Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Warrior
Corroded Grotesque enters the battlefield tapped.
{1}{b}: Return Corroded Grotesque from your graveyard to the battlefield. Activate this ability only if you have the lowest life total or are tied for the lowest life total.
2/1
{1}{w}
 
 U 
Instant
Exile target creature. If you’re not experienced, return that card to the battlefield under its owner’s control at the beginning of the next end step. When that creature enters the battlefield this turn, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. Ecsian on DeviantArt
 U 
Sorcery
You get two experience counters. When you do, up to X target creatures can’t block this turn, where X is the number of experience counters you have.
 U 
Creature – Human Knight
Hexproof from multicolored
As long as any player controls a multicolored permanent, Castaway Knight gets +1/+0.
This man understands that adversity and existence are one and the same.
Illus. theartofl.tumblr.com
2/2
 C 
Land
Stone Market enters the battlefield tapped.
When Stone Market enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {w}, {b}, or {r}.
Illus. Corey Holst
 C 
Creature – Spirit
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Passive Apparition spares a creature, target opponent discards a card.
Illus. Artem Demura
4/3
 C 
Creature – Centaur Beast
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
4/5
 C 
Enchantment
When you cast Mighty Chorus, if {u} was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
Illus. blackyjunkgallery.tumblr.com
 C 
Sorcery
Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card.
“Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
 C 
Artifact
{2}, {t}, Sacrifice Petrified Statue: Search your library or graveyard for a basic land card, reveal it and put it into your hand. If you searched your library this way, shuffle it.
Illus. Anastasia Kiseliova
 C 
Sorcery
Add {u} or {b}. If a creature you control is under cover, add an additional {c}. (A creature is under cover as long as no opponent controls a creature with less power.)
 C 
Sorcery
Choose a card type. Draw a card, then reveal the top card of your library. If the revealed card is the card type you chose, put it into your hand.
 C 
Creature – Cat
Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1
 C 
Creature – Human Soldier
Whenever Watch Lower Guard attacks, another target attacking creature gets +0/+2 until end of turn.
3/1
Plains
 
 B 
Basic Land – Plains

Corroded Grotesque (rare)
Blink (uncommon)
Debilitating Drums (uncommon)
Castaway Knight (uncommon)
Stone Market (common)
Passive Apparition (common)
Gentle Courser (common)
Mighty Chorus (common)
Zealous Speech (common)
Petrified Statue (common)
Secret Ritual (common)
Tarot Game (common)
Leopard Cub (common)
Watch Lower Guard (common)
Plains (basic)