Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment – Aura Curse
Enchant player
Spells enchanted player cast cost an additional X life to cast, where X is its converted mana cost.
Permanents enchanted player controls enter the battlefield tapped.
 U 
Creature – Human Assassin
{4}{b}: Target creature gets -1/-1 until end of turn. If Follower of Daud is under cover, that creature gets -2/-2 until end of turn instead. (A creature is under cover as long as no opponent controls a creature with less power.)
1/3
 U 
Creature – Boar
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Loping Warthog can't be blocked by more than one creature.
4/2
 U 
Creature – Human Cleric
Level up {3}{w} 2/2
Level 1-2 {t}: Prevent the next 1 damage that would be dealt to any target this turn. 2/3
Level 3+ {t}: Prevent the next 3 damage that would be dealt to any target this turn. 2/3
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, each opponent loses 1 life and you gain life equal to the life lost this way.
 C 
Creature – Beast
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Blood Ox spares a creature, untap target creature you control.
Illus. Chan Kai Hong
2/4
 C 
Creature – Merfolk
Hexproof
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Italo Cerqueira
2/2
 C 
Artifact – Equipment
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has first strike.
2+ Equipped creature gets +2/+0.
Illus. Cribs on DeviantArt
 C 
Land
Salt-Soaked Cove enters the battlefield tapped.
When Salt-Soaked Cove enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {u}, {r}, or {g}.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
A parasitic bond forged by the hunt.
 C 
Creature – Snake
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
{2}{g}: Serpentile Spitter gets +2/+2 until end of turn. Activate this ability only once each turn.
Illus. White-Mantis on DeviantArt
2/3
 C 
Sorcery
If {b} was spent to cast this spell, you may have target creature get -2/-2 until end of turn.
Create two 2/2 white Knight tokens with vigilance.
 C 
Instant
If you are experienced, scry 1. (A player with one or more experience counters is experienced.)
Draw a card.
 C 
Artifact Creature – Wall
Defender
Adumbral Fortress has hexproof as long as it’s your turn.
0/5
Mountain
 
 B 
Basic Land – Mountain

Heretic's Brand (mythic)
Follower of Aglar (uncommon)
Loping Warthog (uncommon)
Cieran's Acolyte (uncommon)
Sanguine Demeanor (common)
Blood Ox (common)
Siren's Scout (common)
Steady Mace (common)
Salt-Soaked Cove (common)
Feral Call (common)
Serpentile Spitter (common)
Timely Rescue (common)
Dark Vision (common)
Adumbral Fortress (common)
Mountain (basic)