Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{1}{w}{b}{r}
 
 R 
Enchantment
Whenever you put one or more counters on a creature you control, Regency deals 1 damage to each opponent.
At the beginning of your end step, if an opponent lost life this turn, draw a card and lose 1 life.
Illus. Sergey Kolesov
 U 
Sorcery
Search your library for a Swamp card and reveal it. If a creature you control spared another creature this turn, put that card onto the battlefield tapped. Otherwise, put it into your hand. Then, shuffle your library.
 U 
Creature – Zombie Shaman
Hexproof from blue and from red
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Shaman Necromancer spares a creature, return target creature or land card from your graveyard to your hand.
Illus. TheFirstAngel on DeviantArt
4/2
 U 
Artifact – Equipment
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has reach.
1+ Equipped creature has deathtouch.
Illus. Eidos Interactive
 C 
Sorcery
Tap target untapped creature you control. It deals damage equal to its power to any target.
"Right where it hurts!"
Illus. Joe Madureira
 C 
Creature – Merfolk
Hexproof
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Italo Cerqueira
2/2
 C 
Artifact
{t}: You gain 1 life.
{3}, {t}, Sacrifice Glowing Elixir: You gain 5 life.
 C 
Enchantment – Aura
Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn.
When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand.
 C 
Creature – Spirit
Flying
Despite the power of Sthan’s charms, not one could save him from the eternal grasp of death.
2/1
 C 
Creature – Zombie Horror
Deathtouch
Sewer Weeper can't be blocked by creatures with flying.
This poor soul suffers from the final stages of the virulent rat plague. Pitied by many, he is doomed to spend the last of his days alone.
Illus. Arkane Studios
2/5
 C 
Instant
Target creature gets +1/+3 and gains reach until end of turn.
Some mutations spread blight. Others spread vigor.
 C 
Artifact
When Void Shard enters the battlefield, draw a card.
{5}, {t}, Discard a card, Sacrifice Void Shard: Destroy target nonland permanent an opponent controls.
 C 
Creature – Lizard Beast
A savage animal that has been tainted by the spreading darkness, ready to devour those who trespass into their ancient domain.
6/7
 C 
Creature – Elemental
Haste
{2}{r}: Intrusive Elemental gets +1/+0 until end of turn.
1/1
Plains
 
 B 
Basic Land – Plains

Regency (rare)
Guilty Harvest (uncommon)
Shaman Necromancer (uncommon)
Trusty Crossbow (uncommon)
Increased Aggression (common)
Siren's Scout (common)
Glowing Elixir (common)
Tyvian Patriotism (common)
Fallen Hero (common)
Sewer Weeper (common)
Spitter's Mutation (common)
Void Shard (common)
Infested Monitor (common)
Intrusive Elemental (common)
Plains (basic)