Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You get X experience counters, then Wind Blast deals X damage to each creature without flying. If you have five or more experience counters, Wind Blast deals X damage to each creature instead.
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Exile target creature. If you’re not experienced, return that card to the battlefield under its owner’s control at the beginning of the next end step. When that creature enters the battlefield this turn, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. Ecsian on DeviantArt
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Level up
1-3 Deathtouch 1/1 3+ Deathtouch, menace 1/2
Illus. Erik Nilsson
1/1
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Level up
![]() 2/2
Level 1-2 : Prevent the next 1 damage that would be dealt to any target this turn. 2/3
Level 3+ : Prevent the next 3 damage that would be dealt to any target this turn. 2/3 |
Tyvian Saloon enters the battlefield tapped.
When Tyvian Saloon enters the battlefield, return a land you control to its owner’s hand. : Add , , or .
Illus. 0111011001111000 on conceptart.org
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Trample
Whenever Pelgovian Elk attacks, another target attacking creature gains trample until end of turn. 5/4
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Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card. “Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
![]() : Serpentile Spitter gets +2/+2 until end of turn. Activate this ability only once each turn.
Illus. White-Mantis on DeviantArt
2/3
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Hexproof
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Italo Cerqueira
2/2
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At the beginning of your end step, if you didn’t attack with a creature this turn, sacrifice Flesh-Eating Mongrel.
5/2
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Tap target untapped creature you control. It deals damage equal to its power to any target.
"Right where it hurts!"
Illus. Joe Madureira
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Shopkeep Sentinel can block an additional creature each combat.
Illus. Eduardo Domínguez
2/5
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Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1
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Flying
Whenever Aerial Steed attacks, another target attacking creature gains flying until end of turn. 1/5
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Wind Blast
(rare)
Blink
(uncommon)
Trained Hound
(uncommon)
Cieran's Acolyte
(uncommon)
Tyvian Saloon
(common)
Pelgovian Elk
(common)
Zealous Speech
(common)
Serpentile Spitter
(common)
Siren's Scout
(common)
Flesh-Eating Mongrel
(common)
Increased Aggression
(common)
Shopkeep Sentinel
(common)
Leopard Cub
(common)
Aerial Steed
(common)
Island
(basic)




: Prevent the next 1 damage that would be dealt to any target this turn. 2/3
, or 
