Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn. When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand. |
You get X experience counters, then Wind Blast deals X damage to each creature without flying. If you have five or more experience counters, Wind Blast deals X damage to each creature instead.
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Level up 6 (6: Put a level counter on this. Level up only as a sorcery.)
, : This permanent deals 1 damage to target creature.
1+ , : This permanent deals 2 damage to target creature.
Illus. Arkane Studios
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Hexproof from black and from white
Keeping its home safe is of utmost importance to this octopus-resembling beast.
Illus. Tyler Coombes
2/3
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Hexproof from multicolored
As long as any player controls a multicolored permanent, Castaway Knight gets +1/+0. This man understands that adversity and existence are one and the same.
Illus. theartofl.tumblr.com
2/2
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Laboratory Ruins enters the battlefield tapped.
When Laboratory Ruins enters the battlefield, return a land you control to its owner’s hand. : Add , , or . |
Fleet-Footed Scamp can't be blocked by creatures with power 2 or greater.
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Jon Foster
1/1
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Tap or untap target creature, then you may tap or untap another target creature. Creatures tapped this way don’t untap during their controller’s next untap step.
“Did you feel that chill? We journey through darkness itself!”
Illus. Hugh Pindur
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Reach
Crew 2
Illus. Arkane Studios
4/5
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Haste
![]() : Intrusive Elemental gets +1/+0 until end of turn.1/1
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Enchant creature
Whenever enchanted creature attacks, each opponent loses 1 life and you gain life equal to the life lost this way. |
Flying, deathtouch
“After initial reports from the Draughian Watch stating the ‘Bloodfly Concern’ was under control, authorities here in Tyvia now concede that the situation has worsened.” — excerpt from an article in Kestnian Muse
1/2
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Blood Ox spares a creature, untap target creature you control.
Illus. Chan Kai Hong
2/4
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Add
or . If a creature you control is under cover, add an additional . (A creature is under cover as long as no opponent controls a creature with less power.) |
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Tyvian Patriotism
(common, foil)
Wind Blast
(rare)
Draughian Watchtower
(uncommon)
Reef Guardian
(uncommon)
Castaway Knight
(uncommon)
Laboratory Ruins
(common)
Fleet-Footed Scamp
(common)
Emanating Chill
(common)
Tallboy
(common)
Intrusive Elemental
(common)
Sanguine Demeanor
(common)
Bloodfly
(common)
Blood Ox
(common)
Secret Ritual
(common)
Island
(basic)



: This permanent deals 1 damage to target creature.



. (A creature is under cover as long as no opponent controls a creature with less power.)