Bloodied Ghost created quite a stir for doing, roughly, what Rally Marshal does. It has supporters and detractors, but I think the main reason that Bloodied Ghost still works is because it is so direct. It comes on the battlefield, gets a -1/-1 counter and asks you to figure out how to use it. Rally Marshall, on the other hand, enters the battlefield, triggers Union, then talks about Flagbearers. People will automatically assume that the Union and the Flagbearers have to do something with each other, and when they find out they are wrong, they will be unhappy. It's kind of silly, but it's human nature... we prefer the flow of slowly getting something, not being told that we have to back up and look at something different way.
I don't think you have to remove the broken Union on this card, but I highly suggest removing the Flagbearer ability. I think a 'broken' Union card by itself is plenty interesting for common.
When I first read this, I expected it to say "must choose at least one creature with Union on the battlefield if able." Having the Union on this do absolutely nothing is a mistake, as those above have pointed out.
Well, the mechanics page shows that the other creatures with the ability do something with it.
Personally I think it'd be better to have this do something. I mean, Diregraf Escort is primarily only useful for giving Joint Assault something to do and for turning on Flowering Lumberknot, but it does do something without those specialised cards. I think this should be the same.
Bloodied Ghost created quite a stir for doing, roughly, what Rally Marshal does. It has supporters and detractors, but I think the main reason that Bloodied Ghost still works is because it is so direct. It comes on the battlefield, gets a -1/-1 counter and asks you to figure out how to use it. Rally Marshall, on the other hand, enters the battlefield, triggers Union, then talks about Flagbearers. People will automatically assume that the Union and the Flagbearers have to do something with each other, and when they find out they are wrong, they will be unhappy. It's kind of silly, but it's human nature... we prefer the flow of slowly getting something, not being told that we have to back up and look at something different way.
I don't think you have to remove the broken Union on this card, but I highly suggest removing the Flagbearer ability. I think a 'broken' Union card by itself is plenty interesting for common.
When I first read this, I expected it to say "must choose at least one creature with Union on the battlefield if able." Having the Union on this do absolutely nothing is a mistake, as those above have pointed out.
Well, the mechanics page shows that the other creatures with the ability do something with it.
Personally I think it'd be better to have this do something. I mean, Diregraf Escort is primarily only useful for giving Joint Assault something to do and for turning on Flowering Lumberknot, but it does do something without those specialised cards. I think this should be the same.
All union does is give creatures union? That doesn't seem like much of a mechanic.
Nope, strictly used for giving Union to other creatures.
Is this meant to refer to creatures with union in some way? Maybe say "Creatures with union are Flagbearers in addition to their other types"?