Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
You get X experience counters.
Gain control of target creature with converted mana cost equal to or less than the number of experience counters you have.
Illus. Misha Ignatov
 U 
Creature – Human
When Match-Wielder enters the battlefield, if you received one or more experience counters this turn, it deals 2 damage to any target.
2/1
 U 
Instant
Target blocking creature gets +1/+1 for each of its colors.
Draw a card.
“I will protect the High Overseer with my life— for he will lead us to greatness!”
 U 
Creature – Human
When Keen Antiquarian enters the battlefield, you gain 1 life for each artifact you control.
She searches where others will not go, and sees what others will not see.
3/4
 C 
Instant
Return target creature to its owner’s hand. If you are experienced, you gain 3 life. (A player with one or more experience counters is experienced.)
You get an experience counter.
“I am purified!”
Illus. francoyovich on DeviantArt
 C 
Sorcery
Return target creature card from your graveyard to your hand. If it’s multicolored, draw a card.
“Wind blow us over this inky black wave,
Brother protect us from a watery grave.”
— folk rhyme for luck
Illus. Chris Bourassa
 C 
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player exiles that card.
Every night, the Outsider visits the dreams of those who give themselves fully to him.
Illus. Grayson James
 C 
Creature – Beast
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Pelgovian Bull spares a creature, you may have target creature get -2/-2 until end of turn.
Illus. Fan-the-little-demon on DeviantArt
3/3
 C 
Enchantment
When you cast Mighty Chorus, if {u} was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
Illus. blackyjunkgallery.tumblr.com
 C 
Artifact Creature – Construct
District Arbiter gets +1/+1 as long as you control a multicolored permanent.
0/2
 C 
Creature – Human Soldier
Defender
2/6
 C 
Artifact
When Void Shard enters the battlefield, draw a card.
{5}, {t}, Discard a card, Sacrifice Void Shard: Destroy target nonland permanent an opponent controls.
 C 
Creature – Centaur Beast
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
4/5
 C 
Creature – Drake
Flying
Whenever Aerial Steed attacks, another target attacking creature gains flying until end of turn.
1/5
Island
 
 B 
Basic Land – Island

Possession (rare)
Match-Wielder (uncommon)
Righteous Path (uncommon)
Keen Antiquarian (uncommon)
Dazzling Light (common)
Enigmatic Recovery (common)
Worship the Outsider (common)
Pelgovian Bull (common)
Mighty Chorus (common)
District Arbiter (common)
Draugh Guard (common)
Void Shard (common)
Gentle Courser (common)
Aerial Steed (common)
Island (basic)