Control: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Zombie Wizard
At the beginning of your upkeep, you draw two cards and lose 2 life.
{3}: Return target creature card from your graveyard to the battlefield. It gains haste and attacks this turn if able. Exile it at the beginning of the next end step or if it would leave the battlefield
3/5
 U 
Land
{t}: Add {r} to your mana pool.
{2}{r}{r}: Volcanic Fissure deals 2 damage to target creature you control and target creature you don't control.
 U 
Land
{t}: Add {g} to your mana pool.
{1}{g}{g}, {t}: Prevent all combat damage target creature would deal this turn.
 U 
Creature – Elf Druid
When Felgras Nullmage enters the battlefield, you may destroy target artifact or enchantment. If {b} was spent to cast Felgras Nullmage, that card's controller loses life equal to its converted mana cost.
2/2
{1}{u}
 
 C 
Sorcery
Stealth {2}{u} (You may cast this at any time you could cast an instant for its stealth cost.)
Return target permanent to its owner's hand.
 C 
Creature – Beast
Soultill 5 – {4}{g} (When this creature dies, you may exile it. If you do, you may pay {4}{g} and return target creature card with converted mana cost 5 or less from your graveyard to the battlefield.)
Trample, Vigilance
6/5
 C 
Creature – Human Berserker
Tribute (You may sacrifice any number of creature cards as you play this spell. It costs {1} less for each creature sacrificed this way.)
Haste
3/2
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
 C 
Artifact
{1}: Add {r}, {w}, or {u} to your mana pool. Activate this ability only once each turn.
The Harran army knows that courage exists in many forms.
 C 
Artifact
{1}: Add {u}, {r}, or {g} to your mana pool. Activate this ability only once each turn.
Obrillik wizards use it as a focus for the wild and temperamental forces they strive to control.
 C 
Instant
Static Shock deals 2 damage to target creature or player. The damage can't be doubled or prevented.
 C 
Creature – Human Soldier
Union (When this card enters the battlefield, you may choose a creature. That creature has Union.)
Whenever a creature with union blocks, it gets +0/+1 until end of turn.
1/3
 C 
Instant
Energize 2 (As you cast this spell, you may reveal the top card of your library. If the revealed card's converted mana cost is 2 or more, this spell is energized.)
Target creature gets +2/+2 until end of turn. If Aberrant Surge is energized, that creature gets +4/+4 until end of turn instead.
{u}{u}
 
 C 
Instant
Energize 3 (As you cast this spell, you may reveal the top card of your library. If the revealed card's converted mana cost is 3 or more, this spell is energized.)
Counter target spell unless its controller pays {2}. If Nullify is energized, counter that spell instead.
Island
 
 B 
Basic Land – Island

Diodack, Lord of the Waste (mythic)
Volcanic Fissure (uncommon)
Underbrush Haze (uncommon)
Felgras Nullmage (uncommon)
Revert (common)
Noble Behemoth (common)
Bloodthirster (common)
Seraph Suppresion (common)
Harran Lens (common)
Obrillik Lens (common)
Static Shock (common)
Rally Marshal (common)
Aberrant Surge (common)
Nullify (common)
Island (basic)