Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
At the beginning of the next end step, return to the battlefield all creature cards in your graveyard that were put there from the battlefield this turn. Perched at the very precipice of oblivion.
Illus. uraniumraptor.tumblr.com
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Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Whenever a creature dealt damage by Bonehoard Mystic dies this turn, add or . Until end of turn, you don’t lose this mana as steps and phases end.2/1
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You get two experience counters. When you do, up to X target creatures can’t block this turn, where X is the number of experience counters you have.
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Return target spell to its owner’s hand. If you are experienced, counter that spell instead. Then, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. yinfaowei on DeviantArt
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District Arbiter gets +1/+1 as long as you control a multicolored permanent.
0/2
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When Vagarious Mystic enters the battlefield, if it's under cover, draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
“The way is lit. The path is clear.”
1/1
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Target creature gets -2/-2 until end of turn. Then if a creature you control is under cover, gain 1 life and draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
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Tap or untap target creature, then you may tap or untap another target creature. Creatures tapped this way don’t untap during their controller’s next untap step.
“Did you feel that chill? We journey through darkness itself!”
Illus. Hugh Pindur
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Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
4/1
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When you cast Mighty Chorus, if
was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
Illus. blackyjunkgallery.tumblr.com
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Flooded District enters the battlefield tapped.
When Flooded District enters the battlefield, return a land you control to its owner’s hand. : Add , , or . |
Reveal the top five cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Illus. Andy Ramirez
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First strike
1/3
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Enchant creature
Enchanted creature gets +1/-1 and has haste and menace. “I fear no demon, for the greatest monster lies inside!”
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Death's Door
(rare)
Bonehoard Mystic
(uncommon)
Debilitating Drums
(uncommon)
Bend Time
(uncommon)
District Arbiter
(common)
Vagarious Mystic
(common)
Carnal Hunger
(common)
Emanating Chill
(common)
Freakish Lightning
(common)
Mighty Chorus
(common)
Flooded District
(common)
Prospective Inspection
(common)
Odessa's Vanguard
(common)
Predator's Grace
(common)
Plains
(basic)




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