Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)
Equip {3}
Whenever equipped creature deals combat damage to a player, you may exile the top card of that player’s library.
2+ You may play cards exiled with Specter’s Cloak.
Illus. Sabin Boykinov
 U 
Creature – Human Assassin
{4}{b}: Target creature gets -1/-1 until end of turn. If Follower of Daud is under cover, that creature gets -2/-2 until end of turn instead. (A creature is under cover as long as no opponent controls a creature with less power.)
1/3
 U 
Creature – Human Knight
Hexproof from multicolored
As long as any player controls a multicolored permanent, Castaway Knight gets +1/+0.
This man understands that adversity and existence are one and the same.
Illus. theartofl.tumblr.com
2/2
 U 
Sorcery
Exile target creature with power 3 or greater. You gain life equal to that creature’s toughness.
Monstrous size has no intrinsic merit— unless inordinate exsanguination be considered a virtue.
Illus. Benjamin Callahan
 C 
Artifact Creature – Construct
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Shopkeep Sentinel can block an additional creature each combat.
Illus. Eduardo Domínguez
2/5
 C 
Creature – Human Wizard
Whenever Novice Combatant deals combat damage to a player, you get that many experience counters.
2/2
 C 
Sorcery
Untap target creature and gain control of it until end of turn. It gains haste. If you are experienced, it also gets +2/+0 until end of turn. (A player with one or more experience counters is experienced.)
You get an experience counter.
 C 
Artifact
When Void Shard enters the battlefield, draw a card.
{5}, {t}, Discard a card, Sacrifice Void Shard: Destroy target nonland permanent an opponent controls.
 C 
Creature – Faerie
Flash
Flying
Despite being known for its violence, Flavia is the home of several peaceful factions such as the fae.
Illus. Chyn Wang
2/1
 C 
Creature – Hound
At the beginning of your end step, if you didn’t attack with a creature this turn, sacrifice Flesh-Eating Mongrel.
5/2
 C 
Instant
Target creature gets +1/+1 and gains indestructible until end of turn.
Many fall in the face of chaos, but not her. Not today.
Illus. Daryl Mandryk
 C 
Enchantment – Aura
Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn.
When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand.
 C 
Creature – Human Wizard
Vigilance
Whenever you cast an instant or sorcery spell, Ravenous Occultist gets +1/+0 until end of turn and can’t be blocked this turn.
1/3
 C 
Instant
Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn.
Island
 
 B 
Basic Land – Island

Specter's Cloak (rare)
Follower of Aglar (uncommon)
Castaway Knight (uncommon)
Valiant Verdict (uncommon)
Shopkeep Sentinel (common)
Novice Combatant (common)
Temporary Custody (common)
Void Shard (common)
Windrider Faerie (common)
Flesh-Eating Mongrel (common)
Hard-Won Virtue (common)
Tyvian Patriotism (common)
Ravenous Occultist (common)
Silent Awe (common)
Island (basic)