Districts of Kestner: Virtual Booster

Districts of Kestner: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever a creature you control spares a creature, target player sacrifices a creature.
3/6
 U 
Sorcery
Choose two —
• Target creature loses all abilities until end of turn.
• Critical Strike deals 2 damage to any target.
• Target opponent discards a card at random.
 U 
Artifact
Level up 6 (6: Put a level counter on this. Level up only as a sorcery.)
{3}, {t}: This permanent deals 1 damage to target creature.
1+ {3}, {t}: This permanent deals 2 damage to target creature.
Illus. Arkane Studios
 U 
Sorcery
Choose two —
• Target player puts a card from their hand on top of their library.
• Tenacious Strike deals 1 damage to each creature.
• Target creature you control fights target creature you don’t control.
 C 
Sorcery
Howling Screech deals X damage to any target, where X is the number of colors among permanents you control.
 C 
Creature – Insect
Flying, deathtouch
“After initial reports from the Draughian Watch stating the ‘Bloodfly Concern’ was under control, authorities here in Tyvia now concede that the situation has worsened.” — excerpt from an article in Kestnian Muse
1/2
 C 
Sorcery
Choose a card type. Draw a card, then reveal the top card of your library. If the revealed card is the card type you chose, put it into your hand.
 C 
Land
Laboratory Ruins enters the battlefield tapped.
When Laboratory Ruins enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {r}, {w}, or {u}.
 C 
Artifact Creature – Construct
District Arbiter gets +1/+1 as long as you control a multicolored permanent.
0/2
 C 
Sorcery
Untap target creature and gain control of it until end of turn. It gains haste. If you are experienced, it also gets +2/+0 until end of turn. (A player with one or more experience counters is experienced.)
You get an experience counter.
 C 
Instant
Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn.
 C 
Sorcery
Destroy target artifact or enchantment. If you are experienced, exile that permanent instead. (A player with one or more experience counters is experienced.)
You get an experience counter.
 C 
Sorcery
Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card.
“Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
 C 
Creature – Cat
Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1
Swamp
 
 B 
Basic Land – Swamp

Political Pawn (rare)
Critical Strike (uncommon)
Draughian Watchtower (uncommon)
Tenacious Strike (uncommon)
Howling Screech (common)
Bloodfly (common)
Tarot Game (common)
Laboratory Ruins (common)
District Arbiter (common)
Temporary Custody (common)
Silent Awe (common)
Shock Wave (common)
Zealous Speech (common)
Leopard Cub (common)
Swamp (basic)