I agree it feels different, even though it's mechanically the same.
Does the "must attack" clause really do anything? It seems there's very few situations where you'd reanimate it, it would be able to attack, but you would care that it didn't.
Colours are probably fine. The card itself is a "Fiddly and annoying you have to build a whole deck around me" card, not a "Throw this in to improve a deck" card. Thus my not being willing to play it.
It's a double Phyrexian Arena, or a one-sided Seizan, Perverter of Truth. Plus the tricolour legend bit makes it hard to play in 60-card constructed. Very nice for Commander though.
I note this would be the cheapest creature that's hat ": Draw a card" (not counting Survivor of the Unseen because of its drawback). But that's probably fine on a tricolour mythic legend.
Certainly feels like it's setting up a 2-card combo. Cloud Key or Arcane Melee perhaps? But you're still stuck with the coloured component - rely on a bunch of rituals to go off, maybe?
Oh, hey, fixed soulshift. I do miss the "spirits only" flavor, but I'll get over it. It's certainly nice to have the mechanic allow us to play good creatures, but I wonder how often it will force players to not cast spells, since they might need to Soulstill this turn. Hmm. I almost want to suggest something like...
: Put a soul counter on ~.
If ~ would die, and it has a soul counter on it, instead exile it and return target creature with a converted mana cost of 5 or less from your graveyard to the battlefield.
...but I admit, it does add a bit more clutter to an already cluttered card.
Ha, that would be very funny as a sideways exalted hoser.
I guess you'd want to reanimate various utility creatures - maybe if you're using the "If only one creature attacks, it gains +1/+1" stuff?
I agree it feels different, even though it's mechanically the same.
Does the "must attack" clause really do anything? It seems there's very few situations where you'd reanimate it, it would be able to attack, but you would care that it didn't.
There's two things that make the ability different from unearth. Instant speed and has to attack clause
Yeah, and minus the actual keyword. That's why I thought the white was weird at first, but really, it makes more sense than blue.
That second ability is just Sedris, the Traitor King minus some black paint, no?
Oh. Those are my one of my favorite kinds of cards.
Colours are probably fine. The card itself is a "Fiddly and annoying you have to build a whole deck around me" card, not a "Throw this in to improve a deck" card. Thus my not being willing to play it.
Vitenka, what do you mean by "I could never play?"
I was going to say that this didn't quite fit right in these colors, but... you know what, I think it could work.
It's a double Phyrexian Arena, or a one-sided Seizan, Perverter of Truth. Plus the tricolour legend bit makes it hard to play in 60-card constructed. Very nice for Commander though.
Nifty. Especially with things like Gut Shot / Mutagenic Growth or suchlike.
I note this would be the cheapest creature that's hat "
: Draw a card" (not counting Survivor of the Unseen because of its drawback). But that's probably fine on a tricolour mythic legend.
Certainly feels like it's setting up a 2-card combo. Cloud Key or Arcane Melee perhaps? But you're still stuck with the coloured component - rely on a bunch of rituals to go off, maybe?
This screams to me as being one of those cards I could never play with but wins every game everywhere forever.
Wasn't Necropotence one of the most powerful cards ever? I guess this is fixed at three cards a turn for two life, but still.
Oh, hey, fixed soulshift. I do miss the "spirits only" flavor, but I'll get over it. It's certainly nice to have the mechanic allow us to play good creatures, but I wonder how often it will force players to not cast spells, since they might need to Soulstill this turn. Hmm. I almost want to suggest something like...

: Put a soul counter on ~.
If ~ would die, and it has a soul counter on it, instead exile it and return target creature with a converted mana cost of 5 or less from your graveyard to the battlefield.
...but I admit, it does add a bit more clutter to an already cluttered card.