Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return target artifact card with converted mana cost 3 or less from your graveyard to your hand. You gain 3 life.
Scavenging supply items and trinkets lost by former adventurers is a common campsite operation.
 U 
Sorcery
Return target instant or sorcery card from your graveyard to your hand. You may have Ingenious Excavation deal X damage to target creature, where X is the converted mana cost of the returned card. Exile Ingenious Excavation.
Illus. Paul Douglas
 U 
Creature – Turtle
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
{u}{r}: Switch Cove Scrounger’s power and toughness until end of turn.
1/3
 U 
Creature – Human
{2}{b}: Target creature gains deathtouch until end of turn.
{2}{g}: Prevent all combat damage that would be dealt to target creature this turn.
Illus. goingloco.tumblr.com
3/2
 C 
Creature – Zombie Horror
Deathtouch
Sewer Weeper can't be blocked by creatures with flying.
This poor soul suffers from the final stages of the virulent rat plague. Pitied by many, he is doomed to spend the last of his days alone.
Illus. Arkane Studios
2/5
 C 
Sorcery
Destroy target artifact or enchantment. If you are experienced, exile that permanent instead. (A player with one or more experience counters is experienced.)
You get an experience counter.
 C 
Creature – Elf Shaman
{t}: Add {g}. If a creature you control spared another creature this turn, add {g}{g} instead.
Illus. Angelika Kruczek
0/3
 C 
Artifact
{2}, {t}, Sacrifice Petrified Statue: Search your library or graveyard for a basic land card, reveal it and put it into your hand. If you searched your library this way, shuffle it.
Illus. Anastasia Kiseliova
 C 
Artifact
{t}: Add {g}, {u}, or {r} to your mana pool.
{g}{u}{r}, {t}: Target creature you control gains ulterior motive until end of turn. (If that creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
 C 
Enchantment – Aura
Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn.
When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand.
 C 
Sorcery
Howling Screech deals X damage to any target, where X is the number of colors among permanents you control.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+2.
When Fearsome Piety enters the battlefield, if {w} was spent to cast it, creatures you control gain vigilance until end of turn.
 C 
Instant
All creatures get -1/-1 until end of turn.
Great is the weapon that cuts on its own.
 C 
Sorcery
Pest Control deals 2 damage to each of up to two target creatures with flying.
Swamp
 
 B 
Basic Land – Swamp

Scrounge for Trinkets (rare)
Ingenious Excavation (uncommon)
Cove Scrounger (uncommon)
Plague Doctor (uncommon)
Sewer Weeper (common)
Shock Wave (common)
Advocate of Accord (common)
Petrified Statue (common)
Trinket of Possibility (common)
Tyvian Patriotism (common)
Howling Screech (common)
Fearsome Piety (common)
Dishearten (common)
Pest Control (common)
Swamp (basic)