Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Human
Whenever another nontoken Human you control dies, create a tapped 2/2 black Zombie creature token.
{2}{b}{b}, Sacrifice three Zombies: Return Necromancer Lord from your graveyard to the battlefield. It becomes a Zombie in addition to its other types.
4/4
 U 
Sorcery
Search your library for up to three basic land cards with different names, reveal them, and put them into your hand. Then shuffle your library.
Illus. Schrifter on DeviantArt
 U 
Creature – Bat
Flying
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever a creature you control spares a creature, you may exile target card from a graveyard.
Illus. Gianfranco Giove
1/2
 U 
Instant
When target creature an opponent controls dies this turn, you gain 4 life. Target creature you control fights that creature.
 C 
Creature – Zombie
When Unclean Zombie enters the battlefield, you lose 2 life unless it's under cover (A creature is under cover as long as no opponent controls a creature with less power.)
2/3
 C 
Enchantment – Aura
Enchant creature you control
Enchanted creature has hexproof.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Illus. Imad Awan
 C 
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Creatures in the flooded district live by one rule: consume or be consumed.
 C 
Sorcery
Creatures you control gain lifelink until end of turn.
 C 
Instant
Target creature gets +1/+3 and gains reach until end of turn.
Some mutations spread blight. Others spread vigor.
 C 
Creature – Spirit
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Passive Apparition spares a creature, target opponent discards a card.
Illus. Artem Demura
4/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+2.
When Fearsome Piety enters the battlefield, if {w} was spent to cast it, creatures you control gain vigilance until end of turn.
 C 
Artifact
{t}: Add {w}, {b}, or {g} to your mana pool.
{w}{b}{g}, {t}: Target creature blocks this turn if able.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
A parasitic bond forged by the hunt.
 C 
Land
Laboratory Ruins enters the battlefield tapped.
When Laboratory Ruins enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {r}, {w}, or {u}.
Mountain
 
 B 
Basic Land – Mountain

Necromancer Lord (mythic)
Preliminary Expedition (uncommon)
Weald Bat (uncommon)
Primal Contention (uncommon)
Unclean Zombie (common)
Aglar's Favor (common)
Consume Strength (common)
Emily's Preparations (common)
Spitter's Mutation (common)
Passive Apparition (common)
Fearsome Piety (common)
Trinket of Disdain (common)
Feral Call (common)
Laboratory Ruins (common)
Mountain (basic)