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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-12 04:45:56)
Removed from skeleton, as we decided on no common enchantment DFCs.
Added to skeleton as the other existing blue non-enchantment DFC at common.
Took off skeleton. Cards like this can still maybe be reworked into non-enchantment DFC at uncommon.
"If by alternate and not upgrade, you mean that both sides have a transform trigger, such that they can theoretically switch back and forth multiple times, that notion has been in the back of my head as a diff way to do DFC."
Yes, that's what I mean. I mean such that the use of transform would be more modular like with charms and not more like a threshold mechanic such as ferocious or kicker style mechanic.
If by alternate and not upgrade, you mean that both sides have a transform trigger, such that they can theoretically switch back and forth multiple times, that notion has been in the back of my head as a diff way to do DFC.
Yeah, I'm okay with moving most or all of the enchantment DFCs away from common outside of
.
We should make sure to work on the other DFCs having clear identity though. Do we want to try my idea of DFCs that alternate and not upgrade, with not generally better but situationally better backsides?
Commander's Sphere and Darksteel Ingot are the closest things to that, but CS is a commander card so isn't balanced in the same way, and Darksteel Ingot was only printed at common in a normal set in Darksteel, which was not a particularly balanced set, and only has indestructible as an advantage, which seems significantly weaker than nonbasic landcycling.
That's cool with me. I actually wasn't hellbent on including them, but I wanted to provide a compromise for those who designed them. I was one of the original people who complained about too much of an enchantment theme :P
So maybe we can safely take them off the skeleton but maybe a few can be reworked into some uncommon slots, possibly as non-enchantment DFC.
Changed to DJK's suggestion.
I forgot what card I saw, but I could have sworn there is a card or two that does what Manalith does + an extra minor perk, at common.
Either way, your idea is possible too. It might be better balanced if anything because of the power of nonbasic landcycling.
A better Manalith doesn't seem appropriate at common.
An alternative for consideration:
Artifact
: Add
to your mana pool.
,
: Add one mana of any color to your mana pool.
Nonbasic landcycling
Just scrap the DFC enchantments then. They could also easily be converted to non-enchantment DFC, as being an enchantment is not that important anyway. Personally I wouldn't mind to scrap them in

altogether, right now it looks like we want to include them come what may, and I really don't get why.
I can understand the desire not to have them at common.
My only main concern, once some of these are moved into uncommon's design space, is that green and red in particular each already have one Discovery based enchantment at uncommon.
For example, I really wouldn't want to be forced to have to get rid of Vengeance of the Sun and Planar Conciousness just to save some of the common DFC enchantments from being scrapped. Those are examples of enchantments that kind of matter as far as playing a useful role in the Discovery theme at least.
If it's considered too powerful for this I'd change it to normal landcycling, making it more similar to Uncharted Territory.
Maybe nonbasic landcycling is best for uncommons and up?
Pretty cool, although nonbasic landcycling is a very strong ability.
The problems with enchantments at common in every colour is that it forces the theme pretty hard, since it is so unusual for any set. Also, unless it is supported somehow, many of these colours would not want to play an enchantment anyway. It has nearly no direct impact on the board, can neither attack nor block and therefore almost always set you back. Even if some of them are quite complex and strong for a common I still wouldn't want to play them since the risk that you timewalk yourself is just so high.
The mana fix is supposed to add the flavour of getting something out of exiling, since mana rich plane and all that jazz, but it seems that it wasn't received well.
Exiling such permanents is part of Green though, like in Fade into Antiquity. Slightly more expensive since you get rid of a land though.
I made a few minor changes to the skeleton. I added in what common artifact cards there are so far. Also, I removed Sun Worshiper from the competing cards column, because its ability is effectively replaced by Solar Ritual and Temple Shrine.
Another thought: if we end up rolling with Emori Wanderer for an uncommon slot, this can be a good reason to take Satyr Wayfinder off the competing cards column as well, as the former does something similar but as a more powerful uncommon, while resolving the conflict of the latter for a common space.
Added to skeleton. This sort of is a colorless mirror of Emori Mystic.
Added to skeleton. This card is a first shot at using nonbasic landcycling.
Added to skeleton. This card, alongside Card73874, effectively replaces Sun Worshiper.
I kind of agree that unbound just doesn't feel right in red. It's the one mechanic that we just listed white as the off-color, since it does fit white's vigilance thing sort of. I'd also note that this card's name sounds like an artifact creature.
Also changed to put the rest on bottom of library, to be more balanced.
Changed to put the rest on bottom of library, so it's more balanced with Augur of Bolas. Also gave a name and creature type that seems to fit.
Changed base cost to G, at DJK's suggestion. Makes sense.
Seems like compared to Explore the base card could cost
.
I think red unbound is out of place at common really. It's just not a red ability, so I'd rather keep the one or two exception cards (if we even do them) to higher rarities.
I'd rather this be artifact, enchantment or land and drop the mana gain.
"I don't feel like it should exile either, that just feels a bit off for green." Green gets to do it, and it serves a purpose here.