Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Cleric
Level up {1}{w/b} 3/4
Level 1-2 Lifelink 3/5
Level 3+ Lifelink 4/5
Illus. christophercielos on DeviantArt
 
 R 
Creature – Human
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Flavian Ambassador spares a creature, you may have target creature you control fight another target creature.
Illus. Arkane Studios
7/7
 U 
Creature – Human Assassin
{4}{b}: Target creature gets -1/-1 until end of turn. If Follower of Daud is under cover, that creature gets -2/-2 until end of turn instead. (A creature is under cover as long as no opponent controls a creature with less power.)
1/3
 U 
Sorcery
Return target instant or sorcery card from your graveyard to your hand. You may have Ingenious Excavation deal X damage to target creature, where X is the converted mana cost of the returned card. Exile Ingenious Excavation.
Illus. Paul Douglas
 U 
Sorcery
Choose two —
• Target player puts a card from their hand on top of their library.
• Tenacious Strike deals 1 damage to each creature.
• Target creature you control fights target creature you don’t control.
 C 
Creature – Snake
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
{2}{g}: Serpentile Spitter gets +2/+2 until end of turn. Activate this ability only once each turn.
Illus. White-Mantis on DeviantArt
2/3
 C 
Instant
Target creature gets -2/-2 until end of turn. Then if a creature you control is under cover, gain 1 life and draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
 C 
Artifact
{t}: Add {g}, {u}, or {b} to your mana pool.
{g}{u}{b}, {t}: Up to two target creatures each get -2/-0 until end of turn.
 C 
Creature – Spirit
Flying
Despite the power of Sthan’s charms, not one could save him from the eternal grasp of death.
2/1
 C 
Creature – Drake
Flying
Whenever Aerial Steed attacks, another target attacking creature gains flying until end of turn.
1/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/-1 and has haste and menace.
“I fear no demon, for the greatest monster lies inside!”
 C 
Creature – Human
Fleet-Footed Scamp can't be blocked by creatures with power 2 or greater.
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Jon Foster
1/1
 C 
Land
{t}: Add {c}.
{2}, {t}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Castle Draugh oozes enough corruption to affect even the local flora and fauna.
 C 
Enchantment – Aura
Enchant land
Enchanted land has “{t}: Add two mana in any combination of colors.”
Island
 
 B 
Basic Land – Island

Pious Vestal (common, foil)
Flavian Ambassador (rare)
Follower of Aglar (uncommon)
Ingenious Excavation (uncommon)
Tenacious Strike (uncommon)
Serpentile Spitter (common)
Carnal Hunger (common)
Trinket of Grief (common)
Fallen Hero (common)
Aerial Steed (common)
Predator's Grace (common)
Fleet-Footed Scamp (common)
Warped Landscape (common)
Verdant Petals (common)
Island (basic)