Control: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Target creature gets flying until end of turn.
![]() : Target creature gets vigilance until end of turn.2/2
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, Sacrifice a permanent: Put a storage counter on Sanctified Canyon.
: Add X mana in any combination of and/or to your mana pool, where X is the number of storage counters on Sanctified Canyon. |
![]() : Target creature can't block this turn.
![]() : Target creature gets +X/+0 until end of turn, where X is its power. Activate this ability only once each turn.2/2
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Energize 3 (As you cast this spell, you may reveal the top card of your library. If the revealed card's converted mana cost is 3 or more, this spell is energized.)
Add ![]() ![]() to your mana pool. If Inferno Invocation is energized, add an additional ![]() ![]() to your mana pool. |
: Add to your mana pool.
![]() ![]() : Volcanic Fissure deals 2 damage to target creature you control and target creature you don't control. |
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Flying
Black spells and red spells you cast cost less to cast.1/1
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Stealth
![]() (You may cast this at any time you could cast an instant for its stealth cost.)
Return target permanent to its owner's hand. |
Intimidate
Green spells and white spells you cast cost less to cast.1/1
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Static Shock deals 2 damage to target creature or player. The damage can't be doubled or prevented.
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Blue spells and black spells cost
less to cast.
![]() : Regenerate Agarat Familiar.1/1
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: Add , , or to your mana pool. Activate this ability only once each turn.The Harran army knows that courage exists in many forms.
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Tribute (You may sacrifice any number of creature cards as you play this spell. It costs
less for each creature sacrificed this way.)
Haste 3/2
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Vigilance
White spells and blue spells you cast cost less to cast.1/1
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Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. |
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Harran Battlemage
(uncommon, foil)
Sanctified Canyon
(rare)
Obrillik Battlemage
(uncommon)
Inferno Invocation
(uncommon)
Volcanic Fissure
(uncommon)
Rishin Familiar
(common)
Revert
(common)
Felgras Familiar
(common)
Static Shock
(common)
Agarat Familiar
(common)
Harran Lens
(common)
Bloodthirster
(common)
Harran Familiar
(common)
Seraph Suppresion
(common)
Forest
(basic)


: Target creature gets flying until end of turn.
: Target creature gets vigilance until end of turn.
: Add X mana in any combination of 
: Target creature gets +X/+0 until end of turn, where X is its power. Activate this ability only once each turn.