You can get the mechanic to display without the extra dashes if you write it as "Soultill 5 " inside square brackets, rather than "Soultill 5 - ".
BTW, Soultill doesn't need the "instead" (and doesn't really work with it there; "instead" would need to be preceded by a clause like "If this creature would die, ...").
Does "at any time" mean "any time you could cast an instant?" And during what time frame does Stealth mark cards being sent to the graveyard? And from where?
I guess I should add that there are several things about Union that are great. The way that each card with it provides two permanents with union is nice for increasing the board impact. The way it goes if both you and your opponent have some union cards is fantastic - reminiscent of Sliver mirror matches, but more interesting. The mechanic as demonstrated on Harran Blitzeris very natural and easy to grok - like a simpler version of soulbond.
It's just this one card's approach to it that's so confusing.
Flagbearers were common originally: Standard Bearer and Coalition Honor Guard. They had about 10 rewordings via errata to try to make them work within the rules. They were definitely the most confusing of the non-keyword abilities in Apocalypse. Combining it with soulbond, the most confusing of the common abilities from Avacyn Restored (because miracle wasn't at common), is pushing the boundaries for common, but plausible if it's got a good flow to it, if the flavour and mechanics work naturally.
Which, unfortunately, this has the precise opposite of: it has the most confusing version of Union (compare with Persuasive Conscription and Harran Blitzer, which make a lot more sense).
If you switched the rarity of this and Harran Blitzer, it miiiight be alright. It'd certainly be better.
I guess my comment would be "Way too confusing for common"
Just the flag bearer is probably too complex for common, but I might be persuadable.
Granting union (without a token to represent it or anything) without that union doing anything? Also too complex, but I might be persuaded. And without at least some examples of what union is FOR, very hard to support.
Both? WAY too complex, even if lots of other things affect union in a single simple way.
I apologize for the attitude, I'm running on no sleep right now(long story).
Anyway, you're probably right about the card having "misplay" opportunities; I'm just wanting to have a fake hexproof effect for Union and Flagbearers were something I personally believe WotC could have done something with.
As for what I think I was trying to say before, I noticed that the way Union was worded that it doesn't go away when the creature granting it leaves play. So while this technically does something with Union, I can see why people would think it does nothing.
Somewhat worse than Mana Cylix, which was already really bad. I'd feel really bad playing these. OTOH, if they were like Prismatic Lens but worse, they'd be playable in Limited.
You can get the mechanic to display without the extra dashes if you write it as "Soultill 5
" inside square brackets, rather than "Soultill 5 - 
".
BTW, Soultill doesn't need the "instead" (and doesn't really work with it there; "instead" would need to be preceded by a clause like "If this creature would die, ...").
Good catch on the Stealth errors. I'll fix them here in a second.
Does "at any time" mean "any time you could cast an instant?" And during what time frame does Stealth mark cards being sent to the graveyard? And from where?
I guess I should add that there are several things about Union that are great. The way that each card with it provides two permanents with union is nice for increasing the board impact. The way it goes if both you and your opponent have some union cards is fantastic - reminiscent of Sliver mirror matches, but more interesting. The mechanic as demonstrated on Harran Blitzer is very natural and easy to grok - like a simpler version of soulbond.
It's just this one card's approach to it that's so confusing.
Flagbearers were common originally: Standard Bearer and Coalition Honor Guard. They had about 10 rewordings via errata to try to make them work within the rules. They were definitely the most confusing of the non-keyword abilities in Apocalypse. Combining it with soulbond, the most confusing of the common abilities from Avacyn Restored (because miracle wasn't at common), is pushing the boundaries for common, but plausible if it's got a good flow to it, if the flavour and mechanics work naturally.
Which, unfortunately, this has the precise opposite of: it has the most confusing version of Union (compare with Persuasive Conscription and Harran Blitzer, which make a lot more sense).
If you switched the rarity of this and Harran Blitzer, it miiiight be alright. It'd certainly be better.
I guess my comment would be "Way too confusing for common"
Just the flag bearer is probably too complex for common, but I might be persuadable.
Granting union (without a token to represent it or anything) without that union doing anything? Also too complex, but I might be persuaded. And without at least some examples of what union is FOR, very hard to support.
Both? WAY too complex, even if lots of other things affect union in a single simple way.
I apologize for the attitude, I'm running on no sleep right now(long story).
Anyway, you're probably right about the card having "misplay" opportunities; I'm just wanting to have a fake hexproof effect for Union and Flagbearers were something I personally believe WotC could have done something with.
As for what I think I was trying to say before, I noticed that the way Union was worded that it doesn't go away when the creature granting it leaves play. So while this technically does something with Union, I can see why people would think it does nothing.
Being condescending doesn't allow you to get away with bad design.
"Reading is tech" is not a good argument against "People will misunderstand and misplay this". If you're fighting human nature, you're going to lose.
Somewhat worse than Mana Cylix, which was already really bad. I'd feel really bad playing these. OTOH, if they were like Prismatic Lens but worse, they'd be playable in Limited.