Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Lizard Beast
A savage animal that has been tainted by the spreading darkness, ready to devour those who trespass into their ancient domain.
6/7
 
 R 
Sorcery
You get X experience counters, then Wind Blast deals X damage to each creature without flying. If you have five or more experience counters, Wind Blast deals X damage to each creature instead.
 U 
Creature – Human Warrior
{4}{g}: Target creature you control fights another target creature.
“When I say you’re in the ring, you’d best get in. You’ll find whatever’s in there is more amicable than me.”
Illus. Alin Alexandru
3/2
 U 
Creature – Human Soldier
Vigilance
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever City Watch Recruiter spares a creature, create a 2/2 white Soldier creature token with vigilance.
Illus. Arkane Studios
4/4
 U 
Artifact Creature – Gargoyle
Flying
Gargoyle Sentinel can’t attack or block unless you or a creature you control has a counter.
4/4
 C 
Sorcery
Destroy target artifact or enchantment. If you are experienced, exile that permanent instead. (A player with one or more experience counters is experienced.)
You get an experience counter.
 C 
Sorcery
Choose a card type. Draw a card, then reveal the top card of your library. If the revealed card is the card type you chose, put it into your hand.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+2.
When Fearsome Piety enters the battlefield, if {w} was spent to cast it, creatures you control gain vigilance until end of turn.
 C 
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player exiles that card.
Every night, the Outsider visits the dreams of those who give themselves fully to him.
Illus. Grayson James
 C 
Creature – Centaur Beast
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
4/5
 C 
Creature – Human Wizard
Whenever Novice Combatant deals combat damage to a player, you get that many experience counters.
2/2
 C 
Artifact
{t}: Add {g}, {u}, or {r} to your mana pool.
{g}{u}{r}, {t}: Target creature you control gains ulterior motive until end of turn. (If that creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
 C 
Instant
If you are experienced, scry 1. (A player with one or more experience counters is experienced.)
Draw a card.
 C 
Instant
Reveal the top five cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Illus. Andy Ramirez
Island
 
 B 
Basic Land – Island

Infested Monitor (common, foil)
Wind Blast (rare)
Flavian Arena-Master (uncommon)
City Watch Recruiter (uncommon)
Gargoyle Sentinel (uncommon)
Shock Wave (common)
Tarot Game (common)
Fearsome Piety (common)
Worship the Outsider (common)
Gentle Courser (common)
Novice Combatant (common)
Trinket of Possibility (common)
Dark Vision (common)
Prospective Inspection (common)
Island (basic)