Districts of Kestner

Districts of Kestner by Onygox

225 cards in Multiverse

6 with no rarity, 99 commons, 57 uncommons,
48 rares, 15 mythics

30 white, 23 blue, 25 black, 21 red,
27 green, 68 multicolour, 22 artifact, 9 land

251 comments total

Based on the video games Dishonored, Thief, and Darkest Dungeon. Central mechanics of darkness, light and trickery.

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Mechanics | Districts of Kestner

Cardset comments (5) | Add a comment on this cardset

Recently active cards: (all recent activity)

 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
 C 
Artifact Creature – Wall
Defender
Adumbral Fortress has hexproof as long as it’s your turn.
0/5
 R 
Sorcery
Return target artifact card with converted mana cost 3 or less from your graveyard to your hand. You gain 3 life.
2 comments
last 2019-09-15 12:15:13 by Lost Fblthp
 C 
Creature – Human Soldier
Defender
2/6
 C 
Artifact
{2}, {t}, Sacrifice Petrified Statue: Search your library or graveyard for a basic land card, reveal it and put it into your hand. If you searched your library this way, shuffle it.

Recent comments: (all recent activity)
On Scrounge for Trinkets:

This is arguably much better than Refurbish and it might need to cost just a little bit more.

On Scrounge for Trinkets:

considering adding life gain equal to cmc as well

On Flesh-eating Mongrel:

I like this card but it does seem just a bit too strong.

Maybe if it cost {1}{r}{r}???

On Flesh-eating Mongrel:

@SecretInfiltrator @Vitenka it's based on Spikewheel Acrobat, which has a casting restriction (if you want it for three mana), while this one has a recurring restriction.

On Flesh-eating Mongrel:

It seems maybe slightly too good. But not vastly; I can see it. (Though not at common, 5 is a bit much to be a common.)

On Flesh-eating Mongrel:

So, no 5/2 for three then?

On Flesh-eating Mongrel:

No, a worse one. The ability is better, since in the situation where you don't want to attack with it you can sacrifice something else so that you don't have to. (Not the mtg meaning of sacrifice, "Throw a 1/1 into a combat it cannot win")

But eh, only a very slightly worse one.

On Flesh-eating Mongrel:

Should a creature with that ability get better p/t-to-cost ratio than a creature with actually "~ must attack each combat if able."?

On Flesh-eating Mongrel:

Huh; something must attack this turn. Interesting variant.

On Aerial Steed:

It can never backfire, since it can always target itself. And the game no longer penalises you for forgetting meaningless triggers. But who cares about that?

What we have here is a flying creature that you can ride. Yay! The tension here is that this has stats of a blocking wall, and so you'd rather not attack with it. It is nicely unlikely to die on an attack; I suppose.

(All recent activity)
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