Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You get X experience counters, then Wind Blast deals X damage to each creature without flying. If you have five or more experience counters, Wind Blast deals X damage to each creature instead.
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Target opponent reveals their hand. You choose a multicolored card from it. That player discards that card.
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Target blocking creature gets +1/+1 for each of its colors.
Draw a card. “I will protect the High Overseer with my life— for he will lead us to greatness!”
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Submerged Reef enters the battlefield tapped.
: Add .
{U/R/G}{U/R/G}, : Add ![]() ![]() .
Illus. Ilari Lampinen
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Reveal the top five cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Illus. Andy Ramirez
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Whenever Skittering Rootfinder deals combat damage to a player, if it’s under cover, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. face zero on artstation.com
2/4
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Shopkeep Sentinel can block an additional creature each combat.
Illus. Eduardo Domínguez
2/5
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Defender
When Obstructing Rubble enters the battlefield, target opponent reveals a card from their hand. 0/4
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Target creature gets +2/+2 until end of turn. All creatures able to block it this turn do so. You gain life equal to its power.
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Flying
When Glittering Roc enters the battlefield, if was spent to cast it, it gain haste until end of turn.
Illus. Artem Cheshirsky
3/3
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Choose a card type. Draw a card, then reveal the top card of your library. If the revealed card is the card type you chose, put it into your hand.
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Destroy target creature that dealt damage this turn or target creature that was dealt damage this turn.
Draw a card. “Honorable intentions and well made plans — all drowning in the blood that’s been spilled.”
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Haste
![]() : Intrusive Elemental gets +1/+0 until end of turn.1/1
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: Add , , or to your mana pool.
![]() ![]() , : Target creature you control gains ulterior motive until end of turn. (If that creature would deal combat damage to a player, you may instead have it fight target creature that player controls.) |
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Wind Blast
(rare)
Noxious Blast
(uncommon)
Righteous Path
(uncommon)
Submerged Reef
(uncommon)
Prospective Inspection
(common)
Skittering Rootfinder
(common)
Shopkeep Sentinel
(common)
Obstructing Rubble
(common)
Offer Asylum
(common)
Glittering Roc
(common)
Tarot Game
(common)
Calamitous Guilt
(common)
Intrusive Elemental
(common)
Trinket of Possibility
(common)
Island
(basic)



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