Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human
Flash
Creatures you control have spare. (Whenever a creature dealt damage by a creature with spare this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Illus. PayRoo on DeviantArt
2/3
{1}{w}
 
 U 
Instant
Exile target creature. If you’re not experienced, return that card to the battlefield under its owner’s control at the beginning of the next end step. When that creature enters the battlefield this turn, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. Ecsian on DeviantArt
 U 
Creature – Human
When Keen Antiquarian enters the battlefield, you gain 1 life for each artifact you control.
She searches where others will not go, and sees what others will not see.
3/4
 U 
Instant
Target blocking creature gets +1/+1 for each of its colors.
Draw a card.
“I will protect the High Overseer with my life— for he will lead us to greatness!”
 C 
Land
Flooded District enters the battlefield tapped.
When Flooded District enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {g}, {u}, or {b}.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/-1 and has haste and menace.
“I fear no demon, for the greatest monster lies inside!”
 C 
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player exiles that card.
Every night, the Outsider visits the dreams of those who give themselves fully to him.
Illus. Grayson James
 C 
Instant
All creatures get -1/-1 until end of turn.
Great is the weapon that cuts on its own.
 C 
Creature – Human Wizard
Whenever Novice Combatant deals combat damage to a player, you get that many experience counters.
2/2
 C 
Creature – Snake
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
{2}{g}: Serpentile Spitter gets +2/+2 until end of turn. Activate this ability only once each turn.
Illus. White-Mantis on DeviantArt
2/3
 C 
Instant
Untap target creature. It gains hexproof until end of turn.
Some species of poppy thrive in the soil of underground caverns, much to the pleasure of those who would venture into dungeons for profit.
 C 
Instant
Target creature gets +1/+1 and gains indestructible until end of turn.
Many fall in the face of chaos, but not her. Not today.
Illus. Daryl Mandryk
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+2.
When Fearsome Piety enters the battlefield, if {w} was spent to cast it, creatures you control gain vigilance until end of turn.
 C 
Artifact
{t}: Add {w}, {b}, or {g} to your mana pool.
{w}{b}{g}, {t}: Target creature blocks this turn if able.
Mountain
 
 B 
Basic Land – Mountain

Skilled Boatswain (rare)
Blink (uncommon)
Keen Antiquarian (uncommon)
Righteous Path (uncommon)
Flooded District (common)
Predator's Grace (common)
Worship the Outsider (common)
Dishearten (common)
Novice Combatant (common)
Serpentile Spitter (common)
Poppy Serum (common)
Hard-Won Virtue (common)
Fearsome Piety (common)
Trinket of Disdain (common)
Mountain (basic)