Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
![]() , : The next time a source of your choice an opponent controls would deal damage this turn, that damage is dealt to Penitent Cultist instead.
Illus. pin100 on DeviantArt
1/3
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Flying
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.) Whenever a creature you control spares a creature, you may exile target card from a graveyard.
Illus. Gianfranco Giove
1/2
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Create a token that’s a copy of target creature you control. If you’re not experienced, that token gains “Whenever this creature becomes the target of a spell or ability, sacrifice it.” Then, you get two experience counters. (A player with one or more experience counters is experienced.)
Illus. heaven-send-me on DeviantArt
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Equipped creature can’t be the target of spells or abilities.
Equipped creature has “ , : Tap target creature.”
Equip ![]()
Illus. Arkane Studios
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Reveal the top five cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Illus. Andy Ramirez
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Level up
![]() 2/2
Level 3-5 3/4 Level 6+ Menace 5/4
Illus. domeano on DeviantArt
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: Add , , or to your mana pool.
![]() ![]() , : Tap target artifact or creature. |
When Void Shard enters the battlefield, draw a card.
, , Discard a card, Sacrifice Void Shard: Destroy target nonland permanent an opponent controls. |
Enchant creature
Enchanted creature gets +2/+2. A parasitic bond forged by the hunt.
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Target creature gets -2/-2 until end of turn. Then if a creature you control is under cover, gain 1 life and draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
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Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn. When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand. |
At the beginning of your end step, if you didn’t attack with a creature this turn, sacrifice Flesh-Eating Mongrel.
5/2
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
![]() : Serpentile Spitter gets +2/+2 until end of turn. Activate this ability only once each turn.
Illus. White-Mantis on DeviantArt
2/3
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Flying
Despite the power of Sthan’s charms, not one could save him from the eternal grasp of death.
2/1
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Penitent Cultist
(rare)
Weald Bat
(uncommon)
Twin Shades
(uncommon)
Overseer's Music Box
(uncommon)
Prospective Inspection
(common)
Ruthless Warrior
(common)
Trinket of Ambition
(common)
Void Shard
(common)
Feral Call
(common)
Carnal Hunger
(common)
Tyvian Patriotism
(common)
Flesh-Eating Mongrel
(common)
Serpentile Spitter
(common)
Fallen Hero
(common)
Swamp
(basic)

: The next time a source of your choice an opponent controls would deal damage this turn, that damage is dealt to Penitent Cultist instead.



2/2
, 