Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-12 05:34:27)
Now we've got a complete set of commons we can move onto testing them. Keep the competing cards in the skeleton for now, we can test both versions of the card and see which feels better later. We should give the cards names as well, they're going to be placeholders for now, we can work out what we actually want to call them later.
Maybe the transform condition could be based on the next time you cycle a card or something else? It is simple but a creature entering the battlefield under your control isn't much of a condition really and seems a bit plain.
Changed to untap creatures for continuity.
Yea since all of the rest have a creature theme on the 2nd side, that's probably a better idea anyways.
Simple DFC for last red slot
Kind of feeling that this should untap up to three target creatures. I think scry 3 might be a bit pushed at common.
Added in.
Final card for the creature/land DFC cycle. Least sure of this one, don't know if something better or more interesting can be done on the 2nd side. There is also currently no open space in the skeleton for it.
Changed to
from 

Changed to basic landcycling.
Added in as continuation of DFC creature/land cycle.
I was considering making a black one that distributes -1/-1 counters, as the opposite of Epiphyte Elder, but this is a better idea I think.
What to do with the white one I'm a little stumped by. Gain 3 life for 4 mana would be blah. Maybe exile target creature with CMC or toughness 3 or less until ~ leaves the battlefield? The blue one could maybe Scry 3 or tap/untap up to three creatures? Just brainstorming.
Dont actually know if we want to do this as a cycle but figured id put the idea down on paper, do to speak.
Changed to basic landcycling.
Could probably cost
now I reckon.
Created to fill out the 6 CMC slot in red
Changed to uncommon. Probably needs something added to it
Redesigned so we had a DFC which was an enchantment on the front side. Changed from giving deathtouch to putting +1/+1 counters on creatures when another creature dies.
Changed slot so that this could be a possible cycle; Cycles are usually found at the same position in the skeleton