Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
At the beginning of your upkeep, create a 1/1 red and white Human Soldier token. Creature tokens you control have level up and “This creature gets +1/+1 for each level counter on it.”. ( : Put a level counter on it. Level up only as a sorcery.)
Illus. Arkane Studios
3/2
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Vigilance
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.) Whenever City Watch Recruiter spares a creature, create a 2/2 white Soldier creature token with vigilance.
Illus. Arkane Studios
4/4
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Haste
Whenever you cast an instant or sorcery spell, Rabid Gnasher gains menace until end of turn. 4/2
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Trample
Whenever Lurking Vindicator deals combat damage to a player, if you control a creature that’s under cover, draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. Sylvia Machgeels
3/2
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Laboratory Ruins enters the battlefield tapped.
When Laboratory Ruins enters the battlefield, return a land you control to its owner’s hand. : Add , , or . |
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At the beginning of your end step, if you didn’t attack with a creature this turn, sacrifice Flesh-Eating Mongrel.
5/2
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Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. HyeRim Hwang
1/1
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Trample
Whenever Pelgovian Elk attacks, another target attacking creature gains trample until end of turn. 5/4
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Vigilance
Whenever you cast an instant or sorcery spell, Ravenous Occultist gets +1/+0 until end of turn and can’t be blocked this turn. 1/3
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Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1
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Level up
![]() 3/2
Level 1-3 First strike 3/2 Level 4+ First strike, vigilance 4/3
Illus. BitSweet on DeviantArt
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Shopkeep Sentinel can block an additional creature each combat.
Illus. Eduardo Domínguez
2/5
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Tap or untap target creature, then you may tap or untap another target creature. Creatures tapped this way don’t untap during their controller’s next untap step.
“Did you feel that chill? We journey through darkness itself!”
Illus. Hugh Pindur
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Counter target noncreature spell.
Draw a card. In the streets of Mirenia, they cut the flesh of the dead, and trap the lightning from the sky.
Illus. Arkane Studios
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Kathum Vur, Lord Regent
(rare)
City Watch Recruiter
(uncommon)
Rabid Gnasher
(uncommon)
Lurking Vindicator
(uncommon)
Laboratory Ruins
(common)
Flesh-Eating Mongrel
(common)
Pigmented Ooze
(common)
Pelgovian Elk
(common)
Ravenous Occultist
(common)
Leopard Cub
(common)
Dauntless Crusader
(common)
Shopkeep Sentinel
(common)
Emanating Chill
(common)
Scatter Arc
(common)
Mountain
(basic)


and “This creature gets +1/+1 for each level counter on it.”. (


: Add 

3/2