Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
You get X experience counters, then Wind Blast deals X damage to each creature without flying. If you have five or more experience counters, Wind Blast deals X damage to each creature instead.
 U 
Creature – Shapeshifter
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
{u}: Banded Crusher gets +1/-1 until end of turn.
1/3
 U 
Creature – Human Warrior
{4}{g}: Target creature you control fights another target creature.
“When I say you’re in the ring, you’d best get in. You’ll find whatever’s in there is more amicable than me.”
Illus. Alin Alexandru
3/2
 U 
Creature – Bat
Flying
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever a creature you control spares a creature, you may exile target card from a graveyard.
Illus. Gianfranco Giove
1/2
 C 
Sorcery
Destroy target artifact or enchantment. If you are experienced, exile that permanent instead. (A player with one or more experience counters is experienced.)
You get an experience counter.
 C 
Sorcery
Tap target untapped creature you control. It deals damage equal to its power to any target.
"Right where it hurts!"
Illus. Joe Madureira
 C 
Creature – Fungus Mutant
Flying, trample
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Ricardo Pérez Rosete
2/2
 C 
Creature – Spirit
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Passive Apparition spares a creature, target opponent discards a card.
Illus. Artem Demura
4/3
 C 
Creature – Elf Shaman
{t}: Add {g}. If a creature you control spared another creature this turn, add {g}{g} instead.
Illus. Angelika Kruczek
0/3
 C 
Creature – Snake
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
{2}{g}: Serpentile Spitter gets +2/+2 until end of turn. Activate this ability only once each turn.
Illus. White-Mantis on DeviantArt
2/3
 C 
Artifact
{t}: Add {g}, {u}, or {r} to your mana pool.
{g}{u}{r}, {t}: Target creature you control gains ulterior motive until end of turn. (If that creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
 C 
Creature – Cat
Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1
 C 
Sorcery
Return target creature card from your graveyard to your hand. If it’s multicolored, draw a card.
“Wind blow us over this inky black wave,
Brother protect us from a watery grave.”
— folk rhyme for luck
Illus. Chris Bourassa
 C 
Land
Salt-Soaked Cove enters the battlefield tapped.
When Salt-Soaked Cove enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {u}, {r}, or {g}.
Island
 
 B 
Basic Land – Island

Wind Blast (rare)
Banded Crusher (uncommon)
Flavian Arena-Master (uncommon)
Weald Bat (uncommon)
Shock Wave (common)
Increased Aggression (common)
Fungal Floater (common)
Passive Apparition (common)
Advocate of Accord (common)
Serpentile Spitter (common)
Trinket of Possibility (common)
Leopard Cub (common)
Enigmatic Recovery (common)
Salt-Soaked Cove (common)
Island (basic)