Districts of Kestner: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Flagrant Mockery White Rare 6{5}{w} Enchantment – Aura Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Whenever an opponent casts a spell, if it has a single target, change its target to enchanted creature if able.
1 1564359323 on 29 Jul 2019 by Onygox
2 Blink White Uncommon 2{1}{w} Instant Exile target creature. If you’re not experienced, return that card to the battlefield under its owner’s control at the beginning of the next end step. When that creature enters the battlefield this turn, you get an experience counter. (A player with one or more experience counters is experienced.) 1 1504198114 on 31 Aug 2017 by Onygox
3 Blood Ox White Common 4{3}{w} Creature – Beast 2 4 Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Blood Ox spares a creature, untap target creature you control.
0
4 Calamitous Guilt White Common 5{4}{w} Instant Destroy target creature that dealt damage this turn or target creature that was dealt damage this turn.
Draw a card.
0
5 Callous Preacher White Rare 4{3}{w} Creature – Human 3 2 Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Callous Preacher spares a creature, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield under your control.
1 1526049455 on 11 May 2018 by SecretInfiltrator
6 Castaway Knight White Uncommon 2{1}{w} Creature – Human Knight 2 2 Hexproof from multicolored
As long as any player controls a multicolored permanent, Castaway Knight gets +1/+0.
4 1530611215 on 3 Jul 2018 by Vitenka
7 Chivalrous Spirit White Common 1{w} Enchantment – Aura Enchant creature
Whenever you cast a noncreature spell, enchanted creature gets +1/+1 until end of turn.
6 1551621746 on 3 Mar 2019 by SecretInfiltrator
8 Cieran's Acolyte White Uncommon 2{1}{w} Creature – Human Cleric Level up {3}{w} 2/2
Level 1-2 {t}: Prevent the next 1 damage that would be dealt to any target this turn. 2/3
Level 3+ {t}: Prevent the next 3 damage that would be dealt to any target this turn. 2/3
0
9 City Watch Recruiter White Uncommon 6{5}{w} Creature – Human Soldier 4 4 Vigilance
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever City Watch Recruiter spares a creature, create a 2/2 white Soldier creature token with vigilance.
0
10 Death's Door White Rare 2{1}{w} Instant Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
At the beginning of the next end step, return to the battlefield all creature cards in your graveyard that were put there from the battlefield this turn.
0
11 Draugh Guard White Common 4{3}{w} Creature – Human Soldier 2 6 Defender 0
12 Emily's Preparations White Common 1{w} Sorcery Creatures you control gain lifelink until end of turn. 7 1551589599 on 3 Mar 2019 by dude1818
13 Emily, Destined for Greatness White Rare 1{w} Legendary Creature – Human 2 1 Lifelink
At the beginning of each end step, if you gained life this turn, you may pay {1}{w}. If you do, draw a card.
6 1540042111 on 20 Oct 2018 by Tahazzar
14 Fallen Hero White Common 2{1}{w} Creature – Spirit 2 1 Flying 0
15 Hard-Won Virtue White Common 2{1}{w} Instant Target creature gets +1/+1 and gains indestructible until end of turn. 0
16 Keen Antiquarian White Uncommon 5{4}{w} Creature – Human 3 4 When Keen Antiquarian enters the battlefield, you gain 1 life for each artifact you control. 0
17 Leopard Cub White Common 1{w} Creature – Cat 1 1 10 1528512101 on 9 Jun 2018 by Onygox
18 Mirenian Scholar White Uncommon 1{w} Creature – Human Wizard 1 2 {1}{w}, {t}: Tap target creature. This ability costs {1} less to activate if you’ve cast a noncreature spell this turn. 0
19 Novice Officer White None 1{w} Creature – Human Soldier 1 1 When Novice Officer dies, if you have one or more experience counters, create a 1/1 red and white Soldier creature token. 0
20 Odessa's Vanguard White Common 2{1}{w} Creature – Human Soldier 1 3 First strike 1 1540298224 on 23 Oct 2018 by Tahazzar
21 Oppressive Atmosphere White Uncommon 3{2}{w} Enchantment As Oppressive Atmosphere enters the battlefield, choose a color.
Creatures of the chosen color can’t attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
4 1529357686 on 18 Jun 2018 by HarrisonA
22 Overseer Initiate White Common 3{2}{w} Creature – Human 1 3 Vigilance, prowess 0
23 Penitent Cultist White Rare 2{1}{w} Creature – Human Cleric 1 3 Vigilance
{1}{w}, {t}: The next time a source of your choice an opponent controls would deal damage this turn, that damage is dealt to Penitent Cultist instead.
2 1562682250 on 9 Jul 2019 by Vitenka
24 Righteous Path White Uncommon 2{1}{w} Instant Target blocking creature gets +1/+1 for each of its colors.
Draw a card.
1 1529897183 on 25 Jun 2018 by Onygox
25 Scathing Condemnation White Uncommon 1{w} Instant Destroy target attacking creature. Its controller gains life equal to its toughness. 2 1555273534 on 14 Apr 2019 by Link
26 Scrounge for Trinkets White Rare 1{w} Sorcery Return target artifact card with converted mana cost 3 or less from your graveyard to your hand. You gain 3 life. 2 1568432720 on 14 Sep 2019 by Onygox
27 Shock Wave White Common 2{1}{w} Sorcery Destroy target artifact or enchantment. If you are experienced, exile that permanent instead. (A player with one or more experience counters is experienced.)
You get an experience counter.
0
28 Touch of the Void White Rare 5{3}{w}{w} Sorcery Destroy all creatures. You get an experience counter for each creature destroyed this way.
If you have eight or more experience counters, draw a card.
0
29 Tyvian Judiciary White Mythic 5{4}{w} Creature – Angel 3 4 Flying
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Tyvian Judiciary spares a creature, you may exile it rather than returning it to its owner’s hand.
0
30 Tyvian Patriotism White Common 5{4}{w} Enchantment – Aura Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn.
When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand.
1 1565271707 on 8 Aug 2019 by Tahazzar
31 Valiant Verdict White Uncommon 6{5}{w} Sorcery Exile target creature with power 3 or greater. You gain life equal to that creature’s toughness. 0
32 Watch Lower Guard White Common 2{1}{w} Creature – Human Soldier 3 1 Whenever Watch Lower Guard attacks, another target attacking creature gets +0/+2 until end of turn. 0
33 Aerial Steed Blue Common 4{3}{u} Creature – Drake 1 5 Flying
Whenever Aerial Steed attacks, another target attacking creature gains flying until end of turn.
2 1566974672 on 28 Aug 2019 by Circeus
34 Aglar's Favor Blue Common 2{1}{u} Enchantment – Aura Enchant creature you control
Enchanted creature has hexproof.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
3 1533999030 on 11 Aug 2018 by SecretInfiltrator
35 Apprentice Artificer Blue None 2{1}{u} Creature – Human 1 1 When Apprentice Artificer enters the battlefield, you get an experience counter. 0
36 Banded Crusher Blue Uncommon 3{2}{u} Creature – Shapeshifter 1 3 Ulterior motive 2 (If this creature would deal combat damage to a player, you may instead have it deal 2 damage to a creature that player controls.)
{u}: Banded Crusher gets +1/-1 until end of turn.
1 1528229732 on 5 Jun 2018 by Onygox
37 Bend Time Blue Uncommon 3{2}{u} Instant Return target spell to its owner’s hand. If you are experienced, counter that spell instead. Then, you get an experience counter. (A player with one or more experience counters is experienced.) 0
38 Boggle the Mind Blue Rare 1{x}{u} Instant Counter target creature spell unless its controller pays {1} for each color of mana spent to cast this spell. If a spell is countered this way, draw a card. 7 1530045432 on 26 Jun 2018 by SecretInfiltrator
39 Bone-Clad Survivor Blue Common 6{5}{u} Creature – Human 3 7 This spell costs {2} less to cast if you control a creature that's under cover (A creature is under cover as long as no opponent controls a creature with less power.). 2 1565905876 on 15 Aug 2019 by dude1818
40 Brigmore Suppressor Blue Rare 5{4}{u} Creature – Human Wizard 3 2 When Brigmore Suppressor enters the battlefield, you may return target creature to its owner’s hand. If it’s under cover, you may return an additional creature to its owner’s hand. (A creature is under cover as long as no opponent controls a creature with less power.) 0
41 Dark Vision Blue Common 1{u} Instant If you are experienced, scry 1. (A player with one or more experience counters is experienced.)
Draw a card.
0
42 Emanating Chill Blue Common 4{3}{u} Instant Tap or untap target creature, then you may tap or untap another target creature. Creatures tapped this way don’t untap during their controller’s next untap step. 1 1554953300 on 11 Apr 2019 by Onygox
43 Hypnotic Ripples Blue Uncommon 1{u} Enchantment {3}{u}: Target creature gets -2/-0 until end of turn. 0
44 Kestnian Augur Blue Uncommon 2{1}{u} Creature – Human 1 2 When Kestnian Augur enters the battlefield, look at the top three cards of your library. You may reveal a multicolored card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 1 1554731093 on 8 Apr 2019 by dude1818
45 Mad-Eyed Magpie Blue Common 1{u} Creature – Bird 1 1 Flying
Whenever you cast a multicolored spell, scry 1.
2 1541600935 on 7 Nov 2018 by Tahazzar
46 Obstructing Rubble Blue Common 1{u} Creature – Wall 0 4 When Obstructing Rubble enters the battlefield, target opponent reveals a card from their hand at random. 0
47 Outsider's Influence Blue Uncommon 2{1}{u} Instant Exile target creature unless its controller exiles the top X cards of their library, where X is equal to that creature’s converted mana cost. 1 1551621858 on 3 Mar 2019 by SecretInfiltrator
48 Poppy Serum Blue Common 1{u} Instant Untap target creature. It gains hexproof until end of turn. 0
49 Possession Blue Rare 3{x}{1}{u}{u} Instant You get X experience counters.
Gain control of target creature with converted mana cost equal to or less than the number of experience counters you have.
2 1552678046 on 15 Mar 2019 by dude1818
50 Prodigious Oracle Blue Mythic 7{6}{u} Instant Look at the top seven cards of your library. For each card type, you may reveal a card of that type from among those cards and put it into your hand. Put the rest on the bottom of your library in any order. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) 0
51 Restrained Flood Blue Rare 4{3}{u} Sorcery Separate all nonland permanents target player controls into two piles. That player returns all permanents in the pile of their choice to their hand. 1 1526368321 on 15 May 2018 by SecretInfiltrator
52 Scatter Arc Blue Common 4{3}{u} Instant Counter target noncreature spell.
Draw a card.
1 1528866095 on 13 Jun 2018 by Onygox
53 Siren's Scout Blue Common 4{3}{u} Creature – Merfolk 2 2 Hexproof
Ulterior motive 1 (If this creature would deal combat damage to a player, you may instead have it deal 1 damage to a creature that player controls.)
0
54 Tarot Game Blue Common 2{1}{u} Sorcery Choose a card type. Draw a card, then reveal the top card of your library. If the revealed card is the card type you chose, put it into your hand. 1 1544694633 on 13 Dec 2018 by Vitenka
55 Twin Shades Blue Uncommon 3{2}{u} Sorcery Create a token that’s a copy of target creature you control. If you’re not experienced, that token gains “Whenever this creature becomes the target of a spell or ability, sacrifice it.” Then, you get two experience counters. (A player with one or more experience counters is experienced.) 0
56 Windrider Faerie Blue Common 2{1}{u} Creature – Faerie 2 1 Flash
Flying
0
57 Assassinate Black Common 3{2}{b} Sorcery Destroy target tapped creature. 1 1506889313 on 1 Oct 2017 by Onygox
58 Blood Thirst Black Common 1{b} Instant Target creature gains deathtouch and lifelink until end of turn. 1 1551621476 on 3 Mar 2019 by SecretInfiltrator
59 Brigmore Witch Black Common 5{4}{b} Creature – Human Shaman 5 3 Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Brigmore Witch spares a creature, target opponent loses 2 life.
0
60 Carnal Hunger Black Common 2{1}{b} Instant Target creature gets -2/-2 until end of turn. Then if a creature you control is under cover, gain 1 life and draw a card. (A creature is under cover as long as no opponent controls a creature with less power.) 0
61 Chilling Reanimations Black None 4{3}{b} Creature – Skeleton 3 3 Whenever Chilling Reanimations attacks, each opponent loses 1 life. 0
62 Corroded Grotesque Black Rare 1{b} Creature – Zombie Warrior 2 1 Corroded Grotesque can’t block.
{1}{b}: Return Corroded Grotesque from your graveyard to the battlefield. Activate this ability only if you have the lowest life total or are tied for the lowest life total.
0
63 Decompose In Infamy Black Uncommon 4{3}{b} Sorcery Search your library for a card with converted mana cost 3 or less, reveal it, and put it into your hand. Then shuffle your library.
Exile up to three target cards from a single graveyard.
1 1536327438 on 7 Sep 2018 by Tahazzar
64 Dishearten Black Common 3{2}{b} Instant All creatures get -1/-1 until end of turn. 1 1544702709 on 13 Dec 2018 by Vitenka
65 Enigmatic Recovery Black Common 2{1}{b} Sorcery Return target creature card from your graveyard to your hand. If it’s multicolored, draw a card. 3 1530152221 on 28 Jun 2018 by Onygox
66 Follower of Aglar Black Uncommon 4{3}{b} Creature – Human Assassin 1 3 {4}{b}: Target creature gets -1/-1 until end of turn. If Follower of Daud is under cover, that creature gets -2/-2 until end of turn instead. (A creature is under cover as long as no opponent controls a creature with less power.) 7 1564387958 on 29 Jul 2019 by Vitenka
67 Guilty Harvest Black Uncommon 1{b} Sorcery Search your library for a Swamp card and reveal it. If a creature you control spared another creature this turn, put that card onto the battlefield tapped. Otherwise, put it into your hand. Then, shuffle your library. 0
68 Honor for All Black None 2{1}{b} Instant Destroy target creature if it or its controller has a counter. 3 1505345653 on 13 Sep 2017 by Onygox
69 Mercenary Hub Black Rare 2{1}{b} Enchantment At the beginning of each combat, up to one target creature you control gains your choice of deathtouch, indestructible, or lifelink until end of turn. 0
70 Necromancer Lord Black Mythic 6{5}{b} Creature – Human 4 4 Whenever another nontoken Human you control dies, create a tapped 2/2 black Zombie creature token.
{2}{b}{b}, Sacrifice three Zombies: Return Necromancer Lord from your graveyard to the battlefield. It becomes a Zombie in addition to its other types.
2 1529652695 on 22 Jun 2018 by SecretInfiltrator
71 Necromancer's Lackey Black Uncommon 3{2}{b} Creature – Zombie Rat 1 2 When Necromancer's Lackey enters the battlefield, return target creature card from your graveyard to your hand. 0
72 Noxious Blast Black Uncommon 1{b} Sorcery Target opponent reveals their hand. You choose a multicolored card from it. That player discards that card. 0
73 Passive Apparition Black Common 5{4}{b} Creature – Spirit 4 3 Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Passive Apparition spares a creature, target opponent discards a card.
0
74 Political Pawn Black Rare 7{6}{b} Creature – Human 3 6 Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever a creature you control spares a creature, target player sacrifices a creature.
0
75 Rat Infestation Black Rare 4{3}{b} Enchantment – Aura Enchant land you control
Whenever enchanted land becomes tapped, create a 1/1 black Rat creature token.
1 1571709760 on 22 Oct 2019 by dude1818
76 Rat Whisperer Black Uncommon 4{2}{b}{b} Creature – Human 4 5 When Rat Whisperer enters the battlefield, create two 1/1 black Rat creature tokens with deathtouch.
At the beginning of your upkeep, sacrifice Rat Whisperer unless you sacrifice a Rat.
0
77 Royal Punishment Black Rare 3{2}{b} Instant Each opponent sacrifices a creature.
{3}{b}{b}, Exile Royal Punishment from your graveyard: Each opponent sacrifices a creature. Activate this ability only if you control a creature that’s under cover. (A creature is under cover as long as no opponent controls a creature with less power.)
3 1550574688 on 19 Feb 2019 by Vitenka
78 Sanguine Demeanor Black Common 3{2}{b} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, each opponent loses 1 life and you gain life equal to the life lost this way.
2 1551965332 on 7 Mar 2019 by dude1818
79 Suffocate in Silence Black Rare 5{4}{b} Instant Destroy target creature or planeswalker. That permanent leaving the battlefield doesn’t cause abilities to trigger this turn. 0
80 Swarming Rats Black Rare 1{x}{x}{b} Sorcery Create X 1/1 black Rat creature tokens with deathtouch.
Target creature gets -1/-1 until end of turn for each Rat you control.
0
81 Trained Hound Black Uncommon 1{b} Creature – Hound 1 1 Level up {b}
1-3 Deathtouch 1/1
3+ Deathtouch, menace 1/2
0
82 Typhoid Rats Black Common 1{b} Creature – Rat 1 1 Deathtouch 1 1503206005 on 20 Aug 2017 by Onygox
83 Unclean Zombie Black Common 2{1}{b} Creature – Zombie 2 3 When Unclean Zombie enters the battlefield, you lose 2 life unless it's under cover (A creature is under cover as long as no opponent controls a creature with less power.) 1 1529011229 on 14 Jun 2018 by SecretInfiltrator
84 Weald Bat Black Uncommon 2{1}{b} Creature – Bat 1 2 Flying
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever a creature you control spares a creature, you may exile target card from a graveyard.
0
85 Worship the Outsider Black Common 3{2}{b} Sorcery Target player reveals three cards from their hand and you choose one of them. That player exiles that card. 1 1551621965 on 3 Mar 2019 by SecretInfiltrator
86 Arc Pylon Red Common 1{r} Enchantment Whenever you cast an instant or sorcery spell, Arc Pylon deals 1 damage to target opponent. 0
87 Bloodsoaked Predator Red Uncommon 6{5}{r} Creature – Beast 6 4 Haste, menace
Bloodsoaked Predator can't block.
0
88 Debilitating Drums Red Uncommon 2{1}{r} Sorcery You get two experience counters. When you do, up to X target creatures can’t block this turn, where X is the number of experience counters you have. 2 1552878648 on 18 Mar 2019 by SecretInfiltrator
89 Flesh-Eating Mongrel Red Common 3{1}{r}{r} Creature – Hound 5 2 At the beginning of your end step, if you didn’t attack with a creature this turn, sacrifice Flesh-Eating Mongrel. 7 1567500814 on 3 Sep 2019 by Vitenka
90 Fractured Transfiguration Red Mythic 4{3}{r} Sorcery Destroy target artifact or creature. Fractured Transfiguration deals X damage to each opponent, where X is that permanent’s converted mana cost. Its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. That player puts the exiled cards onto the battlefield, then shuffles their library. 10 1564945982 on 4 Aug 2019 by Sorrow
91 Freakish Lightning Red Common 4{3}{r} Creature – Elemental 4 1 Ulterior motive 4 (If this creature would deal combat damage to a player, you may instead have it deal 4 damage to a creature that player controls.) 1 1527926414 on 2 Jun 2018 by Tahazzar
92 Hawk-Eyed Dragon Red Rare 7{6}{r} Creature – Bird Dragon 5 5 Flying
Ulterior motive X, where X is equal to this creature’s power (If this creature would deal combat damage to a player, you may instead have it deal X damage to a creature that player controls.)
{1}{r}: Hawk-Eyed Dragon gets +1/+0 until end of turn.
0
93 Highwayman Red Rare 2{1}{r} Creature – Human 1 2 Highwayman doesn’t untap during your untap step unless you pay {2}{r}.
{r}, {t}: Highwayman deals 3 damage to target creature or player.
0
94 Howling Screech Red Common 4{3}{r} Sorcery Howling Screech deals X damage to any target, where X is the number of colors among permanents you control. 0
95 Insatiable Swine Red Common 6{5}{r} Creature – Beast Skeleton 3 3 When Insatiable Swine enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 0
96 Intrusive Elemental Red Common 1{r} Creature – Elemental 1 1 Haste
{2}{r}: Intrusive Elemental gets +1/+0 until end of turn.
0
97 Magmatic Collapse Red Common 7{6}{r} Sorcery Each opponent sacrifices two lands. 0
98 Match-Wielder Red Uncommon 2{1}{r} Creature – Human 2 1 When Match-Wielder enters the battlefield, if you received one or more experience counters this turn, it deals 2 damage to any target. 0
99 Point Blank Shot Red Uncommon 3{2}{r} Instant Point Blank Shot deals 4 damage to target creature you don’t control and 2 damage to target creature you control. 0
100 Predator's Grace Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +1/-1 and has haste and menace.
0
101 Psychotic Charge Red Uncommon 2{1}{r} Instant As an additional cost to cast Psychotic Charge, discard a card.
Attacking creatures you control get +2/+0 until end of turn.
0
102 Ricochet Mage Red Rare 3{2}{r} Creature – Human Wizard Level up {1}{r} 2/2
Level 2-3: {1}{r}, {t}: Change the target of target instant or sorcery spell with a single target. 3/2
Level 4+: {1}{r}, {t}: Change the targets of target instant or sorcery spell. 4/3
1 1505860763 on 19 Sep 2017 by Onygox
103 Rush of Adrenaline Red Common 1{r} Instant Target creature gets +2/+1 and gains trample until end of turn. 1 1552868381 on 18 Mar 2019 by Onygox
104 Temporary Custody Red Common 4{3}{r} Sorcery Untap target creature and gain control of it until end of turn. It gains haste. If you are experienced, it also gets +2/+0 until end of turn. (A player with one or more experience counters is experienced.)
You get an experience counter.
0
105 Torch's Blaze Red Rare 5{4}{r} Instant Target creature gets +6/+0 until end of turn. If it’s multicolored, it also gains trample until end of turn. 0
106 Wind Blast Red Rare 2{x}{r}{r} Sorcery You get X experience counters, then Wind Blast deals X damage to each creature without flying. If you have five or more experience counters, Wind Blast deals X damage to each creature instead. 0
107 Advocate of Accord Green Common 2{1}{g} Creature – Elf Shaman 0 3 {t}: Add {g}. If a creature you control spared another creature this turn, add {g}{g} instead. 0
108 Armored Arbalest Green Uncommon 5{4}{g} Creature – Human Archer 3 5 Reach
When Armored Arbalest enters the battlefield, you may destroy target artifact or enchantment.
0
109 Curio Hunter Green Uncommon 2{1}{g} Creature – Human 2 2 Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Curio Hunter spares a creature, you may search your library for up to one basic land card and put it onto the battlefield tapped. Then shuffle your library.
0
110 Feral Call Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2.
0
111 Flavian Ambassador Green Rare 8{7}{g} Creature – Human 7 7 Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Flavian Ambassador spares a creature, you may have target creature you control fight another target creature.
0
112 Flavian Arena-Master Green Uncommon 3{2}{g} Creature – Human Warrior 3 2 {4}{g}: Target creature you control fights another target creature. 0
113 Gentle Courser Green Common 6{5}{g} Creature – Centaur Beast 4 5 Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.) 5 1503666848 on 25 Aug 2017 by SecretInfiltrator
114 Hebret's Gambit Green Rare 4{3}{g} Instant For each artifact and enchantment, destroy it unless its controller pays {3}. 1 1549903509 on 11 Feb 2019 by Vitenka
115 Infested Monitor Green Common 7{6}{g} Creature – Lizard Beast 6 7 1 1553294265 on 22 Mar 2019 by Onygox
116 Judicious Lieutenant Green Mythic 4{3}{g} Creature – Human 4 3 Flash
When Judicious Lieutenant enters the battlefield, target creature gains indestructible until end of turn.
Whenever a creature dealt damage by Judicious Lieutenant dies this turn, untap each creature you control.
7 1530427065 on 1 Jul 2018 by SecretInfiltrator
117 Kin of Odessa Green Rare 5{4}{g} Creature – Elf Warrior 3 4 Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Kin of Odessa spares a creature, you may put a green creature card from your hand onto the battlefield.
5 1545212725 on 19 Dec 2018 by Vitenka (unlogged)
118 Loping Warthog Green Uncommon 4{3}{g} Creature – Boar 4 2 Ulterior motive 2 (If this creature would deal combat damage to a player, you may instead have it deal 2 damage to a creature that player controls.)
Loping Warthog can't be blocked by more than one creature.
4 1528768659 on 12 Jun 2018 by dude1818
119 Offer Asylum Green Common 6{5}{g} Instant Target creature gets +2/+2 until end of turn. All creatures able to block it this turn do so. You gain life equal to its power. 0
120 Pelgovian Elk Green Common 5{4}{g} Creature – Elk 5 4 Trample
Whenever Pelgovian Elk attacks, another target attacking creature gains trample until end of turn.
0
121 Pest Control Green Common 2{1}{g} Sorcery Pest Control deals 2 damage to each of up to two target creatures with flying. 0
122 Pigmented Ooze Green Common 1{g} Creature – Ooze 1 1 Ulterior motive 1 (If this creature would deal combat damage to a player, you may instead have it deal 1 damage to a creature that player controls.) 7 1528393699 on 7 Jun 2018 by Onygox
123 Preliminary Expedition Green Uncommon 3{2}{g} Sorcery Search your library for up to three basic land cards with different names, reveal them, and put them into your hand. Then shuffle your library. 0
124 Primal Contention Green Uncommon 2{1}{g} Instant When target creature an opponent controls dies this turn, you gain 4 life. Target creature you control fights that creature. 9 1530500810 on 2 Jul 2018 by Onygox
125 Seal of Verdure Green Common 1{g} Enchantment Sacrifice Seal of Verdure: It deals 2 damage to target creature with flying. 2 1533457060 on 5 Aug 2018 by Tahazzar
126 Secret Ritual Green Common 1{g} Sorcery Add {u} or {b}. If a creature you control is under cover, add an additional {c}. (A creature is under cover as long as no opponent controls a creature with less power.) 4 1571188946 on 16 Oct 2019 by Onygox
127 Serpentile Spitter Green Common 3{2}{g} Creature – Snake 2 3 Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
{2}{g}: Serpentile Spitter gets +2/+2 until end of turn. Activate this ability only once each turn.
6 1532075593 on 20 Jul 2018 by Tahazzar
128 Silent Awe Green Common 3{2}{g} Instant Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn. 6 1543827618 on 3 Dec 2018 by Vitenka
129 Skittering Rootfinder Green Common 4{3}{g} Creature – Insect 2 4 Whenever Skittering Rootfinder deals combat damage to a player, if it’s under cover, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. (A creature is under cover as long as no opponent controls a creature with less power.) 2 1529011406 on 14 Jun 2018 by SecretInfiltrator
130 Spitter's Mutation Green Common 1{g} Instant Target creature gets +1/+3 and gains reach until end of turn. 0
131 Surreptitious Entrance Green Rare 4{3}{g} Sorcery Reveal the top five cards of your library. You may put a multicolored card from among them onto the battlefield. Put the rest into your graveyard. 0
132 Thicket Beast Green Rare 6{5}{g} Creature – Elemental Beast When Thicket Beast enters the battlefield, reveal cards from the top of your library until you reveal a land card. You may put a permanent card revealed this way onto the battlefield under your control, then put the rest on the bottom of your library in any order. 0
133 Vagarious Mystic Green Common 2{1}{g} Creature – Elf Shaman 1 1 When Vagarious Mystic enters the battlefield, if it's under cover, draw a card. (A creature is under cover as long as no opponent controls a creature with less power.) 0
134 Verdant Petals Green Common 3{2}{g} Enchantment – Aura Enchant land
Enchanted land has “{t}: Add two mana in any combination of colors.”
1 1544904036 on 15 Dec 2018 by Onygox
135 Dazzling Light Multicolour Common 2{w}{u} Instant Return target creature to its owner’s hand. If you are experienced, you gain 3 life. (A player with one or more experience counters is experienced.)
You get an experience counter.
1 1504669293 on 6 Sep 2017 by Onygox
136 Glittering Roc Multicolour Common 4{2}{w}{u} Creature – Bird 3 3 Flying
When Glittering Roc enters the battlefield, if {r} was spent to cast it, it gain haste until end of turn.
1 1531946451 on 18 Jul 2018 by SecretInfiltrator
137 Ravenous Occultist Multicolour Common 3{1}{w}{u} Creature – Human Wizard 1 3 Vigilance
Whenever you cast an instant or sorcery spell, Ravenous Occultist gets +1/+0 until end of turn and can’t be blocked this turn.
0
138 Bloodfly Multicolour Common 3{1}{u}{b} Creature – Insect 1 2 Flying, deathtouch 0
139 Garrett, Skillful Pilferer Multicolour Rare 4{2}{u}{b} Legendary Creature – Human Rogue 2 2 As long as Garrett is under cover, he can’t be blocked. (A creature is under cover if no opponent controls a creature with less power.)
Whenever Garrett deals combat damage to a player, gain control of target artifact that player controls.
3 1502519696 on 12 Aug 2017 by Mal
140 Sewer Gloom Multicolour Common 4{2}{u}{b} Instant Up to two target creatures each get -3/-0 until end of turn.
If {g} was spent to cast this spell, you may untap target land.
Draw a card.
0
141 The Outsider Multicolour Mythic 4{2}{u}{b} Legendary Planeswalker 3 +2: Reveal the top card of each player’s library. Exile each nonland card revealed this way.
-1: Exile the top four cards of target player's library.
-5: Cast target instant or sorcery spell exiled with The Outsider without paying its mana cost.
-9: Target player exiles the top half of their library, rounded down.
0
142 Fearsome Piety Multicolour Common 4{2}{b}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+2.
When Fearsome Piety enters the battlefield, if {w} was spent to cast it, creatures you control gain vigilance until end of turn.
0
143 Ruthless Warrior Multicolour Common 2{b}{r} Creature – Human Warrior Level up {1}{b/r} 2/2
Level 3-5 3/4
Level 6+ Menace 5/4
2 1505648523 on 17 Sep 2017 by Tahazzar
144 Bonehoard Mystic Multicolour Uncommon 2{r}{g} Creature – Human Shaman 2 1 Ulterior motive 2 (If this creature would deal combat damage to a player, you may instead have it deal 2 damage to a creature that player controls.)
Whenever a creature dealt damage by Bonehoard Mystic dies this turn, add {g} or {r}. Until end of turn, you don’t lose this mana as steps and phases end.
0
145 Forest Animist Multicolour Rare 5{3}{r}{g} Creature – Human Shaman 4 3 Ulterior motive 2 (If this creature would deal combat damage to a player, you may instead have it deal 2 damage to a creature that player controls.)
Whenever a creature dealt damage by Forest Animist dies this turn, you may have target land you control become a 2/2 Elemental creature that’s still a land.
0
146 Increased Aggression Multicolour Common 3{1}{r}{g} Sorcery Tap target untapped creature you control. It deals damage equal to its power to any target. 1 1551785537 on 5 Mar 2019 by Vitenka
147 Mighty Chorus Multicolour Common 4{2}{r}{g} Enchantment When you cast Mighty Chorus, if {u} was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
0
148 Attention Diverter Multicolour Uncommon 4{2}{g}{w} Creature – Human Soldier 3 2 First strike
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Attention Diverter spares a creature, target creature gets +2/+2 until end of turn.
5 1503585485 on 24 Aug 2017 by Vitenka
149 Odessa Kuthra Multicolour Mythic 2{g}{w} Legendary Planeswalker – Odessa 2 +1: Prevent all combat damage that would be dealt to and dealt by up to one target creature until your next turn.
0: Give any target a counter of a kind already there.
-4: Create three 2/2 green and white Knight creature tokens with vigilance.
1 1526925803 on 21 May 2018 by Onygox
150 Skilled Boatswain Multicolour Rare 3{1}{g}{w} Creature – Human 2 3 Flash
Creatures you control have spare. (Whenever a creature dealt damage by a creature with spare this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
0
151 Timely Rescue Multicolour Common 4{2}{g}{w} Sorcery If {b} was spent to cast this spell, you may have target creature get -2/-2 until end of turn.
Create two 2/2 white Knight tokens with vigilance.
0
152 Abbey Ascetic Multicolour Common 3{1}{w}{b} Creature – Human 3 3 Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Abbey Ascetic spares a creature, create a Treasure token. (It’s a colorless artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
0
153 Heretic's Brand Multicolour Mythic 8{6}{w}{b} Enchantment – Aura Curse Enchant player
Spells enchanted player cast cost an additional X life to cast, where X is its converted mana cost.
Permanents enchanted player controls enter the battlefield tapped.
0
154 Pious Vestal Multicolour Common 4{2}{w}{b} Creature – Human Cleric Level up {1}{w/b} 3/4
Level 1-2 Lifelink 3/5
Level 3+ Lifelink 4/5
0
155 Consume Strength Multicolour Common 3{1}{b}{g} Instant Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. 1 1555797910 on 20 Apr 2019 by Onygox
156 Graveyard Robber Multicolour Uncommon 3{1}{b}{g} Creature – Human 3 3 When Graveyard Robber enters the battlefield, if it’s under cover, you may return target creature card from your graveyard to your hand. (A creature is under cover as long as no opponent controls a creature with less power.) 2 1562771272 on 10 Jul 2019 by SecretInfiltrator
157 Pelgovian Bull Multicolour Common 6{4}{b}{g} Creature – Beast 3 3 Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
{2}{g}{b}: Target creature must be blocked this turn if able.
Whenever Pelgovian Bull spares a creature, you may have target creature get -2/-2 until end of turn.
0
158 Plague Doctor Multicolour Uncommon 4{2}{b}{g} Creature – Human 3 2 {2}{b}: Target creature gains deathtouch until end of turn.
{2}{g}: Prevent all combat damage that would be dealt to target creature this turn.
0
159 Sewer Weeper Multicolour Common 5{3}{b}{g} Creature – Zombie Horror 2 5 Deathtouch
Sewer Weeper can't be blocked by creatures with flying.
0
160 Fungal Floater Multicolour Common 4{2}{g}{u} Creature – Fungus Mutant 2 2 Flying, trample
Ulterior motive 2 (If this creature would deal combat damage to a player, you may instead have it deal 2 damage to a creature that player controls.)
0
161 Gather Loyalists Multicolour Rare 5{3}{u}{g} Instant Search your library for up to two basic land cards and/or cards with ulterior motive, reveal them, put them into your hand, then shuffle your library. 0
162 Lurking Vindicator Multicolour Uncommon 2{g}{u} Creature – Human 3 2 Trample
Whenever Lurking Vindicator deals combat damage to a player, if you control a creature that’s under cover, draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
0
163 Cove Scrounger Multicolour Uncommon 3{1}{u}{r} Creature – Turtle 1 3 Ulterior motive 2 (If this creature would deal combat damage to a player, you may instead have it deal 2 damage to a creature that player controls.)
{u}{r}: Switch Cove Scrounger’s power and toughness until end of turn.
0
164 Fleet-Footed Scamp Multicolour Common 2{u}{r} Creature – Human 1 1 Fleet-Footed Scamp can't be blocked by creatures with power 2 or greater.
Ulterior motive 1 (If this creature would deal combat damage to a player, you may instead have it deal 1 damage to a creature that player controls.)
0
165 Haggle Multicolour Rare 5{3}{u}{r} Instant You get two experience counters. When you do, draw a card for each experience counter you have. 0
166 Ingenious Excavation Multicolour Uncommon 5{3}{u}{r} Sorcery Return target instant or sorcery card from your graveyard to your hand. You may have Ingenious Excavation deal X damage to target creature, where X is the converted mana cost of the returned card. Exile Ingenious Excavation. 4 1533656186 on 7 Aug 2018 by Tahazzar
167 Jay Loperth Multicolour Mythic 6{4}{u}{r} Legendary Planeswalker – Jay 4 +2 Until end of turn, whenever a creature you control deals combat damage to a player, draw a card.
-3 Create a token that’s a copy of target nontoken creature you control except it has hexproof.
-8 You get an emblem with “Whenever you cast a noncreature spell, creatures you control can’t be blocked this turn.”
0
168 Rabid Gnasher Multicolour Uncommon 5{3}{u}{r} Creature – Elemental Hound 4 2 Haste
Whenever you cast an instant or sorcery spell, Rabid Gnasher gains menace until end of turn.
0
169 Dauntless Crusader Multicolour Common 3{1}{r}{w} Creature – Human Soldier Level up {1}{r/w} 3/2
Level 1-3 First strike 3/2
Level 4+ First strike, vigilance 4/3
0
170 Determinative Decision Multicolour Rare 2{r}{w} Instant Choose one —
• Prevent all damage that would be dealt this turn.
• If a source would deal damage this turn, it deals double that damage instead.
0
171 Ring for Reinforcements Multicolour Uncommon 3{1}{r}{w} Instant You get an experience counter. When you do, create a 1/1 red and white Human Soldier token for each experience counter you have. 0
172 Zealous Speech Multicolour Common 2{r}{w} Sorcery Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card.
0
173 Bold Measures Multicolour Mythic 3{w}{b}{r} Instant Bold Measures can't be countered.
Bold Measures deals 4 damage to any target unless target opponent exiles two cards from their hand. You gain life equal to the damage dealt this way.
7 1563847681 on 23 Jul 2019 by jmgariepy
174 Critical Strike Multicolour Uncommon 4{1}{w}{b}{r} Sorcery Choose two —
• Target creature loses all abilities until end of turn.
• Critical Strike deals 2 damage to any target.
• Target opponent discards a card at random.
0
175 Kathum Vur, Lord Regent Multicolour Rare 3{w}{b}{r} Legendary Creature – Human Soldier 3 2 Deathtouch
At the beginning of your upkeep, create a 1/1 red and white Human Soldier token.
Creature tokens you control have level up {3} and “This creature gets +1/+1 for each level counter on it.”. ({3}: Put a level counter on it. Level up only as a sorcery.)
0
176 Regency Multicolour Rare 4{1}{w}{b}{r} Enchantment Whenever you put one or more counters on a creature you control, Regency deals 1 damage to each opponent.
At the beginning of your end step, if an opponent lost life this turn, draw a card and lose 1 life.
0
177 Bulky Conspirator Multicolour Rare 6{3}{u}{r}{g} Creature – Human 6 6 Trample, haste
Ulterior motive X, where X is the amount of combat damage this creature would have dealt to a player this turn (If this creature would deal combat damage to a player, you may instead have it deal X damage to a creature that player controls.)
0
178 Kin-Caller Multicolour Mythic 5{2}{u}{r}{g} Creature – Human Barbarian 4 5 Hexproof from instants and from sorceries
When you cast Kin-Caller, search your library for a creature card with converted mana cost X or less, where X is Kin-Caller's power, and put that card onto the battlefield under your control.
0
179 Pitiless Brawl Multicolour None 4{1}{u}{r}{g} Enchantment Creatures you don't control lose indestructible and hexproof and can’t have or gain indestructible or hexproof.
Whenever a creature you control deals damage to another creature, you may draw a card.
2 1534048234 on 12 Aug 2018 by dude1818
180 Prospective Inspection Multicolour Common 3{u}{r}{g} Instant Reveal the top five cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 0
181 Reef Guardian Multicolour Uncommon 3{u}{r}{g} Creature – Fish Hydra 2 3 Hexproof from black and from white 0
182 Tenacious Strike Multicolour Uncommon 4{1}{u}{r}{g} Sorcery Choose two —
• Target player puts a card from their hand on top of their library.
• Tenacious Strike deals 1 damage to each creature.
• Target creature you control fights target creature you don’t control.
1 1527629513 on 29 May 2018 by Onygox
183 The Hebret Brothers Multicolour Rare 5{2}{u}{r}{g} Legendary Creature – Human 3 2 At the beginning of combat on your turn, you may pay X. If you do, gain control of target creature with power X or less until end of turn. It gains haste and ulterior motive 2 until end of turn. (If that creature would deal combat damage to a player, you may instead have it deal 2 damage to a creature that player controls.) 0
184 Chivalrous Strike Multicolour Uncommon 4{1}{b}{g}{w} Sorcery Choose two —
• Target opponent loses 2 life.
• Target creature gets +2/+2 and gains trample until end of turn.
• Create a 2/2 white Human Knight creature token with vigilance.
0
185 Cieran the Merciful Multicolour Rare 3{b}{g}{w} Legendary Creature – Human 1 4 Deathtouch
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Cieran the Merciful spares a creature, add X mana in any combination of {b}, {g}, and/or {w}, where X is that creature’s toughness. Until end of turn, you don’t lose this mana as steps and phases end.
0
186 Miraculous Zeal Multicolour Rare 5{2}{b}{g}{w} Enchantment You may cast creature cards as though they had flash.
Whenever a creature enters the battlefield under your control, you may have it fight another target creature.
0
187 Sepulchral Turmoil Multicolour Mythic 5{2}{b}{g}{w} Sorcery Put target creature card in a graveyard onto the battlefield under your control. It gains indestructible. When it enters the battlefield, you may have it fight target creature you don’t control. 4 1562751839 on 10 Jul 2019 by Tahazzar
188 Shaman Necromancer Multicolour Uncommon 5{2}{b}{g}{w} Creature – Zombie Shaman 4 2 Hexproof from blue and from red
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Shaman Necromancer spares a creature, return target creature or land card from your graveyard to your hand.
4 1504080402 on 30 Aug 2017 by Tahazzar
189 Ambrosius the Ambitious Multicolour Rare 3{r}{w}{u} Legendary Creature – Human Wizard 2 2 Ambrosius the Ambitious gets +1/+1 for each experience counter you have.
Whenever you cast your second instant or sorcery spell in a turn, you get an experience counter.
2 1503318599 on 21 Aug 2017 by SecretInfiltrator
190 Blanket Fire Multicolour Uncommon 5{2}{r}{w}{u} Instant Blanket Fire deals 1 damage to each of up to three target creatures. Tap each creature dealt damage this way. They don’t untap during their controller’s next untap step. 0
191 Brigand Fusilier Multicolour Uncommon 3{r}{w}{u} Creature – Human Soldier 0 1 {t}: Brigand Fusilier deals 1 damage to target creature.
Whenever you cast a white, red, or blue spell, untap Brigand Fusilier.
1 1503395940 on 22 Aug 2017 by Vitenka
192 Flurrying Strike Multicolour Uncommon 4{1}{r}{w}{u} Sorcery Choose two —
• Up to two target creatures can’t block this turn.
• Put target artifact on top of it’s owner’s library.
• Exile target creature. Return it to the battlefield under it’s owner’s control at the beginning of the next end step.
0
193 Maniacal Research Multicolour Mythic 4{1}{u}{r}{w} Enchantment Whenever you cast a noncreature spell for the first time in a turn, exile the top card of your library. Until end of turn, you may cast that card without paying its mana cost.
{u}{r}{w}, Sacrifice Maniacal Research: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
0
194 Novice Combatant Multicolour Common 3{u}{r}{w} Creature – Human Wizard 2 2 Whenever Novice Combatant deals combat damage to a player, you get that many experience counters. 0
195 Scholarly Industry Multicolour Rare 4{1}{w}{u}{r} Enchantment When Scholarly Industry enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
0
196 Aglar, Master Assassin Multicolour Rare 5{2}{g}{u}{b} Legendary Creature – Human 3 3 At the beginning of your end step, if Aglar, Master Assassin is under cover, destroy up to one target creature with less toughness. (A creature is under cover if no opponent controls a creature with less power.)
{1}{u}: Aglar gets +1/-1 or -1/+1 until end of turn.
0
197 Dungeon Fatigue Multicolour Rare 4{1}{g}{u}{b} Enchantment Creatures you control that are under cover have hexproof. (A creature is under cover as long as no opponent controls a creature with less power.)
At the beginning of combat on your turn, target creature you control gets -2/-0 until end of turn and can’t be blocked this turn.
0
198 Eldritch Strike Multicolour Uncommon 4{1}{g}{u}{b} Sorcery Choose two —
• Tap target creature.
• Destroy target creature with converted mana cost 2 or less.
• Create two 1/1 black Rat creature tokens.
0
199 Shroud in Darkness Multicolour Mythic 3{g}{u}{b} Sorcery This spell can’t be countered.
Draw X cards, where X is 2 plus the greatest power among creatures you control.
2 1545913536 on 27 Dec 2018 by Tahazzar
200 Adumbral Fortress Artifact Common 4{4} Artifact Creature – Wall 0 5 Defender
Adumbral Fortress has hexproof as long as it’s your turn.
0
201 Dishonorable Mask Artifact Rare 3{3} Artifact – Equipment Equipped creature has menace.
As long as equipped creature is under cover, it has deathtouch. (A creature is under cover as long as no opponent controls a creature with less power.)
Equip {2}
0
202 District Arbiter Artifact Common 1{1} Artifact Creature – Construct 0 2 District Arbiter gets +1/+1 as long as you control a multicolored permanent. 1 1529706112 on 22 Jun 2018 by Onygox
203 Draughian Watchtower Artifact Uncommon 3{3} Artifact Level up 6 (6: Put a level counter on this. Level up only as a sorcery.)
{3}, {t}: This permanent deals 1 damage to target creature.
1+ {3}, {t}: This permanent deals 2 damage to target creature.
2 1526049829 on 11 May 2018 by SecretInfiltrator
204 Forgotten Idol Artifact Rare 2{2} Artifact When Forgotten Idol enters the battlefield, create a 1/1 black Rat creature token.
Sacrifice an artifact or creature: Forgotten Idol becomes a 2/2 Golem artifact creature until end of turn. Activate this ability only once per turn.
0
205 Gargoyle Sentinel Artifact Uncommon 4{4} Artifact Creature – Gargoyle 4 4 Flying
Gargoyle Sentinel can’t attack or block unless you or a creature you control has a counter.
2 1541468342 on 6 Nov 2018 by Onygox
206 Glowing Elixir Artifact Common 3{3} Artifact {t}: You gain 1 life.
{3}, {t}, Sacrifice Glowing Elixir: You gain 5 life.
0
207 Heart of Longing Artifact Mythic 5{5} Legendary Artifact Whenever a creature you control dies, exile it.
As long as a card exiled with Heart of Longing has flying, creatures you control have flying. The same is true for haste, lifelink, menace, reach, trample, and vigilance.
Creatures you control have all activated abilities of cards exiled with Heart of Longing.
0
208 Overseer's Music Box Artifact Uncommon 2{2} Artifact – Equipment Equipped creature can’t be the target of spells or abilities.
Equipped creature has “{1}, {t}: Tap target creature.”
Equip {3}
0
209 Petrified Statue Artifact Common 1{1} Artifact {2}, {t}, Sacrifice Petrified Statue: Search your library or graveyard for a basic land card, reveal it and put it into your hand. If you searched your library this way, shuffle it. 0
210 Ring of Focus Artifact Uncommon 2{2} Artifact Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)
{t}: Add {c}.
1+ {t}: Add {c}{c}.
5 1506757846 on 30 Sep 2017 by Vitenka
211 Shopkeep Sentinel Artifact Common 5{5} Artifact Creature – Construct 2 5 Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Shopkeep Sentinel can block an additional creature each combat.
2 1527493070 on 28 May 2018 by Vitenka
212 Specter's Cloak Artifact Rare 2{2} Artifact – Equipment Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)
Equip {3}
Whenever equipped creature deals combat damage to a player, you may exile the top card of that player’s library.
2+ You may play cards exiled with Specter’s Cloak.
1 1504307176 on 1 Sep 2017 by Onygox
213 Steady Mace Artifact Common 2{2} Artifact – Equipment Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has first strike.
2+ Equipped creature gets +2/+0.
0
214 Tallboy Artifact Common 5{5} Artifact Creature – Construct 4 3 Defender, reach
Tap an untapped creature you control: Tallboy can attack this turn as though it didn't have defender.
0
215 Trinket of Ambition Artifact Common 3{3} Artifact {t}: Add {w}, {u}, or {r} to your mana pool.
{w}{u}{r}, {t}: Tap target artifact or creature.
0
216 Trinket of Disdain Artifact Common 3{{3} Artifact {t}: Add {w}, {b}, or {g} to your mana pool.
{w}{b}{g}, {t}: Target creature blocks this turn if able.
0
217 Trinket of Grief Artifact Common 3{3} Artifact {t}: Add {g}, {u}, or {b} to your mana pool.
{g}{u}{b}, {t}: Up to two target creatures each get -2/-0 until end of turn.
0
218 Trinket of Malice Artifact Common 3{3} Artifact {t}: Add {w}, {b}, or {r} to your mana pool.
{w}{b}{r}, {t}: Trinket of Malice deals 1 damage to target creature. That creature loses all abilities until end of turn.
0
219 Trinket of Possibility Artifact Common 3{3} Artifact {t}: Add {g}, {u}, or {r} to your mana pool.
{g}{u}{r}, {t}: Target creature you control gains ulterior motive 2 until end of turn. (If that creature would deal combat damage to a player, you may instead have it deal 2 damage to a creature that player controls.)
0
220 Trusty Crossbow Artifact Uncommon 1{1} Artifact – Equipment Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has reach.
1+ Equipped creature has deathtouch.
4 1515761083 on 12 Jan 2018 by SecretInfiltrator
221 Vestal's Tome Artifact Common 4{4} Artifact {3}, {t}: Scry 2.
{3}, {t}, Sacrifice Vestal's Tome: Draw two cards and gain 2 life.
0
222 Void Shard Artifact Common 2{2} Artifact When Void Shard enters the battlefield, draw a card.
{5}, {t}, Discard a card, Sacrifice Void Shard: Destroy target nonland permanent an opponent controls.
0
223 Whalebone Talisman Artifact Common 3{3} Artifact {t}: Add one mana of any color to your mana pool.
Sacrifice Outsider’s Rune: Put a level counter on target artifact or creature.
0
224 Bountiful Bazaar Land Rare 0 Land {t}: Add {c}.
{1}, {t}, Discard a card: Create a Treasure token. (It’s a colorless artifact with “T, Sacrifice this artifact: Add one mana of any color.”)
{t}, Sacrifice three Treasures: Draw two cards, then discard three cards.
0
225 Cursed Brothel Land Uncommon 0 Land {t}: Add {c} to your mana pool.
{4}, {t}: Exile target creature you control. At the beginning of the next end step, return it to the battlefield tapped under its owner’s control.
0
226 Draughian Keep Land Uncommon 0 Land Draughian Keep enters the battlefield tapped.
{t}: Add {c}.
{W/B/R}{W/B/R}, {t}: Add {w}{b}{r}.
0
227 Flooded District Land Common 0 Land Flooded District enters the battlefield tapped.
When Flooded District enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {g}, {u}, or {b}.
1 1526927965 on 21 May 2018 by Onygox
228 Laboratory Ruins Land Common 0 Land Laboratory Ruins enters the battlefield tapped.
When Laboratory Ruins enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {r}, {w}, or {u}.
3 1526928143 on 21 May 2018 by Onygox
229 Lakeshore Boulevard Land Uncommon 0 Land Lakeshore Boulevard enters the battlefield tapped.
{t}: Add {c}.
{B/G/W}{B/G/W}, {t}: Add {b}{g}{w}.
0
230 Mirenian Workshop Land Uncommon 0 Land Mirenian Workshop enters the battlefield tapped.
{t}: Add {c}.
{R/W/U}{R/W/U}, {t}: Add {r}{w}{u}.
2 1566545760 on 23 Aug 2019 by SecretInfiltrator
231 Rock-Strewn Thicket Land Uncommon 0 Land Rock-Strewn Thicket enters the battlefield tapped.
{t}: Add {c}.
{G/U/B}{G/U/B}, {t}: Add {g}{u}{b}.
0
232 Salt-Soaked Cove Land Common 0 Land Salt-Soaked Cove enters the battlefield tapped.
When Salt-Soaked Cove enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {u}, {r}, or {g}.
1 1526928054 on 21 May 2018 by Onygox
233 Secluded Quarry Land Common 0 Land {t}: Add {c}.
{5}, {t}: Add three mana in any combination of colors.
4 1575718070 on 7 Dec 2019 by SecretInfiltrator
234 Stone Market Land Common 0 Land Stone Market enters the battlefield tapped.
When Stone Market enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {w}, {b}, or {r}.
0
235 Submerged Reef Land Uncommon 0 Land Submerged Reef enters the battlefield tapped.
{t}: Add {c}.
{U/R/G}{U/R/G}, {t}: Add {u}{r}{g}.
0
236 The Encroaching Void Land Mythic 0 Legendary Land {t}: Add {c}.
You may choose not to untap The Encroaching Void during your untap step.
{2}, {t}: Target land becomes a Waste for as long as The Encroaching Void v2 remains tapped. (It loses all other types and abilities and has “{t}: Add {c}.”)
3 1545763056 on 25 Dec 2018 by dude1818
237 Tyvian Saloon Land Common 0 Land Tyvian Saloon enters the battlefield tapped.
When Tyvian Saloon enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {b}, {g}, or {w}.
1 1526928005 on 21 May 2018 by Onygox
238 Warped Landscape Land Common 0 Land {t}: Add {c}.
{2}, {t}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
4 1576024784 on 11 Dec 2019 by Onygox
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