Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Highwayman doesn’t untap during your untap step unless you pay
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, : Highwayman deals 3 damage to target creature or player.“Aye, the low road is fraught. But it pays better.”
Illus. TheOnlyOneOneOne on DeviantArt
1/2
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Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.) Equipped creature has reach. 1+ Equipped creature has deathtouch.
Illus. Eidos Interactive
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Choose two —
• Target opponent loses 2 life. • Target creature gets +2/+2 and gains trample until end of turn. • Create a 2/2 white Human Knight creature token with vigilance.
Illus. Sergey Kolesov
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Flying
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.) Whenever a creature you control spares a creature, you may exile target card from a graveyard.
Illus. Gianfranco Giove
1/2
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Whenever Novice Combatant deals combat damage to a player, you get that many experience counters.
2/2
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Blood Ox spares a creature, untap target creature you control.
Illus. Chan Kai Hong
2/4
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Target player reveals three cards from their hand and you choose one of them. That player exiles that card.
Every night, the Outsider visits the dreams of those who give themselves fully to him.
Illus. Grayson James
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Enchant creature
Enchanted creature gets +3/+2. When Fearsome Piety enters the battlefield, if was spent to cast it, creatures you control gain vigilance until end of turn. |
Target creature gets -2/-2 until end of turn. Then if a creature you control is under cover, gain 1 life and draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
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Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Equipped creature has first strike. 2+ Equipped creature gets +2/+0.
Illus. Cribs on DeviantArt
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If you are experienced, scry 1. (A player with one or more experience counters is experienced.)
Draw a card. |
Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn.
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Laboratory Ruins enters the battlefield tapped.
When Laboratory Ruins enters the battlefield, return a land you control to its owner’s hand. : Add , , or . |
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
4/5
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Highwayman
(rare)
Trusty Crossbow
(uncommon)
Chivalrous Strike
(uncommon)
Weald Bat
(uncommon)
Novice Combatant
(common)
Blood Ox
(common)
Worship the Outsider
(common)
Fearsome Piety
(common)
Carnal Hunger
(common)
Steady Mace
(common)
Dark Vision
(common)
Silent Awe
(common)
Laboratory Ruins
(common)
Gentle Courser
(common)
Swamp
(basic)


: Highwayman deals 3 damage to target creature or player.



