Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all creatures. You get an experience counter for each creature destroyed this way.
If you have eight or more experience counters, draw a card.
 U 
Instant
Return target spell to its owner’s hand. If you are experienced, counter that spell instead. Then, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. yinfaowei on DeviantArt
 U 
Land
{t}: Add {c} to your mana pool.
{4}, {t}: Exile target creature you control. At the beginning of the next end step, return it to the battlefield tapped under its owner’s control.
The brothels are inseparable from the distilleries.
Illus. ark4n on DeviantArt
 U 
Artifact – Equipment
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has reach.
1+ Equipped creature has deathtouch.
Illus. Eidos Interactive
 C 
Creature – Cat
Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1
 C 
Creature – Spirit
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Passive Apparition spares a creature, target opponent discards a card.
Illus. Artem Demura
4/3
 C 
Creature – Ooze
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. HyeRim Hwang
1/1
 C 
Artifact Creature – Construct
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Shopkeep Sentinel can block an additional creature each combat.
Illus. Eduardo Domínguez
2/5
 C 
Creature – Human Cleric
Level up {1}{w/b} 3/4
Level 1-2 Lifelink 3/5
Level 3+ Lifelink 4/5
Illus. christophercielos on DeviantArt
 C 
Creature – Elemental
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
4/1
 C 
Creature – Bird
Flying
When Glittering Roc enters the battlefield, if {r} was spent to cast it, it gain haste until end of turn.
Illus. Artem Cheshirsky
3/3
 C 
Instant
Tap or untap target creature, then you may tap or untap another target creature. Creatures tapped this way don’t untap during their controller’s next untap step.
“Did you feel that chill? We journey through darkness itself!”
Illus. Hugh Pindur
 C 
Sorcery
Each opponent sacrifices two lands.
 C 
Artifact
When Void Shard enters the battlefield, draw a card.
{5}, {t}, Discard a card, Sacrifice Void Shard: Destroy target nonland permanent an opponent controls.
Forest
 
 B 
Basic Land – Forest

Touch of the Void (rare)
Bend Time (uncommon)
Cursed Brothel (uncommon)
Trusty Crossbow (uncommon)
Leopard Cub (common)
Passive Apparition (common)
Pigmented Ooze (common)
Shopkeep Sentinel (common)
Pious Vestal (common)
Freakish Lightning (common)
Glittering Roc (common)
Emanating Chill (common)
Magmatic Collapse (common)
Void Shard (common)
Forest (basic)