Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{1}{w}{b}{r}
 
 R 
Enchantment
Whenever you put one or more counters on a creature you control, Regency deals 1 damage to each opponent.
At the beginning of your end step, if an opponent lost life this turn, draw a card and lose 1 life.
Illus. Sergey Kolesov
 U 
Creature – Fish Hydra
Hexproof from black and from white
Keeping its home safe is of utmost importance to this octopus-resembling beast.
Illus. Tyler Coombes
2/3
 U 
Sorcery
Choose two —
• Tap target creature.
• Destroy target creature with converted mana cost 2 or less.
• Create two 1/1 black Rat creature tokens.
Illus. Steve Rolston
 U 
Land
{t}: Add {c} to your mana pool.
{4}, {t}: Exile target creature you control. At the beginning of the next end step, return it to the battlefield tapped under its owner’s control.
The brothels are inseparable from the distilleries.
Illus. ark4n on DeviantArt
 C 
Artifact
{2}, {t}, Sacrifice Petrified Statue: Search your library or graveyard for a basic land card, reveal it and put it into your hand. If you searched your library this way, shuffle it.
Illus. Anastasia Kiseliova
 C 
Enchantment – Aura
Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn.
When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand.
 C 
Creature – Human Soldier
Defender
2/6
 C 
Instant
Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn.
 C 
Creature – Centaur Beast
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
4/5
 C 
Sorcery
Return target creature card from your graveyard to your hand. If it’s multicolored, draw a card.
“Wind blow us over this inky black wave,
Brother protect us from a watery grave.”
— folk rhyme for luck
Illus. Chris Bourassa
 C 
Artifact
When Void Shard enters the battlefield, draw a card.
{5}, {t}, Discard a card, Sacrifice Void Shard: Destroy target nonland permanent an opponent controls.
 C 
Artifact Creature – Wall
Defender
Adumbral Fortress has hexproof as long as it’s your turn.
0/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+2.
When Fearsome Piety enters the battlefield, if {w} was spent to cast it, creatures you control gain vigilance until end of turn.
 C 
Creature – Elemental
Haste
{2}{r}: Intrusive Elemental gets +1/+0 until end of turn.
1/1
Island
 
 B 
Basic Land – Island

Regency (rare)
Reef Guardian (uncommon)
Eldritch Strike (uncommon)
Cursed Brothel (uncommon)
Petrified Statue (common)
Tyvian Patriotism (common)
Draugh Guard (common)
Silent Awe (common)
Gentle Courser (common)
Enigmatic Recovery (common)
Void Shard (common)
Adumbral Fortress (common)
Fearsome Piety (common)
Intrusive Elemental (common)
Island (basic)