Mirroria: Card List

Mirroria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Additions to Comp Rules | Style Guide | Art Descriptions

Show frames: C W U B R G A L

Show rarities: C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Lesser Morphling (Malleable Shapeshifter) Colourless Rare 3 {3} Creature
‑‑‑‑
Creature – Shapeshifter
2
‑‑‑‑
0
2
‑‑‑‑
0
{3}: Transform Lesser Morphling.
‑‑‑‑
As this creature transforms into Malleable Shapeshifter, you may have it become a copy of another creature on the battlefield.
3 1325358910 on 31 Dec 2011 by Alex
2 Aether Trap (Ties to Reality) White Common 1 {w} Enchantment – Aura
‑‑‑‑
Enchantment – Aura
Enchant creature
When enchanted creature transforms, transform Aether Trap.
‑‑‑‑
Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block.
2 1326523839 on 14 Jan 2012 by jmgariepy
3 Alhert Recruit (Cyrus, Alhert General) White Uncommon 1 {w} Creature – Human Soldier
‑‑‑‑
Legendary Creature – Human Warrior
1
‑‑‑‑
3
1
‑‑‑‑
3
When a creature dealt damage by Alhert Recruit this turn is put into a graveyard, transform Alhert Recruit.
‑‑‑‑
Vigilance
Whenever Cyrus, Alhert General attacks or blocks, it gets +2/+2 until end of turn.
Soldier creatures you control get +1/+1 and have vigilance.
3 1325710914 on 04 Jan 2012 by dude1818
4 Cleanse the Aether (Aether Spirit) White Common 2 {1}{w} Instant
‑‑‑‑
Creature – Spirit
1 1 Choose one -
- Destroy target enchantment.
- Exile target player's graveyard.
If Cleanse the Aether would be countered or if its target is illegal, transform it instead.
‑‑‑‑
Flying
0
5 Conquering Giant (Dominator of Battlegrounds) White Rare 5 {2}{w}{w}{w} Creature – Giant Avatar Soldier
‑‑‑‑
Creature – Giant Avatar Soldier
6
‑‑‑‑
12
6
‑‑‑‑
12
When enters the battlefield, you may pay {6}. If you do, transform Conquering Giant.
‑‑‑‑
Trample, vigilance
9 1326317045 on 11 Jan 2012 by Alex
6 Diffuse Essence (Concentrated Rage) White Common 2 {1}{w} Enchantment
‑‑‑‑
Enchantment – Aura
Creatures you control get +0/+1.
{r}: Transform Diffuse Essence and attach it to target creature.
‑‑‑‑
Enchant creature
Enchanted creature gets +2/+0.
{w}: Unattach Concentrated Rage and transform it.
2 1330028677 on 23 Feb 2012 by dude1818
7 Experimental Weapons Tester (Enhanced Soldier) White Common 2 {1}{w} Creature – Human Soldier
‑‑‑‑
Artifact Creature – Human Soldier
1
‑‑‑‑
1
2
‑‑‑‑
2
At the beginning of each upkeep, if you control three or more artifacts, transform Experimental Weapons Tester and attach all Equipment you control to it.
‑‑‑‑
At the beginning of each upkeep, if you control two or fewer other artifacts, transform Enhanced Soldier and unattach all Equipment from it.
Enhanced Soldier gets +1/+1 for each Equipment attached to it.
1 1326524240 on 14 Jan 2012 by dude1818
8 Griffin Hatchling (Overgrown Griffin) White Common 1 {w} Creature – Griffin
‑‑‑‑
Creature – Griffin
0
‑‑‑‑
3
1
‑‑‑‑
3
At the beginning of your upkeep, put a warp counter on Griffin Hatchling.
When Griffin Hatchling has four or more warp counters on it, transform it.
‑‑‑‑
Flying, vigilance
2 1326295706 on 11 Jan 2012 by Visitor
9 Hidden Haunting (Apparent Nothingness) White Uncommon 1 {w} Creature – Spirit
‑‑‑‑
Enchantment
2 2 Whenever a player casts a spell or a creature attacks, transform Hidden Haunting.
‑‑‑‑
Hexproof
At the beginning of each end step, transform Apparent Nothingness.
1 1327741049 on 28 Jan 2012 by Alex
10 Kinshala the Dogmatic (Kinshala, Purveyor of Truth) White Mythic 4 {2}{w}{w} Legendary Planeswalker – Kinshala
‑‑‑‑
Legendary Planeswalker – Kinshala
3
‑‑‑‑
3
At the beginning of your end step, if you attacked with three or more creatures this turn, transform Kinshala the Dogmatic.
+1: Put a +1/+1 counter on up to one target creature and untap it.
-2: Target creature can't transform until your next turn.
‑‑‑‑
+2: Tap up to one target creature and transform it.
-1: Choose target creature that transformed this turn. Prevent all damage that would be dealt to it this turn.
-6: You get an emblem with "Whenever a creature you control transforms, draw a card and put a +1/+1 counter on it. This ability triggers only once each turn."
4 1325219076 on 30 Dec 2011 by jmgariepy
11 Militate, President of Alhert (Militate, Commander-in-Chief) White Mythic 5 {3}{w}{w} Legendary Creature – Human Advisor
‑‑‑‑
Legendary Creature – Human Soldier
5
‑‑‑‑
6
4
‑‑‑‑
5
Vigilance
Whenever another creature you control dies, put a warp counter on Militate, President of Alhert.
When there are three or more warp counters on Militate, transform it.
‑‑‑‑
Vigilance
Attacking creatures you control get +1/+0 for each warp counter on Militate, Commander-in-Chief.
Blocking creatures you control get +0/+1 for each warp counter on Militate.
3 1326090630 on 09 Jan 2012 by dude1818
12 Pacifying Licid (Essence of Pacifism) White Uncommon 3 {2}{w} Creature – Licid
‑‑‑‑
Enchantment – Aura
2 2 {1}{w}, {t}: Transform Pacifying Licid and attach it to target creature.
‑‑‑‑
Enchant creature
Enchanted creature can't attack or block.
{w}: Unattach Essence of Pacifism and transform it.
0
13 Peaceful Protestor (Martyr's Creed) White Rare 4 {2}{w}{w} Creature – Human
‑‑‑‑
Enchantment
1 1 Vigilance
When Peaceful Protestor dies, return it to the battlefield transformed under your control.
‑‑‑‑
Creatures can't attack unless their controller pays {w} or 2 life for each of those creatures.
1 1325358995 on 31 Dec 2011 by Alex
14 Protective Ward (Mystical Guardian) White Uncommon 4 {2}{w}{w} Enchantment
‑‑‑‑
Creature – Spirit
4 7 Whenever a source an opponent controls deals damage to you, put a warp counter on Protective Ward. Then if there are seven or more warp counters on Protective Ward, you may transform it.
‑‑‑‑
Vigilance
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage and Mystical Guardian deals 1 damage to that source's controller.
1 1332821326 on 27 Mar 2012 by dude1818
15 Rallying Cry (Anthem of Alhert) White Rare 5 {3}{w}{w} Instant
‑‑‑‑
Enchantment
White creatures you control get +1/+1 until end of turn.
Transform Rallying Cry.
‑‑‑‑
White creatures you control get +1/+1.
4 1325701314 on 04 Jan 2012 by cmeister2
16 Repentant Sinner (Maniacal Killer) White Uncommon 2 {1}{w} Creature – Human Rogue
‑‑‑‑
Creature – Human Rogue
1
‑‑‑‑
3
3
‑‑‑‑
1
{w}, {t}: Each opponent gains 1 life. You lose life equal to the life gained this way. Then if you have less life than each opponent, transform Repentant Sinner.
‑‑‑‑
{b}, {t}: Each opponent loses 1 life. You gain life equal to the life lost this way. Then if you have more life than each opponent, transform Maniacal Killer.
3 1327472035 on 25 Jan 2012 by dude1818
17 Aedilbert, Seeker of Truth (Aedilbert the Enlightened) Blue Mythic 2 {1}{u} Legendary Creature – Human Wizard
‑‑‑‑
Legendary Planeswalker – Aedilbert
2 2
‑‑‑‑
2
Whenever another permanent or spell you control transforms, you may draw a card. If you do, discard a card. Then if you've drawn four or more cards this turn, exile Aedilbert, Seeker of Truth, then return him to the battlefield transformed under your control.
‑‑‑‑
+1: Transform another target permanent.
-X: Return target nonland permanent with mana value X or less to its owner's hand.
-5: You get an emblem with "If a permanent would enter the battlefield, you may have it enter the battlefield transformed instead."
2 1329419649 on 16 Feb 2012 by Link
18 Controlling Licid (Essence of Control) Blue Uncommon 3 {2}{u} Creature – Licid
‑‑‑‑
Enchantment – Aura
2 2 {3}{u}{u}, {t}: Transform Controlling Licid and attach it to target creature.
‑‑‑‑
Enchant creature
You control enchanted creature.
{u}: Unattach Essence of Control and transform it.
5 1327031423 on 20 Jan 2012 by dude1818
19 Fade to Nothing (Unfading Phantasm) Blue Common 2 {u}{u} Instant
‑‑‑‑
Creature – Illusion
1 2 Return target creature to its owner's hand.
If Fade to Nothing would be countered or if its target is illegal, transform it instead.
‑‑‑‑
Hexproof
8 1325238644 on 30 Dec 2011 by SadisticMystic
20 Grasping Phantasm (Ghostly Touch) Blue Common 2 {1}{u} Creature – Spirit
‑‑‑‑
Enchantment – Aura
1 1 Flying
When Grasping Phantasm deals combat damage to a player, you may transform it and attach it to target creature that player controls.
‑‑‑‑
Enchant creature
Enchanted creature has "When this creature becomes the target of a spell or ability, sacrifice it."
7 1330822103 on 04 Mar 2012 by Alex
21 Hermit by the Sea (Hermit Crab) Blue Common 3 {1}{u}{u} Creature – Human Mystic
‑‑‑‑
Creature – Crab
1
‑‑‑‑
2
2
‑‑‑‑
4
Whenever an Island enters the battlefield, transform Hermit by the Sea.
‑‑‑‑
Hexproof
Whenever an Island enters the battlefield, transform Hermit Crab.
2 1325359110 on 31 Dec 2011 by Alex
22 Incomplete Casting (Cracked Reflection) Blue Uncommon 3 {1}{u}{u} Instant
‑‑‑‑
Instant
Counter target spell.
When Incomplete Casting is on the stack, if an opponent casts a spell, transform Incomplete Casting.
‑‑‑‑
{u}: Counter any number of target spells.
1 1325587140 on 03 Jan 2012 by Alex
23 Interception (Send to Eternity) Blue Common 3 {1}{u}{u} Instant
‑‑‑‑
Instant
Counter target spell.
Pay 3 life: Transform Interception. Any player may activate this ability, but only while Interception is on the stack.
‑‑‑‑
(Whenever a spell transforms, its controller may choose new targets for it.)
Send to Eternity can't be countered.
Exile target spell.
0
24 Monastery Librarian (Library's Orangutan) Blue Common 1 {u} Creature – Human Advisor
‑‑‑‑
Creature – Ape Advisor
1
‑‑‑‑
3
1
‑‑‑‑
2
Whenever the third spell of a turn is cast, transform Monastery Librarian.
‑‑‑‑
Hexproof
7 1327908902 on 30 Jan 2012 by Alex
25 Natural Philosopher (Scholar of the Woods) Blue Uncommon 3 {2}{u} Creature – Human Wizard
‑‑‑‑
Creature – Human Druid
1
‑‑‑‑
0
1
‑‑‑‑
2
{t}: Draw a card, then discard a card. If a land card is discarded this way, transform Natural Philosopher.
‑‑‑‑
You may play land cards from your graveyard.
6 1326214403 on 10 Jan 2012 by Alex
26 Phantasmal Messenger (Message of Progress) Blue Uncommon 2 {u}{u} Creature – Illusion Knight
‑‑‑‑
Artifact
3 3 First strike
When Phantasmal Messenger becomes the target of a spell or ability, transform it.
‑‑‑‑
{3}{u}: Each player draws a card.
1 1435060360 on 23 Jun 2015 by Alex
27 Phantom Manipulation (Phantom of Impersonation) Blue Rare 4 {2}{u}{u} Enchantment – Aura
‑‑‑‑
Creature – Spirit
0 0 Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able.
When enchanted creature dies, exile it and transform Phantom Manipulation.
‑‑‑‑
As this creature transforms into Phantom of Impersonation, you may have Phantom of Impersonation become a copy of the card exiled with it.
2 1326950956 on 19 Jan 2012 by dude1818
28 Placid Turtle (Angry Turtle) Blue Uncommon 3 {2}{u} Creature – Turtle
‑‑‑‑
Creature – Turtle
1
‑‑‑‑
4
4
‑‑‑‑
1
Whenever a player casts a spell or activates an ability that isn't a mana ability, transform Placid Turtle.
‑‑‑‑
Whenever a player casts a spell or activates an ability that isn't a mana ability, transform Angry Turtle.
1 1330053001 on 24 Feb 2012 by dude1818
29 Planequake (Hall of Infinite Mirrors) Blue Mythic 7 {5}{u}{u} Sorcery
‑‑‑‑
Enchantment
Transform all permanents.
Transform Planequake.
‑‑‑‑
If another permanent would enter the battlefield, it enters the battlefield transformed instead.
4 1325409272 on 01 Jan 2012 by Vitenka
30 Reversal of Fate (Falsify) Blue Uncommon 4 {2}{u}{u} Instant
‑‑‑‑
Instant
Transform target spell. If that spell isn't double-faced, transform Reversal of Fate.
‑‑‑‑
If target spell is targeting a double-faced card, counter it.
5 1334576784 on 16 Apr 2012 by Alex
31 Student of Flight (Fusho the Airborne) Blue Uncommon 2 {1}{u} Creature – Human Wizard
‑‑‑‑
Legendary Creature – Human Wizard
1
‑‑‑‑
3
1
‑‑‑‑
3
When Student of Flight has flying, transform it.
‑‑‑‑
Creatures you control have flying.
1 1325256867 on 30 Dec 2011 by Alex
32 Black-Market Dealer (Backstabber) Black Uncommon 1 {b} Creature – Human Mercenary
‑‑‑‑
Creature – Human Mercenary
2
‑‑‑‑
3
2
‑‑‑‑
3
At the beginning of each player's upkeep, if that player has more life than each other player, they gain control of Black-Market Dealer.
When you gain control of Black-Market Dealer, transform it unless any player pays {b}.
‑‑‑‑
Whenever this creature transforms into Backstabber, you lose 8 life unless you sacrifice an artifact, a creature, and a land.
2 1325841782 on 06 Jan 2012 by Vitenka
33 Contaminating Licid (Essence of Contamination) Black Uncommon 3 {2}{b} Creature – Licid
‑‑‑‑
Enchantment – Aura
2 2 {b}, {t}: Transform Contaminating Licid and attach it to target creature.
‑‑‑‑
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{b}: Unattach Essence of Contamination and transform it.
3 1327199919 on 22 Jan 2012 by SadisticMystic
34 Crush of Rats (Mischief of Rats) Black Uncommon 2 {1}{b} Creature – Rat
‑‑‑‑
Creature – Rat
0
‑‑‑‑
1
1
‑‑‑‑
0
All Rat creatures get +1/+0.
Whenever a Rat creature enters the battlefield, transform Crush of Rats.
‑‑‑‑
All Rat creatures get +0/+1.
Whenever a Rat creature enters the battlefield, transform Mischief of Rats.
2 1326431019 on 13 Jan 2012 by jmgariepy
35 Familial Blight (Curse on the Bloodline) Black Rare 5 {3}{b}{b} Enchantment – Aura
‑‑‑‑
Enchantment – Aura Curse
Enchant creature
Whenever enchanted creature's controller casts a creature spell, put a warp counter on Familial Blight.
Enchanted creature gets -1/-1 for each warp counter on Familial Blight.
When enchanted creature dies, transform Familial Blight and attach it to that creature's controller.
‑‑‑‑
Enchant player
Creatures enchanted player controls get -1/-1.
1 1327021757 on 20 Jan 2012 by dude1818
36 Patriarch, Ruler of Sikri (Patriarch of the Syndicate) Black Mythic 6 {4}{b}{b} Legendary Creature – Human Wizard
‑‑‑‑
Legendary Creature – Human Wizard
3
‑‑‑‑
4
3
‑‑‑‑
4
{b}{b}, Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
Whenever an opponent discards a card, that player loses 1 life and you gain 1 life.
When you have more life than each other player, transform Patriarch, Ruler of Sikri.
‑‑‑‑
{x}{b}, Sacrifice a creature: Target player discards X cards. Activate only as a sorcery.
Whenever an opponent discards a card, that player loses life equal to that card's mana value.
4 1326189735 on 10 Jan 2012 by Alex
37 Phantom Parasitism (Phantom of Conversion) Black Uncommon 3 {2}{b} Enchantment – Aura
‑‑‑‑
Creature – Spirit
1 1 Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able.
When enchanted creature dies, exile it and transform Phantom Parasitism.
‑‑‑‑
Whenever this creature transforms into Phantom of Conversion, target player loses X life, where X is the mana value of the card exiled with Phantom of Conversion.
1 1326951156 on 19 Jan 2012 by dude1818
38 Racketeering Gang (Confidence Game) Black Uncommon 5 {3}{b}{b} Sorcery
‑‑‑‑
Enchantment – Aura Curse
Target player may sacrifice all creatures they control. If they don't, transform Racketeering Gang and attach it to that player.
‑‑‑‑
Enchant player
At the beginning of enchanted player's upkeep, they lose 1 life for each creature they control.
0
39 Souls of the Damned (Eternal Damnation) Black Rare 4 {2}{b}{b} Creature – Specter
‑‑‑‑
Enchantment
2 3 Flying
Whenever Souls of the Damned deals combat damage to a player, that player discards a card.
When you discard Souls of the Damned, you may pay {b}. If you do, put it onto the battlefield transformed.
‑‑‑‑
At the beginning of each player's upkeep, that player discards a card at random.
1 1330064788 on 24 Feb 2012 by dude1818
40 Starved Corpse (Satiated Ghoul) Black Common 1 {b} Creature – Zombie
‑‑‑‑
Creature – Zombie
1
‑‑‑‑
3
1
‑‑‑‑
3
{b}, {t}: Each opponent loses 1 life. Transform Starved Corpse.
‑‑‑‑
Defender
0
41 Strike from Shadows (Shadow Assassin) Black Common 3 {1}{b}{b} Instant
‑‑‑‑
Creature – Human Assassin
2 1 Destroy target nonblack creature.
If Strike from Shadows would be countered or if its target is illegal, transform it instead.
‑‑‑‑
First strike
4 1325311496 on 31 Dec 2011 by jmgariepy
42 Syndicate Nightcrawler (Terror in the Dark) Black Common 2 {b}{b} Creature – Horror
‑‑‑‑
Creature – Horror
1
‑‑‑‑
3
1
‑‑‑‑
3
Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler.
‑‑‑‑
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card.
0
43 Bloodletter Trainee (Gokru, Flayer of Flesh) Red Uncommon 4 {3}{r} Creature – Human Shaman
‑‑‑‑
Legendary Creature – Human Shaman
1
‑‑‑‑
3
1
‑‑‑‑
3
{r}, {t}: Bloodletter Trainee deals 1 damage to target creature or player that was dealt damage this turn. When a creature dealt damage this way this turn dies, transform Bloodletter Trainee.
‑‑‑‑
{r}, {t}: Gokru, Flayer of Flesh deals 3 damage to target creature or player that was dealt damage this turn.
Whenever a creature dealt combat damage by Gokru this turn dies, untap Gokru.
1 1325257028 on 30 Dec 2011 by Alex
44 Brimstone (Hailstone) Red Uncommon 2 {1}{r} Instant
‑‑‑‑
Instant
{u}: Transform Brimstone. Any player may activate this ability but only if Brimstone is on the stack.
Brimstone deals 3 damage divided as you choose among any number of target creatures and/or players.
‑‑‑‑
(Whenever a spell transforms, its controller may choose new targets for it.)
Tap target permanent and put a stun counter on it.
Draw a card.
8 1326014889 on 08 Jan 2012 by cmeister2
45 Dragon Hatchling (Majestic Dragon) Red Uncommon 4 {2}{r}{r} Creature – Dragon
‑‑‑‑
Creature – Dragon
2
‑‑‑‑
6
3
‑‑‑‑
6
{r}, Put a warp counter on Dragon Hatchling: Dragon Hatchling gets +1/+0 and gains flying until end of turn. Activate only once each turn.
When Dragon Hatchling has four or more warp counters on it, transform it.
‑‑‑‑
Flying, trample
{r}: Majestic Dragon gets +1/+0 until end of turn.
0
46 Ephron, Swordmaster of Kroln (Ephrazel, Blades of Vengeance) Red Mythic 6 {4}{r}{r} Legendary Creature – Human Warrior
‑‑‑‑
Artifact – Equipment
4 4 Double strike, haste
If Ephron, Swordmaster of Kroln would die, you may put a warp counter on it and transform it instead. If you do, attach it to target creature you control.
‑‑‑‑
Equipped creature has double strike and gets +X/+X, where X is the number of warp counters on Ephrazel, Blades of Vengeance.
Whenever a creature dealt combat damage by equipped creature this turn dies, put a warp counter on Ephrazel, Blades of Vengeance.
Equip {r}{r}
0
47 Firebreathing Licid (Essence of Firebreathing) Red Uncommon 3 {2}{r} Creature – Licid
‑‑‑‑
Enchantment – Aura
2 2 {r}, {t}: Transform Firebreathing Licid and attach it to target creature.
‑‑‑‑
Enchant creature
{r}: Enchanted creature gets +1/+0 until end of turn.
{r}: Unattach Essence of Firebreathing and transform it.
0
48 Nacra Marauder (Paid-Off Bandit) Red Uncommon 2 {1}{r} Creature – Human Mercenary
‑‑‑‑
Creature – Human Mercenary
3
‑‑‑‑
0
3
‑‑‑‑
3
Pay 4 life, Discard a card: Transform Nacra Marauder. Any player may activate this ability but only as a sorcery.
‑‑‑‑
Defender
9 1326818676 on 17 Jan 2012 by dude1818
49 Nebulous Rage (Rage Made Manifest) Red Uncommon 2 {r}{r} Enchantment – Aura
‑‑‑‑
Artifact – Equipment
Enchant creature
Enchanted creature gets +2/+2, has haste, and attacks each turn if able.
When a creature dealt damage by enchanted creature this turn dies, transform Nebulous Rage.
‑‑‑‑
Equipped creature gets +4/-1.
When equipped creature dies, choose one -–
• Rage Made Manifest deals 2 damage to target creature or player.
• Attach Rage Made Manifest to target creature and transform it.
Equip {3}
2 1330107799 on 24 Feb 2012 by dude1818
50 Needleshooter Pring (Frightened Pest) Red Common 3 {2}{r} Creature – Goblin Rogue
‑‑‑‑
Creature – Goblin Rogue
1
‑‑‑‑
1
2
‑‑‑‑
2
Whenever Needleshooter Pring attacks, you may have target untapped creature defending player controls transform and block it this combat if able. If you do, transform Needleshooter Pring.
‑‑‑‑
Whenever Frightened Pest becomes blocked, it gets +1/-1 and gains trample until end of turn.
1 1378386171 on 05 Sep 2013 by Alex
51 Overkill (Morbid Fascination) Red Common 3 {2}{r} Instant
‑‑‑‑
Instant
When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target.
‑‑‑‑
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life.
2 1325762022 on 05 Jan 2012 by Alex
52 Phantom Offense (Phantom of Aggression) Red Common 3 {2}{r} Enchantment – Aura
‑‑‑‑
Creature – Spirit
2 2 Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able.
When enchanted creature dies, exile it and transform Phantom Offense.
‑‑‑‑
Whenever a player cast a spell with the same name as the exiled card, Phantom of Aggression deals 1 damage to that player.
2 1326951434 on 19 Jan 2012 by dude1818
53 Pring Instigator (Wartime's Creed) Red Rare 2 {r}{r} Creature – Goblin Berserker
‑‑‑‑
Enchantment
1 1 Haste
When Pring Instigator deals 2 or more damage to an opponent, transform it.
‑‑‑‑
Creatures attack each turn if able and get +1/+0 for each other attacking creature.
2 1325290180 on 31 Dec 2011 by dude1818
54 Pyretic Lifeform (Angered Firestorm) Red Uncommon 2 {1}{r} Creature – Elemental
‑‑‑‑
Creature – Elemental
0
‑‑‑‑
5
1
‑‑‑‑
1
{1}{r}, Transform Pyretic Lifeform: Add {r}{r}{r}.
‑‑‑‑
At the beginning of the end step, sacrifice Angered Firestorm.
5 1325256992 on 30 Dec 2011 by Alex
55 Short Circuit (Goblin Electrician) Red Common 2 {1}{r} Instant
‑‑‑‑
Creature – Goblin
1 1 Short Circuit deals 2 damage to any target.
If Short Circuit would be countered or if its target is illegal, transform it instead.
‑‑‑‑
Haste
0
56 Sudden Storm (Angered Stormcloud) Red Rare 2 {1}{r} Enchantment
‑‑‑‑
Enchantment
Whenever a player transforms a card, you may pay {r}. If you do, Sudden Storm deals 2 damage to any target.
If a spell or ability an opponent controls would cause Sudden Storm to leave the battlefield, transform it instead.
‑‑‑‑
Whenever a player transforms a card, you may pay {r}{r}. If you do, Angered Stormcloud deals 3 damage to each of up to three targets.
6 1326716291 on 16 Jan 2012 by Alex
57 Alluring Licid (Essence of Luring) Green Uncommon 3 {2}{g} Creature – Licid
‑‑‑‑
Enchantment – Aura
2 2 {g}, {t}: Transform Alluring Licid and attach it to target creature.
‑‑‑‑
Enchant creature
All creatures able to block enchanted creature do so.
{g}: Unattach Essence of Luring and transform it.
3 1327930172 on 30 Jan 2012 by Alex
58 Basking Lizard (Basilisk Lizard) Green Common 3 {2}{g} Creature – Lizard
‑‑‑‑
Creature – Lizard
1
‑‑‑‑
3
1
‑‑‑‑
3
{1}{g}: Basking Lizard gets +2/+2 until end of turn. Transform Basking Lizard at the beginning of the next end step. Activate only once each turn.
‑‑‑‑
Deathtouch
{1}{u}: Choose one –
- Basilisk Lizard gains hexproof until end of turn.
- Basilisk Lizard can't be blocked this turn.
0
59 Entangling Vines (Web of Creepers) Green Common 3 {2}{g} Creature – Plant
‑‑‑‑
Enchantment – Aura
2 4 Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls.
‑‑‑‑
Enchant creature
Enchanted creature get -2/-0 and loses flying.
1 1330950739 on 05 Mar 2012 by Alex
60 Evertree Protector (Bark of the Evertree) Green Uncommon 3 {2}{g} Creature – Treefolk Druid Warrior
‑‑‑‑
Artifact – Equipment
0 * Defender
Evertree Protector's toughness is equal to the number of creature you control.
When Evertree Protector dies, return it to the battlefield transformed under your control.
‑‑‑‑
Equipped creature has hexproof.
If equipped creature is green, it gets +0/+X, where X is the number of creatures you control.
Equip {3} or {g}
3 1326435992 on 13 Jan 2012 by dude1818
61 Forest Protector (Nature's Creed) Green Rare 5 {4}{g} Creature – Treefolk Druid
‑‑‑‑
Enchantment
3 3 Trample
Whenever a Treefolk or Forest enters the battlefield, put a warp counter on Forest Protector. Then if there are five or more warp counters on it, remove all of them and transform it.
‑‑‑‑
Whenever a player taps a permanent for mana, that player adds an additional mana of any type that permanent produced.
0
62 Honey Badger (Furry Death) Green Rare 3 {1}{g}{g} Creature – Badger
‑‑‑‑
Creature – Badger
2
‑‑‑‑
2
2
‑‑‑‑
2
If a source would deal damage to Honey Badger, instead transform Honey Badger and put a +1/+1 counter on it.
‑‑‑‑
{r}, {t}: Furry Death fights target creature. If Furry Death wins the fight, put a +1/+1 counter on Furry Death and transform it.
4 1326256267 on 11 Jan 2012 by dude1818
63 Natural Regrowth (Growing Thrushling) Green Common 3 {2}{g} Instant
‑‑‑‑
Creature – Treefolk
2 2 Choose one -
- Destroy target artifact.
- Destroy target creature with flying.
If Natural Regrowth would be countered or if its target is illegal, transform it instead.
‑‑‑‑
Reach
0
64 Rampant Bear (Runegrowth Ritual) Green Common 3 {2}{g} Creature – Bear
‑‑‑‑
Sorcery
2 2 When Rampant Bear dies, if it's in your graveyard, transform it.
‑‑‑‑
You may cast Runegrowth Ritual from your graveyard by paying {1}{g}. Then exile it.
Search your library for a land card, reveal it, and put it into your hand. Then shuffle.
8 1330154797 on 25 Feb 2012 by dude1818
65 Resilient Troll (Regenerated Troll) Green Uncommon 5 {3}{g}{g} Creature – Troll
‑‑‑‑
Creature – Troll Zombie
4
‑‑‑‑
5
3
‑‑‑‑
4
{g}: The next time Resilient Troll would be destroyed this turn, instead remove all damage from it and transform it.
‑‑‑‑
{b}: Regenerated Troll gains menace until end of turn.
{g}: Regenerated Troll gains indestructible until end of turn. Tap it.
0
66 Shelled Caterpillar (Immaterial Butterfly) Green Common 4 {2}{g}{g} Creature – Insect
‑‑‑‑
Creature – Insect
3
‑‑‑‑
2
3
‑‑‑‑
2
Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it.
‑‑‑‑
Flying
Protection from instant spells and from sorcery spells
3 1326691114 on 16 Jan 2012 by jmgariepy
67 Shimmering Varmint (Out-of-Sync Hunter) Green Uncommon 5 {4}{g} Creature – Beast
‑‑‑‑
Creature – Beast
3
‑‑‑‑
2
4
‑‑‑‑
3
If Shimmering Varmint would be countered, transform it instead.
Protection from blue
‑‑‑‑
Out-of-Sync Hunter can't be countered.
Protection from blue
0
68 Sunflower (Fields of Light) Green Uncommon 1 {g} Creature – Plant
‑‑‑‑
Land
1 2 Defender
{t}: Add one mana of any color.
{w}{u}{b}{r}{g}: Transform Sunflower and untap it.
‑‑‑‑
{t}: Choose a player. That player adds two mana of the color of their choice.
5 1327282526 on 23 Jan 2012 by dude1818
69 Viridis, Guardian of Nature (Viridis, King of the Forest) Green Mythic 5 {2}{g}{g}{g} Legendary Creature – Treefolk Druid
‑‑‑‑
Legendary Creature – Treefolk Druid
2
‑‑‑‑
3
5
‑‑‑‑
6
When Viridis, Guardian of Nature enters the battlefield, if you didn't cast it, transform it.
Whenever Viridis or another Treefolk or Forest you control is destroyed, return it from your graveyard to the battlefield tapped.
‑‑‑‑
Other Treefolk and Forests you control are 3/3 green Treefolk creatures and Forest lands in addition to their other types.
{1}{g}: Target creature or land you control gains indestructible until end of turn. Tap it.
3 1326112698 on 09 Jan 2012 by Alex
70 Bells of War (Bells of Alarm) Artifact Rare 5 {5} Artifact
‑‑‑‑
Artifact
Creatures you control get +1/-1.
At the beginning of your upkeep, transform Bells of War.
‑‑‑‑
Creature you control get -1/+1.
At the beginning of your upkeep, transform Bells of Alarm.
1 1325257886 on 30 Dec 2011 by Alex
71 Blade of Vengeance (Legacy of Pain) Artifact Rare 3 {3} Artifact – Equipment
‑‑‑‑
Enchantment – Aura
Equipped creature gets +3/+0.
When equipped creature deals combat damage to a player, transform Blade of Vengeance and attach it to the player.
Equip {3} or {b}
‑‑‑‑
Enchant player
At the beginning of enchanted player's upkeep, that player loses 2 life and discards a card.
When enchanted player leaves the game, transform Legacy of Pain.
1 1330153278 on 25 Feb 2012 by dude1818
72 Blessed Pike (Attacking Spirit) Artifact Uncommon 3 {3} Artifact – Equipment
‑‑‑‑
Creature – Spirit
3 1 Equipped creature has first strike and "{1}, {t}, Unattach Blessed Pike and transform it: Blessed Pike deals 3 damage to target creature."
Equip {3}
‑‑‑‑
Flying, lifelink
When Attacking Spirit deals combat damage to a player, transform it.
4 1325846165 on 06 Jan 2012 by Alex
73 Foreboding Statue (Guardian of the Heart) Artifact Rare 6 {6} Artifact
‑‑‑‑
Creature – Spirit Dragon
4 4 Foreboding Statue is indestructible.
The next time a source would deal damage to you, prevent that damage and transform Foreboding Statue.
‑‑‑‑
When this creature transforms into Guardian of the Heart, choose a player. At the beginning of that player's next upkeep, transform Guardian of the Heart.
{r}: Guardian of the Heart gets +1/+0 and gains flying until end of turn.
{w}: Guardian of the Heart gets +0/+1 and gains lifelink until end of turn.
4 1326189650 on 10 Jan 2012 by Alex
74 Improvised Hand Grenade (Live Explosive) Artifact Uncommon 2 {2} Artifact – Equipment
‑‑‑‑
Artifact
Equipped creature has "{t}, Unattach Improvised Hand Grenade and transform it: Target player gains control of Improvised Hand Grenade."
Equip {1}
‑‑‑‑
{1}: Target player gains control of Live Explosive.
At the beginning of the end step, sacrifice Live Explosive. If you do, Live Explosive deals 5 damage to you.
1 1325257198 on 30 Dec 2011 by Alex
75 Mysterious Rock (Fracture Channeler) Artifact Rare 1 {1} Artifact
‑‑‑‑
Artifact
Mysterious Rock is indestructible.
{1}: Tap or untap Mysterious Rock.
‑‑‑‑
{1}, {t}: Transform another target permanent.
4 1327816086 on 29 Jan 2012 by dude1818
76 Pile of Scrap (Emergent Junkbot) Artifact Uncommon 1 {1} Artifact
‑‑‑‑
Artifact Creature – Golem
5 5 Whenever an artifact or creature is put into a graveyard from the battlefield, put a warp counter on Pile of Scrap. Then if there are five or more warp counters on Pile of Scrap, transform it.
‑‑‑‑
Trample
Sacrifice an artifact or creature: Emergent Junkbot gains indestructible until end of turn. Tap it.
0
77 Rock of Ages (Dimensional Portal) Artifact Uncommon 3 {3} Artifact
‑‑‑‑
Artifact
Whenever a spell or permanent transforms, put a warp counter on Rock of Ages and you gain 1 life.
When Rock of Ages has ten or more warp counters on it, transform it.
‑‑‑‑
Whenever another spell or permanent transforms other than as a result of this ability, remove a warp counter from Dimensional Portal. If you do, choose a double-faced spell or permanent at random. Transform that card.
3 1330321738 on 27 Feb 2012 by dude1818
78 Soulblade of Honor (Soul of the Warrior) Artifact Uncommon 1 {1} Artifact – Equipment
‑‑‑‑
Enchantment – Aura
Equipped creature has first strike.
{1}{w}: Transform Soulblade of Honor.
Equip {2}
‑‑‑‑
Enchant creature
Enchanted creature gets +1/+1 and has first strike and lifelink.
At the beginning of the end step, transform Soul of the Warrior.
1 1330185606 on 25 Feb 2012 by dude1818
79 Virgin Sword (Bloodied Blade) Artifact Uncommon 2 {2} Artifact – Equipment
‑‑‑‑
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature deals combat damage to a player, transform Virgin Sword.
Equip {2}
‑‑‑‑
Equipped creature gets +4/+4.
When Bloodied Blade becomes unequipped, transform it.
1 1326398666 on 12 Jan 2012 by dude1818
80 Barren Wasteland (Scorched Desert) Land Rare 0 Land
‑‑‑‑
Land
{t}: Add {w}.
When Barren Wasteland becomes tapped, transform it.
‑‑‑‑
{t}: Add {r}.
When Scorched Desert becomes tapped, transform it.
2 1325165840 on 29 Dec 2011 by Alex
81 Decaying Scrubland (Dried-Up Marsh) Land Rare 0 Land
‑‑‑‑
Land
{t}: Add {b}.
When Decaying Scrubland becomes tapped, transform it.
‑‑‑‑
{t}: Add {w}.
When Dried-Up Marsh becomes tapped, transform it.
0
82 Everglades (Canopied Rainforest) Land Rare 0 Land
‑‑‑‑
Land
{t}: Add {u}.
When Everglades becomes tapped, transform it.
‑‑‑‑
{t}: Add {g}.
When Canopied Rainforest becomes tapped, transform it.
0
83 Evergrowing Wilds (Solidifying Mirage) Land Common 0 Land
‑‑‑‑
Land
{t}: Add {c}.
Whenever another land transforms, you may transform Evergrowing Wilds.
‑‑‑‑
{t}: Add {c}.
{1}, Sacrifice Solidifying Mirage: Search your library for a basic land card and put it onto the battlefield. Then shuffle.
1 1411381039 on 22 Sep 2014 by Alex
84 Overgrown Fen (Rotting Woodland) Land Rare 0 Land
‑‑‑‑
Land
{t}: Add {g}.
When Overgrown Fen becomes tapped, transform it.
‑‑‑‑
{t}: Add {b}.
When Rotting Woodland becomes tapped, transform it.
0
85 Pool of Lava (Bubbling Caldera) Land Rare 0 Land
‑‑‑‑
Land
{t}: Add {r}.
When Pool of Lava becomes tapped, transform it.
‑‑‑‑
{t}: Add {u}.
When Bubbling Caldera becomes tapped, transform it.
6 1325146242 on 29 Dec 2011 by Vitenka
86 Quiescent Volcano (Mega-Colossal Eruption) Land Mythic 0 Land
‑‑‑‑
Land
Quiescent Volcano enters the battlefield tapped and doesn't untap during your untap step.
{t}, Put a warp counter on Quiescent Volcano: Add {c}{c}.
When there are ten or more warp counters on Quiescent Volcano, transform it.
‑‑‑‑
{1}, {t}, Sacrifice Mega-Colossal Eruption: Destroy all permanents. Mega-Colossal Eruption deals damage to each player equal to the number of permanents they control destroyed this way.
4 1327210952 on 22 Jan 2012 by dude1818
87 Unstable Landscape (Heart of Mirroria) Land Mythic 0 Land
‑‑‑‑
Legendary Land
{t}: Add {c}. If there is a land of each basic land type on the battlefield, untap Unstable Landscape and transform it.
‑‑‑‑
{t}: Add two mana in any combination of colors.
2 1325567619 on 03 Jan 2012 by dude1818
Mirroria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Additions to Comp Rules | Style Guide | Art Descriptions