Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
You get X experience counters.
Gain control of target creature with converted mana cost equal to or less than the number of experience counters you have.
Illus. Misha Ignatov
 U 
Creature – Fish Hydra
Hexproof from black and from white
Keeping its home safe is of utmost importance to this octopus-resembling beast.
Illus. Tyler Coombes
2/3
 U 
Sorcery
Exile target creature with power 3 or greater. You gain life equal to that creature’s toughness.
Monstrous size has no intrinsic merit— unless inordinate exsanguination be considered a virtue.
Illus. Benjamin Callahan
 U 
Sorcery
Create a token that’s a copy of target creature you control. If you’re not experienced, that token gains “Whenever this creature becomes the target of a spell or ability, sacrifice it.” Then, you get two experience counters. (A player with one or more experience counters is experienced.)
Illus. heaven-send-me on DeviantArt
 C 
Sorcery
Each opponent sacrifices two lands.
 C 
Instant
Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn.
 C 
Artifact
{t}: Add {g}, {u}, or {r} to your mana pool.
{g}{u}{r}, {t}: Target creature you control gains ulterior motive until end of turn. (If that creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
 C 
Sorcery
Destroy target artifact or enchantment. If you are experienced, exile that permanent instead. (A player with one or more experience counters is experienced.)
You get an experience counter.
 C 
Instant
Up to two target creatures each get -3/-0 until end of turn.
If {g} was spent to cast this spell, you may untap target land.
Draw a card.
 C 
Creature – Zombie Horror
Deathtouch
Sewer Weeper can't be blocked by creatures with flying.
This poor soul suffers from the final stages of the virulent rat plague. Pitied by many, he is doomed to spend the last of his days alone.
Illus. Arkane Studios
2/5
 C 
Creature – Rat
Deathtouch
Many rats have developed an immunity to the spreading plague; or, they’re the ones that developed the plague in the first place.
Illus. Kev Walker
1/1
 C 
Creature – Merfolk
Hexproof
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Italo Cerqueira
2/2
 C 
Land
Laboratory Ruins enters the battlefield tapped.
When Laboratory Ruins enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {r}, {w}, or {u}.
 C 
Creature – Cat
Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1
Swamp
 
 B 
Basic Land – Swamp

Possession (rare)
Reef Guardian (uncommon)
Valiant Verdict (uncommon)
Twin Shades (uncommon)
Magmatic Collapse (common)
Silent Awe (common)
Trinket of Possibility (common)
Shock Wave (common)
Sewer Gloom (common)
Sewer Weeper (common)
Typhoid Rats (common)
Siren's Scout (common)
Laboratory Ruins (common)
Leopard Cub (common)
Swamp (basic)