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CardName: Diodack, Lord of the Waste Cost: 2WBR Type: Legendary Creature - Zombie Wizard Pow/Tgh: 3/5 Rules Text: At the beginning of your upkeep, you draw two cards and lose 2 life. {3}: Return target creature card from your graveyard to the battlefield. It gains haste and attacks this turn if able. Exile it at the beginning of the next end step or if it would leave the battlefield Flavour Text: Set/Rarity: Control Mythic

Diodack, Lord of the Waste
{2}{w}{b}{r}
 
 M 
Legendary Creature – Zombie Wizard
At the beginning of your upkeep, you draw two cards and lose 2 life.
{3}: Return target creature card from your graveyard to the battlefield. It gains haste and attacks this turn if able. Exile it at the beginning of the next end step or if it would leave the battlefield
3/5
Created on 17 Jun 2012 by alwaysplayer2

History: [-]

2012-06-17 15:09:50: alwaysplayer2 created the card Diodack, Lord of the Waste
2012-06-17 15:10:16: alwaysplayer2 edited Diodack, Lord of the Waste

This screams to me as being one of those cards I could never play with but wins every game everywhere forever.

Wasn't Necropotence one of the most powerful cards ever? I guess this is fixed at three cards a turn for two life, but still.

It's a double Phyrexian Arena, or a one-sided Seizan, Perverter of Truth. Plus the tricolour legend bit makes it hard to play in 60-card constructed. Very nice for Commander though.

Vitenka, what do you mean by "I could never play?"

I was going to say that this didn't quite fit right in these colors, but... you know what, I think it could work.

Colours are probably fine. The card itself is a "Fiddly and annoying you have to build a whole deck around me" card, not a "Throw this in to improve a deck" card. Thus my not being willing to play it.

Oh. Those are my one of my favorite kinds of cards.

That second ability is just Sedris, the Traitor King minus some black paint, no?

Yeah, and minus the actual keyword. That's why I thought the white was weird at first, but really, it makes more sense than blue.

There's two things that make the ability different from unearth. Instant speed and has to attack clause

I agree it feels different, even though it's mechanically the same.

Does the "must attack" clause really do anything? It seems there's very few situations where you'd reanimate it, it would be able to attack, but you would care that it didn't.

I guess you'd want to reanimate various utility creatures - maybe if you're using the "If only one creature attacks, it gains +1/+1" stuff?

Ha, that would be very funny as a sideways exalted hoser.

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