Control
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2/2
Flying
Black spells and red spells you cast cost
less to cast.
Black spells and red spells you cast cost

1/1
Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
Soultill 6 – 
(When this creature dies, you may exile it. If you do, you may pay 
and return target creature card with converted mana cost 6 or less from your graveyard to the battlefield.)
Whenever Spiritual Usher or a card you own is exiled, you gain life equal to that card's converted mana cost.




Whenever Spiritual Usher or a card you own is exiled, you gain life equal to that card's converted mana cost.
3/6
If Flight Cadet has union, it has flying.
"Just give me a chance to show you what I can do. I guarantee you won't regret allowing me to enlist."
3/3
Counter target spell, activated ability, or triggered ability.
You're better off keeping your thoughts to yourself.
+2: Target player chooses a creature he or she controls. That creature is unblockable until end of turn.
-3: Tap all creatures you don't control. They don't untap during their controller's next untap step.
-7: You get an emblem with "Whenever a creature you control deals combat damage to a player, return target permanent that player controls to its owner's hand."
-3: Tap all creatures you don't control. They don't untap during their controller's next untap step.
-7: You get an emblem with "Whenever a creature you control deals combat damage to a player, return target permanent that player controls to its owner's hand."
3
Energize 3 (As you cast this spell, you may reveal the top card of your library. If the revealed card's converted mana cost is 3 or more, this spell is energized.)
Counter target spell unless its controller pays
. If Nullify is energized, counter that spell instead.
Counter target spell unless its controller pays





2/2
Obrillik Familiar can't attack unless defending player controls an island.
Red spells and green spells you cast cost
less to cast.
Red spells and green spells you cast cost

1/1
Union (When this card enters the battlefield, you may choose a creature. That creature has Union.)
Creatures with union have "
: This creature is unblockable this turn."
Creatures with union have "

3/2
Stealth 
(You may cast this at any time you could cast an instant for its stealth cost.)
Return target permanent to its owner's hand.


Return target permanent to its owner's hand.
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay 
.
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.


At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
Stealth 

(You may cast this at any time you could cast an instant for its stealth cost.)
Deathtouch



Deathtouch
Its poison leaves its victim wondering how they died.
1/3




2/2
Intimidate
Green spells and white spells you cast cost
less to cast.
Green spells and white spells you cast cost

1/1
Stealth 
(You may cast this at any time you could cast an instant for its stealth cost.)
When Guerrilla Stalker enters the battlefield, destroy target nonartifact, nonblack creature.
If Guerrilla Stalker's stealth cost was paid, sacrifice it when it enters the battlefield.


When Guerrilla Stalker enters the battlefield, destroy target nonartifact, nonblack creature.
If Guerrilla Stalker's stealth cost was paid, sacrifice it when it enters the battlefield.
2/1
+1: Each player sacrifices a creature.
-3: All creatures get -3/-3 until end of turn.
-8: You get an emblem with "At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control."
-3: All creatures get -3/-3 until end of turn.
-8: You get an emblem with "At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control."
3
Whenever Sacrificial Pawn dies, you may search your library for a card named Sacrificial Pawn and put it onto the battlefield.
A deck can have any number of cards named Sacrificial Pawn.
A deck can have any number of cards named Sacrificial Pawn.
0/1
Flying, trample
Tribute (You may sacrifice any number of creature cards as you play this spell. It costs
less for each creature sacrificed this way.)
Tribute (You may sacrifice any number of creature cards as you play this spell. It costs

6/6
Search your library for two cards and reveal them. An opponent chooses one of the cards. Put the chosen card into your hand and exile the other, then shuffle your library.
Tribute (You may sacrifice any number of creature cards as you play this spell. It costs
less for each creature sacrificed this way.)
Haste

Haste
3/2
-X: Return target instant or sorcery card with converted mana cost X or less from your graveyard to your hand.
-2: Creatures you control get +2/+0 until end of turn and must attack if able.
-5: Sacrifice all creatures you control. Then, if Gersh the Suicidal is in your graveyard, it deals damage to target creature or player equal to the total converted mana cost of the sacrificed creatures.
-2: Creatures you control get +2/+0 until end of turn and must attack if able.
-5: Sacrifice all creatures you control. Then, if Gersh the Suicidal is in your graveyard, it deals damage to target creature or player equal to the total converted mana cost of the sacrificed creatures.
8




2/2
Union (When this card enters the battlefield, you may choose a creature. That creature has Union.)
Creatures with union have haste.
Creatures with union have haste.
1/1
Vigilance
White spells and blue spells you cast cost
less to cast.
White spells and blue spells you cast cost

1/1
Energize 3 (As you cast this spell, you may reveal the top card of your library. If the revealed card's converted mana cost is 3 or more, this spell is energized.)
Add

to your mana pool. If Inferno Invocation is energized, add an additional 

to your mana pool.
Add






Tribute (You may sacrifice any number of creature cards as you play this spell. It costs
less for each creature sacrificed this way.)
When Pyreborn Fiend enters the battlefield, sacrifice it unless a creature died this turn.

When Pyreborn Fiend enters the battlefield, sacrifice it unless a creature died this turn.
4/4
Static Shock deals 2 damage to target creature or player. The damage can't be doubled or prevented.
Energize 2 (As you cast this spell, you may reveal the top card of your library. If the revealed card's converted mana cost is 2 or more, this spell is energized.)
Target creature gets +2/+2 until end of turn. If Aberrant Surge is energized, that creature gets +4/+4 until end of turn instead.
Target creature gets +2/+2 until end of turn. If Aberrant Surge is energized, that creature gets +4/+4 until end of turn instead.




2/2
Blue spells and black spells cost
less to cast.

: Regenerate Agarat Familiar.



1/1
You may have Graveborn Ooze assign its combat damage as though it weren't blocked.

, Exile a creature card from your graveyard: Graveborn Ooze gets +X/+0 until end of turn, where X is the exiled creature's power.


3/6

Soultill 3 –


0/2
Soultill 5 – 
(When this creature dies, you may exile it. If you do, you may pay 
and return target creature card with converted mana cost 5 or less from your graveyard to the battlefield.)
Trample, Vigilance




Trample, Vigilance
6/5
Flash
When you cast Harran Shieldmage, You may counter target noncreature spell. If
was spent to cast Harran Shieldmage, it deals damage equal to that spell's converted mana cost to target creature or player.
When you cast Harran Shieldmage, You may counter target noncreature spell. If

2/2
When Agarat Lobotomist enters the battlefield, you may put the top eight cards of target player's library into their graveyard. If
was spent to cast Agarat Lobotomist, You may put a +1/+1 counter on Agarat Lobotomist for each land put into a graveyard this way.

2/2

If a creature dealt damage by Goblin Bloodmage this turn would die, you may draw a card.
1/2
When Rishin Cutthroat enters the battlefield, you may destroy target creature. If
was spent to cast Rishin Cutthroat, you gain life equal to that creature's toughness.

2/2
When Obrillik Ravager enters the battlefield, you may destroy target land. If
was spent to cast Obrillik Ravager, you may draw a card.

2/2
Trample
Whenever Thrashing Warthog attacks, it deals 1 damage to you.
Whenever Thrashing Warthog attacks, it deals 1 damage to you.
3/3
When Felgras Nullmage enters the battlefield, you may destroy target artifact or enchantment. If
was spent to cast Felgras Nullmage, that card's controller loses life equal to its converted mana cost.

2/2
Tribute
Flying
When Herald of Anguish enters the battlefield, each opponent loses life equal to the number of creatures that died this turn. You gain life equal to the life lost this way.
Flying
When Herald of Anguish enters the battlefield, each opponent loses life equal to the number of creatures that died this turn. You gain life equal to the life lost this way.
6/6
+2: Target player discards two cards. You gain 3 life for each creature discarded this way.
-3: Exile target permanent.
-7: Creatures you control get +3/+3 and lifelink and creatures your opponents control get -2/-2 until end of turn.
-3: Exile target permanent.
-7: Creatures you control get +3/+3 and lifelink and creatures your opponents control get -2/-2 until end of turn.
3
Soultill 7 – 

Sacrifice two lands: Each opponent sacrifices a land.



Sacrifice two lands: Each opponent sacrifices a land.
Its a contradiction to the Divine Circle the Felgras Druids adhere to. It serves as a last effort in the preservation of Life.
10/9
Stealth 

(You may cast this at any time you could cast an instant for its stealth cost.)
Islandwalk, swampwalk
If Cunning Anaconda's stealth cost was paid, it enters the battlefield with three +1/+1 counters on it.



Islandwalk, swampwalk
If Cunning Anaconda's stealth cost was paid, it enters the battlefield with three +1/+1 counters on it.
3/3
+1: Exile target creature. Its controller puts a 3/3 green Ape creature token onto the battlefield.
-1: Exile target creature. Its controller puts a 0/1 white Goat creature token onto the battlefield.
-5: Exile all creatures you control. For each creature exiled this way, put a 5/5 red Dragon creature token with flying onto the battlefield.
-1: Exile target creature. Its controller puts a 0/1 white Goat creature token onto the battlefield.
-5: Exile all creatures you control. For each creature exiled this way, put a 5/5 red Dragon creature token with flying onto the battlefield.
2
Stealth 



Trample
When Patient Devourer enters the battlefield, if its stealth cost was paid, destroy all other nonland permanents.





Trample
When Patient Devourer enters the battlefield, if its stealth cost was paid, destroy all other nonland permanents.
7/7
Energize 6
Copy target instant or sorcery spell. You may choose new targets for the copy.
If Infinite Recursion is energized, you may exile the top card of your library. If you do, copy this spell. You may choose new targets for the copy.
Copy target instant or sorcery spell. You may choose new targets for the copy.
If Infinite Recursion is energized, you may exile the top card of your library. If you do, copy this spell. You may choose new targets for the copy.
Union
Flying
Other creatures you control with union get +2/+0 and have flying.
Flying
Other creatures you control with union get +2/+0 and have flying.
8/9
+1: Put a 4/4 white Angel creature token with flying onto the battlefield.
-4: Until end of turn, creatures you control with flying have "
: This creature fights target creature."
-4: You get an emblem with "Untap all creatures with flying you control during each other player's untap step"
-4: Until end of turn, creatures you control with flying have "

-4: You get an emblem with "Untap all creatures with flying you control during each other player's untap step"
2
At the beginning of your upkeep, you draw two cards and lose 2 life.
: Return target creature card from your graveyard to the battlefield. It gains haste and attacks this turn if able. Exile it at the beginning of the next end step or if it would leave the battlefield

3/5

Whenever you play an instant or sorcery spell, you may untap Fluxxon the Temporal Storm.
3/3
Whenever a creature you control dies, you may add
to your mana pool, where X is that creature's converted mana cost.

2/5
Flying, vigilance
Attacking creatures you control get +1/+1 until end of turn for each other attacking creature.
Whenever a creature you control blocks, it gets +1/+1 until end of turn for each untapped creature you control.
Attacking creatures you control get +1/+1 until end of turn for each other attacking creature.
Whenever a creature you control blocks, it gets +1/+1 until end of turn for each untapped creature you control.
5/5
Whenever you cast a spell during an opponent's turn, you may put a charge counter on Idrin Morro, Master of Shadows.
Remove a charge counter from Idrin Morro: Add one mana of any color to your mana pool. Activate this ability only during your turn.
Remove a charge counter from Idrin Morro: Add one mana of any color to your mana pool. Activate this ability only during your turn.
3/3




Its purpose is a falsehood, masked by deceit and camouflaged as a boon.




Those who follow Felgras' teachings see the cycles of life and death as a unifying whole.




The Harran army knows that courage exists in many forms.




Obrillik wizards use it as a focus for the wild and temperamental forces they strive to control.




Pride, greed, rage; all acceptable motivations in the eyes of a Rishin Archduke.
















































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Or view by sections
Control: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Whenever a creature with union blocks, it gets +0/+1 until end of turn.
last 2012-06-04 19:24:36 by Alex