Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all creatures. You get an experience counter for each creature destroyed this way.
If you have eight or more experience counters, draw a card.
 U 
Creature – Human Archer
Reach
When Armored Arbalest enters the battlefield, you may destroy target artifact or enchantment.
"Shoot, bandage and pillage: the dancing steps of war.”
Illus. DancingSoldier on DeviantArt
3/5
 U 
Instant
You get an experience counter. When you do, create a 1/1 red and white Human Soldier token for each experience counter you have.
"Look out. We got someone skulking around."
 U 
Enchantment
{3}{u}: Target creature gets -2/-0 until end of turn.
The mesmerizing crash of waves on rocks, paired with the sparkle of a million stars, can make even the most hostile vagabonds stop and stare.
Illus. Daria Trudova
 C 
Enchantment
Whenever you cast an instant or sorcery spell, Arc Pylon deals 1 damage to target opponent.
Illus. Arkane Studios
 C 
Creature – Human Shaman
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Brigmore Witch spares a creature, target opponent loses 2 life.
5/3
 C 
Creature – Human Soldier
Defender
2/6
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/-1 and has haste and menace.
“I fear no demon, for the greatest monster lies inside!”
 C 
Creature – Drake
Flying
Whenever Aerial Steed attacks, another target attacking creature gains flying until end of turn.
1/5
 C 
Artifact
{t}: Add {g}, {u}, or {b} to your mana pool.
{g}{u}{b}, {t}: Up to two target creatures each get -2/-0 until end of turn.
 C 
Artifact
{t}: Add {g}, {u}, or {r} to your mana pool.
{g}{u}{r}, {t}: Target creature you control gains ulterior motive until end of turn. (If that creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+2.
When Fearsome Piety enters the battlefield, if {w} was spent to cast it, creatures you control gain vigilance until end of turn.
 C 
Creature – Ooze
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. HyeRim Hwang
1/1
 C 
Artifact Creature – Wall
Defender
Adumbral Fortress has hexproof as long as it’s your turn.
0/5
Plains
 
 B 
Basic Land – Plains

Touch of the Void (rare)
Armored Arbalest (uncommon)
Ring for Reinforcements (uncommon)
Hypnotic Ripples (uncommon)
Arc Pylon (common)
Brigmore Witch (common)
Draugh Guard (common)
Predator's Grace (common)
Aerial Steed (common)
Trinket of Grief (common)
Trinket of Possibility (common)
Fearsome Piety (common)
Pigmented Ooze (common)
Adumbral Fortress (common)
Plains (basic)