Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Bold Measures can't be countered.
Bold Measures deals 4 damage to any target unless target opponent exiles two cards from their hand. You gain life equal to the damage dealt this way.
Illus. Ismael Gil
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Choose two —
• Target creature loses all abilities until end of turn. • Critical Strike deals 2 damage to any target. • Target opponent discards a card at random. |
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Whenever a creature dealt damage by Bonehoard Mystic dies this turn, add or . Until end of turn, you don’t lose this mana as steps and phases end.2/1
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When Graveyard Robber enters the battlefield, if it’s under cover, you may return target creature card from your graveyard to your hand. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. LiewJJ on DeviantArt
3/3
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Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Equipped creature has first strike. 2+ Equipped creature gets +2/+0.
Illus. Cribs on DeviantArt
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Target creature gets +1/+3 and gains reach until end of turn.
Some mutations spread blight. Others spread vigor.
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Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
4/1
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Tyvian Saloon enters the battlefield tapped.
When Tyvian Saloon enters the battlefield, return a land you control to its owner’s hand. : Add , , or .
Illus. 0111011001111000 on conceptart.org
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Whenever Novice Combatant deals combat damage to a player, you get that many experience counters.
2/2
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Target creature gets -2/-2 until end of turn. Then if a creature you control is under cover, gain 1 life and draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
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Untap target creature. It gains hexproof until end of turn.
Some species of poppy thrive in the soil of underground caverns, much to the pleasure of those who would venture into dungeons for profit.
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Target creature gets +2/+1 and gains trample until end of turn.
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Enchant creature
Enchanted creature gets +3/+2. When Fearsome Piety enters the battlefield, if was spent to cast it, creatures you control gain vigilance until end of turn. |
Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1
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Bold Measures
(mythic)
Critical Strike
(uncommon)
Bonehoard Mystic
(uncommon)
Graveyard Robber
(uncommon)
Steady Mace
(common)
Spitter's Mutation
(common)
Freakish Lightning
(common)
Tyvian Saloon
(common)
Novice Combatant
(common)
Carnal Hunger
(common)
Poppy Serum
(common)
Rush of Adrenaline
(common)
Fearsome Piety
(common)
Leopard Cub
(common)
Mountain
(basic)




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