Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Separate all nonland permanents target player controls into two piles. That player returns all permanents in the pile of their choice to their hand.
After the dam barrier broke, Pelgov became a breeding ground for rats, crabs, and other critters.
 U 
Creature – Human
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Curio Hunter spares a creature, you may search your library for up to one basic land card and put it onto the battlefield tapped. Then shuffle your library.
Illus. Victoriya Anda
2/2
 U 
Sorcery
Search your library for up to three basic land cards with different names, reveal them, and put them into your hand. Then shuffle your library.
Illus. Schrifter on DeviantArt
 U 
Creature – Human Warrior
{4}{g}: Target creature you control fights another target creature.
“When I say you’re in the ring, you’d best get in. You’ll find whatever’s in there is more amicable than me.”
Illus. Alin Alexandru
3/2
 C 
Enchantment
When you cast Mighty Chorus, if {u} was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
Illus. blackyjunkgallery.tumblr.com
 C 
Instant
Return target creature to its owner’s hand. If you are experienced, you gain 3 life. (A player with one or more experience counters is experienced.)
You get an experience counter.
“I am purified!”
Illus. francoyovich on DeviantArt
 C 
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Creatures in the flooded district live by one rule: consume or be consumed.
 C 
Artifact
{t}: You gain 1 life.
{3}, {t}, Sacrifice Glowing Elixir: You gain 5 life.
 C 
Creature – Elemental
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
4/1
 C 
Sorcery
Destroy target tapped creature.
“There’s blood on all the coins that pass through here.”
Illus. bone36 on DeviantArt
 C 
Creature – Cat
Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1
 C 
Instant
Target creature gets +2/+1 and gains trample until end of turn.
 C 
Sorcery
Destroy target artifact or enchantment. If you are experienced, exile that permanent instead. (A player with one or more experience counters is experienced.)
You get an experience counter.
 C 
Artifact
When Void Shard enters the battlefield, draw a card.
{5}, {t}, Discard a card, Sacrifice Void Shard: Destroy target nonland permanent an opponent controls.
Plains
 
 B 
Basic Land – Plains

Restrained Flood (rare)
Curio Hunter (uncommon)
Preliminary Expedition (uncommon)
Flavian Arena-Master (uncommon)
Mighty Chorus (common)
Dazzling Light (common)
Consume Strength (common)
Glowing Elixir (common)
Freakish Lightning (common)
Assassinate (common)
Leopard Cub (common)
Rush of Adrenaline (common)
Shock Wave (common)
Void Shard (common)
Plains (basic)