Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
Vigilance
{1}{w}, {t}: The next time a source of your choice an opponent controls would deal damage this turn, that damage is dealt to Penitent Cultist instead.
Illus. pin100 on DeviantArt
1/3
 U 
Creature – Zombie Shaman
Hexproof from blue and from red
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Shaman Necromancer spares a creature, return target creature or land card from your graveyard to your hand.
Illus. TheFirstAngel on DeviantArt
4/2
 U 
Creature – Human
When Match-Wielder enters the battlefield, if you received one or more experience counters this turn, it deals 2 damage to any target.
2/1
 U 
Creature – Human Soldier
First strike
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Attention Diverter spares a creature, target creature gets +2/+2 until end of turn.
Illus. silent-hippo on DeviantArt
3/2
 C 
Creature – Elemental
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
4/1
 C 
Instant
Target creature gets +1/+1 and gains indestructible until end of turn.
Many fall in the face of chaos, but not her. Not today.
Illus. Daryl Mandryk
 C 
Instant
Return target creature to its owner’s hand. If you are experienced, you gain 3 life. (A player with one or more experience counters is experienced.)
You get an experience counter.
“I am purified!”
Illus. francoyovich on DeviantArt
 C 
Creature – Human Cleric
Level up {1}{w/b} 3/4
Level 1-2 Lifelink 3/5
Level 3+ Lifelink 4/5
Illus. christophercielos on DeviantArt
 C 
Land
{t}: Add {c}.
{2}, {t}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Castle Draugh oozes enough corruption to affect even the local flora and fauna.
 C 
Sorcery
Choose a card type. Draw a card, then reveal the top card of your library. If the revealed card is the card type you chose, put it into your hand.
 C 
Creature – Bird
Flying
Whenever you cast a multicolored spell, scry 1.
The risks a magpie takes to appease its greed are often kept in check by its desire to stay alive.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
A parasitic bond forged by the hunt.
 C 
Artifact
{t}: Add {w}, {b}, or {r} to your mana pool.
{w}{b}{r}, {t}: Trinket of Malice deals 1 damage to target creature. That creature loses all abilities until end of turn.
 C 
Enchantment
When you cast Mighty Chorus, if {u} was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
Illus. blackyjunkgallery.tumblr.com
Mountain
 
 B 
Basic Land – Mountain

Penitent Cultist (rare)
Shaman Necromancer (uncommon)
Match-Wielder (uncommon)
Attention Diverter (uncommon)
Freakish Lightning (common)
Hard-Won Virtue (common)
Dazzling Light (common)
Pious Vestal (common)
Warped Landscape (common)
Tarot Game (common)
Mad-Eyed Magpie (common)
Feral Call (common)
Trinket of Malice (common)
Mighty Chorus (common)
Mountain (basic)