Districts of Kestner

Districts of Kestner by Onygox

184 cards in Multiverse

5 with no rarity, 78 commons, 51 uncommons,
40 rares, 10 mythics

23 white, 16 blue, 21 black, 13 red,
21 green, 61 multicolour, 22 artifact, 7 land

194 comments total

Based on the video games Dishonored, Thief, and Darkest Dungeon. Central mechanics of darkness, light and trickery.

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Mechanics | Districts of Kestner

Cardset comments (5) | Add a comment on this cardset

Recently active cards: (all recent activity)

Latest?cb=20120325110509
 R 
Legendary Creature – Human
At the beginning of combat on your turn, you may pay {x}. If you do, gain control of target creature with power X or less until end of turn. It gains haste and ulterior motive until end of turn. (If a creature with ulterior motive would deal combat damage to a player, you may instead have that damage be dealt to a creature that player controls.)
Illus. Arkane Studios
3/2
 C 
Land
Stone Market enters the battlefield tapped.
When Stone Market enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {r}, {w}, or {b}.
Death and the boatman  dishonored  by payroo d5pj552
 R 
Creature – Human
Flash
Creatures you control have spare. (If a creature you control would deal lethal damage to a creature, you may return that creature to its owner’s hand.)
Illus. PayRoo on DeviantArt
2/3
 M 
Sorcery
This spell can’t be countered.
Draw two cards, then draw a card for each creature with power X or greater, where X is equal to the greatest power among creatures you control.
1 comment
2018-12-27 12:25:36 by Tahazzar
 C 
Creature – Zombie Horror
Deathtouch
Sewer Weeper can't be blocked by creatures with flying.
2/5

Recent comments: (all recent activity)
On Infested Monitor:

common vanilla

On Debilitating Drums:

"You get an experience counter. When you do, up to X target creatures can't block this turn..."

That sets up a trigger delay so you can target correctly.

That said, the power level on this card looks weak to me. Compare to Panic, Stun and Panic Attack. Keep in mind that all three of those cards are commons.

On Debilitating Drums:

This card either doesn't work or works realy weirdly and unintuitively. You choose targets as you cast the spell, but you don't get the experience counter until the spell resolves, so limiting the nubmer of targets based on experience counters on a card that changes the number of experience counters is a bad idea.

"Creatures with power X or less"?

On Rush of Adrenaline:

reprint

On Possession:

I think I changed it because I didn't want it to be better than Dominate... but that's not a very solid reason

On Possession:

Why not <=? I think that would play nicer with existing cards

Given the strength of experience counters, this might be better costing XXUU

On Emily's Preparations:

@dude1818 @SecretInfiltrator yeah I agree it definitely could use some work... I'll keep it in mind :/

On Chivalrous Spirit:

@SecretInfiltrator @dude1818 There's some precedent for noncreature spells in white - although most of these cards come from sets that rely heavily on the set's theme and white's role in that set. I'm hoping to give white a similar role in this set as well.

On Chivalrous Spirit:

I could readily see "aura or equipment," which possibly lets you get away with "artifact or enchantment." Triggering off instant and sorcery seems weird

On Chivalrous Spirit:

Not being keyword makes this stand out even more glaringly as something you wouldn't really associate with white.

(All recent activity)
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