Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create X 1/1 black Rat creature tokens with deathtouch.
Target creature gets -1/-1 until end of turn for each Rat you control.
Illus. Avalon Games
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Trample
Whenever Lurking Vindicator deals combat damage to a player, if you control a creature that’s under cover, draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. Sylvia Machgeels
3/2
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When Match-Wielder enters the battlefield, if you received one or more experience counters this turn, it deals 2 damage to any target.
2/1
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![]() : Target creature gets -2/-0 until end of turn.The mesmerizing crash of waves on rocks, paired with the sparkle of a million stars, can make even the most hostile vagabonds stop and stare.
Illus. Daria Trudova
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Pest Control deals 2 damage to each of up to two target creatures with flying.
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Shopkeep Sentinel can block an additional creature each combat.
Illus. Eduardo Domínguez
2/5
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Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1
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Whenever you cast an instant or sorcery spell, Arc Pylon deals 1 damage to target opponent.
Illus. Arkane Studios
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If you are experienced, scry 1. (A player with one or more experience counters is experienced.)
Draw a card. |
Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn.
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Vigilance
Whenever you cast an instant or sorcery spell, Ravenous Occultist gets +1/+0 until end of turn and can’t be blocked this turn. 1/3
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Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card. “Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
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All creatures get -1/-1 until end of turn.
Great is the weapon that cuts on its own.
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: Add .
, : Add three mana in any combination of colors.As the quarry aged, more and more workers began to report hallucinations due to the increasingly degrading air quality of the surroundings.
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Swarming Rats
(rare)
Lurking Vindicator
(uncommon)
Match-Wielder
(uncommon)
Hypnotic Ripples
(uncommon)
Pest Control
(common)
Shopkeep Sentinel
(common)
Leopard Cub
(common)
Arc Pylon
(common)
Dark Vision
(common)
Silent Awe
(common)
Ravenous Occultist
(common)
Zealous Speech
(common)
Dishearten
(common)
Secluded Quarry
(common)
Island
(basic)





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