Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever a creature you control spares a creature, target player sacrifices a creature. 3/6
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Choose two —
• Target creature loses all abilities until end of turn. • Critical Strike deals 2 damage to any target. • Target opponent discards a card at random. |
Level up 6 (6: Put a level counter on this. Level up only as a sorcery.)
, : This permanent deals 1 damage to target creature.
1+ , : This permanent deals 2 damage to target creature.
Illus. Arkane Studios
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Choose two —
• Target player puts a card from their hand on top of their library. • Tenacious Strike deals 1 damage to each creature. • Target creature you control fights target creature you don’t control. |
Howling Screech deals X damage to any target, where X is the number of colors among permanents you control.
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Flying, deathtouch
“After initial reports from the Draughian Watch stating the ‘Bloodfly Concern’ was under control, authorities here in Tyvia now concede that the situation has worsened.” — excerpt from an article in Kestnian Muse
1/2
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Choose a card type. Draw a card, then reveal the top card of your library. If the revealed card is the card type you chose, put it into your hand.
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Laboratory Ruins enters the battlefield tapped.
When Laboratory Ruins enters the battlefield, return a land you control to its owner’s hand. : Add , , or . |
District Arbiter gets +1/+1 as long as you control a multicolored permanent.
0/2
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Untap target creature and gain control of it until end of turn. It gains haste. If you are experienced, it also gets +2/+0 until end of turn. (A player with one or more experience counters is experienced.)
You get an experience counter. |
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Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn.
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Destroy target artifact or enchantment. If you are experienced, exile that permanent instead. (A player with one or more experience counters is experienced.)
You get an experience counter. |
Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card. “Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
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Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1
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Political Pawn
(rare)
Critical Strike
(uncommon)
Draughian Watchtower
(uncommon)
Tenacious Strike
(uncommon)
Howling Screech
(common)
Bloodfly
(common)
Tarot Game
(common)
Laboratory Ruins
(common)
District Arbiter
(common)
Temporary Custody
(common)
Silent Awe
(common)
Shock Wave
(common)
Zealous Speech
(common)
Leopard Cub
(common)
Swamp
(basic)



: This permanent deals 1 damage to target creature.

