Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Callous Preacher spares a creature, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield under your control. 3/2
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Choose two —
• Target creature loses all abilities until end of turn. • Critical Strike deals 2 damage to any target. • Target opponent discards a card at random. |
Level up
1-3 Deathtouch 1/1 3+ Deathtouch, menace 1/2
Illus. Erik Nilsson
1/1
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Return target spell to its owner’s hand. If you are experienced, counter that spell instead. Then, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. yinfaowei on DeviantArt
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Reveal the top five cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Illus. Andy Ramirez
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: You gain 1 life.
, , Sacrifice Glowing Elixir: You gain 5 life. |
Up to two target creatures each get -3/-0 until end of turn.
If was spent to cast this spell, you may untap target land.
Draw a card. |
Each opponent sacrifices two lands.
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Hexproof
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Italo Cerqueira
2/2
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Add
or . If a creature you control is under cover, add an additional . (A creature is under cover as long as no opponent controls a creature with less power.) |
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Destroy target creature that dealt damage this turn or target creature that was dealt damage this turn.
Draw a card. “Honorable intentions and well made plans — all drowning in the blood that’s been spilled.”
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At the beginning of your end step, if you didn’t attack with a creature this turn, sacrifice Flesh-Eating Mongrel.
5/2
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If you are experienced, scry 1. (A player with one or more experience counters is experienced.)
Draw a card. |
: Add .
, : Add three mana in any combination of colors.As the quarry aged, more and more workers began to report hallucinations due to the increasingly degrading air quality of the surroundings.
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Callous Preacher
(rare)
Critical Strike
(uncommon)
Trained Hound
(uncommon)
Bend Time
(uncommon)
Prospective Inspection
(common)
Glowing Elixir
(common)
Sewer Gloom
(common)
Magmatic Collapse
(common)
Siren's Scout
(common)
Secret Ritual
(common)
Calamitous Guilt
(common)
Flesh-Eating Mongrel
(common)
Dark Vision
(common)
Secluded Quarry
(common)
Mountain
(basic)




: You gain 1 life.

. (A creature is under cover as long as no opponent controls a creature with less power.)
,