to your mana pool.
![]() ![]() , : Target creature you control gains ulterior motive until end of turn. (If that creature would deal combat damage to a player, you may instead have it fight target creature that player controls.) |
Enchant creature
Enchanted creature gets +3/+2. When Fearsome Piety enters the battlefield, if was spent to cast it, creatures you control gain vigilance until end of turn. |
Return target creature to its owner’s hand. If you are experienced, you gain 3 life. (A player with one or more experience counters is experienced.)
You get an experience counter. “I am purified!”
Illus. francoyovich on DeviantArt
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Shopkeep Sentinel can block an additional creature each combat.
Illus. Eduardo Domínguez
2/5
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
4/5
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When Insatiable Swine enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Illus. betawho on Reddit
3/3
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First strike
1/3
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Bountiful Bazaar
(rare)
Blink
(uncommon)
Tenacious Strike
(uncommon)
Noxious Blast
(uncommon)
Emanating Chill
(common)
Prospective Inspection
(common)
Siren's Scout
(common)
Trinket of Possibility
(common)
Fearsome Piety
(common)
Dazzling Light
(common)
Shopkeep Sentinel
(common)
Gentle Courser
(common)
Insatiable Swine
(common)
Odessa's Vanguard
(common)
Plains
(basic)
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