Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each combat, up to one target creature you control gains your choice of deathtouch, indestructible, or lifelink until end of turn.
The inhabitants of its shifting tents offer power, safety, or guile.
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Search your library for a Swamp card and reveal it. If a creature you control spared another creature this turn, put that card onto the battlefield tapped. Otherwise, put it into your hand. Then, shuffle your library.
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Hexproof from multicolored
As long as any player controls a multicolored permanent, Castaway Knight gets +1/+0. This man understands that adversity and existence are one and the same.
Illus. theartofl.tumblr.com
2/2
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When Match-Wielder enters the battlefield, if you received one or more experience counters this turn, it deals 2 damage to any target.
2/1
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Target creature gets +2/+1 and gains trample until end of turn.
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Flash
Flying Despite being known for its violence, Flavia is the home of several peaceful factions such as the fae.
Illus. Chyn Wang
2/1
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Tyvian Saloon enters the battlefield tapped.
When Tyvian Saloon enters the battlefield, return a land you control to its owner’s hand. : Add , , or .
Illus. 0111011001111000 on conceptart.org
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If you are experienced, scry 1. (A player with one or more experience counters is experienced.)
Draw a card. |
Return target creature to its owner’s hand. If you are experienced, you gain 3 life. (A player with one or more experience counters is experienced.)
You get an experience counter. “I am purified!”
Illus. francoyovich on DeviantArt
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When you cast Mighty Chorus, if
was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
Illus. blackyjunkgallery.tumblr.com
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Haste
![]() : Intrusive Elemental gets +1/+0 until end of turn.1/1
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Defender
Adumbral Fortress has hexproof as long as it’s your turn. 0/5
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Reach
Crew 2
Illus. Arkane Studios
4/5
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Destroy target creature that dealt damage this turn or target creature that was dealt damage this turn.
Draw a card. “Honorable intentions and well made plans — all drowning in the blood that’s been spilled.”
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Mercenary Hub
(rare)
Guilty Harvest
(uncommon)
Castaway Knight
(uncommon)
Match-Wielder
(uncommon)
Rush of Adrenaline
(common)
Windrider Faerie
(common)
Tyvian Saloon
(common)
Dark Vision
(common)
Dazzling Light
(common)
Mighty Chorus
(common)
Intrusive Elemental
(common)
Adumbral Fortress
(common)
Tallboy
(common)
Calamitous Guilt
(common)
Island
(basic)

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