Districts of Kestner: Districts of Kestner

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Mechanics | Districts of Kestner

This set is the first in a block inspired by the video games Dishonored, Darkest Dungeon, and Thief. I found these games to have similar aspects and this is an experiment to emphasize them coherently in Magic.


Level up (returning) - ({cost}: Put a level counter on this creature. Activate only as a sorcery.) This is a top-down representation of leveling up a character, which is a classic video game trope in the aforementioned video games as well as many others.

Experience Counters (returning) and Experienced (A player with one or more experience counters is experienced.) Another classic video game trope representing a character's ability to gain experience points. Some spells get better with more experience.

Upgrade X ({cost}: If this permanent isn’t upgraded, put X charge counters on it and it becomes upgraded.) A "monstrosity" effect for artifacts, representing the ability to upgrade tools and weapons in the video games this is inspired by.

Spare (If this creature would deal lethal damage to a creature, you may return that creature to its owner’s hand.) A flavorful representation of the nonlethal options players have in Dishonored. Recently changed due to a suggestion from @SecretInfiltrator.

Under Cover (A creature is under cover as long as no opponent controls a creature with less power.) A representation of sneaking through the shadows as a thief or assassin, or through the dimly lit dungeon.

Ulterior Motive (If this creature would deal combat damage to a player, you may instead have that damage be dealt to a creature that player controls.) Many mercenaries in this world have their own agenda.

Updated on 23 Jul 2018 by Onygox