Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Separate all nonland permanents target player controls into two piles. That player returns all permanents in the pile of their choice to their hand.
After the dam barrier broke, Pelgov became a breeding ground for rats, crabs, and other critters.
 
 R 
Instant
Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
At the beginning of the next end step, return to the battlefield all creature cards in your graveyard that were put there from the battlefield this turn.
Perched at the very precipice of oblivion.
Illus. uraniumraptor.tumblr.com
 U 
Sorcery
Return target instant or sorcery card from your graveyard to your hand. You may have Ingenious Excavation deal X damage to target creature, where X is the converted mana cost of the returned card. Exile Ingenious Excavation.
Illus. Paul Douglas
 U 
Creature – Boar
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Loping Warthog can't be blocked by more than one creature.
4/2
 U 
Sorcery
Choose two —
• Target creature loses all abilities until end of turn.
• Critical Strike deals 2 damage to any target.
• Target opponent discards a card at random.
 C 
Creature – Human Soldier
Defender
2/6
 C 
Enchantment – Aura
Enchant creature you control
Enchanted creature has hexproof.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Illus. Imad Awan
 C 
Enchantment – Aura
Enchant land
Enchanted land has “{t}: Add two mana in any combination of colors.”
 C 
Land
{t}: Add {c}.
{5}, {t}: Add three mana in any combination of colors.
As the quarry aged, more and more workers began to report hallucinations due to the increasingly degrading air quality of the surroundings.
 C 
Creature – Centaur Beast
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
4/5
 C 
Artifact
{t}: Add {w}, {b}, or {r} to your mana pool.
{w}{b}{r}, {t}: Trinket of Malice deals 1 damage to target creature. That creature loses all abilities until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/-1 and has haste and menace.
“I fear no demon, for the greatest monster lies inside!”
 C 
Creature – Spirit
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Passive Apparition spares a creature, target opponent discards a card.
Illus. Artem Demura
4/3
 C 
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Creatures in the flooded district live by one rule: consume or be consumed.
Forest
 
 B 
Basic Land – Forest

Restrained Flood (rare, foil)
Death's Door (rare)
Ingenious Excavation (uncommon)
Loping Warthog (uncommon)
Critical Strike (uncommon)
Draugh Guard (common)
Aglar's Favor (common)
Verdant Petals (common)
Secluded Quarry (common)
Gentle Courser (common)
Trinket of Malice (common)
Predator's Grace (common)
Passive Apparition (common)
Consume Strength (common)
Forest (basic)