Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Highwayman doesn’t untap during your untap step unless you pay
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, : Highwayman deals 3 damage to target creature or player.“Aye, the low road is fraught. But it pays better.”
Illus. TheOnlyOneOneOne on DeviantArt
1/2
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You get two experience counters. When you do, up to X target creatures can’t block this turn, where X is the number of experience counters you have.
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Search your library for a Swamp card and reveal it. If a creature you control spared another creature this turn, put that card onto the battlefield tapped. Otherwise, put it into your hand. Then, shuffle your library.
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When Keen Antiquarian enters the battlefield, you gain 1 life for each artifact you control.
She searches where others will not go, and sees what others will not see.
3/4
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Fleet-Footed Scamp can't be blocked by creatures with power 2 or greater.
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Jon Foster
1/1
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Reach
Crew 2
Illus. Arkane Studios
4/5
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Whenever Watch Lower Guard attacks, another target attacking creature gets +0/+2 until end of turn.
3/1
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Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn.
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If
was spent to cast this spell, you may have target creature get -2/-2 until end of turn.
Create two 2/2 white Knight tokens with vigilance. |
Stone Market enters the battlefield tapped.
When Stone Market enters the battlefield, return a land you control to its owner’s hand. : Add , , or .
Illus. Corey Holst
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Destroy target tapped creature.
“There’s blood on all the coins that pass through here.”
Illus. bone36 on DeviantArt
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Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
4/1
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
4/5
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Flying
Despite the power of Sthan’s charms, not one could save him from the eternal grasp of death.
2/1
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Highwayman
(rare)
Debilitating Drums
(uncommon)
Guilty Harvest
(uncommon)
Keen Antiquarian
(uncommon)
Fleet-Footed Scamp
(common)
Tallboy
(common)
Watch Lower Guard
(common)
Silent Awe
(common)
Timely Rescue
(common)
Stone Market
(common)
Assassinate
(common)
Freakish Lightning
(common)
Gentle Courser
(common)
Fallen Hero
(common)
Swamp
(basic)


: Highwayman deals 3 damage to target creature or player.


