New Mirrodin
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Mechanics | Skeleton |
Showing 50 of 52 Multicolour cards
Go to section: White (19) Blue (19) Black (17) Red (18) Green (20) Multicolour (52) Hybrid (24) Artifact (32) Land (18)
Show rarities: C U R M
Bond of Solidarity enters the battlefield with a colored ion counter on it.
As long as Bond of Solidarity has a white ion counter on it, creatures you control gain first strike.
As long as Bond of Solidarity has a blue ion counter on it, creatures you control gain flying.
As long as Bond of Solidarity has a white ion counter on it, creatures you control gain first strike.
As long as Bond of Solidarity has a blue ion counter on it, creatures you control gain flying.
Flying
3/3
Consistent Fools is unblockable as long as defending player controls two non-land permanents with the same name.
"Little minds make small impressions."
-Denval, Leonin Cleric
-Denval, Leonin Cleric
3/4
When Flow of Beebles enters the battlefield, if an opponent controls an artifact, all creatures named Flow of Beebles get +1/+1 and are unblockable until end of turn.
A deck can have any number of cards named Flow of Beebles.
A deck can have any number of cards named Flow of Beebles.
2/3
Protection from Instants

, Reveal Hovering River Avatar in your hand: You get an emblem with "Whenever an Avatar enters the battlefield, sacrifice this emblem and tap target permanent. That permanent doesn't untap during its controller's next untap step."


8/8
When Ionized Beebles enters the battlefield, put a colored ion counter on it.
As long as Ionized Beebles has a white counter on it, it gains first strike.
As long as Ionized Beebles has a blue counter on it, it gains flying.
As long as Ionized Beebles has a white counter on it, it gains first strike.
As long as Ionized Beebles has a blue counter on it, it gains flying.
2/2
Flash
Prevent all damage each attacking creatures would deal to you or planeswalkers you control unless the attacking creature's controller pays
.
Prevent all damage each attacking creatures would deal to you or planeswalkers you control unless the attacking creature's controller pays

Protection from red, vigilance
When Stoutheart Glitterwing enters the battlefield, put a colored ion counter on it.
As long as Stoutheart Glitterwing has a white counter on it, it gains first strike.
As long as Stoutheart Glitterwing has a blue counter on it, it gains flying.
When Stoutheart Glitterwing enters the battlefield, put a colored ion counter on it.
As long as Stoutheart Glitterwing has a white counter on it, it gains first strike.
As long as Stoutheart Glitterwing has a blue counter on it, it gains flying.
6/3
Flying
When Bandicoot Kookaburra enters the battlefield, target opponent discards a card.
When Bandicoot Kookaburra dies, draw a card.
When Bandicoot Kookaburra enters the battlefield, target opponent discards a card.
When Bandicoot Kookaburra dies, draw a card.
I discovered it. I named it. That's the rules!
- Ahminda, Daughter of Shalahd
- Ahminda, Daughter of Shalahd
2/2
Bond of Hiearchy enters the battlefield with a colored ion counter on it.
As long as Bond of Hiearchy has a blue ion counter on it, creatures you control gain flying.
As long as Bond of Hiearchy has a black ion counter on it, creatures you control gain lifelink.
As long as Bond of Hiearchy has a blue ion counter on it, creatures you control gain flying.
As long as Bond of Hiearchy has a black ion counter on it, creatures you control gain lifelink.
Protection from Insects and Spiders
3/2
When Ionized Merfolk enters the battlefield, put a colored ion counter on it.
As long as Ionized Merfolk has a blue token on it, it gains flying.
As long as Ionized Merfolk has a black token on it, it gains lifelink.
As long as Ionized Merfolk has a blue token on it, it gains flying.
As long as Ionized Merfolk has a black token on it, it gains lifelink.
2/2

"The water-breather spoke to the mud as she smeared it on my face. Then she shook her head and swam away. Was she saying something to me? Or did I say something to her?"
-Shalahd, Tel-Jilad Warrior
-Shalahd, Tel-Jilad Warrior
When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense.
A deck can have any number of cards named Rootwater Defense.
0/4
When Rootwater Oracle enters the battlefield, look at the top six cards of target players library, then shuffle those cards and put them on top or on the bottom of that player's library.
3/3
When Soulkeeper enters the battlefield, put a colored counter on it.
At the beginning of your upkeep, lose 2 life.
As long as Soulkeeper has a blue counter on it, it gains flying.
As long as Soulkeeper has a black counter on it, it gains lifelink.
At the beginning of your upkeep, lose 2 life.
As long as Soulkeeper has a blue counter on it, it gains flying.
As long as Soulkeeper has a black counter on it, it gains lifelink.
6/6
Bond of Malignity enters the battlefield with a colored ion counter on it.
As long as Bond of Malignity has a black ion counter on it, creatures you control gain lifelink.
As long as Bond of Malignity has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
As long as Bond of Malignity has a black ion counter on it, creatures you control gain lifelink.
As long as Bond of Malignity has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
First Strike
4/1
When Dream Fevers enters the battlefield, put a colored ion counter on it.
Whenever Dream Fevers becomes blocked, it get +4/+0 until end of turn.
As long as Dream Fevers has a black token on it, it gains lifelink.
As long as Dream Fevers has a red token on it, it must be blocked, if able.
Whenever Dream Fevers becomes blocked, it get +4/+0 until end of turn.
As long as Dream Fevers has a black token on it, it gains lifelink.
As long as Dream Fevers has a red token on it, it must be blocked, if able.
3/7
When Ionized Nameless One enters the battlefield, put a colored ion counter on it.
As long as Ionized Nameless One has a black token on it, it gains lifelink.
As long as Ionized Nameless One has a red token on it, it must be blocked, if able.
As long as Ionized Nameless One has a black token on it, it gains lifelink.
As long as Ionized Nameless One has a red token on it, it must be blocked, if able.
2/1
When Nameless Lashers becomes blocked, it deals 3 damage to each blocking creature.
"Don't you dare say they fight like animals! Even tyrranaxes aren't as cruel as these things..."
-Shalahd, Tel-Jilad Warrior
-Shalahd, Tel-Jilad Warrior
3/3
Thoughtless Canibals gets +X/+X where X is equal to the number of cards named Thoughtless Canibals in your graveyard.
A deck can have any number of cards named Thoughtless Canibals.
A deck can have any number of cards named Thoughtless Canibals.
1/1
All creatures have deathtouch.
Whenever a creature dies, Violence Begets Violence deals 2 damage to target player.
Whenever a creature dies, Violence Begets Violence deals 2 damage to target player.
"They only understand one language. Let me talk to them."
- Kelios, Vulshok Berserker
- Kelios, Vulshok Berserker
Bond of Ferocity enters the battlefield with a colored ion counter on it.
As long as Bond of Community has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
As long as Bond of Community has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
Haste
3/4
Everburning Pine Avatar must be blocked, if able.

, Reveal Everburning Pine Avatar in your hand: You get an emblem with "Whenever an Avatar enters the battlefield, sacrifice this emblem and deal 1 damage to all non-Avatar creatures."


8/8
When Ionized Viashino enters the battlefield, put an ion counter on it.
As long as Ionized Viashino has a red token on it, it must be blocked, if able.
As long as Ionized Viashino has a green token on it, it has trample.
As long as Ionized Viashino has a red token on it, it must be blocked, if able.
As long as Ionized Viashino has a green token on it, it has trample.
4/4
Whenever a player taps a land for mana, it deals 1 damage to him or her.
Whenever a player taps a land for mana, that player adds two mana of any color to their mana pool.
Whenever a player taps a land for mana, that player adds two mana of any color to their mana pool.
"Such fools. They won't survive this world if they insist on fighting it."
- Atticus, Vedalken Genius
- Atticus, Vedalken Genius
When Troglolanche enters the battlefield, put an ion counter on it.
Haste, hexproof
As long as Troglolanche has a red counter on it, it must be blocked, if able.
As long as Troglolanche has a green counter on it, it has trample.
Haste, hexproof
As long as Troglolanche has a red counter on it, it must be blocked, if able.
As long as Troglolanche has a green counter on it, it has trample.
6/3
Whenever Viashino Broodmate becomes blocked, put a token copy of it onto the battlefield.
4/2
Viashino Hivemate cannot attack without another attacking card named Viashino Hivemate.
A deck can have any number of cards named Viashino Hivemate.
A deck can have any number of cards named Viashino Hivemate.
4/3
Bond of Community enters the battlefield with a colored ion counter on it.
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
As long as Bond of Community has a white ion counter on it, creatures you control gain first strike.
As long as Bond of Community has a green ion counter on it, creatures you control gain trample.
As long as Bond of Community has a white ion counter on it, creatures you control gain first strike.
Reach
"I can't shake the feeling that some... threat... hangs over me... waiting for the time to strike."
-Esrael, Agricultrual Lead
-Esrael, Agricultrual Lead
2/4
When Ionized Nantuko enters the battlefield, put a colored ion counter on it.
As long as Ionized Nantuko has a green counter on it, it gains trample.
As long as Ionized Nantuko has a white counter on it, it gains first strike.
As long as Ionized Nantuko has a green counter on it, it gains trample.
As long as Ionized Nantuko has a white counter on it, it gains first strike.
3/4
If Long-Nosed Weevil would leave the battlefield, its owner shuffles it into his or her library instead.
2/2
"Shalahd and I hid in the trees and watched the Nantuko funeral from afar. The ritual was a moving affair, shattered by a sudden realization: They eat their dead!"
-Grenda, Leonin Scout
-Grenda, Leonin Scout
5/5
Creatures you control get +1/+1 for each counter on them.
"If we assume the Nantuko communicate by scent, then this nursery is positively screeching right now. Grenda... I think we should run."
-- Shalahd, Tel-Jilad Warrior
-- Shalahd, Tel-Jilad Warrior
When Nantuko Preservers deals combat damage to an opponent, return a card named Nantuko Preservers from your graveyard to your hand.
A deck can have any number of cards named Nantuko Preservers.
A deck can have any number of cards named Nantuko Preservers.
1/6
When Screechgullet enters the battlefield, put a colored ion counter on it.
Flash, reach
As long as Screechgullet has a green counter on it, it gains trample.
As long as Screechgullet has a white counter on it, it gains first strike.
Flash, reach
As long as Screechgullet has a green counter on it, it gains trample.
As long as Screechgullet has a white counter on it, it gains first strike.
5/5
Vigilance

, Reveal Shrubwoods Avatar in your hand: You get an emblem with "Whenever an avatar enters the battlefield, sacrifice this emblem and put a 1/2 green and white Insect creature token on the battlefield.


8/8
When Anuralope enters the battlefield, put two colored ion counters on it.
As long as Anuralope has a white counter on it, it gains first strike.
As long as Anuralope has a blue counter on it, it gains flying.
As long as Anuralope has a black counter on it, it gains lifelink.
As long as Anuralope has a white counter on it, it gains first strike.
As long as Anuralope has a blue counter on it, it gains flying.
As long as Anuralope has a black counter on it, it gains lifelink.
3/3
"It appears, when threatened, they fan violent red fins. Well, that's terrifying. On second thought, fishing is for lazy men. We should take up farming."
-Orgon, Auriok Illusionist
-Orgon, Auriok Illusionist
4/3
~ enters the battlefield with a colored ion counter of your choice.
Remove a colored ion counter from ~: Counter target spell that shares a color with the removed counter.
Remove a colored ion counter from ~: Counter target spell that shares a color with the removed counter.
4/5
When Sciurtilia enters the battlefield, put two colored ion counters on it.
As long as Sciurtilia has a blue counter on it, it gains flying.
As long as Sciurtilia has a black counter on it, it gains lifelink.
As long as Sciurtilia has a red counter on it, it must be blocked, if able.
As long as Sciurtilia has a blue counter on it, it gains flying.
As long as Sciurtilia has a black counter on it, it gains lifelink.
As long as Sciurtilia has a red counter on it, it must be blocked, if able.
3/3
~ enters the battlefield with a colored ion counter of your choice.
, Sacrifice a creature: Destroy target creature that shares a color with a counter on ~.

1/1
~ enters the battlefield with a colored ion counter of your choice.
Whenever ~ attacks, it deals 3 damage to each other creatures that shares a color with the colored counters on ~.
Whenever ~ attacks, it deals 3 damage to each other creatures that shares a color with the colored counters on ~.
5/4
When Ursilodon enters the battlefield, put two colored ion counters on it.
As long as Ursilodon has a black counter on it, it gains lifelink.
As long as Ursilodon has a red counter on it, it must be blocked, if able.
As long as Ursilodon has a green counter on it, it gains trample.
As long as Ursilodon has a black counter on it, it gains lifelink.
As long as Ursilodon has a red counter on it, it must be blocked, if able.
As long as Ursilodon has a green counter on it, it gains trample.
3/3
~ enters the battlefield with a colored ion counter of your choice.
Creatures that share a color with a counter on ~ must block it if able.
Creatures that share a color with a counter on ~ must block it if able.
7/7
Flash
"I have no idea. Maybe they gather sustenance from annoying others?"
-Grenda, Leonin Scout
-Grenda, Leonin Scout
2/3
Go to section: White (19) Blue (19) Black (17) Red (18) Green (20) Multicolour (52) Hybrid (24) Artifact (32) Land (18)
Show rarities: C U R M
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
last 2014-07-25 22:50:37 by UncleIstvan