Districts of Kestner

Districts of Kestner by Onygox

159 cards in Multiverse

5 with no rarity, 60 commons, 49 uncommons,
37 rares, 8 mythics

26 white, 13 blue, 16 black, 11 red,
17 green, 47 multicolour, 21 artifact, 8 land

164 comments total

Based on the video games Dishonored, Thief, and Darkest Dungeon. Central mechanics of darkness, light and trickery.

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Mechanics | Districts of Kestner

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Creature – Bird
Whenever you cast a multicolored spell, scry 1.
last 2018-11-10 04:11:12 by amuseum
Creature – Bat
Spare (If this creature would deal lethal damage to a creature, you may return that creature to its owner’s hand.)
Whenever a creature you control spares a creature, you may exile target card from a graveyard.
Illus. Gianfranco Giove
Artifact Creature – Gargoyle
As long as there are no counters on you or among permanents you control, Gargoyle Sentinel isn’t a creature.
1 comment
2018-11-06 01:39:02 by Onygox
Artifact Creature – Gargoyle
As long as there are no counters on you or among permanents you control, Gargoyle Sentinel v2 isn’t a creature.
1 comment
2018-11-06 01:37:30 by Onygox
Joshua brian smith twitch
Creature – Rat Shaman
Whenever Scavenging Ritualist deals combat damage to a player, you may sacrifice it. If you do, add {b}{b}{b} to your mana pool at the beginning of the next main phase.
Illus. Joshua Brian Smith
last 2018-10-28 20:17:53 by Onygox

Recent comments: (all recent activity)
On Mad-Eyed Magpie:

keep the name

On Mad-Eyed Magpie:

Seems to be directly derived from Artificer's Assistant. Fair enough.

Cool name btw.

On Gargoyle Sentinel v1:
On Gargoyle Sentinel v2:
On Scavenging Ritualist:

@Tahazzar and @SecretInfiltrator, all good ideas, thanks for the comments. I'll try it both ways and see which one works best/I like better.

On Scavenging Ritualist:

You cannot chain Ritualists either - at least not the way you can chain Dark Ritual & co.

I think dying into some mana is alright. I'd probably readjust it to fall into the "recoup the cost" category i. e. change both casting cost and mana added to {b}{b}. That still allows for turn 3 five drops which is a nice dream to support and with the hoops and sacrifice is plenty fine for black to have.

On Scavenging Ritualist:

Well, no, black doesn't have that much modern precedent outside of the Time Spiral for rituals of any kind. These days {b}'s ritual history has been relegated to nods with spells that return back some of their cost, but don't generate surplus of mana. Liliana of the Dark Realms does have that, but then we're referring to a mythic card's ultimate ability so it's pretty far-fetched. Nirkana Revenant and Crypt Ghast still seem to be in, but those are High Tide / Bubbling Muck that reward you for going monocolor, assumedly with basics though these days shocks and such break that. I don't think they are strictly rituals either, since you can't chain them together to create massive amounts of mana with small number of lands.

I don't a ritual is necessary here. This could throw Raise Dead out there, instead of a Dark Ritual, as far as I can see.

Sacrifice ~: Return target creature card from your graveyard to your hand. Activate this ability only if ~ dealt combat damage to an opponent this turn.

On Shaman Necromancer:

@Tahazzar its mana cost was originally {3}{b}{g}... I guess I forgot why it changed and didn't write a reason for changing it :P anyway hexproof remains as a remnant of its former green identity. Thanks for the comment though, I will definitely consider updating it.

On Shaman Necromancer:

Did this also gain hexproof at some point? That isn't really in {b}'s repertoire officially.

From "Mechanical Color Pie 2017":

"Primary: {u}
Secondary: {g}
Tertiary: {w}

Blue both has more creatures with hexproof and more often grants it as a pseudo-counterspell. Green tends to get hexproof on larger creatures without evasion. White gets hexproof infrequently, sometimes on players, in ways that feel like it's protecting the thing."

On the other hand, in my "personal color pie" I use "lurk" as a replacement for hexproof (featured in Inhuman Skinner and Reaperwraith for example) and I shifted it to be primary in {u/b} and secondary in {g}. Given that WotC has now opted to go with "hexproof from x" I doubt they will move into this direction. However, the paths may converge if they start experimenting with "hexproof while untapped / tapped / not in combat". Then again, they are now experimenting with flash in {b} so it seems that their approaches to these problems have taken another turn altogether.

On Odessa's Vanguard:

This is missing its rarity - presumably common.

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