Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Sorcerous Suppressor enters the battlefield, you may return target creature to its owner’s hand. If it’s under cover, you may return an additional creature to its owner’s hand. (A creature is under cover as long as no opponent controls a creature with less power.)
3/2
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Level up 6 (6: Put a level counter on this. Level up only as a sorcery.)
, : This permanent deals 1 damage to target creature.
1+ , : This permanent deals 2 damage to target creature.
Illus. Arkane Studios
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Hexproof from blue and from red
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.) Whenever Shaman Necromancer spares a creature, return target creature or land card from your graveyard to your hand.
Illus. TheFirstAngel on DeviantArt
4/2
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Exile target creature unless its controller exiles the top X cards of their library, where X is equal to that creature’s converted mana cost.
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Defender
When Obstructing Rubble enters the battlefield, target opponent reveals a card from their hand. 0/4
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Enchant creature
Enchanted creature gets +2/+2. A parasitic bond forged by the hunt.
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When Void Shard enters the battlefield, draw a card.
, , Discard a card, Sacrifice Void Shard: Destroy target nonland permanent an opponent controls. |
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Shopkeep Sentinel can block an additional creature each combat.
Illus. Eduardo Domínguez
2/5
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When Insatiable Swine enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Illus. betawho on Reddit
3/3
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Whenever Skittering Rootfinder deals combat damage to a player, if it’s under cover, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. face zero on artstation.com
2/4
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Flying, trample
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Ricardo Pérez Rosete
2/2
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Brigmore Witch spares a creature, target opponent loses 2 life. 5/3
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Defender
2/6
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Flying
When Glittering Roc enters the battlefield, if was spent to cast it, it gain haste until end of turn.
Illus. Artem Cheshirsky
3/3
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Sorcerous Suppressor
(rare)
Draughian Watchtower
(uncommon)
Shaman Necromancer
(uncommon)
Outsider's Influence
(uncommon)
Obstructing Rubble
(common)
Feral Call
(common)
Void Shard
(common)
Shopkeep Sentinel
(common)
Insatiable Swine
(common)
Skittering Rootfinder
(common)
Fungal Floater
(common)
Brigmore Witch
(common)
Draugh Guard
(common)
Glittering Roc
(common)
Island
(basic)

: This permanent deals 1 damage to target creature.




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