Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Counter target creature spell unless its controller pays {1} for each color of mana spent to cast this spell. If a spell is countered this way, draw a card.
Some ancient curios have puzzling, yet dizzying, implications...
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 U 
Creature – Human Shaman
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Whenever a creature dealt damage by Bonehoard Mystic dies this turn, add {g} or {r}. Until end of turn, you don’t lose this mana as steps and phases end.
2/1
 U 
Artifact – Equipment
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has reach.
1+ Equipped creature has deathtouch.
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 U 
Creature – Boar
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Loping Warthog can't be blocked by more than one creature.
4/2
 C 
Creature – Human Soldier
Defender
2/6
 C 
Creature – Human Soldier
Whenever Watch Lower Guard attacks, another target attacking creature gets +0/+2 until end of turn.
3/1
 C 
Creature – Zombie
When Unclean Zombie enters the battlefield, you lose 2 life unless it's under cover (A creature is under cover as long as no opponent controls a creature with less power.)
2/3
 C 
Artifact
{t}: Add {g}, {u}, or {r} to your mana pool.
{g}{u}{r}, {t}: Target creature you control gains ulterior motive until end of turn. (If that creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
 C 
Creature – Centaur Beast
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
4/5
 C 
Enchantment
When you cast Mighty Chorus, if {u} was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
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 C 
Artifact
{t}: Add {w}, {b}, or {g} to your mana pool.
{w}{b}{g}, {t}: Target creature blocks this turn if able.
 C 
Instant
Target creature gets +1/+3 and gains reach until end of turn.
Some mutations spread blight. Others spread vigor.
 C 
Instant
All creatures get -1/-1 until end of turn.
Great is the weapon that cuts on its own.
 C 
Artifact Creature – Wall
Defender
Adumbral Fortress has hexproof as long as it’s your turn.
0/5
Island
 
 B 
Basic Land – Island

Boggle the Mind (rare)
Bonehoard Mystic (uncommon)
Trusty Crossbow (uncommon)
Loping Warthog (uncommon)
Draugh Guard (common)
Watch Lower Guard (common)
Unclean Zombie (common)
Trinket of Possibility (common)
Gentle Courser (common)
Mighty Chorus (common)
Trinket of Disdain (common)
Spitter's Mutation (common)
Dishearten (common)
Adumbral Fortress (common)
Island (basic)