Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
When Sorcerous Suppressor enters the battlefield, you may return target creature to its owner’s hand. If it’s under cover, you may return an additional creature to its owner’s hand. (A creature is under cover as long as no opponent controls a creature with less power.)
3/2
 U 
Creature – Human Soldier
Vigilance
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever City Watch Recruiter spares a creature, create a 2/2 white Soldier creature token with vigilance.
Illus. Arkane Studios
4/4
 U 
Creature – Zombie Shaman
Hexproof from blue and from red
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Shaman Necromancer spares a creature, return target creature or land card from your graveyard to your hand.
Illus. TheFirstAngel on DeviantArt
4/2
 U 
Sorcery
Exile target creature with power 3 or greater. You gain life equal to that creature’s toughness.
Monstrous size has no intrinsic merit— unless inordinate exsanguination be considered a virtue.
Illus. Benjamin Callahan
 C 
Instant
Tap or untap target creature, then you may tap or untap another target creature. Creatures tapped this way don’t untap during their controller’s next untap step.
“Did you feel that chill? We journey through darkness itself!”
Illus. Hugh Pindur
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
A parasitic bond forged by the hunt.
 C 
Creature – Spirit
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Passive Apparition spares a creature, target opponent discards a card.
Illus. Artem Demura
4/3
 C 
Artifact
{t}: Add {w}, {u}, or {r} to your mana pool.
{w}{u}{r}, {t}: Tap target artifact or creature.
 C 
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Creatures in the flooded district live by one rule: consume or be consumed.
 C 
Creature – Human Warrior
Level up {1}{b/r} 2/2
Level 3-5 3/4
Level 6+ Menace 5/4
Illus. domeano on DeviantArt
 C 
Enchantment – Aura
Enchant creature
Whenever you cast a noncreature spell, enchanted creature gets +1/+1 until end of turn.
Illus. Miles Rayne
 C 
Creature – Ooze
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. HyeRim Hwang
1/1
 C 
Creature – Merfolk
Hexproof
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Italo Cerqueira
2/2
 C 
Land
Stone Market enters the battlefield tapped.
When Stone Market enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {w}, {b}, or {r}.
Illus. Corey Holst
Island
 
 B 
Basic Land – Island

Sorcerous Suppressor (rare)
City Watch Recruiter (uncommon)
Shaman Necromancer (uncommon)
Valiant Verdict (uncommon)
Emanating Chill (common)
Feral Call (common)
Passive Apparition (common)
Trinket of Ambition (common)
Consume Strength (common)
Ruthless Warrior (common)
Chivalrous Spirit (common)
Pigmented Ooze (common)
Siren's Scout (common)
Stone Market (common)
Island (basic)