Districts of Kestner
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Exile target creature. If you’re not experienced, return that card to the battlefield under its owner’s control at the beginning of the next end step. When that creature enters the battlefield this turn, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. Ecsian on DeviantArt
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Blood Ox spares a creature, untap target creature you control.
Whenever Blood Ox spares a creature, untap target creature you control.
Illus. Chan Kai Hong
2/4
Destroy target creature that dealt damage this turn or target creature that was dealt damage this turn.
Draw a card.
Draw a card.
“Honorable intentions and well made plans — all drowning in the blood that’s been spilled.”
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Callous Preacher spares a creature, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield under your control.
Whenever Callous Preacher spares a creature, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield under your control.
3/2
Hexproof from multicolored
As long as any player controls a multicolored permanent, Castaway Knight gets +1/+0.
As long as any player controls a multicolored permanent, Castaway Knight gets +1/+0.
This man understands that adversity and existence are one and the same.
Illus. theartofl.tumblr.com
2/2
Enchant creature
Whenever you cast a noncreature spell, enchanted creature gets +1/+1 until end of turn.
Whenever you cast a noncreature spell, enchanted creature gets +1/+1 until end of turn.
Illus. Miles Rayne
Level up 
2/2
Level 1-2
: Prevent the next 1 damage that would be dealt to any target this turn. 2/3
Level 3+
: Prevent the next 3 damage that would be dealt to any target this turn. 2/3


Level 1-2

Level 3+

Vigilance
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever City Watch Recruiter spares a creature, create a 2/2 white Soldier creature token with vigilance.
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever City Watch Recruiter spares a creature, create a 2/2 white Soldier creature token with vigilance.
Illus. Arkane Studios
4/4
Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
At the beginning of the next end step, return to the battlefield all creature cards in your graveyard that were put there from the battlefield this turn.
At the beginning of the next end step, return to the battlefield all creature cards in your graveyard that were put there from the battlefield this turn.
Perched at the very precipice of oblivion.
Illus. uraniumraptor.tumblr.com
Defender
2/6
Creatures you control gain lifelink until end of turn.
First strike
At the beginning of each end step, if you gained life this turn, you may pay
. If you do, draw a card.
At the beginning of each end step, if you gained life this turn, you may pay


2/1
Flying
Despite the power of Sthan’s charms, not one could save him from the eternal grasp of death.
2/1
Target creature gets +1/+1 and gains indestructible until end of turn.
Many fall in the face of chaos, but not her. Not today.
Illus. Daryl Mandryk
When Keen Antiquarian enters the battlefield, you gain 1 life for each artifact you control.
She searches where others will not go, and sees what others will not see.
3/4
Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1




Her rituals and chants require deft movements of hand and finger.
Illus. Cory Trego-Erdner
1/2
When Novice Officer dies, if you have one or more experience counters, create a 1/1 red and white Soldier creature token. Otherwise, you get an experience counter.
1/1
First strike
1/3
As Oppressive Atmosphere enters the battlefield, choose a color.
Creatures of the chosen color can’t attack you or a planeswalker you control unless their controller pays
for each of those creatures.
Creatures of the chosen color can’t attack you or a planeswalker you control unless their controller pays

Vigilance, prowess
Illus. viaestelar on DeviantArt
1/3
Vigilance

,
: The next time a source of your choice an opponent controls would deal damage this turn, that damage is dealt to Penitent Cultist instead.



Illus. pin100 on DeviantArt
1/3
Target blocking creature gets +1/+1 for each of its colors.
Draw a card.
Draw a card.
“I will protect the High Overseer with my life— for he will lead us to greatness!”
Destroy target attacking creature. Its controller gains life equal to its toughness.
“Back to the pit!”
Return target artifact card with converted mana cost 3 or less from your graveyard to your hand. You gain 3 life.
Scavenging supply items and trinkets lost by former adventurers is a common campsite operation.
Destroy target artifact or enchantment. If you are experienced, exile that permanent instead. (A player with one or more experience counters is experienced.)
You get an experience counter.
You get an experience counter.
Destroy all creatures. You get an experience counter for each creature destroyed this way.
If you have eight or more experience counters, draw a card.
If you have eight or more experience counters, draw a card.
Flying
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Tyvian Judiciary spares a creature, you may exile it rather than returning it to its owner’s hand.
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Tyvian Judiciary spares a creature, you may exile it rather than returning it to its owner’s hand.
Illus. Dark Ghost Humanoid on Artstation
3/4
Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn.
When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand.
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn.
When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand.
Exile target creature with power 3 or greater. You gain life equal to that creature’s toughness.
Monstrous size has no intrinsic merit— unless inordinate exsanguination be considered a virtue.
Illus. Benjamin Callahan
Whenever Watch Lower Guard attacks, another target attacking creature gets +0/+2 until end of turn.
3/1
Flying
Whenever Aerial Steed attacks, another target attacking creature gains flying until end of turn.
Whenever Aerial Steed attacks, another target attacking creature gains flying until end of turn.
1/5
Enchant creature you control
Enchanted creature has hexproof.
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchanted creature has hexproof.

Illus. Imad Awan
When Apprentice Artificer enters the battlefield, you get an experience counter.
Illus. keiiii on DeviantArt
1/1
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
: Banded Crusher gets +1/-1 until end of turn.

1/3
Return target spell to its owner’s hand. If you are experienced, counter that spell instead. Then, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. yinfaowei on DeviantArt
Counter target creature spell unless its controller pays
for each color of mana spent to cast this spell. If a spell is countered this way, draw a card.

Some ancient curios have puzzling, yet dizzying, implications...
Illus. deviched on DeviantArt
This spell costs
less to cast if you control a creature that's under cover (A creature is under cover as long as no opponent controls a creature with less power.).

“Freedom lies in the shadows, but what I desire lies in the light.”
Illus. Luka Brico
3/7
If you are experienced, scry 1. (A player with one or more experience counters is experienced.)
Draw a card.
Draw a card.
Tap or untap target creature, then you may tap or untap another target creature. Creatures tapped this way don’t untap during their controller’s next untap step.
“Did you feel that chill? We journey through darkness itself!”
Illus. Hugh Pindur


The mesmerizing crash of waves on rocks, paired with the sparkle of a million stars, can make even the most hostile vagabonds stop and stare.
Illus. Daria Trudova
When Kestnian Augur enters the battlefield, look at the top three cards of your library. You may reveal a multicolored card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Illus. Eva Soulu
1/2
Flying
Whenever you cast a multicolored spell, scry 1.
Whenever you cast a multicolored spell, scry 1.
The risks a magpie takes to appease its greed are often kept in check by its desire to stay alive.
1/1
Defender
When Obstructing Rubble enters the battlefield, target opponent reveals a card from their hand.
When Obstructing Rubble enters the battlefield, target opponent reveals a card from their hand.
0/4
Exile target creature unless its controller exiles the top X cards of their library, where X is equal to that creature’s converted mana cost.
Untap target creature. It gains hexproof until end of turn.
Some species of poppy thrive in the soil of underground caverns, much to the pleasure of those who would venture into dungeons for profit.
You get X experience counters.
Gain control of target creature with converted mana cost equal to or less than the number of experience counters you have.
Gain control of target creature with converted mana cost equal to or less than the number of experience counters you have.
Illus. Misha Ignatov
Look at the top seven cards of your library. For each card type, you may reveal a card of that type from among those cards and put it into your hand. Put the rest on the bottom of your library in any order. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Illus. Selim & Andrzej Sykut
Separate all nonland permanents target player controls into two piles. That player returns all permanents in the pile of their choice to their hand.
After the dam barrier broke, Pelgov became a breeding ground for rats, crabs, and other critters.
Counter target noncreature spell.
Draw a card.
Draw a card.
In the streets of Mirenia, they cut the flesh of the dead, and trap the lightning from the sky.
Illus. Arkane Studios
Hexproof
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Italo Cerqueira
2/2
When Sorcerous Suppressor enters the battlefield, you may return target creature to its owner’s hand. If it’s under cover, you may return an additional creature to its owner’s hand. (A creature is under cover as long as no opponent controls a creature with less power.)
3/2
Choose a card type. Draw a card, then reveal the top card of your library. If the revealed card is the card type you chose, put it into your hand.
Create a token that’s a copy of target creature you control. If you’re not experienced, that token gains “Whenever this creature becomes the target of a spell or ability, sacrifice it.” Then, you get two experience counters. (A player with one or more experience counters is experienced.)
Illus. heaven-send-me on DeviantArt
Flash
Flying
Flying
Despite being known for its violence, Flavia is the home of several peaceful factions such as the fae.
Illus. Chyn Wang
2/1
Destroy target tapped creature.
“There’s blood on all the coins that pass through here.”
Illus. bone36 on DeviantArt
Target creature gains deathtouch and lifelink until end of turn.
Rats that so commonly swarm through the city carry a sickness so virulent it is more a curse than a mere disease.
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Brigmore Witch spares a creature, target opponent loses 2 life.
Whenever Brigmore Witch spares a creature, target opponent loses 2 life.
5/3
Target creature gets -2/-2 until end of turn. Then if a creature you control is under cover, gain 1 life and draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
Whenever Chilling Reanimations attacks, each opponent loses 1 life.
Their unearthly cold hands grasp at the souls of those who would enter their crypt in search of wealth.
3/3
Corroded Grotesque enters the battlefield tapped.

: Return Corroded Grotesque from your graveyard to the battlefield. Activate this ability only if you have the lowest life total or are tied for the lowest life total.


2/1
Search your library for a card with converted mana cost 3 or less, reveal it, and put it into your hand. Then shuffle your library.
Exile up to three target cards from a single graveyard.
Exile up to three target cards from a single graveyard.
All creatures get -1/-1 until end of turn.
Great is the weapon that cuts on its own.
Return target creature card from your graveyard to your hand. If it’s multicolored, draw a card.
“Wind blow us over this inky black wave,
Brother protect us from a watery grave.”
— folk rhyme for luck
Brother protect us from a watery grave.”
— folk rhyme for luck
Illus. Chris Bourassa


1/3
Search your library for a Swamp card and reveal it. If a creature you control spared another creature this turn, put that card onto the battlefield tapped. Otherwise, put it into your hand. Then, shuffle your library.
Destroy target creature if it or its controller has a counter.
The taller they stand, the harder they fall.
Illus. Arkane Studios
At the beginning of each combat, up to one target creature you control gains your choice of deathtouch, indestructible, or lifelink until end of turn.
The inhabitants of its shifting tents offer power, safety, or guile.
Whenever another nontoken Human you control dies, create a tapped 2/2 black Zombie creature token.


, Sacrifice three Zombies: Return Necromancer Lord from your graveyard to the battlefield. It becomes a Zombie in addition to its other types.



4/4
When Necromancer's Lackey enters the battlefield, return target creature card from your graveyard to your hand.
Illus. Selim Andrzej Sykut
1/2
Target opponent reveals their hand. You choose a multicolored card from it. That player discards that card.
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Passive Apparition spares a creature, target opponent discards a card.
Whenever Passive Apparition spares a creature, target opponent discards a card.
Illus. Artem Demura
4/3
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever a creature you control spares a creature, target player sacrifices a creature.
Whenever a creature you control spares a creature, target player sacrifices a creature.
3/6
Enchant land you control
Whenever enchanted land becomes tapped, create a 1/1 black Rat creature token.
Whenever enchanted land becomes tapped, create a 1/1 black Rat creature token.
When Rat Whisperer enters the battlefield, create two 1/1 black Rat creature tokens with deathtouch.
At the beginning of your upkeep, sacrifice a Rat creature.
At the beginning of your upkeep, sacrifice a Rat creature.
Illus. Oxton Day
4/5
Each opponent sacrifices a creature.


, Exile Royal Punishment from your graveyard: Each opponent sacrifices a creature. Activate this ability only if you control a creature that’s under cover. (A creature is under cover as long as no opponent controls a creature with less power.)



Enchant creature
Whenever enchanted creature attacks, each opponent loses 1 life and you gain life equal to the life lost this way.
Whenever enchanted creature attacks, each opponent loses 1 life and you gain life equal to the life lost this way.
Destroy target creature or planeswalker. That permanent leaving the battlefield doesn’t cause abilities to trigger this turn.
“No one will know of your absence until it’s too late.”
Create X 1/1 black Rat creature tokens with deathtouch.
Target creature gets -1/-1 until end of turn for each Rat you control.
Target creature gets -1/-1 until end of turn for each Rat you control.
Illus. Avalon Games
Level up
1-3 Deathtouch 1/1
3+ Deathtouch, menace 1/2

1-3 Deathtouch 1/1
3+ Deathtouch, menace 1/2
Illus. Erik Nilsson
1/1
Deathtouch
Many rats have developed an immunity to the spreading plague; or, they’re the ones that developed the plague in the first place.
Illus. Kev Walker
1/1
When Unclean Zombie enters the battlefield, you lose 2 life unless it's under cover (A creature is under cover as long as no opponent controls a creature with less power.)
2/3
Flying
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever a creature you control spares a creature, you may exile target card from a graveyard.
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever a creature you control spares a creature, you may exile target card from a graveyard.
Illus. Gianfranco Giove
1/2
Target player reveals three cards from their hand and you choose one of them. That player exiles that card.
Every night, the Outsider visits the dreams of those who give themselves fully to him.
Illus. Grayson James
Whenever you cast an instant or sorcery spell, Arc Pylon deals 1 damage to target opponent.
Illus. Arkane Studios
Haste, menace
Bloodsoaked Predator can't block.
Bloodsoaked Predator can't block.
A hideous mutation, unnatural and abhorrent.
6/4
You get two experience counters. When you do, up to X target creatures can’t block this turn, where X is the number of experience counters you have.
At the beginning of your end step, if you didn’t attack with a creature this turn, sacrifice Flesh-Eating Mongrel.
5/2
Destroy target artifact or creature. Fractured Transfiguration deals X damage to each opponent, where X is the converted mana cost of that permanent. Its controller reveals cards from the top of their library until they reveal an artifact or creature card and exiles that card. That player puts the exiled card onto the battlefield, then shuffles the rest of the revealed cards into their library.
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
4/1
Flying
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)

: Hawk-Eyed Dragon gets +1/+0 until end of turn.
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)


5/5
Highwayman doesn’t untap during your untap step unless you pay 
.
,
: Highwayman deals 3 damage to target creature or player.




“Aye, the low road is fraught. But it pays better.”
Illus. TheOnlyOneOneOne on DeviantArt
1/2
Howling Screech deals X damage to any target, where X is the number of colors among permanents you control.
When Insatiable Swine enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Illus. betawho on Reddit
3/3
Haste

: Intrusive Elemental gets +1/+0 until end of turn.


1/1
Each opponent sacrifices two lands.
When Match-Wielder enters the battlefield, if you received one or more experience counters this turn, it deals 2 damage to any target.
2/1
Point Blank Shot deals 4 damage to target creature you don’t control and 2 damage to target creature you control.
Illus. DancingSoldier on DeviantArt
Enchant creature
Enchanted creature gets +1/-1 and has haste and menace.
Enchanted creature gets +1/-1 and has haste and menace.
“I fear no demon, for the greatest monster lies inside!”
As an additional cost to cast Psychotic Charge, discard a card.
Attacking creatures you control get +2/+0 until end of turn.
Attacking creatures you control get +2/+0 until end of turn.
“If you can count your wounds, then you can stand and fight!”
Level up 
2/2
Level 2-3:
,
: Change the target of target instant or sorcery spell with a single target. 3/2
Level 4+:
,
: Change the targets of target instant or sorcery spell. 4/3


Level 2-3:



Level 4+:



Illus. Klaus Pillon
Target creature gets +2/+1 and gains trample until end of turn.
Untap target creature and gain control of it until end of turn. It gains haste. If you are experienced, it also gets +2/+0 until end of turn. (A player with one or more experience counters is experienced.)
You get an experience counter.
You get an experience counter.
Target creature gets +6/+0 until end of turn. If it’s multicolored, it also gains trample until end of turn.
You get X experience counters, then Wind Blast deals X damage to each creature without flying. If you have five or more experience counters, Wind Blast deals X damage to each creature instead.




Illus. Angelika Kruczek
0/3
Reach
When Armored Arbalest enters the battlefield, you may destroy target artifact or enchantment.
When Armored Arbalest enters the battlefield, you may destroy target artifact or enchantment.
"Shoot, bandage and pillage: the dancing steps of war.”
Illus. DancingSoldier on DeviantArt
3/5
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Curio Hunter spares a creature, you may search your library for up to one basic land card and put it onto the battlefield tapped. Then shuffle your library.
Whenever Curio Hunter spares a creature, you may search your library for up to one basic land card and put it onto the battlefield tapped. Then shuffle your library.
Illus. Victoriya Anda
2/2
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature gets +2/+2.
A parasitic bond forged by the hunt.
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Flavian Ambassador spares a creature, you may have target creature you control fight another target creature.
Whenever Flavian Ambassador spares a creature, you may have target creature you control fight another target creature.
Illus. Arkane Studios
7/7


“When I say you’re in the ring, you’d best get in. You’ll find whatever’s in there is more amicable than me.”
Illus. Alin Alexandru
3/2
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
4/5
For each artifact and enchantment, destroy it unless its controller pays
.

“The family’s silver mines haven’t been producing much. Of course, that just means less for all of our customers.”
A savage animal that has been tainted by the spreading darkness, ready to devour those who trespass into their ancient domain.
6/7
Flash
When Judicious Lieutenant enters the battlefield, target creature gains indestructible until end of turn.
Whenever a creature dealt damage by Judicious Lieutenant dies this turn, untap each creature you control.
When Judicious Lieutenant enters the battlefield, target creature gains indestructible until end of turn.
Whenever a creature dealt damage by Judicious Lieutenant dies this turn, untap each creature you control.
4/3
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Kin of Odessa spares a creature, you may put a green creature card from your hand onto the battlefield.
Whenever Kin of Odessa spares a creature, you may put a green creature card from your hand onto the battlefield.
Illus. Claudio Pozas
3/4
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Loping Warthog can't be blocked by more than one creature.
Loping Warthog can't be blocked by more than one creature.
4/2
Target creature gets +2/+2 until end of turn. All creatures able to block it this turn do so. You gain life equal to its power.
Trample
Whenever Pelgovian Elk attacks, another target attacking creature gains trample until end of turn.
Whenever Pelgovian Elk attacks, another target attacking creature gains trample until end of turn.
5/4
Pest Control deals 2 damage to each of up to two target creatures with flying.
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. HyeRim Hwang
1/1
Search your library for up to three basic land cards with different names, reveal them, and put them into your hand. Then shuffle your library.
Illus. Schrifter on DeviantArt
When target creature an opponent controls dies this turn, you gain 4 life. Target creature you control fights that creature.
Sacrifice Seal of Verdure: It deals 2 damage to target creature with flying.
Add
or
. If a creature you control is under cover, add an additional
. (A creature is under cover as long as no opponent controls a creature with less power.)



Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)

: Serpentile Spitter gets +2/+2 until end of turn. Activate this ability only once each turn.


Illus. White-Mantis on DeviantArt
2/3
Prevent all combat damage that would be dealt by monocolored sources and by colorless sources this turn.
Whenever Skittering Rootfinder deals combat damage to a player, if it’s under cover, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. face zero on artstation.com
2/4
Target creature gets +1/+3 and gains reach until end of turn.
Some mutations spread blight. Others spread vigor.
Reveal the top five cards of your library. You may put a multicolored permanent card from among them onto the battlefield. Put the rest into your graveyard.
Illus. Sam Carr
When Thicket Beast enters the battlefield, reveal cards from the top of your library until you reveal a land card. You may put a permanent card revealed this way onto the battlefield under your control, then put the rest on the bottom of your library in any order.
Illus. Martyna Nejman
When Vagarious Mystic enters the battlefield, if it's under cover, draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
“The way is lit. The path is clear.”
1/1
Enchant land
Enchanted land has “
: Add two mana in any combination of colors.”
Enchanted land has “

Return target creature to its owner’s hand. If you are experienced, you gain 3 life. (A player with one or more experience counters is experienced.)
You get an experience counter.
You get an experience counter.
“I am purified!”
Illus. francoyovich on DeviantArt
Flying
When Glittering Roc enters the battlefield, if
was spent to cast it, it gain haste until end of turn.
When Glittering Roc enters the battlefield, if

Illus. Artem Cheshirsky
3/3
Vigilance
Whenever you cast an instant or sorcery spell, Ravenous Occultist gets +1/+0 until end of turn and can’t be blocked this turn.
Whenever you cast an instant or sorcery spell, Ravenous Occultist gets +1/+0 until end of turn and can’t be blocked this turn.
1/3
Flying, deathtouch
“After initial reports from the Draughian Watch stating the ‘Bloodfly Concern’ was under control, authorities here in Tyvia now concede that the situation has worsened.” — excerpt from an article in Kestnian Muse
1/2
As long as Garrett is under cover, he can’t be blocked. (A creature is under cover if no opponent controls a creature with less power.)
Whenever Garrett deals combat damage to a player, gain control of target artifact that player controls.
Whenever Garrett deals combat damage to a player, gain control of target artifact that player controls.
Illus. Daniel-Jeffries on DeviantArt
2/2
Up to two target creatures each get -3/-0 until end of turn.
If
was spent to cast this spell, you may untap target land.
Draw a card.
If

Draw a card.
+2: Reveal the top card of each player’s library. Exile each nonland card revealed this way.
-1: Exile the top four cards of target player's library.
-5: Cast target instant or sorcery spell exiled with The Outsider without paying its mana cost.
-9: Target player exiles the top half of their library, rounded down.
-1: Exile the top four cards of target player's library.
-5: Cast target instant or sorcery spell exiled with The Outsider without paying its mana cost.
-9: Target player exiles the top half of their library, rounded down.
Illus. Tatiana Vetrova
3
Enchant creature
Enchanted creature gets +3/+2.
When Fearsome Piety enters the battlefield, if
was spent to cast it, creatures you control gain vigilance until end of turn.
Enchanted creature gets +3/+2.
When Fearsome Piety enters the battlefield, if

Level up 
2/2
Level 3-5 3/4
Level 6+ Menace 5/4


Level 3-5 3/4
Level 6+ Menace 5/4
Illus. domeano on DeviantArt
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Whenever a creature dealt damage by Bonehoard Mystic dies this turn, add
or
. Until end of turn, you don’t lose this mana as steps and phases end.
Whenever a creature dealt damage by Bonehoard Mystic dies this turn, add


2/1
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Whenever a creature dealt damage by Forest Animist dies this turn, you may have target land you control become a 2/2 Elemental creature that’s still a land.
Whenever a creature dealt damage by Forest Animist dies this turn, you may have target land you control become a 2/2 Elemental creature that’s still a land.
4/3
Tap target untapped creature you control. It deals damage equal to its power to any target.
"Right where it hurts!"
Illus. Joe Madureira
When you cast Mighty Chorus, if
was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.

Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
Illus. blackyjunkgallery.tumblr.com
First strike
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Attention Diverter spares a creature, target creature gets +2/+2 until end of turn.
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Attention Diverter spares a creature, target creature gets +2/+2 until end of turn.
Illus. silent-hippo on DeviantArt
3/2
+1: Prevent all combat damage that would be dealt to and dealt by up to one target creature until your next turn.
0: Give any target a counter of a kind already there.
-4: Create three 2/2 green and white Knight creature tokens with vigilance.
0: Give any target a counter of a kind already there.
-4: Create three 2/2 green and white Knight creature tokens with vigilance.
Illus. Josu Hernaiz
2
Flash
Creatures you control have spare. (Whenever a creature dealt damage by a creature with spare this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Creatures you control have spare. (Whenever a creature dealt damage by a creature with spare this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Illus. PayRoo on DeviantArt
2/3
If
was spent to cast this spell, you may have target creature get -2/-2 until end of turn.
Create two 2/2 white Knight tokens with vigilance.

Create two 2/2 white Knight tokens with vigilance.
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Abbey Ascetic spares a creature, create a Treasure token. (It’s a colorless artifact with “
, Sacrifice this artifact: Add one mana of any color.”)
Whenever Abbey Ascetic spares a creature, create a Treasure token. (It’s a colorless artifact with “

3/3
Enchant player
Spells enchanted player cast cost an additional X life to cast, where X is its converted mana cost.
Permanents enchanted player controls enter the battlefield tapped.
Spells enchanted player cast cost an additional X life to cast, where X is its converted mana cost.
Permanents enchanted player controls enter the battlefield tapped.
Level up 
3/4
Level 1-2 Lifelink 3/5
Level 3+ Lifelink 4/5


Level 1-2 Lifelink 3/5
Level 3+ Lifelink 4/5
Illus. christophercielos on DeviantArt
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Creatures in the flooded district live by one rule: consume or be consumed.
When Graveyard Robber enters the battlefield, if it’s under cover, you may return target creature card from your graveyard to your hand. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. LiewJJ on DeviantArt
3/3
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Pelgovian Bull spares a creature, you may have target creature get -2/-2 until end of turn.
Whenever Pelgovian Bull spares a creature, you may have target creature get -2/-2 until end of turn.
Illus. Fan-the-little-demon on DeviantArt
3/3




Illus. goingloco.tumblr.com
3/2
Deathtouch
Sewer Weeper can't be blocked by creatures with flying.
Sewer Weeper can't be blocked by creatures with flying.
This poor soul suffers from the final stages of the virulent rat plague. Pitied by many, he is doomed to spend the last of his days alone.
Illus. Arkane Studios
2/5
Flying, trample
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Ricardo Pérez Rosete
2/2
Search your library for up to two basic land cards and/or cards with ulterior motive, reveal them, put them into your hand, then shuffle your library.
Trample
Whenever Lurking Vindicator deals combat damage to a player, if you control a creature that’s under cover, draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
Whenever Lurking Vindicator deals combat damage to a player, if you control a creature that’s under cover, draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. Sylvia Machgeels
3/2
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)

: Switch Cove Scrounger’s power and toughness until end of turn.


1/3
Fleet-Footed Scamp can't be blocked by creatures with power 2 or greater.
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Jon Foster
1/1
You get two experience counters. When you do, draw a card for each experience counter you have.
They say that Mirenia was built with iron and silver, but words have a place on that pedestal as well.
Illus. Eidos Interactive
Return target instant or sorcery card from your graveyard to your hand. You may have Ingenious Excavation deal X damage to target creature, where X is the converted mana cost of the returned card. Exile Ingenious Excavation.
Illus. Paul Douglas
+2 Until end of turn, whenever a creature you control deals combat damage to a player, draw a card.
-3 Create a token that’s a copy of target nontoken creature you control except it has hexproof.
-8 You get an emblem with “Whenever you cast a noncreature spell, creatures you control can’t be blocked this turn.”
-3 Create a token that’s a copy of target nontoken creature you control except it has hexproof.
-8 You get an emblem with “Whenever you cast a noncreature spell, creatures you control can’t be blocked this turn.”
4
Haste
Whenever you cast an instant or sorcery spell, Rabid Gnasher gains menace until end of turn.
Whenever you cast an instant or sorcery spell, Rabid Gnasher gains menace until end of turn.
4/2
Level up 
3/2
Level 1-3 First strike 3/2
Level 4+ First strike, vigilance 4/3


Level 1-3 First strike 3/2
Level 4+ First strike, vigilance 4/3
Illus. BitSweet on DeviantArt
Choose one —
• Prevent all damage that would be dealt this turn.
• If a source would deal damage this turn, it deals double that damage instead.
• Prevent all damage that would be dealt this turn.
• If a source would deal damage this turn, it deals double that damage instead.
“How you use what I have given you falls upon you, as it has to the others before you.”
You get an experience counter. When you do, create a 1/1 red and white Human Soldier token for each experience counter you have.
"Look out. We got someone skulking around."
Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card.
Draw a card.
“Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
Bold Measures can't be countered.
Bold Measures deals 4 damage to any target unless target opponent exiles two cards from their hand. You gain life equal to the damage dealt this way.
Bold Measures deals 4 damage to any target unless target opponent exiles two cards from their hand. You gain life equal to the damage dealt this way.
Illus. Ismael Gil
Choose two —
• Target creature loses all abilities until end of turn.
• Critical Strike deals 2 damage to any target.
• Target opponent discards a card at random.
• Target creature loses all abilities until end of turn.
• Critical Strike deals 2 damage to any target.
• Target opponent discards a card at random.
Deathtouch
At the beginning of your upkeep, create a 1/1 red and white Human Soldier token.
Creature tokens you control have level up
and “This creature gets +1/+1 for each level counter on it.”. (
: Put a level counter on it. Level up only as a sorcery.)
At the beginning of your upkeep, create a 1/1 red and white Human Soldier token.
Creature tokens you control have level up


Illus. Arkane Studios
3/2
Whenever you put one or more counters on a creature you control, Regency deals 1 damage to each opponent.
At the beginning of your end step, if an opponent lost life this turn, draw a card and lose 1 life.
At the beginning of your end step, if an opponent lost life this turn, draw a card and lose 1 life.
Illus. Sergey Kolesov
Trample, haste
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
6/6
Hexproof from instants and from sorceries
When you cast Kin-Caller, search your library for a creature card with converted mana cost X or less, where X is Kin-Caller's power, and put that card onto the battlefield under your control.
When you cast Kin-Caller, search your library for a creature card with converted mana cost X or less, where X is Kin-Caller's power, and put that card onto the battlefield under your control.
4/5
Creatures you don't control lose indestructible and hexproof and can’t have or gain indestructible or hexproof.
Whenever a creature you control deals damage to another creature, you may draw a card.
Whenever a creature you control deals damage to another creature, you may draw a card.
Reveal the top five cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Illus. Andy Ramirez
Hexproof from black and from white
Keeping its home safe is of utmost importance to this octopus-resembling beast.
Illus. Tyler Coombes
2/3
Choose two —
• Target player puts a card from their hand on top of their library.
• Tenacious Strike deals 1 damage to each creature.
• Target creature you control fights target creature you don’t control.
• Target player puts a card from their hand on top of their library.
• Tenacious Strike deals 1 damage to each creature.
• Target creature you control fights target creature you don’t control.
At the beginning of combat on your turn, you may pay X. If you do, gain control of target creature with power X or less until end of turn. It gains haste and ulterior motive until end of turn. (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Arkane Studios
3/2
Choose two —
• Target opponent loses 2 life.
• Target creature gets +2/+2 and gains trample until end of turn.
• Create a 2/2 white Human Knight creature token with vigilance.
• Target opponent loses 2 life.
• Target creature gets +2/+2 and gains trample until end of turn.
• Create a 2/2 white Human Knight creature token with vigilance.
Illus. Sergey Kolesov
Deathtouch
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Cieran the Merciful spares a creature, add X mana in any combination of
,
, and/or
, where X is that creature’s toughness. Until end of turn, you don’t lose this mana as steps and phases end.
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Cieran the Merciful spares a creature, add X mana in any combination of



Illus. irahi on DeviantArt
1/4
You may cast creature cards as though they had flash.
Whenever a creature enters the battlefield under your control, you may have it fight another target creature.
Whenever a creature enters the battlefield under your control, you may have it fight another target creature.
As the light gains purchase, spirits are lifted and purpose is made clear.
Illus. corsairsedge on DeviantArt
Put target creature card in a graveyard onto the battlefield under your control. It gains indestructible. When it enters the battlefield, you may have it fight target creature you don’t control.
Illus. Ramses Melendez
Hexproof from blue and from red
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Shaman Necromancer spares a creature, return target creature or land card from your graveyard to your hand.
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Shaman Necromancer spares a creature, return target creature or land card from your graveyard to your hand.
Illus. TheFirstAngel on DeviantArt
4/2
Ambrosius the Ambitious gets +1/+1 for each experience counter you have.
Whenever you cast your second instant or sorcery spell in a turn, you get an experience counter.
Whenever you cast your second instant or sorcery spell in a turn, you get an experience counter.
"Let's drink to that!"
Illus. Red Hook Studios
2/2
Blanket Fire deals 1 damage to each of up to three target creatures. Tap each creature dealt damage this way. They don’t untap during their controller’s next untap step.
Illus. Cribs on DeviantArt

Whenever you cast a white, red, or blue spell, untap Brigand Fusilier.
Illus. beaver-skin on DeviantArt
0/1
Choose two —
• Up to two target creatures can’t block this turn.
• Put target artifact on top of it’s owner’s library.
• Exile target creature. Return it to the battlefield under it’s owner’s control at the beginning of the next end step.
• Up to two target creatures can’t block this turn.
• Put target artifact on top of it’s owner’s library.
• Exile target creature. Return it to the battlefield under it’s owner’s control at the beginning of the next end step.
Whenever you cast a noncreature spell for the first time in a turn, exile the top card of your library. Until end of turn, you may cast that card without paying its mana cost.


, Sacrifice Maniacal Research: Copy target instant or sorcery spell you control. You may choose new targets for the copy.



Whenever Novice Combatant deals combat damage to a player, you get that many experience counters.
2/2
When Scholarly Industry enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
At the beginning of your end step, if Aglar, Master Assassin is under cover, destroy up to one target creature with less toughness. (A creature is under cover if no opponent controls a creature with less power.)

: Aglar gets +1/-1 or -1/+1 until end of turn.


Illus. GreyEvilOwl on DeviantArt
3/3
Creatures you control that are under cover have hexproof. (A creature is under cover as long as no opponent controls a creature with less power.)
At the beginning of combat on your turn, target creature you control gets -2/-0 until end of turn and can’t be blocked this turn.
At the beginning of combat on your turn, target creature you control gets -2/-0 until end of turn and can’t be blocked this turn.
Illus. Ibrahem Swaid
Choose two —
• Tap target creature.
• Destroy target creature with converted mana cost 2 or less.
• Create two 1/1 black Rat creature tokens.
• Tap target creature.
• Destroy target creature with converted mana cost 2 or less.
• Create two 1/1 black Rat creature tokens.
Illus. Steve Rolston
This spell can’t be countered.
Draw X cards, where X is 2 plus the greatest power among creatures you control.
Draw X cards, where X is 2 plus the greatest power among creatures you control.
Illus. Chris Bourassa
Defender
Adumbral Fortress has hexproof as long as it’s your turn.
Adumbral Fortress has hexproof as long as it’s your turn.
0/5
Equipped creature has menace.
As long as equipped creature is under cover, it has deathtouch. (A creature is under cover as long as no opponent controls a creature with less power.)
Equip
As long as equipped creature is under cover, it has deathtouch. (A creature is under cover as long as no opponent controls a creature with less power.)
Equip

Illus. c0nNy on DeviantArt
District Arbiter gets +1/+1 as long as you control a multicolored permanent.
0/2
Level up 6 (6: Put a level counter on this. Level up only as a sorcery.)
,
: This permanent deals 1 damage to target creature.
1+
,
: This permanent deals 2 damage to target creature.


1+


Illus. Arkane Studios
When Forgotten Idol enters the battlefield, create a 1/1 black Rat creature token.
Sacrifice an artifact or creature: Forgotten Idol becomes a 2/2 Golem artifact creature until end of turn. Activate this ability only once per turn.
Sacrifice an artifact or creature: Forgotten Idol becomes a 2/2 Golem artifact creature until end of turn. Activate this ability only once per turn.
Illus. Max Johansson
Flying
Gargoyle Sentinel can’t attack or block unless you or a creature you control has a counter.
Gargoyle Sentinel can’t attack or block unless you or a creature you control has a counter.
4/4



Whenever a creature you control dies, exile it.
As long as a card exiled with Heart of Longing has flying, creatures you control have flying. The same is true for haste, lifelink, menace, reach, trample, and vigilance.
Creatures you control have all activated abilities of cards exiled with Heart of Longing.
As long as a card exiled with Heart of Longing has flying, creatures you control have flying. The same is true for haste, lifelink, menace, reach, trample, and vigilance.
Creatures you control have all activated abilities of cards exiled with Heart of Longing.
Illus. dishonored.tumblr.com
Equipped creature can’t be the target of spells or abilities.
Equipped creature has “
,
: Tap target creature.”
Equip
Equipped creature has “


Equip

Illus. Arkane Studios


Illus. Anastasia Kiseliova
Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)
: Add
.
1+
: Add 
.


1+



Illus. Inkary on DeviantArt
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Shopkeep Sentinel can block an additional creature each combat.
Shopkeep Sentinel can block an additional creature each combat.
Illus. Eduardo Domínguez
2/5
Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)
Equip
Whenever equipped creature deals combat damage to a player, you may exile the top card of that player’s library.
2+ You may play cards exiled with Specter’s Cloak.
Equip

Whenever equipped creature deals combat damage to a player, you may exile the top card of that player’s library.
2+ You may play cards exiled with Specter’s Cloak.
Illus. Sabin Boykinov
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has first strike.
2+ Equipped creature gets +2/+0.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has first strike.
2+ Equipped creature gets +2/+0.
Illus. Cribs on DeviantArt
Reach
Crew 2
Crew 2
Illus. Arkane Studios
4/5








































Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has reach.
1+ Equipped creature has deathtouch.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has reach.
1+ Equipped creature has deathtouch.
Illus. Eidos Interactive




When Void Shard enters the battlefield, draw a card.
,
, Discard a card, Sacrifice Void Shard: Destroy target nonland permanent an opponent controls.



Sacrifice Outsider’s Rune: Put a level counter on target artifact or creature.
Illus. kimmiecat555 on DeviantArt









The brothels are inseparable from the distilleries.
Illus. ark4n on DeviantArt
Draughian Keep enters the battlefield tapped.
: Add
.
{W/B/R}{W/B/R},
: Add 

.


{W/B/R}{W/B/R},




Flooded District enters the battlefield tapped.
When Flooded District enters the battlefield, return a land you control to its owner’s hand.
: Add
,
, or
.
When Flooded District enters the battlefield, return a land you control to its owner’s hand.




Laboratory Ruins enters the battlefield tapped.
When Laboratory Ruins enters the battlefield, return a land you control to its owner’s hand.
: Add
,
, or
.
When Laboratory Ruins enters the battlefield, return a land you control to its owner’s hand.




Lakeshore Boulevard enters the battlefield tapped.
: Add
.
{B/G/W}{B/G/W},
: Add 

.


{B/G/W}{B/G/W},




Illus. Eddie Mendoza
Mirenian Workshop enters the battlefield tapped.
: Add
.
{R/W/U}{R/W/U},
: Add 

.


{R/W/U}{R/W/U},




Rock-Strewn Thicket enters the battlefield tapped.
: Add
.
{G/U/B}{G/U/B},
: Add 

.


{G/U/B}{G/U/B},




Illus. Valentina Filić
Salt-Soaked Cove enters the battlefield tapped.
When Salt-Soaked Cove enters the battlefield, return a land you control to its owner’s hand.
: Add
,
, or
.
When Salt-Soaked Cove enters the battlefield, return a land you control to its owner’s hand.








As the quarry aged, more and more workers began to report hallucinations due to the increasingly degrading air quality of the surroundings.
Stone Market enters the battlefield tapped.
When Stone Market enters the battlefield, return a land you control to its owner’s hand.
: Add
,
, or
.
When Stone Market enters the battlefield, return a land you control to its owner’s hand.




Illus. Corey Holst
Submerged Reef enters the battlefield tapped.
: Add
.
{U/R/G}{U/R/G},
: Add 

.


{U/R/G}{U/R/G},




Illus. Ilari Lampinen


You may choose not to untap The Encroaching Void during your untap step.




Tyvian Saloon enters the battlefield tapped.
When Tyvian Saloon enters the battlefield, return a land you control to its owner’s hand.
: Add
,
, or
.
When Tyvian Saloon enters the battlefield, return a land you control to its owner’s hand.




Illus. 0111011001111000 on conceptart.org




Castle Draugh oozes enough corruption to affect even the local flora and fauna.
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All damage that would be dealt to you is dealt to enchanted creature instead.
Whenever an opponent casts a spell, if it has a single target, change its target to enchanted creature if able.
2019-07-29 00:15:23 by Onygox