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CardName: Honey Badger Cost: 1GG Type: Creature - Badger Pow/Tgh: 2/2 Rules Text: If a source would deal damage to Honey Badger, instead transform Honey Badger and put a +1/+1 counter on it. Flavour Text: It may look cute at first, but cross it and it will kill you. And your family. And anyone you've ever met. Back side: CardName: Furry Death Cost: Type: Creature - Badger Pow/Tgh: 2/2 Rules Text: {R}, {T}: Furry Death fights target creature. If Furry Death wins the fight, put a +1/+1 counter on Furry Death and transform it. Flavour Text: Nothing can survive a wrathful honey badger. Set/Rarity: Mirroria Rare If a source would deal damage to Honey Badger, instead transform Honey Badger and put a +1/+1 counter on it.
It may look cute at first, but cross it and it will kill you. And your family. And anyone you've ever met.
2/2
, : Furry Death fights target creature. If Furry Death wins the fight, put a +1/+1 counter on Furry Death and transform it.
Nothing can survive a wrathful honey badger.
2/2
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This needs some serious templating help. I was originally going to make it transform back when it was the only creature left, but I think that would be too involved.
The +1/+1 shenanigans feel like their in the way, to me. I think I'd like this to bounce back after fighting... maybe make the base creature a 2/4, and the transformed creature a 4/4?
There certainly doesn't seem to be any need to use warp counters rather than +1/+1 counters.
I've only been using warp counters so far on any of the cards. I guess that's kind of wordy.
I made it get bigger after each fight to capture the flavor of it getting more and more pissed off.
warp -> +1/+1