Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of each combat, up to one target creature you control gains your choice of deathtouch, indestructible, or lifelink until end of turn.
The inhabitants of its shifting tents offer power, safety, or guile.
 U 
Sorcery
Search your library for a Swamp card and reveal it. If a creature you control spared another creature this turn, put that card onto the battlefield tapped. Otherwise, put it into your hand. Then, shuffle your library.
{1}{w}
 
 U 
Instant
Exile target creature. If you’re not experienced, return that card to the battlefield under its owner’s control at the beginning of the next end step. When that creature enters the battlefield this turn, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. Ecsian on DeviantArt
 U 
Creature – Human Wizard
{1}{w}, {t}: Tap target creature. This ability costs {1} less to activate if you’ve cast a noncreature spell this turn.
Her rituals and chants require deft movements of hand and finger.
Illus. Cory Trego-Erdner
1/2
 C 
Sorcery
Each opponent sacrifices two lands.
 C 
Creature – Human
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Abbey Ascetic spares a creature, create a Treasure token. (It’s a colorless artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
3/3
 C 
Artifact
{t}: Add {w}, {b}, or {r} to your mana pool.
{w}{b}{r}, {t}: Trinket of Malice deals 1 damage to target creature. That creature loses all abilities until end of turn.
 C 
Land
Laboratory Ruins enters the battlefield tapped.
When Laboratory Ruins enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {r}, {w}, or {u}.
 C 
Creature – Drake
Flying
Whenever Aerial Steed attacks, another target attacking creature gains flying until end of turn.
1/5
 C 
Creature – Human Soldier
Defender
2/6
 C 
Creature – Human Shaman
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Brigmore Witch spares a creature, target opponent loses 2 life.
5/3
 C 
Creature – Elemental
Haste
{2}{r}: Intrusive Elemental gets +1/+0 until end of turn.
1/1
 C 
Instant
Target creature gets +1/+3 and gains reach until end of turn.
Some mutations spread blight. Others spread vigor.
 C 
Creature – Human Wizard
Whenever Novice Combatant deals combat damage to a player, you get that many experience counters.
2/2
Mountain
 
 B 
Basic Land – Mountain

Mercenary Hub (rare)
Guilty Harvest (uncommon)
Blink (uncommon)
Mirenian Scholar (uncommon)
Magmatic Collapse (common)
Abbey Ascetic (common)
Trinket of Malice (common)
Laboratory Ruins (common)
Aerial Steed (common)
Draugh Guard (common)
Brigmore Witch (common)
Intrusive Elemental (common)
Spitter's Mutation (common)
Novice Combatant (common)
Mountain (basic)