Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Callous Preacher spares a creature, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield under your control. 3/2
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Hexproof from multicolored
As long as any player controls a multicolored permanent, Castaway Knight gets +1/+0. This man understands that adversity and existence are one and the same.
Illus. theartofl.tumblr.com
2/2
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Flying
Gargoyle Sentinel can’t attack or block unless you or a creature you control has a counter. 4/4
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Hexproof from blue and from red
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.) Whenever Shaman Necromancer spares a creature, return target creature or land card from your graveyard to your hand.
Illus. TheFirstAngel on DeviantArt
4/2
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When Insatiable Swine enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Illus. betawho on Reddit
3/3
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First strike
1/3
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Enchant creature
Enchanted creature gets +1/-1 and has haste and menace. “I fear no demon, for the greatest monster lies inside!”
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Flying, trample
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Ricardo Pérez Rosete
2/2
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: Add .
, : Add three mana in any combination of colors.As the quarry aged, more and more workers began to report hallucinations due to the increasingly degrading air quality of the surroundings.
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Tap target untapped creature you control. It deals damage equal to its power to any target.
"Right where it hurts!"
Illus. Joe Madureira
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Return target creature card from your graveyard to your hand. If it’s multicolored, draw a card.
“Wind blow us over this inky black wave,
Brother protect us from a watery grave.” — folk rhyme for luck
Illus. Chris Bourassa
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Target creature gets +1/+3 and gains reach until end of turn.
Some mutations spread blight. Others spread vigor.
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Tap or untap target creature, then you may tap or untap another target creature. Creatures tapped this way don’t untap during their controller’s next untap step.
“Did you feel that chill? We journey through darkness itself!”
Illus. Hugh Pindur
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: Add , , or to your mana pool.
![]() ![]() , : Target creature you control gains ulterior motive until end of turn. (If that creature would deal combat damage to a player, you may instead have it fight target creature that player controls.) |
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Callous Preacher
(rare)
Castaway Knight
(uncommon)
Gargoyle Sentinel
(uncommon)
Shaman Necromancer
(uncommon)
Insatiable Swine
(common)
Odessa's Vanguard
(common)
Predator's Grace
(common)
Fungal Floater
(common)
Secluded Quarry
(common)
Increased Aggression
(common)
Enigmatic Recovery
(common)
Spitter's Mutation
(common)
Emanating Chill
(common)
Trinket of Possibility
(common)
Mountain
(basic)






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