Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Target creature gets +6/+0 until end of turn. If it’s multicolored, it also gains trample until end of turn.
 U 
Creature – Human
When Kestnian Augur enters the battlefield, look at the top three cards of your library. You may reveal a multicolored card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Illus. Eva Soulu
1/2
 U 
Enchantment
{3}{u}: Target creature gets -2/-0 until end of turn.
The mesmerizing crash of waves on rocks, paired with the sparkle of a million stars, can make even the most hostile vagabonds stop and stare.
Illus. Daria Trudova
 U 
Creature – Human Shaman
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Whenever a creature dealt damage by Bonehoard Mystic dies this turn, add {g} or {r}. Until end of turn, you don’t lose this mana as steps and phases end.
2/1
 C 
Creature – Merfolk
Hexproof
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Italo Cerqueira
2/2
 C 
Instant
Target creature gets +2/+2 until end of turn. All creatures able to block it this turn do so. You gain life equal to its power.
 C 
Sorcery
Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card.
“Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
 C 
Sorcery
Add {u} or {b}. If a creature you control is under cover, add an additional {c}. (A creature is under cover as long as no opponent controls a creature with less power.)
 C 
Enchantment – Aura
Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn.
When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand.
 C 
Enchantment – Aura
Enchant creature
Whenever you cast a noncreature spell, enchanted creature gets +1/+1 until end of turn.
Illus. Miles Rayne
 C 
Creature – Rat
Deathtouch
Many rats have developed an immunity to the spreading plague; or, they’re the ones that developed the plague in the first place.
Illus. Kev Walker
1/1
 C 
Land
Tyvian Saloon enters the battlefield tapped.
When Tyvian Saloon enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {b}, {g}, or {w}.
Illus. 0111011001111000 on conceptart.org
 C 
Artifact – Equipment
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has first strike.
2+ Equipped creature gets +2/+0.
Illus. Cribs on DeviantArt
 C 
Enchantment
When you cast Mighty Chorus, if {u} was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
Illus. blackyjunkgallery.tumblr.com
Mountain
 
 B 
Basic Land – Mountain

Torch's Blaze (rare)
Kestnian Augur (uncommon)
Hypnotic Ripples (uncommon)
Bonehoard Mystic (uncommon)
Siren's Scout (common)
Offer Asylum (common)
Zealous Speech (common)
Secret Ritual (common)
Tyvian Patriotism (common)
Chivalrous Spirit (common)
Typhoid Rats (common)
Tyvian Saloon (common)
Steady Mace (common)
Mighty Chorus (common)
Mountain (basic)