Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever a creature you control spares a creature, target player sacrifices a creature. 3/6
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Reveal the top five cards of your library. You may put a multicolored permanent card from among them onto the battlefield. Put the rest into your graveyard.
Illus. Sam Carr
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As Oppressive Atmosphere enters the battlefield, choose a color.
Creatures of the chosen color can’t attack you or a planeswalker you control unless their controller pays for each of those creatures. |
Target blocking creature gets +1/+1 for each of its colors.
Draw a card. “I will protect the High Overseer with my life— for he will lead us to greatness!”
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Point Blank Shot deals 4 damage to target creature you don’t control and 2 damage to target creature you control.
Illus. DancingSoldier on DeviantArt
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Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card. “Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
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Whenever Skittering Rootfinder deals combat damage to a player, if it’s under cover, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. face zero on artstation.com
2/4
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Reach
Crew 2
Illus. Arkane Studios
4/5
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Each opponent sacrifices two lands.
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If you are experienced, scry 1. (A player with one or more experience counters is experienced.)
Draw a card. |
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Brigmore Witch spares a creature, target opponent loses 2 life. 5/3
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Destroy target artifact or enchantment. If you are experienced, exile that permanent instead. (A player with one or more experience counters is experienced.)
You get an experience counter. |
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
4/5
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: Add , , or to your mana pool.
![]() ![]() , : Target creature you control gains ulterior motive until end of turn. (If that creature would deal combat damage to a player, you may instead have it fight target creature that player controls.) |
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Political Pawn
(rare, foil)
Surreptitious Entrance
(rare)
Oppressive Atmosphere
(uncommon)
Righteous Path
(uncommon)
Point Blank Shot
(uncommon)
Zealous Speech
(common)
Skittering Rootfinder
(common)
Tallboy
(common)
Magmatic Collapse
(common)
Dark Vision
(common)
Brigmore Witch
(common)
Shock Wave
(common)
Gentle Courser
(common)
Trinket of Possibility
(common)
Swamp
(basic)





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