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CardName: Card73437 Cost: Type: Land - Plains Pow/Tgh: / Rules Text: ({T}: Add {W} to your mana pool.) When ~ enters the battlefield, you lose 1 life. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a land card is revealed this way, transform ~. Flavour Text: Back side: CardName: Card73438 Cost: Type: Land - Plains Pow/Tgh: / Rules Text: ({T}: Add {W} to your mana pool.) {3}{W}: ~ becomes a 2/4 white Elemental creature with flying until end of turn. It's still a land. Flavour Text: Set/Rarity: Scrapped Cards Rare (
![]() ![]() When ~ enters the battlefield, you lose 1 life. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a land card is revealed this way, transform ~. (
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Cycle of rare man lands. Added lots of things to them so we could trim away the stuff that people didnt like. Figured they could become enchantments when transforming to stay with the theme we've currently got. Originally had them flipping into dual lands but seemed bland for a rare. Kept the basic land from the first design so that could be cut if people think its unnecessary.
Man lands are cool of course, but why have them be enchantments? Don't think that adds flavour to it. Elemental is spot on.
Changed to just be lands, removal of enchatment