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CardName: Yggran, the Life Tree Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Shroud {T}: Add one mana of any color to your mana pool. Sacrifice Yggran, the Life Tree: Shuffle your graveyard and all exiled cards you own into your library. Activate this ability only once each game. Flavour Text: Set/Rarity: Delete Mythic

Yggran, the Life Tree
 
 M 
Legendary Land
Shroud
{t}: Add one mana of any color to your mana pool.
Sacrifice Yggran, the Life Tree: Shuffle your graveyard and all exiled cards you own into your library. Activate this ability only once each game.
Updated on 31 Aug 2012 by alwaysplayer2

History: [-]

2012-05-28 21:13:26: alwaysplayer2 created the card Yggran, the Life Tree
2012-05-28 21:13:37: alwaysplayer2 edited Yggran, the Life Tree

Cost is way too high for a mythic creature with /defender/.

Personally, I'm of the opinion that repeatedly reclaiming things from exile like this should never happen.

Yeah, I broadly agree with that too. Getting things back from exile should be done very, very sparingly.

Heh. My first thought was "This thing makes you shuffle too often, for not a good enough reward". That's probably true for situations that breaking exile don't apply. Personally, I like shuffling, and will gladly shuffle every turn... but I'm a specific arch-type... that's the sort of thing that the rare slot is meant for. Mythic Rare should be things that make 95% of the audience smile when they draw it and can play it.

So rare now means junk rare, and mythic rare means rare?

Anyhow. If this card exists, then the "Really freakin removed from the game forever" zone needs to make a comeback.

Mostly though, this is going to be a really really annoying wall of block.

Mythics aren't meant to be "niche" cards, most of the time, at least. Abyssal Persecutor is probably fine for being so very splashy and memorable. Eye of Ugin I'd call a bad mythic (it was the set before Eldrazi existed).

Your point about the "really freaking removed from the game forever" zone is pretty much precisely why Link and I (and MaRo) don't think this kind of card should exist.

Ha! To be honest, rare has always meant junk rare. I think the ratio of playable to not playable cards in the rare slot has remained the same in the past 10 years. The mythic slot, however, is almost always playable, and rarely specialized. It's the 'marquee' slot, meant to show off the set, and have artwork on the box. Shuffles McGee might be exciting to the right person, but he probably should stay away from "selling the set".

I think they have a bizarre tendency to make mythics that will only be played in limited... if at all. Mythic really doesn't mean playable.

I imagine Yggran is far from being a final product. The basic gist is to have something that will recycle the cards that are exiled by the soultill mechanic. Now while grabing cards from exile should be done very rarely, I still need some kind of effect to do so. Any suggestions would be greatly appreciated.

You could take the Runic Repetition approach and explicitly say "exiled card with soultill you own"?

2012-06-04 10:33:45: alwaysplayer2 edited Yggran, the Life Tree

That could be a possibility, it depends on how the rest of the set pans out. I'm looking to have a mid-range focus on exiling cards which is why he's able to grab anything. If there are very few cards outside of soultill, I'll consider going the Runic Repetition route.

Another thought that comes to mind is to change it into a legendary land in one of the other sets as a single-use one card grab. Especially if it only grabs soultill cards since I don't want the mythics to directly reference the keywords.

2012-06-17 16:04:50: alwaysplayer2 edited Yggran, the Life Tree
2012-08-31 21:20:36: alwaysplayer2 moved the card Yggran, the Life Tree from Control into Alt
2012-08-31 21:28:52: alwaysplayer2 edited Yggran, the Life Tree
2012-08-31 21:38:11: alwaysplayer2 moved the card Yggran, the Life Tree from Alt into Delete

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