Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Wizard
Ambrosius the Ambitious gets +1/+1 for each experience counter you have.
Whenever you cast your second instant or sorcery spell in a turn, you get an experience counter.
"Let's drink to that!"
Illus. Red Hook Studios
2/2
 U 
Instant
You get an experience counter. When you do, create a 1/1 red and white Human Soldier token for each experience counter you have.
"Look out. We got someone skulking around."
 U 
Artifact Creature – Gargoyle
Flying
Gargoyle Sentinel can’t attack or block unless you or a creature you control has a counter.
4/4
 U 
Creature – Zombie Shaman
Hexproof from blue and from red
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Shaman Necromancer spares a creature, return target creature or land card from your graveyard to your hand.
Illus. TheFirstAngel on DeviantArt
4/2
 C 
Creature – Elemental
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
4/1
 C 
Creature – Bird
Flying
When Glittering Roc enters the battlefield, if {r} was spent to cast it, it gain haste until end of turn.
Illus. Artem Cheshirsky
3/3
 C 
Enchantment – Aura
Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn.
When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand.
 C 
Land
{t}: Add {c}.
{2}, {t}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Castle Draugh oozes enough corruption to affect even the local flora and fauna.
 C 
Artifact
{t}: You gain 1 life.
{3}, {t}, Sacrifice Glowing Elixir: You gain 5 life.
 C 
Sorcery
Return target creature card from your graveyard to your hand. If it’s multicolored, draw a card.
“Wind blow us over this inky black wave,
Brother protect us from a watery grave.”
— folk rhyme for luck
Illus. Chris Bourassa
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/-1 and has haste and menace.
“I fear no demon, for the greatest monster lies inside!”
 C 
Instant
Target creature gets +1/+3 and gains reach until end of turn.
Some mutations spread blight. Others spread vigor.
 C 
Sorcery
Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card.
“Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
 C 
Creature – Beast
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Blood Ox spares a creature, untap target creature you control.
Illus. Chan Kai Hong
2/4
Mountain
 
 B 
Basic Land – Mountain

Ambrosius the Ambitious (rare)
Ring for Reinforcements (uncommon)
Gargoyle Sentinel (uncommon)
Shaman Necromancer (uncommon)
Freakish Lightning (common)
Glittering Roc (common)
Tyvian Patriotism (common)
Warped Landscape (common)
Glowing Elixir (common)
Enigmatic Recovery (common)
Predator's Grace (common)
Spitter's Mutation (common)
Zealous Speech (common)
Blood Ox (common)
Mountain (basic)