Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reveal the top five cards of your library. You may put a multicolored permanent card from among them onto the battlefield. Put the rest into your graveyard.
Illus. Sam Carr
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Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
![]() : Switch Cove Scrounger’s power and toughness until end of turn.1/3
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Target blocking creature gets +1/+1 for each of its colors.
Draw a card. “I will protect the High Overseer with my life— for he will lead us to greatness!”
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Create a token that’s a copy of target creature you control. If you’re not experienced, that token gains “Whenever this creature becomes the target of a spell or ability, sacrifice it.” Then, you get two experience counters. (A player with one or more experience counters is experienced.)
Illus. heaven-send-me on DeviantArt
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Destroy target tapped creature.
“There’s blood on all the coins that pass through here.”
Illus. bone36 on DeviantArt
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Target creature gets +1/+3 and gains reach until end of turn.
Some mutations spread blight. Others spread vigor.
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At the beginning of your end step, if you didn’t attack with a creature this turn, sacrifice Flesh-Eating Mongrel.
5/2
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Pelgovian Bull spares a creature, you may have target creature get -2/-2 until end of turn.
Illus. Fan-the-little-demon on DeviantArt
3/3
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: Add , , or to your mana pool.
![]() ![]() , : Target creature you control gains ulterior motive until end of turn. (If that creature would deal combat damage to a player, you may instead have it fight target creature that player controls.) |
Creatures you control gain lifelink until end of turn.
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Trample
Whenever Pelgovian Elk attacks, another target attacking creature gains trample until end of turn. 5/4
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Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn. When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand. |
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Shopkeep Sentinel can block an additional creature each combat.
Illus. Eduardo Domínguez
2/5
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Flying, deathtouch
“After initial reports from the Draughian Watch stating the ‘Bloodfly Concern’ was under control, authorities here in Tyvia now concede that the situation has worsened.” — excerpt from an article in Kestnian Muse
1/2
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Surreptitious Entrance
(rare)
Cove Scrounger
(uncommon)
Righteous Path
(uncommon)
Twin Shades
(uncommon)
Assassinate
(common)
Spitter's Mutation
(common)
Flesh-Eating Mongrel
(common)
Pelgovian Bull
(common)
Trinket of Possibility
(common)
Emily's Preparations
(common)
Pelgovian Elk
(common)
Tyvian Patriotism
(common)
Shopkeep Sentinel
(common)
Bloodfly
(common)
Island
(basic)





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