Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target creature or planeswalker. That permanent leaving the battlefield doesn’t cause abilities to trigger this turn.
“No one will know of your absence until it’s too late.”
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Hexproof from blue and from red
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.) Whenever Shaman Necromancer spares a creature, return target creature or land card from your graveyard to your hand.
Illus. TheFirstAngel on DeviantArt
4/2
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Level up 6 (6: Put a level counter on this. Level up only as a sorcery.)
, : This permanent deals 1 damage to target creature.
1+ , : This permanent deals 2 damage to target creature.
Illus. Arkane Studios
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Return target instant or sorcery card from your graveyard to your hand. You may have Ingenious Excavation deal X damage to target creature, where X is the converted mana cost of the returned card. Exile Ingenious Excavation.
Illus. Paul Douglas
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Flying, trample
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Ricardo Pérez Rosete
2/2
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Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn.
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Passive Apparition spares a creature, target opponent discards a card.
Illus. Artem Demura
4/3
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Whenever Watch Lower Guard attacks, another target attacking creature gets +0/+2 until end of turn.
3/1
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Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1
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Enchant creature
Enchanted creature gets +3/+2. When Fearsome Piety enters the battlefield, if was spent to cast it, creatures you control gain vigilance until end of turn. |
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Howling Screech deals X damage to any target, where X is the number of colors among permanents you control.
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Pest Control deals 2 damage to each of up to two target creatures with flying.
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: Add , , or to your mana pool.
![]() ![]() , : Up to two target creatures each get -2/-0 until end of turn. |
Salt-Soaked Cove enters the battlefield tapped.
When Salt-Soaked Cove enters the battlefield, return a land you control to its owner’s hand. : Add , , or . |
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Suffocate in Silence
(rare)
Shaman Necromancer
(uncommon)
Draughian Watchtower
(uncommon)
Ingenious Excavation
(uncommon)
Fungal Floater
(common)
Silent Awe
(common)
Passive Apparition
(common)
Watch Lower Guard
(common)
Leopard Cub
(common)
Fearsome Piety
(common)
Howling Screech
(common)
Pest Control
(common)
Trinket of Grief
(common)
Salt-Soaked Cove
(common)
Swamp
(basic)



: This permanent deals 1 damage to target creature.

