Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
![]() , : The next time a source of your choice an opponent controls would deal damage this turn, that damage is dealt to Penitent Cultist instead.
Illus. pin100 on DeviantArt
1/3
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You get two experience counters. When you do, up to X target creatures can’t block this turn, where X is the number of experience counters you have.
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Choose two —
• Tap target creature. • Destroy target creature with converted mana cost 2 or less. • Create two 1/1 black Rat creature tokens.
Illus. Steve Rolston
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Choose two —
• Target player puts a card from their hand on top of their library. • Tenacious Strike deals 1 damage to each creature. • Target creature you control fights target creature you don’t control. |
: Add , , or to your mana pool.
![]() ![]() , : Tap target artifact or creature. |
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First strike
1/3
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: Add .
, , Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.Castle Draugh oozes enough corruption to affect even the local flora and fauna.
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Tap or untap target creature, then you may tap or untap another target creature. Creatures tapped this way don’t untap during their controller’s next untap step.
“Did you feel that chill? We journey through darkness itself!”
Illus. Hugh Pindur
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Target creature gets +2/+2 until end of turn. All creatures able to block it this turn do so. You gain life equal to its power.
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When Vagarious Mystic enters the battlefield, if it's under cover, draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
“The way is lit. The path is clear.”
1/1
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All creatures get -1/-1 until end of turn.
Great is the weapon that cuts on its own.
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Enchant creature
Whenever enchanted creature attacks, each opponent loses 1 life and you gain life equal to the life lost this way. |
Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card. “Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
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Flying, deathtouch
“After initial reports from the Draughian Watch stating the ‘Bloodfly Concern’ was under control, authorities here in Tyvia now concede that the situation has worsened.” — excerpt from an article in Kestnian Muse
1/2
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Penitent Cultist
(rare)
Debilitating Drums
(uncommon)
Eldritch Strike
(uncommon)
Tenacious Strike
(uncommon)
Trinket of Ambition
(common)
Odessa's Vanguard
(common)
Warped Landscape
(common)
Emanating Chill
(common)
Offer Asylum
(common)
Vagarious Mystic
(common)
Dishearten
(common)
Sanguine Demeanor
(common)
Zealous Speech
(common)
Bloodfly
(common)
Swamp
(basic)

: The next time a source of your choice an opponent controls would deal damage this turn, that damage is dealt to Penitent Cultist instead.


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