Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact
{t}: You gain 1 life.
{3}, {t}, Sacrifice Glowing Elixir: You gain 5 life.
 
 R 
Creature – Human
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever a creature you control spares a creature, target player sacrifices a creature.
3/6
 U 
Creature – Human Assassin
{4}{b}: Target creature gets -1/-1 until end of turn. If Follower of Daud is under cover, that creature gets -2/-2 until end of turn instead. (A creature is under cover as long as no opponent controls a creature with less power.)
1/3
 U 
Sorcery
Target opponent reveals their hand. You choose a multicolored card from it. That player discards that card.
 U 
Sorcery
Choose two —
• Target opponent loses 2 life.
• Target creature gets +2/+2 and gains trample until end of turn.
• Create a 2/2 white Human Knight creature token with vigilance.
Illus. Sergey Kolesov
 C 
Instant
Target creature gets -2/-2 until end of turn. Then if a creature you control is under cover, gain 1 life and draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
 C 
Creature – Human
This spell costs {2} less to cast if you control a creature that's under cover (A creature is under cover as long as no opponent controls a creature with less power.).
“Freedom lies in the shadows, but what I desire lies in the light.”
Illus. Luka Brico
3/7
 C 
Sorcery
Add {u} or {b}. If a creature you control is under cover, add an additional {c}. (A creature is under cover as long as no opponent controls a creature with less power.)
 C 
Enchantment – Aura
Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn.
When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand.
 C 
Instant
Reveal the top five cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Illus. Andy Ramirez
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/-1 and has haste and menace.
“I fear no demon, for the greatest monster lies inside!”
 C 
Land
Tyvian Saloon enters the battlefield tapped.
When Tyvian Saloon enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {b}, {g}, or {w}.
Illus. 0111011001111000 on conceptart.org
 C 
Artifact Creature – Construct
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Shopkeep Sentinel can block an additional creature each combat.
Illus. Eduardo Domínguez
2/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+2.
When Fearsome Piety enters the battlefield, if {w} was spent to cast it, creatures you control gain vigilance until end of turn.
Plains
 
 B 
Basic Land – Plains

Glowing Elixir (common, foil)
Political Pawn (rare)
Follower of Aglar (uncommon)
Noxious Blast (uncommon)
Chivalrous Strike (uncommon)
Carnal Hunger (common)
Bone-Clad Survivor (common)
Secret Ritual (common)
Tyvian Patriotism (common)
Prospective Inspection (common)
Predator's Grace (common)
Tyvian Saloon (common)
Shopkeep Sentinel (common)
Fearsome Piety (common)
Plains (basic)