Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever a creature you control spares a creature, target player sacrifices a creature. 3/6
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You get an experience counter. When you do, create a 1/1 red and white Human Soldier token for each experience counter you have.
"Look out. We got someone skulking around."
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Return target spell to its owner’s hand. If you are experienced, counter that spell instead. Then, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. yinfaowei on DeviantArt
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Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)
: Add .
1+ : Add ![]() .
Illus. Inkary on DeviantArt
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Flying, deathtouch
“After initial reports from the Draughian Watch stating the ‘Bloodfly Concern’ was under control, authorities here in Tyvia now concede that the situation has worsened.” — excerpt from an article in Kestnian Muse
1/2
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Add
or . If a creature you control is under cover, add an additional . (A creature is under cover as long as no opponent controls a creature with less power.) |
Fleet-Footed Scamp can't be blocked by creatures with power 2 or greater.
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Jon Foster
1/1
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Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn. When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand. |
Enchant creature
Enchanted creature gets +2/+2. A parasitic bond forged by the hunt.
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Haste
![]() : Intrusive Elemental gets +1/+0 until end of turn.1/1
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All creatures get -1/-1 until end of turn.
Great is the weapon that cuts on its own.
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When Void Shard enters the battlefield, draw a card.
, , Discard a card, Sacrifice Void Shard: Destroy target nonland permanent an opponent controls. |
Creatures you control gain lifelink until end of turn.
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: Add , , or to your mana pool.
![]() ![]() , : Up to two target creatures each get -2/-0 until end of turn. |
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Political Pawn
(rare)
Ring for Reinforcements
(uncommon)
Bend Time
(uncommon)
Ring of Focus
(uncommon)
Bloodfly
(common)
Secret Ritual
(common)
Fleet-Footed Scamp
(common)
Tyvian Patriotism
(common)
Feral Call
(common)
Intrusive Elemental
(common)
Dishearten
(common)
Void Shard
(common)
Emily's Preparations
(common)
Trinket of Grief
(common)
Mountain
(basic)




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