Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Counter target creature spell unless its controller pays {1} for each color of mana spent to cast this spell. If a spell is countered this way, draw a card.
Some ancient curios have puzzling, yet dizzying, implications...
Illus. deviched on DeviantArt
 U 
Sorcery
Search your library for a Swamp card and reveal it. If a creature you control spared another creature this turn, put that card onto the battlefield tapped. Otherwise, put it into your hand. Then, shuffle your library.
 U 
Creature – Human
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Curio Hunter spares a creature, you may search your library for up to one basic land card and put it onto the battlefield tapped. Then shuffle your library.
Illus. Victoriya Anda
2/2
 U 
Creature – Turtle
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
{u}{r}: Switch Cove Scrounger’s power and toughness until end of turn.
1/3
 C 
Enchantment
When you cast Mighty Chorus, if {u} was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
Illus. blackyjunkgallery.tumblr.com
 C 
Creature – Ooze
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. HyeRim Hwang
1/1
 C 
Creature – Rat
Deathtouch
Many rats have developed an immunity to the spreading plague; or, they’re the ones that developed the plague in the first place.
Illus. Kev Walker
1/1
 C 
Artifact – Equipment
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has first strike.
2+ Equipped creature gets +2/+0.
Illus. Cribs on DeviantArt
 C 
Land
Laboratory Ruins enters the battlefield tapped.
When Laboratory Ruins enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {r}, {w}, or {u}.
 C 
Instant
Target creature gets +2/+2 until end of turn. All creatures able to block it this turn do so. You gain life equal to its power.
 C 
Enchantment – Aura
Enchant creature
Whenever you cast a noncreature spell, enchanted creature gets +1/+1 until end of turn.
Illus. Miles Rayne
 C 
Creature – Spirit
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Passive Apparition spares a creature, target opponent discards a card.
Illus. Artem Demura
4/3
 C 
Enchantment – Aura
Enchant creature you control
Enchanted creature has hexproof.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Illus. Imad Awan
 C 
Artifact Creature – Wall
Defender
Adumbral Fortress has hexproof as long as it’s your turn.
0/5
Swamp
 
 B 
Basic Land – Swamp

Boggle the Mind (rare)
Guilty Harvest (uncommon)
Curio Hunter (uncommon)
Cove Scrounger (uncommon)
Mighty Chorus (common)
Pigmented Ooze (common)
Typhoid Rats (common)
Steady Mace (common)
Laboratory Ruins (common)
Offer Asylum (common)
Chivalrous Spirit (common)
Passive Apparition (common)
Aglar's Favor (common)
Adumbral Fortress (common)
Swamp (basic)