Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return target artifact card with converted mana cost 3 or less from your graveyard to your hand. You gain 3 life.
Scavenging supply items and trinkets lost by former adventurers is a common campsite operation.
 U 
Instant
Exile target creature unless its controller exiles the top X cards of their library, where X is equal to that creature’s converted mana cost.
 U 
Enchantment
As Oppressive Atmosphere enters the battlefield, choose a color.
Creatures of the chosen color can’t attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
 U 
Sorcery
Create a token that’s a copy of target creature you control. If you’re not experienced, that token gains “Whenever this creature becomes the target of a spell or ability, sacrifice it.” Then, you get two experience counters. (A player with one or more experience counters is experienced.)
Illus. heaven-send-me on DeviantArt
 C 
Instant
Target creature gets +2/+1 and gains trample until end of turn.
 C 
Land
Flooded District enters the battlefield tapped.
When Flooded District enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {g}, {u}, or {b}.
 C 
Instant
Reveal the top five cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Illus. Andy Ramirez
 C 
Instant
Counter target noncreature spell.
Draw a card.
In the streets of Mirenia, they cut the flesh of the dead, and trap the lightning from the sky.
Illus. Arkane Studios
 C 
Creature – Elemental
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
4/1
 C 
Enchantment – Aura
Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn.
When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand.
 C 
Artifact
{t}: Add {w}, {u}, or {r} to your mana pool.
{w}{u}{r}, {t}: Tap target artifact or creature.
 C 
Creature – Spirit
Flying
Despite the power of Sthan’s charms, not one could save him from the eternal grasp of death.
2/1
 C 
Enchantment – Aura
Enchant land
Enchanted land has “{t}: Add two mana in any combination of colors.”
 C 
Instant
Up to two target creatures each get -3/-0 until end of turn.
If {g} was spent to cast this spell, you may untap target land.
Draw a card.
Island
 
 B 
Basic Land – Island

Scrounge for Trinkets (rare)
Outsider's Influence (uncommon)
Oppressive Atmosphere (uncommon)
Twin Shades (uncommon)
Rush of Adrenaline (common)
Flooded District (common)
Prospective Inspection (common)
Scatter Arc (common)
Freakish Lightning (common)
Tyvian Patriotism (common)
Trinket of Ambition (common)
Fallen Hero (common)
Verdant Petals (common)
Sewer Gloom (common)
Island (basic)