Districts of Kestner: Virtual Booster
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Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Target player reveals three cards from their hand and you choose one of them. That player exiles that card.
Every night, the Outsider visits the dreams of those who give themselves fully to him.
Illus. Grayson James
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Ambrosius the Ambitious gets +1/+1 for each experience counter you have.
Whenever you cast your second instant or sorcery spell in a turn, you get an experience counter. "Let's drink to that!"
Illus. Red Hook Studios
2/2
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As an additional cost to cast Psychotic Charge, discard a card.
Attacking creatures you control get +2/+0 until end of turn. “If you can count your wounds, then you can stand and fight!”
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When Graveyard Robber enters the battlefield, if it’s under cover, you may return target creature card from your graveyard to your hand. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. LiewJJ on DeviantArt
3/3
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Trample
Whenever Lurking Vindicator deals combat damage to a player, if you control a creature that’s under cover, draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. Sylvia Machgeels
3/2
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Level up
![]() ![]() Level 1-2 Lifelink 3/5 Level 3+ Lifelink 4/5
Illus. christophercielos on DeviantArt
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Target creature gets +2/+2 until end of turn. All creatures able to block it this turn do so. You gain life equal to its power.
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Target creature gets +1/+1 and gains indestructible until end of turn.
Many fall in the face of chaos, but not her. Not today.
Illus. Daryl Mandryk
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Flying
Whenever you cast a multicolored spell, scry 1. The risks a magpie takes to appease its greed are often kept in check by its desire to stay alive.
1/1
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All creatures get -1/-1 until end of turn.
Great is the weapon that cuts on its own.
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Target player reveals three cards from their hand and you choose one of them. That player exiles that card.
Every night, the Outsider visits the dreams of those who give themselves fully to him.
Illus. Grayson James
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Target creature gets +1/+3 and gains reach until end of turn.
Some mutations spread blight. Others spread vigor.
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Worship the Outsider
(common, foil)
Ambrosius the Ambitious
(rare)
Psychotic Charge
(uncommon)
Graveyard Robber
(uncommon)
Lurking Vindicator
(uncommon)
Pious Vestal
(common)
Offer Asylum
(common)
Vestal's Tome
(common)
Hard-Won Virtue
(common)
Mad-Eyed Magpie
(common)
Dishearten
(common)
Worship the Outsider
(common)
Trinket of Disdain
(common)
Spitter's Mutation
(common)
Mountain
(basic)