Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human
First strike
At the beginning of each end step, if you gained life this turn, you may pay {1}{w}. If you do, draw a card.
2/1
 U 
Sorcery
Return target instant or sorcery card from your graveyard to your hand. You may have Ingenious Excavation deal X damage to target creature, where X is the converted mana cost of the returned card. Exile Ingenious Excavation.
Illus. Paul Douglas
 U 
Instant
You get an experience counter. When you do, create a 1/1 red and white Human Soldier token for each experience counter you have.
"Look out. We got someone skulking around."
 U 
Sorcery
Create a token that’s a copy of target creature you control. If you’re not experienced, that token gains “Whenever this creature becomes the target of a spell or ability, sacrifice it.” Then, you get two experience counters. (A player with one or more experience counters is experienced.)
Illus. heaven-send-me on DeviantArt
 C 
Instant
All creatures get -1/-1 until end of turn.
Great is the weapon that cuts on its own.
 C 
Instant
Reveal the top five cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Illus. Andy Ramirez
 C 
Creature – Hound
At the beginning of your end step, if you didn’t attack with a creature this turn, sacrifice Flesh-Eating Mongrel.
5/2
 C 
Creature – Human
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Abbey Ascetic spares a creature, create a Treasure token. (It’s a colorless artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
3/3
 C 
Enchantment – Aura
Enchant creature you control
Enchanted creature has hexproof.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Illus. Imad Awan
 C 
Instant
Return target creature to its owner’s hand. If you are experienced, you gain 3 life. (A player with one or more experience counters is experienced.)
You get an experience counter.
“I am purified!”
Illus. francoyovich on DeviantArt
 C 
Land
Salt-Soaked Cove enters the battlefield tapped.
When Salt-Soaked Cove enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {u}, {r}, or {g}.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
A parasitic bond forged by the hunt.
 C 
Artifact Creature – Construct
District Arbiter gets +1/+1 as long as you control a multicolored permanent.
0/2
 C 
Instant
Destroy target creature that dealt damage this turn or target creature that was dealt damage this turn.
Draw a card.
“Honorable intentions and well made plans — all drowning in the blood that’s been spilled.”
Island
 
 B 
Basic Land – Island

Emily, Destined for Greatness (rare)
Ingenious Excavation (uncommon)
Ring for Reinforcements (uncommon)
Twin Shades (uncommon)
Dishearten (common)
Prospective Inspection (common)
Flesh-Eating Mongrel (common)
Abbey Ascetic (common)
Aglar's Favor (common)
Dazzling Light (common)
Salt-Soaked Cove (common)
Feral Call (common)
District Arbiter (common)
Calamitous Guilt (common)
Island (basic)