Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Counter target noncreature spell.
Draw a card.
In the streets of Mirenia, they cut the flesh of the dead, and trap the lightning from the sky.
Illus. Arkane Studios
 
 R 
Legendary Creature – Human
At the beginning of combat on your turn, you may pay X. If you do, gain control of target creature with power X or less until end of turn. It gains haste and ulterior motive until end of turn. (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Arkane Studios
3/2
 U 
Creature – Turtle
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
{u}{r}: Switch Cove Scrounger’s power and toughness until end of turn.
1/3
 U 
Creature – Human Assassin
{4}{b}: Target creature gets -1/-1 until end of turn. If Follower of Daud is under cover, that creature gets -2/-2 until end of turn instead. (A creature is under cover as long as no opponent controls a creature with less power.)
1/3
 U 
Sorcery
You get two experience counters. When you do, up to X target creatures can’t block this turn, where X is the number of experience counters you have.
 C 
Sorcery
Return target creature card from your graveyard to your hand. If it’s multicolored, draw a card.
“Wind blow us over this inky black wave,
Brother protect us from a watery grave.”
— folk rhyme for luck
Illus. Chris Bourassa
 C 
Sorcery
Howling Screech deals X damage to any target, where X is the number of colors among permanents you control.
 C 
Creature – Elk
Trample
Whenever Pelgovian Elk attacks, another target attacking creature gains trample until end of turn.
5/4
 C 
Instant
Destroy target creature that dealt damage this turn or target creature that was dealt damage this turn.
Draw a card.
“Honorable intentions and well made plans — all drowning in the blood that’s been spilled.”
 C 
Creature – Bird
Flying
When Glittering Roc enters the battlefield, if {r} was spent to cast it, it gain haste until end of turn.
Illus. Artem Cheshirsky
3/3
 C 
Enchantment
When you cast Mighty Chorus, if {u} was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
Illus. blackyjunkgallery.tumblr.com
 C 
Artifact
{3}, {t}: Scry 2.
{3}, {t}, Sacrifice Vestal's Tome: Draw two cards and gain 2 life.
 C 
Instant
If you are experienced, scry 1. (A player with one or more experience counters is experienced.)
Draw a card.
 C 
Artifact Creature – Construct
District Arbiter gets +1/+1 as long as you control a multicolored permanent.
0/2
Plains
 
 B 
Basic Land – Plains

Scatter Arc (common, foil)
The Hebret Brothers (rare)
Cove Scrounger (uncommon)
Follower of Aglar (uncommon)
Debilitating Drums (uncommon)
Enigmatic Recovery (common)
Howling Screech (common)
Pelgovian Elk (common)
Calamitous Guilt (common)
Glittering Roc (common)
Mighty Chorus (common)
Vestal's Tome (common)
Dark Vision (common)
District Arbiter (common)
Plains (basic)