Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one —
• Prevent all damage that would be dealt this turn. • If a source would deal damage this turn, it deals double that damage instead. “How you use what I have given you falls upon you, as it has to the others before you.”
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As an additional cost to cast Psychotic Charge, discard a card.
Attacking creatures you control get +2/+0 until end of turn. “If you can count your wounds, then you can stand and fight!”
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Flying
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.) Whenever a creature you control spares a creature, you may exile target card from a graveyard.
Illus. Gianfranco Giove
1/2
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Trample
Whenever Lurking Vindicator deals combat damage to a player, if you control a creature that’s under cover, draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. Sylvia Machgeels
3/2
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Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1
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Flooded District enters the battlefield tapped.
When Flooded District enters the battlefield, return a land you control to its owner’s hand. : Add , , or . |
Return target creature to its owner’s hand. If you are experienced, you gain 3 life. (A player with one or more experience counters is experienced.)
You get an experience counter. “I am purified!”
Illus. francoyovich on DeviantArt
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When you cast Mighty Chorus, if
was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
Illus. blackyjunkgallery.tumblr.com
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: Add . If a creature you control spared another creature this turn, add ![]() instead.
Illus. Angelika Kruczek
0/3
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Hexproof
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Italo Cerqueira
2/2
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Reach
Crew 2
Illus. Arkane Studios
4/5
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Pelgovian Bull spares a creature, you may have target creature get -2/-2 until end of turn.
Illus. Fan-the-little-demon on DeviantArt
3/3
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When Unclean Zombie enters the battlefield, you lose 2 life unless it's under cover (A creature is under cover as long as no opponent controls a creature with less power.)
2/3
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Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn. When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand. |
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Determinative Decision
(rare)
Psychotic Charge
(uncommon)
Weald Bat
(uncommon)
Lurking Vindicator
(uncommon)
Leopard Cub
(common)
Flooded District
(common)
Dazzling Light
(common)
Mighty Chorus
(common)
Advocate of Accord
(common)
Siren's Scout
(common)
Tallboy
(common)
Pelgovian Bull
(common)
Unclean Zombie
(common)
Tyvian Patriotism
(common)
Swamp
(basic)



: Add 

