Pyrulea: Recent Activity
Pyrulea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-01 16:05:50)
For UW01 enchantment matters.
About the creature cycle that gets buffed by having a certain land, which place should they go in the skeleton if you want to have them? Blue is already full, so we would need to make space.
Indestructible is pretty cool, especially with all the burn we have in the set :) White's gonna be much sought after for its exiling in this set.
Pretty strong, as TRicher said Thassa's ability costs
too and she is a goddess :)
Make it 
and it would be similar too Amphin Pathmage though, which was a common. This would be better through the boost though.
You still need to get the 5-mana creature out first.
Yea it is still a blue thing. Just seems powerful on an uncommon for 2 mana.
Unblockable it still primarily blue, menace doesnt do the same thing. Slip Through Space gives a creature unblockable and draws you a card for
, but this could cost 
as Thassa, God of the Sea did it for 
.
Could put +1/+1 counters on creatures or gives creatures -X/-0.
Changed fight to indestructible until end of turn.
Not sure if this is OP or UP (it could be considered both better and worse than Exhaustion and on the creature front it's technically weaker than Sleep), but it's an idea for the UU12 "tap creatures" slot.
The ability on this may be pushing it slightly as well? Or at the very least, with menace being mainly in B and R, this ability doesn't feel so blue anymore. Could do something that fits the U/G flavor more.
Changed wording to TRicher's suggestion, which reads better.
Changed wording to TRicher's suggestion, which reads better.
I like the idea of this as a cycle that cares about alternate land types. It also subtly encourages Discovery. Some of the details on these may need to be cleaned up a little though. I agree that the ability on this is a little strong.
I guess the main difference there would be between having the option to produce less tokens or not, if you really have some other use for creatures in your graveyard. I think in most cases, people would opt to exile as many creatures as possible. But there could be exceptions.
Cool cycle, although this has a pretty strong ability. Ulvenwald Tracker was a rare and tapped for it too. Maybe give Trample or Deathtouch? Giving other creatures abilities is pretty good already, doesn't have to be this strong.
Not a fan of not keyworded Exalted, prefer the "high/highest" power variant. We could revive the Alara theme of "creature with power 5 or greater", which combines nicely with +1/+1 counters.
See Emori Pathfinder.
See Yaados Summoner.
See Xibal Crusher.
See Oltac Tomb Guard.
An enemy color 'Kird Ape' cycle from M15
fixed wording
Quick thought: Should this exile all creatures? Pros and cons for both.
That or high power where the two options, but I prefer voltron. More room to do different kinds of stuff.
Maybe take the convoke wording. Something like: "You may tap any number of creatures you control when casting this card. For each creature tapped reduce the cost of this spell by
."