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CardName: Gentle Courser Cost: {5}{G} Type: Creature - Centaur Beast Pow/Tgh: 4/5 Rules Text: Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.) Flavour Text: Set/Rarity: Districts of Kestner Common |
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Sure, because that's what I want to do with my fatty that already gets chump-blocked: grow larger and leave the chump-blocker alive. -.-
I want to know how spare is supposed to play out - trading an advantage in board presence against a +1/+1 counter or untapping a creature seems not like a winning strategy.
I guess the trick here is to have it fight your own creatures.
But yeah, it seems a bit special-use to be a common.
I like the idea of spare, but even if it was just "when a creature is dealt lethal damage by this, get x effect" it's quite hard to trigger cf the sengir ability. Even "when a creature an opponent controls dies" is surprisingly hard to get use out of.
I guess if it's a bonus which doesn't rely as much on your creature surviving, it might work, ideally without the "sparing". Draw a card, or something, which discourages blocking. Or maybe instead of just preventing the damage it could bounce the creature? Or let the opponent put it on their library.
A keyword that puts a creature that would die on the owner's library instead would actually be an upside all by itself often enough - and an annoying one to play against to boot.
@SecretInfiltrator @Jack V @Vitenka thanks for the comments y'all! I'm still struggling to find Spare's place in this set. It's simple and flavorful but its playability is debatable. Hopefully i'll create some designs that work well enough for me to keep it in the set.