Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Separate all nonland permanents target player controls into two piles. That player returns all permanents in the pile of their choice to their hand.
After the dam barrier broke, Pelgov became a breeding ground for rats, crabs, and other critters.
 U 
Sorcery
Choose two —
• Tap target creature.
• Destroy target creature with converted mana cost 2 or less.
• Create two 1/1 black Rat creature tokens.
Illus. Steve Rolston
 U 
Creature – Human Shaman
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Whenever a creature dealt damage by Bonehoard Mystic dies this turn, add {g} or {r}. Until end of turn, you don’t lose this mana as steps and phases end.
2/1
 U 
Instant
You get an experience counter. When you do, create a 1/1 red and white Human Soldier token for each experience counter you have.
"Look out. We got someone skulking around."
 C 
Creature – Insect
Whenever Skittering Rootfinder deals combat damage to a player, if it’s under cover, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. face zero on artstation.com
2/4
 C 
Sorcery
Untap target creature and gain control of it until end of turn. It gains haste. If you are experienced, it also gets +2/+0 until end of turn. (A player with one or more experience counters is experienced.)
You get an experience counter.
 C 
Creature – Zombie
When Unclean Zombie enters the battlefield, you lose 2 life unless it's under cover (A creature is under cover as long as no opponent controls a creature with less power.)
2/3
 C 
Creature – Cat
Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1
 C 
Instant
Counter target noncreature spell.
Draw a card.
In the streets of Mirenia, they cut the flesh of the dead, and trap the lightning from the sky.
Illus. Arkane Studios
 C 
Sorcery
Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card.
“Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
 C 
Artifact
{t}: Add {g}, {u}, or {r} to your mana pool.
{g}{u}{r}, {t}: Target creature you control gains ulterior motive until end of turn. (If that creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
 C 
Instant
Tap or untap target creature, then you may tap or untap another target creature. Creatures tapped this way don’t untap during their controller’s next untap step.
“Did you feel that chill? We journey through darkness itself!”
Illus. Hugh Pindur
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+2.
When Fearsome Piety enters the battlefield, if {w} was spent to cast it, creatures you control gain vigilance until end of turn.
 C 
Land
Salt-Soaked Cove enters the battlefield tapped.
When Salt-Soaked Cove enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {u}, {r}, or {g}.
Forest
 
 B 
Basic Land – Forest

Restrained Flood (rare)
Eldritch Strike (uncommon)
Bonehoard Mystic (uncommon)
Ring for Reinforcements (uncommon)
Skittering Rootfinder (common)
Temporary Custody (common)
Unclean Zombie (common)
Leopard Cub (common)
Scatter Arc (common)
Zealous Speech (common)
Trinket of Possibility (common)
Emanating Chill (common)
Fearsome Piety (common)
Salt-Soaked Cove (common)
Forest (basic)