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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-07 13:24:32)
Increased mana cost to 2BB.
Instead of having a card that gives other cards cycling for paying life, I think it's better to make a few individual cards that simply have life paying as its cycling cost.
I decided that since I already created this card the other day, as a lesser Fluctuator, the idea of substituting life for cycling costs can probably best be scrapped. This is much simpler and to the point.
If it comes down to it, if it can be properly worded, the original (pre-post) idea of "You may replace 1 mana in the cycling costs of cards in your hand with 2 life/
" or "cycling abilities you activate cost 2 life/
less" might be the most balanced option here. Since it doesn't enable the abuse of just being able to play any old cycling card altogether for 2 life, or to cycle any old card for 2 life.
The idea would then be like Fluctuator, but with life. Cost reduction, not cost replacement.
Changed to only affect one card at a time.
I think a compromise solution would be to change it to something like: "
: Up to one card in your hand gains "Cycling - Pay 2 Life" until end of turn".
This still lets it give non-cycling cards the ability to cycle, and you can use it to get around otherwise high cycling costs and apply it to cards that still give a benefit for cycling, but it avoids the infinite repeatability issue. I don't see it comboing with other cards in the set to inherently be an issue though, as much as part of the appeal.
Blood Leech does provide a potentially problematic interaction, though you'd have to have 2 of them out before it negates the life loss.
Personally I think this card is too easily abused. With cards that do stuff when they're cycled it is basically getting those effects for free with card draw stapled onto them. You just have to look at the 1 cmc phyrexian mana cards to see why that gives us potential design problems. With cards that dont give you any benefit when cycling it, it just seems like it'd be abused in degenerate decks, either those who want cards in the graveyard or those who want to be able to find their combo pieces quicker. And to top it off there are cards that do thigns when you cycle other cards, with Blood Leech for example you can do this double the number of times you normally could and drain your opponent while you're at it.
Yea, I just think there are more simple or direct ways to do that (like ramp and cost reduction) and that we don't even currently have any super expensive cards in the set. The way you originally had the card worded, you would have had to wait until turn 9 anyway. So it's definitely more effective now.
Of course, the classic overpowered way is just Entomb + Super Expensive Creature + Reanimate.
True, because of how serious the cost in life would be, you have an incentive not to overuse it. It's just more the principle that you can in theory use it to do so that I can see potentially being abused, especially with lifegain or lich type effects.
What else would it be used for if not for playing a more expensive card? Thats the whole point of the card.
Reduced cost by
Gave a name and reduced cost to B.
"Doesn't this more or less let you repeatedly Wheel of Fortune yourself in exchange for life?"
The one biggest strengths of wheel is letting you refill your hand up to full- this doesn't do that. You can't really use this effect for cycling more than say seven cards and not without serious cost. That doesn't seem too concerning to me.
This uses cycling as a basis for the tokens instead.
Changed to rare. Rather than go the route of Bitterblossom and exchanging life for a 1/1 flier,
Changed to rare. Rather than go the route of Bitterblossom and exchanging life for a 1/1 flier,
I mean, that's kind of why I'm not that fond of the idea of the card. It's been made a little more practical with edits, but it basically is jumping through hoops to play a card with Morph. The most usefulness is in just maybe getting to play a super expensive card for less.
'I was thinking about it being

but then it comes down turn 5 instead of turn 6. Would that cause too many problems, since there arent any restrictions on the card but its vunderable to enchantment removal?'
I don't think so. I mean, all this card does is let you play a card for less, and you have invest a card, mana and turns of waiting to do so.
Looks like you're making a defacto cycle in every color for 2 CMC that sacs (or in this case, returns to hand) for an effect.
Changed to DJK's suggestion for the moment.
I think I'll go with your recommendation for the moment, but that can be pretty powerful. It is less powerful than a universal "Cards in your hand gain "Cycling - Pay 2 life" though. The area where it is most powerful in this set would seem to be those cycling cards we have that also have an effect when you cycle them, so you're paying 2 life for an effect + card draw. But the fact that paying life can kill you quickly enough if you do it too much, might be a balanced trade off.
I still worry though. Doesn't this more or less let you repeatedly Wheel of Fortune yourself in exchange for life?
Reworded second and third effects to clean up text.
I was thinking about it being

but then it comes down turn 5 instead of turn 6. Would that cause too many problems, since there arent any restrictions on the card but its vunderable to enchantment removal?
When looking up the correct way to word the second and third effects I used the Ordeal cycle from Theros as the template. I do think that your way is cleaner though, I guess it was that way incase some other effect caused you to sac it.
I recommend '
: Cards in your hand gain 'Cycling- Pay 2 life' until end of turn'.
With some of the cards in this set, simply giving all your spells Cycling - 2 life is definitely powerful.
The original idea I was going for was more along the lines of "Cycling abilities you activate cost
less" (See the wording of Fluctuator for reference), but that's still a confusing wording for what it intends to do - give you the ability to pay 2 life in place of 1 mana on cycling costs on your cards.
I think the way its worded is fine, the other option seems a lot more powerful. I much prefer this version. Could be "You may pay 2 life instead of a cards cycling cost" but I still think that's a bit powerful.
I reckon this could cost

compared to something like Dramatic Entrance.
The second and third effect could be combined to reduce the text, and probably cleaned up a bit, as in 'then if there are three or more Birthing counters on, sacrifice it and play a card exiled with Evolution Pod without paying its mana cost'.