Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of each combat, up to one target creature you control gains your choice of deathtouch, indestructible, or lifelink until end of turn.
The inhabitants of its shifting tents offer power, safety, or guile.
 U 
Creature – Human Warrior
{4}{g}: Target creature you control fights another target creature.
“When I say you’re in the ring, you’d best get in. You’ll find whatever’s in there is more amicable than me.”
Illus. Alin Alexandru
3/2
 U 
Creature – Zombie Shaman
Hexproof from blue and from red
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Shaman Necromancer spares a creature, return target creature or land card from your graveyard to your hand.
Illus. TheFirstAngel on DeviantArt
4/2
 U 
Creature – Hound
Level up {b}
1-3 Deathtouch 1/1
3+ Deathtouch, menace 1/2
Illus. Erik Nilsson
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
A parasitic bond forged by the hunt.
 C 
Creature – Spirit
Flying
Despite the power of Sthan’s charms, not one could save him from the eternal grasp of death.
2/1
 C 
Creature – Zombie
When Unclean Zombie enters the battlefield, you lose 2 life unless it's under cover (A creature is under cover as long as no opponent controls a creature with less power.)
2/3
 C 
Creature – Merfolk
Hexproof
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Italo Cerqueira
2/2
 C 
Creature – Human Soldier
Level up {1}{r/w} 3/2
Level 1-3 First strike 3/2
Level 4+ First strike, vigilance 4/3
Illus. BitSweet on DeviantArt
 C 
Creature – Bird
Flying
Whenever you cast a multicolored spell, scry 1.
The risks a magpie takes to appease its greed are often kept in check by its desire to stay alive.
1/1
 C 
Artifact
{t}: Add {g}, {u}, or {b} to your mana pool.
{g}{u}{b}, {t}: Up to two target creatures each get -2/-0 until end of turn.
 C 
Artifact
{t}: Add one mana of any color to your mana pool.
Sacrifice Outsider’s Rune: Put a level counter on target artifact or creature.
Illus. kimmiecat555 on DeviantArt
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+2.
When Fearsome Piety enters the battlefield, if {w} was spent to cast it, creatures you control gain vigilance until end of turn.
 C 
Instant
Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn.
Island
 
 B 
Basic Land – Island

Mercenary Hub (rare)
Flavian Arena-Master (uncommon)
Shaman Necromancer (uncommon)
Trained Hound (uncommon)
Feral Call (common)
Fallen Hero (common)
Unclean Zombie (common)
Siren's Scout (common)
Dauntless Crusader (common)
Mad-Eyed Magpie (common)
Trinket of Grief (common)
Whalebone Talisman (common)
Fearsome Piety (common)
Silent Awe (common)
Island (basic)