Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human
Flash
Creatures you control have spare. (Whenever a creature dealt damage by a creature with spare this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Illus. PayRoo on DeviantArt
2/3
 U 
Creature – Shapeshifter
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
{u}: Banded Crusher gets +1/-1 until end of turn.
1/3
 U 
Creature – Hound
Level up {b}
1-3 Deathtouch 1/1
3+ Deathtouch, menace 1/2
Illus. Erik Nilsson
1/1
 U 
Artifact – Equipment
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has reach.
1+ Equipped creature has deathtouch.
Illus. Eidos Interactive
 C 
Creature – Insect
Flying, deathtouch
“After initial reports from the Draughian Watch stating the ‘Bloodfly Concern’ was under control, authorities here in Tyvia now concede that the situation has worsened.” — excerpt from an article in Kestnian Muse
1/2
 C 
Artifact Creature – Construct
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Shopkeep Sentinel can block an additional creature each combat.
Illus. Eduardo Domínguez
2/5
 C 
Instant
Untap target creature. It gains hexproof until end of turn.
Some species of poppy thrive in the soil of underground caverns, much to the pleasure of those who would venture into dungeons for profit.
 C 
Creature – Human Soldier
First strike
1/3
 C 
Sorcery
Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card.
“Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
 C 
Land
Flooded District enters the battlefield tapped.
When Flooded District enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {g}, {u}, or {b}.
 C 
Sorcery
Each opponent sacrifices two lands.
 C 
Creature – Zombie
When Unclean Zombie enters the battlefield, you lose 2 life unless it's under cover (A creature is under cover as long as no opponent controls a creature with less power.)
2/3
 C 
Instant
Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn.
 C 
Instant
All creatures get -1/-1 until end of turn.
Great is the weapon that cuts on its own.
Plains
 
 B 
Basic Land – Plains

Skilled Boatswain (rare)
Banded Crusher (uncommon)
Trained Hound (uncommon)
Trusty Crossbow (uncommon)
Bloodfly (common)
Shopkeep Sentinel (common)
Poppy Serum (common)
Odessa's Vanguard (common)
Zealous Speech (common)
Flooded District (common)
Magmatic Collapse (common)
Unclean Zombie (common)
Silent Awe (common)
Dishearten (common)
Plains (basic)