Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Whenever a creature dealt damage by Forest Animist dies this turn, you may have target land you control become a 2/2 Elemental creature that’s still a land. 4/3
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Return target spell to its owner’s hand. If you are experienced, counter that spell instead. Then, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. yinfaowei on DeviantArt
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Level up
1-3 Deathtouch 1/1 3+ Deathtouch, menace 1/2
Illus. Erik Nilsson
1/1
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Exile target creature. If you’re not experienced, return that card to the battlefield under its owner’s control at the beginning of the next end step. When that creature enters the battlefield this turn, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. Ecsian on DeviantArt
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Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1
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All creatures get -1/-1 until end of turn.
Great is the weapon that cuts on its own.
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Reveal the top five cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Illus. Andy Ramirez
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At the beginning of your end step, if you didn’t attack with a creature this turn, sacrifice Flesh-Eating Mongrel.
5/2
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Flying
When Glittering Roc enters the battlefield, if was spent to cast it, it gain haste until end of turn.
Illus. Artem Cheshirsky
3/3
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
![]() : Serpentile Spitter gets +2/+2 until end of turn. Activate this ability only once each turn.
Illus. White-Mantis on DeviantArt
2/3
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A savage animal that has been tainted by the spreading darkness, ready to devour those who trespass into their ancient domain.
6/7
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Flying
Whenever you cast a multicolored spell, scry 1. The risks a magpie takes to appease its greed are often kept in check by its desire to stay alive.
1/1
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: You gain 1 life.
, , Sacrifice Glowing Elixir: You gain 5 life. |
, : Scry 2.
, , Sacrifice Vestal's Tome: Draw two cards and gain 2 life. |
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Forest Animist
(rare)
Bend Time
(uncommon)
Trained Hound
(uncommon)
Blink
(uncommon)
Leopard Cub
(common)
Dishearten
(common)
Prospective Inspection
(common)
Flesh-Eating Mongrel
(common)
Glittering Roc
(common)
Serpentile Spitter
(common)
Infested Monitor
(common)
Mad-Eyed Magpie
(common)
Glowing Elixir
(common)
Vestal's Tome
(common)
Plains
(basic)





: You gain 1 life.