Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-07 00:16:03)
An attempt at a red DFC using the cycling theme and impulsive draw together.
Edited first side to do something more meaningful.
Meant to be a bigger creature that goes with the flicker theme of
.
Alternate blue legend
Fixed wording.
The double life loss could be pretty strong, but I didnt really just want this to be Sanguine Bond on a stick. I guess it triggers itself which is something to consider.
Increased cost by 1.
Alternate white legend
Changed token to be an enchantment, second ability only cares about enchantments
I'd change both abilities to be enchantment based and it'd definitely make more sense.
wanted to make it an ehnchantment to fit the flavour, something like "white and black Fortune enchantment token with "At the beginning of your first main phase, add one mana of any color to your mana pool."" Then the second effect could only care about enchatments maybe?
I don't think the artifact token thing fits the set very well.
Alternate black legend
This doesn't feel that legendary to me.
And then I read "hand" instead of graveyard, and maybe it is.
This is the 2nd card we have though that is basically a combo piece for super high mana cards when the set still doesn't have any.
I figured we should probably create 2 for each color, one for each faction, then choose 1. Don't think we have the room to do 2 legends in each color. But I think 1 + the multicolor legends will probably be enough.