Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
At the beginning of the next end step, return to the battlefield all creature cards in your graveyard that were put there from the battlefield this turn. Perched at the very precipice of oblivion.
Illus. uraniumraptor.tumblr.com
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Target opponent reveals their hand. You choose a multicolored card from it. That player discards that card.
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Curio Hunter spares a creature, you may search your library for up to one basic land card and put it onto the battlefield tapped. Then shuffle your library.
Illus. Victoriya Anda
2/2
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Haste
Whenever you cast an instant or sorcery spell, Rabid Gnasher gains menace until end of turn. 4/2
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: Add , , or to your mana pool.
![]() ![]() , : Tap target artifact or creature. |
: Add .
, : Add three mana in any combination of colors.As the quarry aged, more and more workers began to report hallucinations due to the increasingly degrading air quality of the surroundings.
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Whenever you cast an instant or sorcery spell, Arc Pylon deals 1 damage to target opponent.
Illus. Arkane Studios
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Target creature gets +2/+1 and gains trample until end of turn.
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Flying, trample
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Ricardo Pérez Rosete
2/2
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Flying
Despite the power of Sthan’s charms, not one could save him from the eternal grasp of death.
2/1
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Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn.
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All creatures get -1/-1 until end of turn.
Great is the weapon that cuts on its own.
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Enchant creature
Enchanted creature gets +3/+2. When Fearsome Piety enters the battlefield, if was spent to cast it, creatures you control gain vigilance until end of turn. |
Flying
Whenever you cast a multicolored spell, scry 1. The risks a magpie takes to appease its greed are often kept in check by its desire to stay alive.
1/1
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Death's Door
(rare)
Noxious Blast
(uncommon)
Curio Hunter
(uncommon)
Rabid Gnasher
(uncommon)
Trinket of Ambition
(common)
Secluded Quarry
(common)
Arc Pylon
(common)
Rush of Adrenaline
(common)
Fungal Floater
(common)
Fallen Hero
(common)
Silent Awe
(common)
Dishearten
(common)
Fearsome Piety
(common)
Mad-Eyed Magpie
(common)
Island
(basic)



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