Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You get X experience counters, then Wind Blast deals X damage to each creature without flying. If you have five or more experience counters, Wind Blast deals X damage to each creature instead.
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Point Blank Shot deals 4 damage to target creature you don’t control and 2 damage to target creature you control.
Illus. DancingSoldier on DeviantArt
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Search your library for up to three basic land cards with different names, reveal them, and put them into your hand. Then shuffle your library.
Illus. Schrifter on DeviantArt
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Level up
![]() 2/2
Level 1-2 : Prevent the next 1 damage that would be dealt to any target this turn. 2/3
Level 3+ : Prevent the next 3 damage that would be dealt to any target this turn. 2/3 |
Enchant land
Enchanted land has “ : Add two mana in any combination of colors.” |
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Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card. “Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
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Tap or untap target creature, then you may tap or untap another target creature. Creatures tapped this way don’t untap during their controller’s next untap step.
“Did you feel that chill? We journey through darkness itself!”
Illus. Hugh Pindur
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Laboratory Ruins enters the battlefield tapped.
When Laboratory Ruins enters the battlefield, return a land you control to its owner’s hand. : Add , , or . |
Level up
![]() 3/4
Level 1-2 Lifelink 3/5 Level 3+ Lifelink 4/5
Illus. christophercielos on DeviantArt
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: Add , , or to your mana pool.
![]() ![]() , : Trinket of Malice deals 1 damage to target creature. That creature loses all abilities until end of turn. |
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All creatures get -1/-1 until end of turn.
Great is the weapon that cuts on its own.
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When Unclean Zombie enters the battlefield, you lose 2 life unless it's under cover (A creature is under cover as long as no opponent controls a creature with less power.)
2/3
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First strike
1/3
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
4/5
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Wind Blast
(rare)
Point Blank Shot
(uncommon)
Preliminary Expedition
(uncommon)
Cieran's Acolyte
(uncommon)
Verdant Petals
(common)
Zealous Speech
(common)
Emanating Chill
(common)
Laboratory Ruins
(common)
Pious Vestal
(common)
Trinket of Malice
(common)
Dishearten
(common)
Unclean Zombie
(common)
Odessa's Vanguard
(common)
Gentle Courser
(common)
Island
(basic)





: Prevent the next 1 damage that would be dealt to any target this turn. 2/3
3/4
