Pyrulea: Recent Activity
Pyrulea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-12 04:03:53)
Changed to make room for a possible cycle
Removed to make room for other DFC at common
Removed from skeleton, too complex at common and looking to replace it with a nonenchantment DFC
I don't really like doing Nonbasic landcycling at common. I know that's on a common artifact atm but I'd rather change them both to basic landcyling. Nonbasic landcycling isnt guaranteed to work every time so doing it at common isnt a great idea, I think.
5 CMC common creature slot was still open.
This card might be too similar to Yaados Militant and its cycle, without being part of it. Though it is regular cycling instead of landcycling.
Changed to uncommon.
I'd want to see what everyone else thinks before deciding to fill the space in all colors as a cycle, as it does threaten already existing slots in the other 3 colors. To stay on the safe side, for the moment I just created a companion card in
also based on Discovery and the number 3. Another reason for this option is that if we do want the cards to transform based on Discovery, it makes most sense to just do it in the main Discovery colors.
Another thought, if we do end up doing a cycle with it, is that it could be argued that it's overkill for the two colors that get the most DFC commons (
and
get 3 slots), literally all of them are enchantments. So 2 of the DFC slots could still be reserved for enchantments, but 1 would be opened up for the creature/land DFC cycle. A possible format for the
and
common DFC then could be: 1 Enchantment/Creature DFC,
1 Creature/Enchantment DFC, and
1 Creature/Land DFC.
Blue would also have to make room for a Creature/Land DFC replacing one of its slots.
I'd also suggest maybe changing the transform condition to occur during your upkeep, to prevent it from being able to transform on the same turn you cast it, as even Discovery 3 isn't that hard to achieve by the time you can cast a 4 mana card.
I'd be up for making a cycle out of them at common, cut 1 of the DFC enchantments from
and
and make a cycle of DFC creatures that flip into lands. Like you said we could just make them in
and
. What do we want to do for the other DFC? If we do this then we only need 1 other card in the remaining three colors.
The main ability/abilities seem to narrow and conditional for common.
Put into skeleton for moment.
Corrected wording- 'creature'-.'creature card'
Increased Discovery threshold to 3, as 2 is definitely too easy to accomplish. Also adjusted 2nd side to apply to up to three targets.
Added in Discovery reminder text.
Discovery two threshold is too low. By the time you play a 4 cost card, you'll easily have two or more more land names, making it not a very meaningful condition. Three or more is what I've been using for Discovery thresholds generally, so I think changing to that is simpler by keeping a consistent count and better for this card individually.
Changed damage to just creatures, as distributing 3 damage among multiple creatures or players may be OP for common.
See Epiphyte Elder for the companion card to this.
Companion card to CG19.
I think the best change to this, for continuity, would be to simply have the second side add a +1/+1 counter on each of up to three target creatures. That way it feels like the P/T on the first side matches the +1/+1 counters being distributed. Changing the transform condition to Discovery three or greater would make sense as well.
Having it just distribute 3 +1/+1 counters among any number of target creatures is another option, but it might be too powerful here.
Considering that we've decided not to include DFC enchantments in
,
and
at common, I just edited the skeleton to reflect that by removing any of them from it (but of course they still exist in the cardslist in case anyone wants to edit them into something for an uncommon slot). Any existing non-enchantment DFC have been put in the slots instead. Currently, red has no non-enchantment DFC at common, so the slots are entirely open. This cleans up the skeleton a little bit more.
On another note, Gusto had expressed a desire to make a cycle out of Epiphyte Elder. I think that's a pretty cool idea, as it enhances the land matters theme to have a cycle of DFC that are lands on the 2nd side. However, in order to do so we would have to remove some DFC commons that already have a slot in the other colors, including one of the enchantment DFC's in
and
. The other cards that would make it a cycle haven't been created yet either. Another possibility is, short of making it a full cycle, we could just create a companion DFC creature/land card in the other main Discovery color
. Just tossing the idea out there.
Added to skeleton as the other existing green non-enchantment DFC at common.
Removed from skeleton, as we decided on no common enchantment DFCs.
Removed from skeleton, as we decided on no common enchantment DFCs.