Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Target creature gets +6/+0 until end of turn. If it’s multicolored, it also gains trample until end of turn.
 U 
Land
Submerged Reef enters the battlefield tapped.
{t}: Add {c}.
{U/R/G}{U/R/G}, {t}: Add {u}{r}{g}.
Illus. Ilari Lampinen
 U 
Instant
When target creature an opponent controls dies this turn, you gain 4 life. Target creature you control fights that creature.
 U 
Creature – Zombie Shaman
Hexproof from blue and from red
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Shaman Necromancer spares a creature, return target creature or land card from your graveyard to your hand.
Illus. TheFirstAngel on DeviantArt
4/2
 C 
Creature – Centaur Beast
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
4/5
 C 
Sorcery
Choose a card type. Draw a card, then reveal the top card of your library. If the revealed card is the card type you chose, put it into your hand.
 C 
Enchantment – Aura
Enchant creature you control
Enchanted creature has hexproof.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Illus. Imad Awan
 C 
Creature – Beast
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Pelgovian Bull spares a creature, you may have target creature get -2/-2 until end of turn.
Illus. Fan-the-little-demon on DeviantArt
3/3
 C 
Artifact
{t}: You gain 1 life.
{3}, {t}, Sacrifice Glowing Elixir: You gain 5 life.
 C 
Enchantment
Whenever you cast an instant or sorcery spell, Arc Pylon deals 1 damage to target opponent.
Illus. Arkane Studios
 C 
Creature – Snake
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
{2}{g}: Serpentile Spitter gets +2/+2 until end of turn. Activate this ability only once each turn.
Illus. White-Mantis on DeviantArt
2/3
 C 
Instant
Target creature gets +1/+1 and gains indestructible until end of turn.
Many fall in the face of chaos, but not her. Not today.
Illus. Daryl Mandryk
 C 
Sorcery
If {b} was spent to cast this spell, you may have target creature get -2/-2 until end of turn.
Create two 2/2 white Knight tokens with vigilance.
 C 
Artifact
{t}: Add {g}, {u}, or {r} to your mana pool.
{g}{u}{r}, {t}: Target creature you control gains ulterior motive until end of turn. (If that creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Swamp
 
 B 
Basic Land – Swamp

Torch's Blaze (rare)
Submerged Reef (uncommon)
Primal Contention (uncommon)
Shaman Necromancer (uncommon)
Gentle Courser (common)
Tarot Game (common)
Aglar's Favor (common)
Pelgovian Bull (common)
Glowing Elixir (common)
Arc Pylon (common)
Serpentile Spitter (common)
Hard-Won Virtue (common)
Timely Rescue (common)
Trinket of Possibility (common)
Swamp (basic)