New Mirrodin: Recent Activity
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-04 07:30:14)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-04 07:30:14)
Just filling in some common French Vanilla slots. Giant Spider seemed like a good idea at this casting cost.
The new non-basic lands dump a lot of cards in the graveyard. I've been looking for a natural way to have a card grant Resourceful to other cards and a way to turn Esrael into a Green Rare. I got both, plus a Druid who doesn't add mana to your mana pool. Nice to see a card snap into place.
I think that's about the best answer I could expect for these five. If they aren't strong enough in draft, I'll be looking to move them into common, where they can work as emergency draft cards for failing decks. They might be strong enough for sixty card deckland, though. I'm not sure.
This cycle is pretty interesting. It's colour fixing for whichever one of the two colours you're missing (like Safewright Quest or Manaforge Cinder, or for that matter Graven Cairns). And it's certainly not as good as cantripping, but it's nonetheless a distinct card-quality benefit. I'm not confident enough about them to want to put them in my constructed decks, but I'd like to play it in Limited, see how it goes, and if it works out then try it in my casual constructed decks.
You could always have rare lands that weren't money cards for whatever reason. Sunpetal Grove is $2 now. Mossfire Valley is $0.80! (Huh, I should pick me up some of them.) Have them tie into specific strategies that'll be easy to get in Limited but somewhat constraining in Constructed: Ancient Amphitheater is $0.40, and it's shortly to have a common version printed in Gatecrash... but for limited decks with Changelings or Giants, it's great.
Working a bit with Vitenka's comments on Mossbrush, I decided to make no rare dual lands, and to double up in the uncommon slot on color fixers, to see how that felt. It's possible that 10 color fixers in uncommon is too disappointing to see, but I really don't know until I sit down and draft it, so I'm willing to sit down and draft it.
Originally, this, Layered with Soot, Layered with Rubble, Layered with Vines and Layered with Mud all said "Draw a card", but I had to admit that that was way too much card drawing if a player wanted to just flood his deck with these cards. I don't think the 'cycles for one colored mana' lands were overbearing... but still, that seemed a bit much for a set that already had a mechanic that draws it extra cards.
This cycle doesn't have the same feel of 'lands thrust upon each other' that the previous cycle did (Mossbrush, Mistlands, Floating Wetlands, Marsh Hoodoos and Fault Zone Forest), but the theme works nice, and I think I got the idea across with the other two cycles. Besides, I was thinking of making basic lands with flavor text... the theme should be pretty clear by that point.