Districts of Kestner

Districts of Kestner by Onygox

235 cards in Multiverse

7 with no rarity, 105 commons, 60 uncommons,
48 rares, 15 mythics

31 white, 25 blue, 27 black, 22 red,
30 green, 67 multicolour, 24 artifact, 9 land

258 comments total

Based on the video games Dishonored, Thief, and Darkest Dungeon. Central mechanics of darkness, light and trickery.

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Mechanics | Districts of Kestner

Cardset comments (5) | Add a comment on this cardset

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Creature – Human
This spell costs {2} less to cast if you control a creature that's under cover (A creature is under cover as long as no opponent controls a creature with less power.).
last 2019-08-15 21:54:25 by Onygox
David romero screen shot 2017 09 15 at 7 03 54 pm
Target creature gets +2/+2 until end of turn. All creatures able to block it this turn do so. You gain life equal to its power.
When Void Shard enters the battlefield, draw a card.
{5}, {t}, Discard a card, Sacrifice Void Shard: Destroy target nonland permanent an opponent controls.
Creature – Human
When Match-Wielder enters the battlefield, if you received one or more experience counters this turn, it deals 2 damage to any target.
Creature – Human Soldier
When Novice Officer dies, if you have one or more experience counters, create a 1/1 red and white Soldier creature token.

Recent comments: (all recent activity)
On Rat Infestation:

Forgot to edit the name

On Secret Ritual:

@Link @jmgariepy both good points. i'll consider them, thanks

On Secret Ritual:

Under cover seems easy to establish with zero power walls. Were you planning on sneaking in a bunch of negative power creatures in this set? Or maybe a number of effects that could reduce power below zero?

On Secret Ritual:

No "draw a card?"

On Secret Ritual:

was going to be mana of any color, but I thought i'd play it safe by not allowing ppl to chain them. weird card though.

On Penitent Cultist:

This doesn't really seem like a rare to me. Uncommon? Why the specific requirements? Would also make sense as a rare if it weren't limited to 3 damage.

So maybe... ?

{1}{w}, {t}: The next time a source (an opponent controls?) of your choice would deal damage this turn, that damage is dealt to Beacon of Destiny instead.

Itching closer to Beacon of Destiny.

On Chivalrous Spirit:

Given all the minor kinks that come with this type of design, I would make this an uncommon.

On Scrounge for Trinkets:

This is arguably much better than Refurbish and it might need to cost just a little bit more.

On Scrounge for Trinkets:

considering adding life gain equal to cmc as well

On Flesh-Eating Mongrel:

I like this card but it does seem just a bit too strong.

Maybe if it cost {1}{r}{r}???

(All recent activity)
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