Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You get two experience counters. When you do, draw a card for each experience counter you have.
They say that Mirenia was built with iron and silver, but words have a place on that pedestal as well.
Illus. Eidos Interactive
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Vigilance
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.) Whenever City Watch Recruiter spares a creature, create a 2/2 white Soldier creature token with vigilance.
Illus. Arkane Studios
4/4
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Destroy target attacking creature. Its controller gains life equal to its toughness.
“Back to the pit!”
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Haste
Whenever you cast an instant or sorcery spell, Rabid Gnasher gains menace until end of turn. 4/2
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Trample
Whenever Pelgovian Elk attacks, another target attacking creature gains trample until end of turn. 5/4
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: Add .
, : Add three mana in any combination of colors.As the quarry aged, more and more workers began to report hallucinations due to the increasingly degrading air quality of the surroundings.
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Defender
2/6
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Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card. “Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
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Flying
Whenever you cast a multicolored spell, scry 1. The risks a magpie takes to appease its greed are often kept in check by its desire to stay alive.
1/1
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At the beginning of your end step, if you didn’t attack with a creature this turn, sacrifice Flesh-Eating Mongrel.
5/2
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Reach
Crew 2
Illus. Arkane Studios
4/5
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Vigilance
Whenever you cast an instant or sorcery spell, Ravenous Occultist gets +1/+0 until end of turn and can’t be blocked this turn. 1/3
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All creatures get -1/-1 until end of turn.
Great is the weapon that cuts on its own.
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Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn.
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Haggle
(rare)
City Watch Recruiter
(uncommon)
Scathing Condemnation
(uncommon)
Rabid Gnasher
(uncommon)
Pelgovian Elk
(common)
Secluded Quarry
(common)
Draugh Guard
(common)
Zealous Speech
(common)
Mad-Eyed Magpie
(common)
Flesh-Eating Mongrel
(common)
Tallboy
(common)
Ravenous Occultist
(common)
Dishearten
(common)
Silent Awe
(common)
Swamp
(basic)




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