Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When target creature an opponent controls dies this turn, you gain 4 life. Target creature you control fights that creature.
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At the beginning of combat on your turn, you may pay X. If you do, gain control of target creature with power X or less until end of turn. It gains haste and ulterior motive until end of turn. (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Arkane Studios
3/2
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Trample
Whenever Lurking Vindicator deals combat damage to a player, if you control a creature that’s under cover, draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. Sylvia Machgeels
3/2
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Return target instant or sorcery card from your graveyard to your hand. You may have Ingenious Excavation deal X damage to target creature, where X is the converted mana cost of the returned card. Exile Ingenious Excavation.
Illus. Paul Douglas
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Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
: Banded Crusher gets +1/-1 until end of turn.1/3
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Flying
When Glittering Roc enters the battlefield, if was spent to cast it, it gain haste until end of turn.
Illus. Artem Cheshirsky
3/3
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Target creature gets +2/+2 until end of turn. All creatures able to block it this turn do so. You gain life equal to its power.
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: Add .
, : Add three mana in any combination of colors.As the quarry aged, more and more workers began to report hallucinations due to the increasingly degrading air quality of the surroundings.
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When Unclean Zombie enters the battlefield, you lose 2 life unless it's under cover (A creature is under cover as long as no opponent controls a creature with less power.)
2/3
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Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card. “Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
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If you are experienced, scry 1. (A player with one or more experience counters is experienced.)
Draw a card. |
Target creature gets +2/+1 and gains trample until end of turn.
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Whenever Novice Combatant deals combat damage to a player, you get that many experience counters.
2/2
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Destroy target creature that dealt damage this turn or target creature that was dealt damage this turn.
Draw a card. “Honorable intentions and well made plans — all drowning in the blood that’s been spilled.”
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Primal Contention
(uncommon, foil)
The Hebret Brothers
(rare)
Lurking Vindicator
(uncommon)
Ingenious Excavation
(uncommon)
Banded Crusher
(uncommon)
Glittering Roc
(common)
Offer Asylum
(common)
Secluded Quarry
(common)
Unclean Zombie
(common)
Zealous Speech
(common)
Dark Vision
(common)
Rush of Adrenaline
(common)
Novice Combatant
(common)
Calamitous Guilt
(common)
Plains
(basic)







: Add
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