New Mirrodin: Recent Activity
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Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-04 07:33:19)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-04 07:33:19)
As it turns out, MTG Salvation continues to spoil our fun. Under the heading Stronghold (Location)), we get the story of what happened to the Stronghold during the Planar Overlay:
"Following the overlay, the Stronghold was placed precariously within a dormant volcano in Urborg. The number of troops stationed within the Stonghold reinforced the Phryrexian advance troops already there, and enabled the Phyrexians to gain a dominant position in the region, serving as their central command headquarters. It took a combination of Yavimayan, Metathran, Keldon, elvish, and Talruum forces to successfully besiege the base.
"The Stronghold was ultimately destroyed by the stone dwarves, who used their magic to cause the previously dormant volcano to erupt and consume the fortress with lava. However, the Stronghold's final purpose had already been achieved: The planar portal within its throne room had allowed Yawgmoth to enter Dominaria personally."
Even outside the books, we can see the ruins of The Stronghold in Urborg, Tomb of Yawgmoth.
I'm pretty sure someone could still tell a story in Rath if they wanted... after all, if there was a real (snicker) planar overlay, then everything would be dead on arrival. Sort of like teleporting someone into a brick wall. I'm pretty sure one could infer that Rath was ripped to shreds and pieces of Rath were overlayed onto Dominaria. Of course, it does cheapen the original story a bit, so you'd have to work hard to get people to like your new story (Good thing people already like Rath, eh?). Plus everything important character, the Stronghold and The Predator were removed (Though not the Thalakos, who oddly didn't make an appearance in Invasion or Time Spiral. Weird). You'd need to find a way to use a world that's a swiss cheese wasteland.
Rath :( Oh yeah... I always assumed the Stronghold remained behind and is slowly churning out more flowstone... Or did it really escape the Overlay and is doing just that even now? :D DUN DUN DUN
(For completeness sake, I should mention I cut this card for not following the current design model, and for being too complex a common. Moving on...)
You know Ryan, I never thought of that idea, as silly as it sounds. It wouldn't make much sense anyway, since Rath was destroyed in the Planar Overlay, though, I'm sure someone could imagineer a way out of that.
In Rath, all the creatures that weren't engineered by Volrath were abducted from other planes. That's why we see Kor in Zendikar... it's supposedly where the Kor were abducted from. I just copied Wizards trick and said the Rootwater Merfolk come from Glornica (New Mirrodin), since I needed a blue race that felt alien and familiar.
I do wish I had given some thought, though, to Rath being a New Mirrodin. It's a nice conservation of planes trick, and could have ended up with some very interesting inter-block design. ;)
Changed to sacrificing an untapped land, so the lands don't have to come into play tapped, and you can cast spells on round 2.
New common lands. I do like the old ones, but they feel like normal multicolored lands. This mechanic helps tie lands together, 'tangling' them. I also chose names that should help get a 'what the heck?' feel, as the basic lands are inconguously cutting into each other. Cliff Face Forest, Mountain Delta, Freshwater Swamp, River Plateaus and Canopied Fields.
Ooh! Does 'Rootwater' imply New Mirrodin is on Rath? :D cool beans!
I did, but it looks blue-red to me, and he said red-green... Before I looked at the other cards, I was completely unsure of what colors this was supposed to be. Sorry. :(
Link: ...Did you not see jmg's comment? o.O
Erhnam Djinn!