Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all creatures. You get an experience counter for each creature destroyed this way.
If you have eight or more experience counters, draw a card.
 U 
Sorcery
Target opponent reveals their hand. You choose a multicolored card from it. That player discards that card.
 U 
Creature – Zombie Shaman
Hexproof from blue and from red
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Shaman Necromancer spares a creature, return target creature or land card from your graveyard to your hand.
Illus. TheFirstAngel on DeviantArt
4/2
 U 
Instant
When target creature an opponent controls dies this turn, you gain 4 life. Target creature you control fights that creature.
 C 
Instant
Target creature gets +1/+3 and gains reach until end of turn.
Some mutations spread blight. Others spread vigor.
 C 
Sorcery
Choose a card type. Draw a card, then reveal the top card of your library. If the revealed card is the card type you chose, put it into your hand.
 C 
Creature – Human
Fleet-Footed Scamp can't be blocked by creatures with power 2 or greater.
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Jon Foster
1/1
 C 
Creature – Elemental
Haste
{2}{r}: Intrusive Elemental gets +1/+0 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/-1 and has haste and menace.
“I fear no demon, for the greatest monster lies inside!”
 C 
Creature – Bird
Flying
When Glittering Roc enters the battlefield, if {r} was spent to cast it, it gain haste until end of turn.
Illus. Artem Cheshirsky
3/3
 C 
Land
{t}: Add {c}.
{5}, {t}: Add three mana in any combination of colors.
As the quarry aged, more and more workers began to report hallucinations due to the increasingly degrading air quality of the surroundings.
 C 
Enchantment – Aura
Enchant creature
Whenever you cast a noncreature spell, enchanted creature gets +1/+1 until end of turn.
Illus. Miles Rayne
 C 
Artifact
{2}, {t}, Sacrifice Petrified Statue: Search your library or graveyard for a basic land card, reveal it and put it into your hand. If you searched your library this way, shuffle it.
Illus. Anastasia Kiseliova
 C 
Instant
If you are experienced, scry 1. (A player with one or more experience counters is experienced.)
Draw a card.
Island
 
 B 
Basic Land – Island

Touch of the Void (rare)
Noxious Blast (uncommon)
Shaman Necromancer (uncommon)
Primal Contention (uncommon)
Spitter's Mutation (common)
Tarot Game (common)
Fleet-Footed Scamp (common)
Intrusive Elemental (common)
Predator's Grace (common)
Glittering Roc (common)
Secluded Quarry (common)
Chivalrous Spirit (common)
Petrified Statue (common)
Dark Vision (common)
Island (basic)