Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all creatures. You get an experience counter for each creature destroyed this way.
If you have eight or more experience counters, draw a card.
 U 
Instant
When target creature an opponent controls dies this turn, you gain 4 life. Target creature you control fights that creature.
 U 
Creature – Zombie Shaman
Hexproof from blue and from red
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Shaman Necromancer spares a creature, return target creature or land card from your graveyard to your hand.
Illus. TheFirstAngel on DeviantArt
4/2
 U 
Sorcery
Search your library for a Swamp card and reveal it. If a creature you control spared another creature this turn, put that card onto the battlefield tapped. Otherwise, put it into your hand. Then, shuffle your library.
 C 
Creature – Human Cleric
Level up {1}{w/b} 3/4
Level 1-2 Lifelink 3/5
Level 3+ Lifelink 4/5
Illus. christophercielos on DeviantArt
 C 
Creature – Elemental
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
4/1
 C 
Artifact
{t}: Add one mana of any color to your mana pool.
Sacrifice Outsider’s Rune: Put a level counter on target artifact or creature.
Illus. kimmiecat555 on DeviantArt
 C 
Enchantment
When you cast Mighty Chorus, if {u} was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
Illus. blackyjunkgallery.tumblr.com
 C 
Instant
Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn.
 C 
Instant
Target creature gets +1/+1 and gains indestructible until end of turn.
Many fall in the face of chaos, but not her. Not today.
Illus. Daryl Mandryk
 C 
Creature – Human Soldier
Whenever Watch Lower Guard attacks, another target attacking creature gets +0/+2 until end of turn.
3/1
 C 
Artifact Creature – Construct
District Arbiter gets +1/+1 as long as you control a multicolored permanent.
0/2
 C 
Creature – Human Shaman
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Brigmore Witch spares a creature, target opponent loses 2 life.
5/3
 C 
Sorcery
Untap target creature and gain control of it until end of turn. It gains haste. If you are experienced, it also gets +2/+0 until end of turn. (A player with one or more experience counters is experienced.)
You get an experience counter.
Island
 
 B 
Basic Land – Island

Touch of the Void (rare)
Primal Contention (uncommon)
Shaman Necromancer (uncommon)
Guilty Harvest (uncommon)
Pious Vestal (common)
Freakish Lightning (common)
Whalebone Talisman (common)
Mighty Chorus (common)
Silent Awe (common)
Hard-Won Virtue (common)
Watch Lower Guard (common)
District Arbiter (common)
Brigmore Witch (common)
Temporary Custody (common)
Island (basic)