Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
, , Discard a card: Create a Treasure token. (It’s a colorless artifact with “T, Sacrifice this artifact: Add one mana of any color.”)
, Sacrifice three Treasures: Draw two cards, then discard three cards. |
As an additional cost to cast Psychotic Charge, discard a card.
Attacking creatures you control get +2/+0 until end of turn. “If you can count your wounds, then you can stand and fight!”
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When Graveyard Robber enters the battlefield, if it’s under cover, you may return target creature card from your graveyard to your hand. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. LiewJJ on DeviantArt
3/3
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When target creature an opponent controls dies this turn, you gain 4 life. Target creature you control fights that creature.
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: Add .
, , Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.Castle Draugh oozes enough corruption to affect even the local flora and fauna.
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Level up
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Level 1-3 First strike 3/2 Level 4+ First strike, vigilance 4/3
Illus. BitSweet on DeviantArt
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If you are experienced, scry 1. (A player with one or more experience counters is experienced.)
Draw a card. |
Flying, deathtouch
“After initial reports from the Draughian Watch stating the ‘Bloodfly Concern’ was under control, authorities here in Tyvia now concede that the situation has worsened.” — excerpt from an article in Kestnian Muse
1/2
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Return target creature card from your graveyard to your hand. If it’s multicolored, draw a card.
“Wind blow us over this inky black wave,
Brother protect us from a watery grave.” — folk rhyme for luck
Illus. Chris Bourassa
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First strike
1/3
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Target player reveals three cards from their hand and you choose one of them. That player exiles that card.
Every night, the Outsider visits the dreams of those who give themselves fully to him.
Illus. Grayson James
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Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn.
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: You gain 1 life.
, , Sacrifice Glowing Elixir: You gain 5 life. |
Enchant creature
Enchanted creature gets +2/+2. A parasitic bond forged by the hunt.
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Bountiful Bazaar
(rare)
Psychotic Charge
(uncommon)
Graveyard Robber
(uncommon)
Primal Contention
(uncommon)
Warped Landscape
(common)
Dauntless Crusader
(common)
Dark Vision
(common)
Bloodfly
(common)
Enigmatic Recovery
(common)
Odessa's Vanguard
(common)
Worship the Outsider
(common)
Silent Awe
(common)
Glowing Elixir
(common)
Feral Call
(common)
Forest
(basic)
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3/2