Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Separate all nonland permanents target player controls into two piles. That player returns all permanents in the pile of their choice to their hand.
After the dam barrier broke, Pelgov became a breeding ground for rats, crabs, and other critters.
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Create a token that’s a copy of target creature you control. If you’re not experienced, that token gains “Whenever this creature becomes the target of a spell or ability, sacrifice it.” Then, you get two experience counters. (A player with one or more experience counters is experienced.)
Illus. heaven-send-me on DeviantArt
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Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Whenever a creature dealt damage by Bonehoard Mystic dies this turn, add or . Until end of turn, you don’t lose this mana as steps and phases end.2/1
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When target creature an opponent controls dies this turn, you gain 4 life. Target creature you control fights that creature.
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Destroy target creature that dealt damage this turn or target creature that was dealt damage this turn.
Draw a card. “Honorable intentions and well made plans — all drowning in the blood that’s been spilled.”
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Destroy target tapped creature.
“There’s blood on all the coins that pass through here.”
Illus. bone36 on DeviantArt
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Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
4/1
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Laboratory Ruins enters the battlefield tapped.
When Laboratory Ruins enters the battlefield, return a land you control to its owner’s hand. : Add , , or . |
If
was spent to cast this spell, you may have target creature get -2/-2 until end of turn.
Create two 2/2 white Knight tokens with vigilance. |
Defender
When Obstructing Rubble enters the battlefield, target opponent reveals a card from their hand. 0/4
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Defender
Adumbral Fortress has hexproof as long as it’s your turn. 0/5
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: Add , , or to your mana pool.
![]() ![]() , : Trinket of Malice deals 1 damage to target creature. That creature loses all abilities until end of turn. |
Each opponent sacrifices two lands.
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Whenever Skittering Rootfinder deals combat damage to a player, if it’s under cover, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. face zero on artstation.com
2/4
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Restrained Flood
(rare)
Twin Shades
(uncommon)
Bonehoard Mystic
(uncommon)
Primal Contention
(uncommon)
Calamitous Guilt
(common)
Assassinate
(common)
Freakish Lightning
(common)
Laboratory Ruins
(common)
Timely Rescue
(common)
Obstructing Rubble
(common)
Adumbral Fortress
(common)
Trinket of Malice
(common)
Magmatic Collapse
(common)
Skittering Rootfinder
(common)
Forest
(basic)





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